Just a tip you can use set material attributes rather to only expose the pins you want.
@3darchstuffs3 ай бұрын
Amazing. Thank you.
@paullayton38816 ай бұрын
Awesome tutorial, I think one thing I might change about the material is instead of make attribute I would use a set attribute. Personally in my own workflow I find it's easier to call forth the channels that I want to affect rather than getting every channel. But of course this is completely up to your workflow. So recently I've gotten quite obsessed with named Reroutes to clean up my graph
@MarisFreimanis6 ай бұрын
Hey! Yes, that's actually good option to do it.
@Geminiwoods-m9i7 ай бұрын
Genius! Thank you :)
@hellomistershifty6 ай бұрын
Can we just use a runtime virtual texture for this? This seems like a very roundabout way to get a texture with the landscape map, but I imagine i'm missing something
@MarisFreimanis6 ай бұрын
You want to plug it in so it updates real time when changes are made to landscape instead of "baking" it in to static texture?
@KiwiHawk-downunder-nz6 ай бұрын
Is this in a playlist please?
@MarisFreimanis6 ай бұрын
Yea I can group all of them together under Gaea playlist.