UE5 & MetaSounds: Dynamic footsteps for water depth & ground velocity 🔊

  Рет қаралды 673

Rhys Anthony

Rhys Anthony

Күн бұрын

Пікірлер: 6
@sergeiaksenov2365
@sergeiaksenov2365 Жыл бұрын
Awesome work! any chance if you would make full tutorial?
@gamedesra
@gamedesra Жыл бұрын
Thank you. I have a couple of other videos planned already, but I’ll definitely do one on crossfading in general later down the line.
@bringfire
@bringfire 5 ай бұрын
Are you using physical materials to detect surface changes?
@DondondendDnd
@DondondendDnd 3 ай бұрын
I can't find any tutorial that talks about this, could you make one to understand how to implement it in my project? Here I have to implement that metasound to the character blueprint, right? help friend
@gamedesra
@gamedesra 3 ай бұрын
Hi there, there should be quite a few tutorials that cover footstep sounds already. One option would be to build on these tutorials and trace upwards as well as downwards, and from there you can use this distance returned from the trace to determine the depth. Another option would be to use a volume for your water source and compare the characters location to a relative Z height once they enter. Hope this helps!
@DondondendDnd
@DondondendDnd 3 ай бұрын
@@gamedesra not much, yes I know the theory but implementing it is the difficult part, thanks anyway friend, it looks very good on your project
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