UE5 & Wwise: Concurrency Optimizations 🔊

  Рет қаралды 619

Rhys Anthony

Rhys Anthony

Күн бұрын

Пікірлер: 3
@shannenmr
@shannenmr Жыл бұрын
I have seen in their documentation you can create Platforms and they have talked about Sub-Platforms and then you can have different settings like this video per platform by unlink'ing them etc BUT from the documentation its not clear how you expose / tell your UE game when it starts up what Platform it should be using ?
@gamedesra
@gamedesra Жыл бұрын
I have not looked into this aspect too much, but I believe platform-specific settings should apply when you package your game for the respective platform.
@shannenmr
@shannenmr Жыл бұрын
@@gamedesra The documentation talks about potentially creating like Android_Low or Windows_Low subplatforms but I couldn't find how you would load them, at least not for UE because there was some C# Unity code I found
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