Ultimate General: American Revolution | Dismasted but Undaunted | Early Access | Part 19

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The Historical Gamer

The Historical Gamer

28 күн бұрын

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American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
Army management
You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
Supply is essential
Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
Food & other Resources
Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
Ammunition & weapon production
To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
#wargame #strategy #ultimategeneralcivilwar

Пікірлер: 18
@Boki10
@Boki10 26 күн бұрын
When you send your troops in towns make sure to put the regulars as high priority for reinforcements right now the militias are top priority
@Avines101
@Avines101 2 күн бұрын
19:16 adding one click to the intelligence cost at the HQ will greatly reduce sabotage.
@Avines101
@Avines101 2 күн бұрын
10:55 to match pace there’s a button at the bottom left to match enemy ships speed as well.
@Avines101
@Avines101 2 күн бұрын
21:44 produce your own cannon as well to reduce having to purchase as many
@Avines101
@Avines101 2 күн бұрын
14:12 your men are searching for the last person on the ship in those instances just hold fire and wait on max speed.
@Avines101
@Avines101 2 күн бұрын
24:09 you have way to many units in trois I’m watching their total numbers going down as you’re right against the troop capacity of the settlement, a viscous cycle as you disband number goes up and then starts going down immediately. Also need to use the queue in the settlements to get the regulars to replenish first. Ft. Chamblee has a large capacity number as well. It would be best to spread your fusiliers to the neighboring settlements and put them first in queue anywhere with decent recruiting (Montreal in this case and perhaps Chamblee), including trois. Once the units are replenished rotate back to trois. You need recruiting centers on the east coast and the frontier/canada, so recruits can get to the front quicker. Disbanding militia units with decent experience hurts on the battlefield as well, when you have to create a new unit with no experience and move them to the front. By time they get there in the winter a bunch have deserted, only amplifying the situation. If you’d move them a few settlements at a time and let them rest and move again you’ll have more troops to bring into battle. I know I’m way behind on these videos.
@tlip3480
@tlip3480 26 күн бұрын
Gonna play now myself. Good times.
@paulsnodgrass2849
@paulsnodgrass2849 26 күн бұрын
Native American troops are Great at melee. they will devastate your formations, best to counter with skirmishers with hunter rifles.
@scottrandell4281
@scottrandell4281 26 күн бұрын
In 8 months 20,000 British troops are going to land in NY. You need a lot more regiments, more provisions, more money, more ammo, more guns, more everything.
@paulsnodgrass2849
@paulsnodgrass2849 26 күн бұрын
when you greatly out number your enemy try enveloping at a maximum distance with small units until surrounded while retreating with your main force and all cannons to draw the enemy into the trap then close the circle.
@GregMcNeish
@GregMcNeish 26 күн бұрын
Cannae flashbacks intensify
@montarakid1943
@montarakid1943 24 күн бұрын
I suspect if you'd sent a boarding party over to the enemy ship, and quit shooting your ship's guns, you'd have captured it? 🤔
@Avines101
@Avines101 2 күн бұрын
7:37 Anzac is a name for the Australian and New Zealand army corps
@thehistoricalgamer
@thehistoricalgamer 2 күн бұрын
Australia and New Zealand weren’t incorporated formally into the empire as colonies which would have their own domestically raised units until the 1840/50s, I’m aware of what ANZAC stood for but it wouldn’t have been a thing in the 1770s.
@darrenlaker2030
@darrenlaker2030 20 күн бұрын
You've gone a whole week without assigning an hq project
@noahpolvi
@noahpolvi 26 күн бұрын
🎉
@robertjohngriffin1594
@robertjohngriffin1594 26 күн бұрын
Economy, Economy, Economy
@1_Fish.2_Fish.Red_Fish.
@1_Fish.2_Fish.Red_Fish. 26 күн бұрын
Your not good at this game but I still enjoy watching.
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