My apologies for the funny volume levels, I'm testing some new recording stuff, and still trying to find the sweetspots - Here's a link to the Disk Mesh, Voronoi Texture, UE5.4 Slash Material, and as a bonus I've also thrown in the Niagara particle as well - It's all free courtesy of the Patreon and Member Support Squad, please appreciate them for making all this possible :) Disk Slash Asset Pack: drive.google.com/file/d/15lT_oWAQwyQuWfKCofhzNUTuDtl55szV/view?usp=sharing" Here's how you add the VFX to your Animation: kzbin.info/www/bejne/kHPNi3eIjtB3gNU And, if you'd like to buy the full project file for both the Slash Trail and Slash Disk examples, you can find them on my ArtStation here: www.artstation.com/marketplace/p/qdLMB/unreal-5-sword-slash-materials?
@mmitchell100002 ай бұрын
Just thought about getting into UE5, saw you had videos and now I know that it’s meant to be. You are the best at what you do!
@NearEDGE3 ай бұрын
I had just worked on a similar VFX mesh in trying to replicate the Kingdom Hearts 2 blade discs and trails that come from special attacks. This method is good, but expensive in shader cycles! I would recommend baking anything down to an alpha mask and then ramping it from there. For the short amount of time these effects are usually visible for you probably shouldn't spend the shader cache and compute time on having them generate completely unique frames of animation. What I did was create a smear trail by rendering out a model with an orthographic camera and then I just tweaked the edges and gave it a better feel in GiMP while also setting the color space to linear 16-bit float grayscale (which was probably overkill, but you don't even need a 2K texture for this since the pixel shader can handle smooth sampling.) After that I use a more simple disc mesh and get around needing to have it be particularly high poly by making sure the blade effect doesn't reach the edges of the mesh which combined with the large alpha area does a great job of hiding the low resolution of the disc mesh. Have a look at some KH2 gameplay, particularly the fight with Roxas and Data Roxas to see how they did the same thing on PS2 and made it look so clean.
@OldRustyBones3 ай бұрын
This is pretty cool. Gonna play with this.
@lucasouzah2a3 ай бұрын
Top! Nice Work!
@TheRoyalSkies3 ай бұрын
Thanks buddy!
@yanlucasdf3 ай бұрын
That remind me of a similar effect ive done, but instead of a full disk ive done only a half disk and baked the animation of it goin up to down on the material And as bonus cause the prohect needed it i also made one for thrust attacks that uses the same material
@TheRoyalSkies3 ай бұрын
Very nice idea, I was thinking of using a half disk for a "Blade-Wave" type attack, but it's good to know that's a viable option!
@ricardsquagmier24912 ай бұрын
Im trying to make this effect work for my needs. In my case I don't need it to for slashing or spinning, so I don't see the need to control it with Niagara. So instead would it be cheaper to enable/disable the disc mesh with BP, or inside the animations?
@TimesMen3 ай бұрын
can i use it for comercial use, by the way love your videos
@TheRoyalSkies3 ай бұрын
Sure, but If you do use it for a commercial project, please add "Royal Skies" visibly in the credits under "VFX Support" -
@PeyzajFla3 ай бұрын
Link Disk Slash Asset Pack contains only Material and NS, there is no mesh and texture in it