glad I could help! this video may help you too kzbin.info/www/bejne/qoKXanmkhs98fs0si=m5NwFh11VeFNSan4
@googhouls4 күн бұрын
Nice. I have used similar masks before, currently im using a vector noise node and rotating the materials 90 degrees if it lands on black for example. This looks like a much better way of breaking things up than random noise. Also It seems when i rotate the material it gets a little blurry (probably the same issue you solve with the highmap). Most of the time i get get away with a little bit of tiling on surfaces. Where it really stands out though is on rock or specifically cliff textures. Usually they have some strong features so tiling is pretty obvious. The details on the textures look nice but can form really obvious patterns.
@HojDee3 күн бұрын
@@googhouls watch this video. I think you'll like the method I explain there :) kzbin.info/www/bejne/qoKXanmkhs98fs0si=jy2YX3ea-vTLjqdr
@VeganApps3 күн бұрын
TextureVariation node is also useful...
@HojDee2 күн бұрын
yeah :)
@savagebro404 күн бұрын
Man every time I thought I leaned enough, but still creativity is a void of learning. ❤ Make these videos that will help us learn. 🫡❤️