Ultimate General: American Revolution | Economy Tutorial

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Hetman

Hetman

Күн бұрын

Пікірлер: 21
@hetmanRTS
@hetmanRTS 3 ай бұрын
Hi guys, This video is outdated due to various updates in the last two months. I've made an updated version covering new mechanics in detail. Here is the link if you want to check it out: kzbin.info/www/bejne/aISyp4Judttlf8U
@snoo333
@snoo333 3 ай бұрын
love the video. learning so much not even half way through. probably going to see this more than once. thank you in advance.
@hetmanRTS
@hetmanRTS 3 ай бұрын
Hi man, Great to hear that. This video is outdated ever since the game overhaul. I'v made a new tutorial: kzbin.info/www/bejne/aISyp4Judttlf8U
@snoo333
@snoo333 3 ай бұрын
@@hetmanRTS Awesome, thank you
@Dimwitland
@Dimwitland 2 ай бұрын
Very well done. Very helpful as a basis for initial understanding of how to geek it if you want a fast start. My only comment would be an economist's quibble, perhaps... But usually 'cost' is used to denote something that we had to pay for in a production equation, whereas 'price' denominates the amount to pay or receive per unit on either side of a cost equation. It was therefor somewhat immediately less clear (to me at least) to use the term 'production price' as opposed to 'production cost' when trying to show how to calculate what is usually called the 'cost of production', and then adding in the 'opportunity cost' (the sale value of the materials you might have otherwise had the money for had you not used them in the production of a more finished material like muskets)... :: factory cost of producing/week (or production cost) + materials used (or opportunity cost or cost of factors of production) = Cost of Production. :: Total Sales (price times number sold) value minus Cost of Production = Profit. Still, a Tour de Force of what basic understandings are required to get a fingernail's hold on how to geek the economy in AR, and a real boon for gawkers like me who are only now considering picking up the title. Bravo, eagerly working through some of your other early videos so I can catch up with your current series on the title. Thank You! ~ Dim
@beastalan
@beastalan 3 ай бұрын
could you make an update to this video? a lot of things have changed on release. Prices are fluid now, for example.
@hetmanRTS
@hetmanRTS 3 ай бұрын
I will do it soon, maybe even this weekend.
@mrmax7348
@mrmax7348 3 ай бұрын
@@hetmanRTS Economy for me is broken atm. For example I tried produce merchantmans ships. First everything was ok. I produced 1 unrated merchantman. That cost about 7000. Wood, textiles + 3500 money. Sold ship at price about 8400. Very good still earned about 1400, maybe 1500. So produced 2 ships more....and what?! price lower to about 6500. Thats below cost, because if I want sell wood and textiles @ market, I just earn more than pay 3500 and produce ship...thats about 7000...and sell 6500? So I lose 500 money every ship:( Same muskets...selling price is worse than cost produce them:(
@hetmanRTS
@hetmanRTS 3 ай бұрын
@@mrmax7348 Hey Max It was always supposed to work like that. Initially, there was a bug that caused the prices to stay the same. Now you have "merchant stalls" and taxes to make money, on top of that you can auto-sell goods and resources. Furs are the best way to make money, invest in fur production as soon as possible. It's a quality-of-life change as you don't have to check sales values every week and change your production plans. This tutorial is helpful but is outdated.
@lordsamuel9548
@lordsamuel9548 3 ай бұрын
@@hetmanRTS i have a question about the training thing when i set it to the second bar and the training is active the units don't train and there is exclamation symbol saying they don't have enough ammo or what is this because of the town ammo capacity is too low for all the units in a town or it is just a bug i have enough ammo for substained training but it seem not working
@hetmanRTS
@hetmanRTS 3 ай бұрын
Hi Samuel, I had the same problem as you. Sometimes it would work, other it wouldn't. I believe something is wrong with that option.
@feny-kapu7164
@feny-kapu7164 3 ай бұрын
Hello Hetman, i love your vid. really helped for mee. (started already 3. campaign bcs. figured out some thinks :)) ) But one ask: i captured many times english gunns, used it in battles. but after the battle I do not get the cannons of the English.Could it be because the option of a professional army when infantry can form cannon units has not yet been developed?
@hetmanRTS
@hetmanRTS 3 ай бұрын
Hi man, You need to research artilery and mortar companies for your fusilier regiments. Millita can only use field guns but not mortars. I've made new game tutorial that covers updated tech tree. kzbin.info/www/bejne/aISyp4Judttlf8U
@hetmanRTS
@hetmanRTS 5 ай бұрын
Sales Values =============================== Goods ========================== Textiles = 60.1 Furs = 280 Cigares = 270.1 Rum = 143.5 Resources =========================== Wood = 32.1 Copper = 98.2 Coal = 52.1 Construction Material = 40 Saltpeter = 61.1 Horse = 46.1 Iron = 90.9 =========================================================== Production Conditions: Time: 7 days (week) Production points: 15 (full slot) Formula: production price = production price of factories + sales values of all raw materials used profit = selling price - production price Same tech level for all stats, no increase to production levels due to tech =========================== Ammunition = 2,154 Low resource requirements Wagons = Never Produce | buy if you can (Production cost is much higher than purchasing cost) Muskets =========================== Civilian Musket = 627 US Musket = 382 Virginia 76 = 3,487 Spanish Musket = 2,205 Brown Bess 69 LONG (inf version) = 2,850 Charleville 66 = 2,703 Infantry Carabine 57 = 3,311 Hunter Rifle = 2,097 Pensilvania Rifle = 1,538 Brown Bess 69 Short (cav version) = 2,677 Dragoon Carabine 57 = 3,395 Cannons =========================== Field Guns ----------- 3pd Field Gun = 4,142 Unrealistic (Copper required per week 18.41) 4pd Field Gun = 2,317 Possible (Copper required per week 11.06) 6pd Field Gun = 3,137 12pd Field Gun = 4,758 Mortars ----------- 8 Inch Mortar = 12,768 Unrealistic (Copper required per week 38.5) 10 Inch Mortar = 2,366 13 Inch Sea Mortar = 3,394 (Copper required per week 8.4) Howitzers ----------- 5.5 Inch Howitzer = 3,720 8 Inch Howitzer = 5,222 (Copper required per week 8.4) Naval Guns =========================== Huge Losses Naval Gun 4pd = -6,053 Unrealistic (Copper required per week 42) Naval Gun 6pd = -5,799 Difficult (Copper required per week 23.66) Naval Gun 9pd = -6,094 Difficult (Copper required per week 26.25) Missing data for higher caliber naval guns Ships =========================== Unrated Cutter = 6,470 Unrated Merchantman = 11,857 Small Transport = 10,138 Medium Transport = 6,141 7th rate Brig = 4,796 6th rate Sloop-of-war = 12,405 6th rate Cerberus-class Corvette = 9,827 Missing data for bigger ships
@EthanSwan
@EthanSwan 5 ай бұрын
Have you heard anything new about the full American campaign
@hetmanRTS
@hetmanRTS 5 ай бұрын
Not yet, I'm gonna let you guys know when it comes out.
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