#UE5

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SARKAMARI

SARKAMARI

Ай бұрын

In this video, we're going to apply the knowledge we've gained from our previous tutorials on the Modeling Toolkit to create a simple outdoor CCTV camera. We'll begin by examining some reference images, then use the power of polygroups and modifiers to model a straightforward asset entirely from scratch in Unreal Engine. Let's get started!
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Пікірлер: 29
@HussinKhan
@HussinKhan Ай бұрын
First ever full UE5 modeling tutorial I’ve come across! Thanks Reza!
@sarkamari
@sarkamari Ай бұрын
Thank you my friend
@tubicidio
@tubicidio Ай бұрын
Just one word, incredible!
@sarkamari
@sarkamari Ай бұрын
Means a lot
@sergiomendo77a
@sergiomendo77a 11 күн бұрын
It's amazing how unreal gives users the most archaic modelling methods while keeping a perfect viewport viz.
@sarkamari
@sarkamari 11 күн бұрын
I agree
@ETBCOR
@ETBCOR Ай бұрын
This is exactly the video I was just thinking about needing after watching your 2 part intro to the 5.4 modeling tools! Very glad I subbed -- didn't even have to search for the vid, it just popped up. Can't wait to watch, cheers :)
@sarkamari
@sarkamari Ай бұрын
Great to hear.
@user-kb2qz3gj6k
@user-kb2qz3gj6k Ай бұрын
Thank you Bro
@sarkamari
@sarkamari Ай бұрын
Cheers
@cgimadesimple
@cgimadesimple Ай бұрын
really good! 🥳
@Animacja3dproduktowa-ew4rt
@Animacja3dproduktowa-ew4rt Ай бұрын
Amazing
@supertaurus2008
@supertaurus2008 Ай бұрын
Just made the like 112 :) amazing tut. Unstoppable Unreal engine.
@sarkamari
@sarkamari Ай бұрын
Appreciate it.
@SotiW14
@SotiW14 Ай бұрын
Cool very very cool !!!)))
@Kranos_CG
@Kranos_CG Ай бұрын
They need important non destructive modifiers like Subdivisions, Symetry, booleans, bevel etc. without needing to use scripts. Not sure how many are willing to learn this new kinda tedious and awkward modeling workflow even for simple modeling
@Dj_Barlethh
@Dj_Barlethh 13 күн бұрын
Wow great job brother ❤
@sarkamari
@sarkamari 10 күн бұрын
My pleasure
@lesterzamora8671
@lesterzamora8671 Ай бұрын
Nice! Even during 5.2 I was mostly using already the modeling tools for most simple to intermediate modeling needs as I am also a basic blender user. I love to use cubegrid to make walls and partition, then boolean it with a proxy mesh that is similar in size with my BP door or windows, or even just placing the BP door in the wall, then project the cubegrid along its edges to cut the wall. But this would require me to remesh it with the foundational edges intact (lots of settings OEM, UE standard, ect) as the boolean operations adds a lot of geometry which I want to remove for simple geometry like walls. I hope you could please make more of this kind of videos especially doing the UV, material assigning, remeshing walls, tangents, normals. Another request would be to make a room or building or apartment for the walls, large props using the modelling tools like cube grid, etc. UE UV packing reminds me of using UV packmaster of blender. hehe. Thanks
@sarkamari
@sarkamari Ай бұрын
Sounds like a great idea. I am keen to demo more stuff. I am also working full time so keeping up with these videos is a bit of struggle 😂
@neiljamessloan
@neiljamessloan Ай бұрын
Perhaps model in a greyscale environment and cast some shadows from the model. The black limbo is a bit of a void and inhibits seeing the "underbelly" of the model. But thank you for your work and share.
@sarkamari
@sarkamari Ай бұрын
Absolutely right. I should have kept the lights I often do these tuts in one take. In real life you have the luxury of going back and forth. Oh well. We got there eventually 😂
@nourghafarji
@nourghafarji Ай бұрын
Its amazing to see a high level artist like you going for UE more, i have been diving in it too but was afraid i would waste my energy learning new tools, what is your opinion on rigging in UE. What workflow should a begginer follow, what plugins speed up the proccess, your reply is appreciated.
@sarkamari
@sarkamari Ай бұрын
Modular rigging in UE 5.4 is pretty incredible and easy to use. But if you wish to use rigs from other apps you need to change your workflow dramatically. I guess the question I ask is what your end goal is? If the answer is animation then exporting animation into unreal is a lot easier to learn. You work with procedural rig from scratch in Unreal when you interact with Metahumans (most of the time)
@gamer-zu4bi
@gamer-zu4bi 22 күн бұрын
Hello is ue5 modeling tools capable enough to model more complex shapes like for instance a helicopter or even corridors or smth like that
@sarkamari
@sarkamari 22 күн бұрын
It really depends on how much detail you want to add to a prop. Hard surface models are generally manageable without needing advanced sculpting or baking, and it's also excellent for creating environments. However, the plugin significantly falls short when it comes to organic modeling, such as human figures.
@gamer-zu4bi
@gamer-zu4bi 22 күн бұрын
@@sarkamari thank you for answering
@shinjik4797
@shinjik4797 8 күн бұрын
too fast
@sarkamari
@sarkamari 8 күн бұрын
😁 you can slow down the pace directly from youtube. I did not want to make the video too long
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