Removing Texture Repetition | Texture Bombing in Unreal Engine Materials

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Hoj Dee

Hoj Dee

Күн бұрын

Пікірлер: 8
@craigrothwell5290
@craigrothwell5290 3 күн бұрын
🦉Smart stuff, have needed this for so long 🦉
@HojDee
@HojDee 2 күн бұрын
glad I could help! this video may help you too kzbin.info/www/bejne/qoKXanmkhs98fs0si=m5NwFh11VeFNSan4
@googhouls
@googhouls 4 күн бұрын
Nice. I have used similar masks before, currently im using a vector noise node and rotating the materials 90 degrees if it lands on black for example. This looks like a much better way of breaking things up than random noise. Also It seems when i rotate the material it gets a little blurry (probably the same issue you solve with the highmap). Most of the time i get get away with a little bit of tiling on surfaces. Where it really stands out though is on rock or specifically cliff textures. Usually they have some strong features so tiling is pretty obvious. The details on the textures look nice but can form really obvious patterns.
@HojDee
@HojDee 3 күн бұрын
@@googhouls watch this video. I think you'll like the method I explain there :) kzbin.info/www/bejne/qoKXanmkhs98fs0si=jy2YX3ea-vTLjqdr
@VeganApps
@VeganApps 3 күн бұрын
TextureVariation node is also useful...
@HojDee
@HojDee 2 күн бұрын
yeah :)
@savagebro40
@savagebro40 4 күн бұрын
Man every time I thought I leaned enough, but still creativity is a void of learning. ❤ Make these videos that will help us learn. 🫡❤️
@HojDee
@HojDee 4 күн бұрын
@@savagebro40 thanks for the nice comment man :)
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