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Welcome to the channel!
Today we'll be getting into Unreal Engine 5, utilizing MetaSounds and how you might set up some Random Container MetaSound logic, to play variations of sounds when triggering a MetaSound. We'll cover the heuristics of making variations for sounds, the effect they have on simple gameplay events like footsteps, and we'll also do some designing in Reaper, using NVK_Create to make some Horse inspired....something!
Follow along or send some messages to @dweaveraudio on Twitter for future content you'd like to see!