Download it here: github.com/pra... Compatibility Spreadsheet: docs.google.co... UEVR: uevr.io/ Support Praydog: / praydog
Пікірлер: 45
@flamingscar52637 ай бұрын
Man this is all advanced even for me, someone whos going to trade school for IT work I know what cvars and the console are, but I dont have nearly enough UE experience to make use of them All that said beyond glad the option is there for people who know way more then me, this tool really seems to be able to turn any UE game into a true VR game if you have enough knowledge Edit: spelling
@waifu_enjoyer7 ай бұрын
Thanks for watching! It is overwhelming but hopefully these quick snippets will be nice reference for people tweaking and making further mods on top of the UEVR API! ❤️
@maxpicture7777 ай бұрын
Thanks for all your videos 👍🏻
@GoldenWheatWave7 ай бұрын
Abzu in VR is DRUG! Thanks!
@waifu_enjoyer7 ай бұрын
Enjoy! So much to enjoy and explore! The community are going to make some insane stuff ❤️
@Sonofajan7 ай бұрын
You are a hero!!
@XFrequenzsuppeX7 ай бұрын
You are incredible!
@smegmosisjones56457 ай бұрын
Dude this was the EXACT video I needed. Literally rhe first game I booted up with UEVR was Octopath traveller I and the damn blur was so bad it was unplayable.
@waifu_enjoyer7 ай бұрын
Thanks! A bunch of this knowledge will be helpful for lots of other games. Happy gaming 🫡
@Cless_Aurion7 ай бұрын
Amazing videos! Keep up the amazing work man!
@eeeeyuke7 ай бұрын
Appreciate all you're doing
@flamingscar52637 ай бұрын
Wafiu enjoyer is doing us all a great service All hail wafiu enjoyer
@boblatouche22737 ай бұрын
you are a genius
@NPCMii7 ай бұрын
Thanks again!
@Steven.Knapman7 ай бұрын
Just got around to doing this and one small detail that could catch people out, the = seems to be required, so if your console command was r.WaterSurfaceReflections 0, it would need to be r.WaterSurfaceReflections=0 to work from inside the ini file, at least this was the case on the game I was testing.
@waifu_enjoyer7 ай бұрын
Ah yeah sorry yes for the ini file. Was just doing this quickly as a guide before my holiday. No = for the console though
@Steven.Knapman7 ай бұрын
yea no worries just sharing in case anyone was having trouble, hope you enjoyed your break
@artefaktartefakt7 ай бұрын
It's Cool man! Thank You so much!
@CondemnedToBeMe6 ай бұрын
crazy!
@brandonwhittle67627 ай бұрын
nice hey i tested a lot of prated games hit and miss. I do notice my trigger is intermittent in all games. to get it working I just need to open the UEVR ui and close it to reset my right trigger. Good job guys now we need mods to add in vr interactive puzzles
@Steven.Knapman7 ай бұрын
Interesting video, just for clarification would adding the games cvars to the cvar_data.txt file not work? Having the profile include all the adjustments obviously makes it easier to share and avoids accidental reversions with updates etc, but I guess that may not be supported currently?
@waifu_enjoyer7 ай бұрын
I think so, but UEVR might not necessarily be able to load them there. Need to experiment more with that but thanks for highlighting it!
@sophieguo70317 ай бұрын
Hi Alex, could you tell me how to make it work for It Takes Two split screen, please? The camera only follows one player and we can't get rid of the black line in the middle . Thanks so much for everything you and Praydog have done for us all❤
@waifu_enjoyer7 ай бұрын
Hey, try watching my video on that on the channel when I played with eliotttate. One player selects a number in the split screen compat pane. The other player selects a different number to match their player. Might need to do another video on it specifically. Also been a while since I played it so not sure if it has any new issues. Every new build could secretly break something in a random game or make things better 😆 Head over to the ue-games section of the flat2VR discord. We have a forum tab just for this game we can support and you can read information and tips from other players. It Takes Two - UEVR kzbin.info/www/bejne/fqHNkqaXjdmCrK8
@sophieguo70317 ай бұрын
@@waifu_enjoyer Thank you 😊
@misoswan10877 ай бұрын
hello please could you add in the next update to make the sliders to be able to slide gently with the wheel on the mouse?
@Junglejuz7 ай бұрын
So are there cvars that can change post process volume settings? For example I've found one that controls lens flares but in the cvardump it says it's only changed in the project settings which might be overridden in the post process volume. "r.DefaultFeature.LensFlare": { "description": "Engine default (project setting) for LensFlare is (postprocess volume/camera/game setting still can override) 0: off, sets LensFlareIntensity to 0 1: on (default)",
@waifu_enjoyer7 ай бұрын
So if you spawn the console, press the tilde key, then type into the console that appears in game: r.DefaultFeature.LensFlare 0 Did that turn it off? When typed into the display console you can check before the above step it shows a 1, then afterwards should show a 0 in the display console that it has worked. If it looks good you can consider adding it to the engine.ini file and saving it as read only so you don’t have to type it in every time you play. Also share it in the ue-games section of the discord for others to know about as well!
@g-107 ай бұрын
Could you please delve into the teleportat feature (to reduce motion sickness symptoms) in the various game types? Thank you
@waifu_enjoyer7 ай бұрын
We are still working on universal teleport. You can see some early videos on my channel of us experimenting with it and how it might work when implemented into the public beta ❤ I can cover general motion sickness tips as well though! There are quite a few worth sharing.
@g-107 ай бұрын
@@waifu_enjoyer thank you 😀 .. Maybe, in order to make something universal (since, I guess, Half Life Alyx has a specific engine to predict movements for the teleport option) could be also to detach the camera that (otherwise constantly) follows the character and with the press of a button instantly regain the intended position
@42tancho7 ай бұрын
I can open the in game console with ~ and run commands but in the video you return to the display console and it's filled with all the stuff. Mine is completely empty. How did you get there? 2:08
@ytubeanon7 ай бұрын
hmm, the console doesn't work with tilde '~'... I found a UE4 console injector named 'Universal Unreal Engine 4 Unlocker', it says that for keyboards like mine the '~' hotkey won't work if you have to hold Shift to use it i.e. I have to use (Shift+`=~)... it feels like this also applies to the UEVR console this console injector lets you change the trigger hotkey... I changed the hotkey to '\' which worked better, but still couldn't console modify the Cvars for the game 'The Fidelio Incident' (looks amazing in VR)... I read with some games like this and Jedi: Survivor, "Engine.ini" tweaks won't work
@Sofian3756 ай бұрын
French keyboard here, I had the same problem. I added these lines to the input.ini file: [/script/engine.inputsettings] ConsoleKeys=²
@sharkblacksiksik50727 ай бұрын
HI you can display sbs on monitor without vr ? because i connect LUME 2 TABLET (Moonlight 3D) for any 3d (vorpx or ReShade) better than vr
@CondemnedToBeMe7 ай бұрын
ej man so I tried getting rid of Psychonaut 2 character but the real game console doesn't say anything when I for example type "r.Shadow.PerObject=0" it just closes the console. When I check the UEVR console it doesn't change the setting to "0". Did the same steps you did in this tutorial. I s it maybe the case that this doesn't work on every game or am I missing something?
@CondemnedToBeMe7 ай бұрын
So I have no idea what I am doing but found the right config file making this setting work :D this disables the shadow of every object though. If anyone knows a way to only target the player shadow in Unreal engine please let me know, even ChatGTP couldn't help me
@benobi3377 ай бұрын
Nice video , thx. Does UE 3.5 Games also work ?
@waifu_enjoyer7 ай бұрын
only 4.8 and on for now
@ivana61415 ай бұрын
Can you please do a guide for final fantasy vii remake?
@BlasterOver7 ай бұрын
Is possible to use fsr 3.0 /frame generation + uevr games ?😮
@waifu_enjoyer7 ай бұрын
For VR in general, even outside of UEVR, frame generation tech in DLSS and AMD FSR does not work and is not supported currently.
@flamingscar52637 ай бұрын
No but you can use VRs built in frame generation, this would be ASW/SSW for quest (ASW for airlink/link/rift and SSW for virtual desktop) and motion smoothing for any steamVR headset which I'm pretty sure includes using steam link
@nickbond14257 ай бұрын
And a shared haptic feedback option for sharing /replic the Xbox rumble to a bhaptics/provolver device 🤞.🫶Thanks
@waifu_enjoyer7 ай бұрын
Will be interested to see what this hardware manufacturers do with this 👀