For the official Unreal Engine documentation on Sound Concurrency: docs.unrealengine.com/5.3/en-...
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@Nimillion5 ай бұрын
I ran into this issue recently and tried this but I would have my music turn OFF when too many sounds played (no matter the combinations of sound concurrency setup/settings). I could not figure out how to simply make sure that the music never gets cut off. I ended up manually overwriting the concurrency setting for the particular sound I had issue with.. Not sure if something is broken. Please do make an update on this subject if you find any tips. Thanks!