[UE5] Episode 07 - Target Actors & Abilities | Gameplay Ability System Basics

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Umbral Studios

Umbral Studios

Күн бұрын

Пікірлер: 38
@okashikami5588
@okashikami5588 Жыл бұрын
hey have a very important question if you could reply that would be great i notice you are using the legacy Input system is there a reason could you maybe show a way to use the New Enhanced Input System please 🥺
@umbral_studios
@umbral_studios Жыл бұрын
I could definitely look into it! What exactly would you like me to cover?
@okashikami5588
@okashikami5588 Жыл бұрын
@@umbral_studios more as to how to set it up so we can use that approach instead. I’ve been following your tutorial which is great but been trying to implement it into my current project which uses the new input not sure how you utilize it with what you have shown us. Sorry jut thought I’d ask
@umbral_studios
@umbral_studios Жыл бұрын
@@okashikami5588 No need to apologize I really appreciate the feedback! I saw other comments asking me to cover this topic but I didn't understand what the tutorial would entail. To confirm I'm understanding your request: would you just want a quick tutorial that shows how to setup the input bindings? In other words, a tutorial to show how you would do the equivalent of minutes 00:00 to 01:40 using the enhanced input system--is that what you had in mind?
@okashikami5588
@okashikami5588 Жыл бұрын
@@umbral_studios yes
@umbral_studios
@umbral_studios Жыл бұрын
Ok great! I put together an example project here ( github.com/umbral-studios/GAS-EnhancedInput-Example ) if you want to check it out. I might have time this weekend to make the video, but hopefully the example project unblocks you for the time being. I've been pretty inactive this past year due to prior commitments but I intend to start making content again very soon. If you found this useful, please consider subscribing because your support means a lot! 😊
@nickprice6644
@nickprice6644 11 ай бұрын
Well I've given this my best shot and got most of this to work. But I'm unable to get the stun effect to work. If I set the StunTag count to non-zero the stun effect works. Looks as if the count is not updating after I cast the meteor. This tutorial is a bit old, so i may not get a response, but I live in hope Nick
@BurakSaruhan
@BurakSaruhan 2 жыл бұрын
Hello Leonard! Great tutorial, keep up the good work! I love tutorials like these! Subscribed!
@m.r5380
@m.r5380 Жыл бұрын
Hi, I'm trying to do your solution, but the Actor is attached to Character. Not sure why, trying to implement this in a TopDown scenario. Sadly it's not following a cursor.
@angeldevops532
@angeldevops532 Жыл бұрын
do you have success?
@abdulmalikumarehiosu4488
@abdulmalikumarehiosu4488 2 жыл бұрын
Thanks for the tutorials and amazing work!
@afdalikromi
@afdalikromi Жыл бұрын
Is it possible to make a projectile trajectory with this approach?
@Retrocaus
@Retrocaus 2 жыл бұрын
Would be nice to see your approach on this with enhanced input , I am initializing enhanced input in my c++ char base and it nullptr crashes if I do that bindasc() inside the setupplayerinputcomponent() although it doesn't if I add it in other places like the onpossess()
@art0ni641
@art0ni641 Жыл бұрын
whats the difference? and im new to UE5 im a character artist but i want to learn Unreal blueprints
@Retrocaus
@Retrocaus Жыл бұрын
@@art0ni641 this is c++ i'm talking about and the difference is that you can bind gas to an input or to an event i chose event to make my life easier in my case
@art0ni641
@art0ni641 Жыл бұрын
@@Retrocaus so you would make the gas in blueprints starting with an enhanced input node?
@Retrocaus
@Retrocaus Жыл бұрын
@@art0ni641 nah
@umbral_studios
@umbral_studios Жыл бұрын
Hey I hope I'm not too late but I put together an example project here ( github.com/umbral-studios/GAS-EnhancedInput-Example ) if you want to check it out! I might have time this weekend to make the video, but hopefully the example project unblocks you for the time being. I've been pretty inactive this past year due to prior commitments but I intend to start making content again very soon. If you found this useful, please consider subscribing because your support means a lot! 😊
@eldensouls4590
@eldensouls4590 2 жыл бұрын
Cool, thank you
@arthurzer0head753
@arthurzer0head753 Жыл бұрын
Hey Leonard! Great tutrials by the way! Got a question! Can't understand why i cannot cast to Character in ability throught Owner Actor, only throught Avatar Actor. Is that means we need to initialize all functions in Demo player character cpp instead of "Demo Character"?
@arthurzer0head753
@arthurzer0head753 Жыл бұрын
I think unreal and Ability system "think" that the parent class of player Demo character is not an Owner actor of Ability system component. By the ways: Epic marked casting throught Avatar Actor like "This will often be null"
@arthurzer0head753
@arthurzer0head753 Жыл бұрын
Just in case. I find out the problem. In character class needs to override func OnRep_PlayerState and put “this” in initactorinfo
@angeldevops532
@angeldevops532 Жыл бұрын
a good question is how i make the target actor following the mouse cursor its possible ?
@amigoface
@amigoface 2 жыл бұрын
hi, Can you make a tutorial on the New modular game features plugin please . With the inhanced input plugin . I am trying to find resources on how to add modular attacks abilities at runtime to the third person character using this plugin. and each abilities or attack may have differents key binding ... etc. my understanding (but i can be wrong) is that it's much "simpler" with the new plugin since most of the code is in blueprint anyway , thanks for sharing this, its super useful and really pleasant to watch and follow . will watch the entire serie when i get a chance
@amigoface
@amigoface 2 жыл бұрын
@@umbral_studios cool, thanks for considering it . btw if i may , here an excellent video talking about the plugin, but unfortunally it's sort of a breakdown, with some implementation parts not shown so really hard to reproduce (at least for me ..) kzbin.info/www/bejne/Y5yVhKWYr9GCn6s so, yeah :)
@amigoface
@amigoface 2 жыл бұрын
@@umbral_studios that an awesome news
@francobarrera5327
@francobarrera5327 Жыл бұрын
Does this work on multiplayer? I'm not getting the client to run the ability.
@liquidfire0
@liquidfire0 Жыл бұрын
Thanks for the tutorial. My decal doesn't follow my cursor, doesn't move at all. Does anyone have the same issue, why could that be?
@adrianulisesgonzalezcasill7457
@adrianulisesgonzalezcasill7457 Жыл бұрын
I had the same problem, and (at least for me) it was due to the WaitTargetData -> Trace Profile that I had selected, since I couldn't find the one he used in the video. When I changed it to No Collision or some others I could move it.
@luxdaemonis6571
@luxdaemonis6571 Жыл бұрын
gameplay ability target actor ground trace???
@luxdaemonis6571
@luxdaemonis6571 Жыл бұрын
How could I follow this without using c++?
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