Ultimate General: American Revolution | Cavalry Charge | First Look | Part 24

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The Historical Gamer

The Historical Gamer

23 күн бұрын

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American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
Army management
You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
Supply is essential
Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
Food & other Resources
Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
Ammunition & weapon production
To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
#wargame #strategy #ultimategeneralcivilwar

Пікірлер: 20
@GrumpyGamerGuy
@GrumpyGamerGuy 21 күн бұрын
Absolutely well done sir! That did demonstrate how powerful cavalry is, can't wait to see them in your ranks! AI Cav = Very strong but very stoopid ;) That first cav rush of theirs, I thought you surely doomed at that point. I tip my hat to you!
@jppauley9969
@jppauley9969 20 күн бұрын
"How many light infantry companies do they have"? All of them I think!
@NRSGuardian
@NRSGuardian 18 күн бұрын
It looks like if enemy Soldiers sit on your guns for too long those guns are knocked out of action and can't be retaken. It makes some sense as it was standard procedure for troops to spike or disable captured artillery, especially if they couldn't use that artillery themselves or feared its recapture. Artillerymen would also spike their own guns if they knew those guns were about to be captured in order to deny their use to the enemy. In fact it was the French cavalries failure to spike the British guns at Waterloo that allowed the British to constantly re-man their guns whenever the cavalry withdrew to regroup for another charge before withdrawing back to the infantry squares when the cavalry got too close.
@ClarkyKenty72DailyP
@ClarkyKenty72DailyP 21 күн бұрын
"Test of wills" My thought exactly 👍 Awesome play-trough and awesomely narrated.
@jppauley9969
@jppauley9969 20 күн бұрын
Really hoping you do another stream on twitch soon! I'm dying to see how you solve that delima. And of course I missed Monday's stream!!! Grr
@adamgross1157
@adamgross1157 21 күн бұрын
That was actually an insane victory, I thought it was over after that first cav charge
@thegamingcowboyxd5468
@thegamingcowboyxd5468 21 күн бұрын
What a battle, That was very fun to watch. You should have time till new york battle because historically that starts in august
@AceOfSpades4413
@AceOfSpades4413 21 күн бұрын
Would be cool if square formation was a thing you could teach your units to do as a level up option
@meechduplissey5302
@meechduplissey5302 21 күн бұрын
Freaking Dragoons are devastating!
@rembrandt972ify
@rembrandt972ify 21 күн бұрын
Those dragoons are very good at falling over dead.
@paulsnodgrass2849
@paulsnodgrass2849 18 күн бұрын
You could have put more troops behind the guns. Then charge the cavalry when they rush your guns, that way your cannon get to use cannister.
@sasha642
@sasha642 21 күн бұрын
Glad yo stuck it out cavalry are a glass cannon
@christianhennebold8274
@christianhennebold8274 21 күн бұрын
wow. what a battle at Salem
@craigdeaton6371
@craigdeaton6371 20 күн бұрын
Bars are good in Boston. Don't send the regulars there!
@XercinVex
@XercinVex 15 күн бұрын
47:10 Boston was under attack that whole time but there was no general close enough to show the enemy force just the cannon fire as SFX 😅
@corvincray
@corvincray 21 күн бұрын
Just curious as to what happened to your playlists. I could have sworn you had loads, but when I go to look it says there are none.
@cannibalclown2781
@cannibalclown2781 21 күн бұрын
Casimir Pulaski for cavalry?
@GrumpyGamerGuy
@GrumpyGamerGuy 21 күн бұрын
black screen for almost first 2min of video fyi, audio is fine
@KillerSniper55
@KillerSniper55 21 күн бұрын
Fine for me.
@quikstrike9899
@quikstrike9899 21 күн бұрын
The only glaring problem I have with this game, is that you're able to collect taxes, and build tax offices. Congress didn't have the power to tax. But it would be incredibly difficult to actually make a game simulating the threadbare existance of the Continental Army. The troops went two years without being paid! Starving....they were so close to the ragged edge of extinction for so long, I'm not sure there is a legitimate way to simulate that in a game.
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