UE5 DevLog Procedural LOD with non visible surface culling

  Рет қаралды 52

Lorry Burger

Lorry Burger

11 күн бұрын

It can now cope with the mesh rotating so the cull is a bit better. I know I can make the math more efficient
When I get a clear head I'll have a look looking at multithreading, or I make it actually use the camera distance to work out LOD rather than Dot Product fudge I got going on

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