Devstream Timestamps (continuation will be added soon later in replies) LAYER 5 /// WRATH 5-1 (00:09:59) 00:10:14 - Better collision detection for concave walls in starting cave (by PITR) 00:12:00 - Limitations on the lighting system 00:13:05 - Manmade architecture in the level design 00:14:10 - Insight on Blue Hookpoints + Starting caved used to be shorter 00:16:29 - Insight on "Deep Blue" OST 00:19:35 - Scrapped challenge route in the main room 00:20:37 - Buggy seaweed textures 00:21:10 - Door hatches + Insight on Water Passages 00:23:30 - Water levels and Hakita's obsession with making shitty things good 00:25:39 - Middle skull room's design 00:26:03 - [QnA] The underwater effects 00:28:51 - Unvisited room indicator for the skull rooms 00:29:15 - Right skull room's design 00:29:53 - Workflow setup for ULTRAKILL Dev 00:30:45 - The level's blue & green theme 00:31:14 - Last arena design + Sentry design 5-S (00:37:53) 00:38:10 - The making of 5-S (by PITR) 00:39:00 - [Satire] Hakita having issues "petting" the fish (he turns into a caveman for 30 seconds) 00:39:55 - [Satire] Hakita's "It's PITR Fish! NOW FUCKIN DIE!" 00:40:28 - Bait system explanation 00:40:45 - PITR doing the omnomnomnom sfx 00:41:05 - Size 2 bunker design 00:43:10 - Fish terminal entries 00:43:38 - Simplicity of 5-S' music 00:44:25 - 5-S house design 00:45:45 - Flesh cave design 00:46:08 - Early test builds 00:46:58 - 5-S Fishes not using the standard PSX shader 00:47:28 - [QnA] 5-S' difficulty design 00:51:12 - Blahaj in 5-S 00:52:16 - [QnA] 5-S being leaked 00:52:45 - Size 2 + gaslighting 00:54:08 - PITR made the 144p video at the end 00:54:44 - Testament IV and its tonal whiplash 5-2 (01:04:55) 01:05:03 - Design behind the initial absence of music 01:05:49 - Ocean surface textures 01:07:22 - Early designs of the starting rock tower 01:09:04 - The Lighthouse reference 01:10:14 - Difficulties in designing limited spaces, Shifting to indoors within the level 01:11:14 - Why the first idol is on a table 01:11:45 - Ferryman's diary and its earlier iterations 01:15:03 - Pronoun use in biblical speech clashing with Gabriel's lack of pronouns 01:17:58 - Gloomwood table reference 01:19:07 - Double idol room design 01:21:46 - The "bell" that summons the ship 01:22:48 - Red skull room's (sadistic) design 01:24:04 - Ship design (by Victoria) 01:27:58 - Florp + Jakito easter egg 01:28:58 - Insight on 5-2's Challenge 01:30:04 - Insight on Ferryman fight 01:31:47 - Ferryman fight arena design 01:34:14 - Insight on "He is The Light in the Darkness" OST 01:34:47 - [QnA] is the Ferryman (and V2)actually dead 01:35:04 - [QnA] Yes, V2 is really DEAD 01:36:12 - Hakita thinks using She/her pronouns for V2 is cool 5-3 (01:36:31) 01:36:47 - Francis making the textures instead of Jericho (who usually does it) due to burnout 01:37:04 - Ocean "movement" in 5-3 01:37:31 - Insight on "Death Odyssey" OST 01:39:36 - First room + Gabriel saving the Ferryman painting design 01:40:56 - Making recognizable level design 01:41:24 - Francis' versatility of making art assets 01:43:47 - 5-3's door color indicators 01:44:15 - The reuse of the split door mechanic 01:45:53 - Red skull room's design 01:46:39 - Leviathan's foreshadowing in red skull route 01:49:12 - Backlash for red skull pedestal's secret orb, Designing diagetic spaces 01:50:46 - Level design for flipping the ship 01:51:50 - Gabriel hologram room design + Working on it with Gianni Matragano 01:55:30 - [QnA] How can Ferrymen (skulls) also be red? 01:56:49 - Insight on Rocket launcher room 01:58:25 - Scrapped plan of making the upside-down ship segments fully underwater 01:59:40 - Insight into making the rocket launcher 02:02:47 - Death Odyssey Aftermath music design 02:03:53 - Floating objects in the water can be pushed 02:07:25 - Symbolisms of the now-ruined Gabriel & Ferryman painting from the start of the level 5-4 (02:08:39) 02:08:50 - Starting elevator being flooded explanation 02:10:15 - Leviathan (fore)shadow design 02:11:33 - Seveeral scrapped plans for the level 02:12:53 - Leviathan heart being a late addition 02:13:30 - Leviathan having to be constantly nerfed, initially intended version being possibly saved for brutal 02:14:45 - Magnets causing lightning strikes being a late addition 02:15:35 - Leviathan design being constantly lengthened (by Victoria) 02:17:23 - [QnA] Leviathan's lunge being actually parriable 02:19:05 - 5-4's timer stopping right when Leviathan dies for speedrunning consistencies 02:20:00 - Leviathan's model design (it has human teeth by its sides!) -- LAYER 6 /// HERESY 6-1 (02:21:41) 02:21:43 - Heresy being unrevealed until release 02:22:31 - Francis made the heresy textures, Chain transparency issues 02:23:18 - Heresy door design 02:23:38 - Skeleton crossroads design (The skeleton was the first thing made by Victoria!) 02:25:42 - The exit actually disappears after you enter the "Blood Tube" room beyond the skleton crossroads! 02:26:31 - Heresy's (sac)religious design, refusal to use upside-down crosses for it 02:27:31 - Double virtue lava room design 02:28:45 - Removing one layer of Chord of the Crooked Saints music for every room until it goes silent for the long hallway + long hallway's ambience 02:30:07 - Heresy's skybox design 02:31:03 - Inclusion of the Glory motif in Altars of Apostasy 02:32:29 - Inclusion of Dual Wield powerup for people who are struggling 02:32:50 - A R M B O Y ! ! 02:35:13 - ULTRAKILL's room loading/deloading, Early and inexperienced days of development 02:36:47 - *An important message to aspiring game developers*, General game development talk 02:40:00 - "It's good to have both extremes [in the dev team] so we can balance each other out" 02:42:32 - Style system revamp + Nail/Blood optimizations + Future reveal 02:43:03 - "PENIS :)" Easter Egg 02:43:31 - Insight on Gabriel's "I know you're here" speech 02:45:57 - Buildup for Hideous Mass' return + Explanation for Castle Vein's inclusion 02:46:25 - Gabriel's fruity subtext within the voicwelines is recognized by the team 6-2 (02:47:13) 02:47:35 - Gabriel's speech is a splice of his best takes 02:47:58 - Considerations for slam storage shortcut getting ruined by rocket riding 02:48:53 - Platforming section used to be shorter but it had to be extended to fit Gabriel's speech's length 02:49:56 - Violence update makes it so that mid-level terminals no longer interrupted the main music 02:51:00 - Insight on Gabriel's intro fight speech 02:51:34 - Phase 2 lighting used to persist even when dying, was reverted to fit the phase transition 02:52:25 - Insight on Gabriel's fight voicelines 02:52:47 - Insight on "Death of God's Will" OST (Hakita actually rushed the song TWICE) 02:55:41 - Frustration in people saying how similar Gabe1 and Gabe2 movesets are (with the same applying to the prime souls) 02:58:01 - Hakita struggling to animate Gabriel's ending sequence 02:58:27 - More insight into Gianni's voice acting Act II End Intermission (03:00:23) 03:00:24 - Insight into making the end intermission's three paintings (The last one was finished the day before the update) 03:02:12 - Insight on First painting (Gabriel sitting on a campfire) 03:03:12 - Insight on End intermission writing's 03:05:01 - The council's behavior clarification 03:07:38 - Heavy symbolisms of "Fire" throughout the game 03:08:25 - ULTRAKILL's layered writing designed for interpretations of different levels 03:09:20 - Deviating from standard expectations of a Retro-FPS game's story and music 03:10:55 - ULTRAKILL with its own version of Christian mythology 03:13:40 - Clarification on why Gabriel isn't (or doesn't become) an atheist 03:15:43 - The last councilor design 03:17:50 - Insight on continued End intermission writing's 03:18:55 - "We all bleed the same blood" (implied to have future implications) 03:20:25 - Explanation for Gabriel showing the decapitated head to the masses 03:21:08 - Significance of adding the council in the story 03:22:07 - Insight on Last painting (the one with the "GODFIST SUICIDE" reveal) 03:23:36 - Salad joins the devstream P-2 (03:24:20) 03:25:23 - Starting environment design 03:27:17 - The invisible checkpoint, "The thesis statement of the main level" 03:28:15 - The uncompromising difficulty stance for P-2 03:29:19 - MBR/Keygen Church's collaboration with Hakita for P-2's music 03:31:46 - Double mindflayer room design 03:34:11 - Double insurrectionist encounter design, the +SCRONGLED style bonuses 03:35:43 - Blood Tunnel room design (they used to instakill!) 03:37:48 - "I don't think this is gonna be possible in Brutal, [but] I think people will find a way" 03:38:00 - Idol Stalker room design, "Every room has its punchline", The arduous development of P-2 03:41:21 - Boss buildup 03:42:00 - Boss arena design 03:42:45 - The Flesh Panopticon design + why it was skipped 03:44:17 - Sisyphus Prime's intro dialogue, Lenval Brown's voice acting 03:45:32 - Sisyphus lacking a proper parry voiceline, leading the team to improvise 03:46:02 - Lenval's accent issue with recording "KEEP THEM COMING" 03:48:20 - Sisyphus Prime's writing being more than just a mindless warmonger 03:49:15 - Sisyphus Prime's model design (by Victoria) 03:49:57 - Sisyphus' light fading away when he dies 03:50:43 - Why Sisyphus Prime doesn't have a boulder attack 03:51:42 - DATA 02 Terminal, DATA 00 to be the next one 03:52:23 - [QnA] Designing the P-2 ARG (With Victoria and MBR/Keygen Church) 03:55:23 - Heckteck and PITR leaving the devstream (To be continued) --
@Blitztein_beta9 ай бұрын
CONTINUATION: LAYER 7 /// VIOLENCE 7-1 (03:56:25) 03:56:25 - Subverting people's expectations again, Violence's grass not being stained by blood 03:57:30 - The use of crosses and the tree of life in ULTRAKILL 03:59:22 - The Garden of Forking Paths reference, Mannequinn design 04:00:48 - Darkening the environment during combat for clarity 04:01:47 - 7-1's book, The tree of life in similar mythologies 04:03:32 - Pre-combat environment design 04:04:58 - Mannequinn surprise encounter 04:06:35 - Hakita challenging himself with the level architecture 04:07:08 - Red skull door jank 04:07:39 - [QnA] Why the mannequinns bleed excessively 04:08:40 - [QnA] Tricking people with checkpoint placements 04:09:01 - Insight on Mannequinns crawling on ceilings (by PITR) 04:09:34 - Insight on Mannequinn idle poses 04:10:38 - Insight on Unique skull door design 04:11:15 - The Witness reference 04:12:14 - The use of grappling hooks in arenas 04:12:44 - [QnA] Insight on "The World Looks White"/"The World Looks Red" OST 04:14:44 - First appearance of the -Minotaur,- saving the surprise(s) for release 04:17:25 - -Minotaur's- soft body physics coming from... a questionable source 04:18:35 - The -Minotaur's- path of rampage 04:19:36 - The intentionally perplexing level layout, people being lost during release 04:24:51 - Big Johninator easter egg 04:27:30 - Overheal orb cerberi encounter 04:29:26 - Showing the vast scale of the labyrinth through the drops 04:29:49 - Reuse (and revamp) of trams for Violence (by PITR) 04:31:11 - 7-1 trams providing the illusion of movement 04:32:31 [QnA] Insight on "Bull of Hell" OST, Fitting the gamelan and the Aztec death whistle within the theme 04:36:52 - Insight on tram endpoint environment 04:38:24 - -Minotaur- Phase 2 design 04:40:17 - Maximum of eight lights only limit future fix (by Victoria) 04:41:24 - -Minotaur- death animation detail 7-2 (04:42:30) 04:42:28 - Insight on starting area 04:44:25 - Gutterman first encounter design 04:45:45 - [QnA] 7-2 music name change? (he forgor) 04:46:16 - Outdoor battlefield design (notice the Wrath vs. Violence difference towards the main area entrance) 04:47:52 - Insight on 7-2 clocktower (by Victoria) + actually an easter egg? + it also shows your system time! 04:49:38 - Non-damaging off-terrain providing more non-linearity 04:51:07 - Increased amount of easter eggs in Violence due to bigger scale 04:51:35 - The clocktower in its upright form + sleeping filth gag + it's also an Undertale reference 04:53:54 - The inspiration behind the "INFINITE HYPERDEATH" name 04:57:13 - Gutterman/Guttetank's Drop pod design, Swordsmachine encounter nerf 04:58:05 - Insight on Gutterman design 05:00:30 - Gutterman's inspiration with Iron Lung 05:01:02 - Clocktower also being a Heaven Pierce Her cover reference 05:03:20 - Insight on Gutterman death sfx change 05:06:32 - Music placement changes with Hear! The Siren Song Call of the Dead and 7-2 05:08:03 - Insight on labyrinth grate texture (by Jericho, also seen back in 7-1) 05:09:03 - "We're gonna need a bigger boat!" Jaws reference 05:09:12 - Tram station segment design 05:10:38 - When does an artist decide to finish their work? 05:11:05 - An Earthmover placeholder texture was used for the teaser 05:11:56 - Hakita and Victoria working on different parts of Violence in parallel 05:14:09 - Off-terrain textures reused from Wrath ocean 05:15:24 - [QnA] Why you can't shoot the landmines 05:16:09 - Having two normal enemies in 7-2 as a secret until release 05:16:38 - Guttertank's conception + side-by-side comparison with Gutterman 05:18:30 - Guttertank design: weaving in and out from its melee attacks 05:19:29 - Fitting together the hookpoint challenge rooms within the payload builing + Fuckin Finland easter egg inside the bomb 05:22:42 - Guttertank using radio chatter sfx 05:22:10 - Coincidental detail with the Final War lore and WW1 05:26:31 - The whole world being at war within itself in ULTRAKILL 05:27:07 - Insight on final room + Imp/BigrockBMP joins the devstream 7-3 (05:31:14) 05:31:21 - Insight on suicide trees (by Imp) 05:34:24 - Respecting the themes of suicide in 7-3 05:35:52 - [QnA] Why V1 only uses the flashlight in 7-3 05:36:31 - Insight on "Feed us" bloody writing 05:37:34 - 7-S entrance 05:37:34 - The Greek text behind the bloody writing 05:40:19 - Insight on "F E E D I T" tree event + the blood tree itself 05:44:09 - Skybox stars only appearing after the title reveal 05:46:02 - "Puppets" have been implemented so that they can take the form of any enemy 05:46:00 - Insight on level challenge 05:50:39 - Explanation for 7-3 infighting 05:51:53 - Explanation for the sky turning red 05:54:57 - [QnA] Why Puppets don't have their own terminal entry 05:55:31 - Insight on the water in the final room turning red (by Victoria) 7-4 (05:58:03) 05:58:20 - Terrain used to be the 7-3 forest, use of distance fog to accentuate Earthmover's scale 06:00:34 - Level development was a back-and-forth effort by Hakita and Viictoria as said in 7-2 06:01:50 - Replacing jump pads with vents to increase immersion 06:02:29 - [QnA] Why you can't climb the ladder 06:03:02 - Scrapped route for challenge 06:04:40 - Diagetic platforming with the blood exhausts + Loss reference 06:06:11 - Scrapped idea where you were launched out of a cannon 06:06:15 - Japanese safety sign showing international involvement of the war 06:08:14 - Finalized Earthmover model only needing small tweaks 06:09:56 - The "Siphon Plant Plant" 06:10:58 - Insight on 7-4's hidden book 06:13:00 - Idols inside the Earthmover 06:13:51 - "Bossfight within a bossfight" 06:16:06 - A very small hat on the Earthmover's head 06:17:13 - Insight on "War Without Reason" OST 06:20:00 - The fleshy entrails inside the Earthmover, Machines fusing with Biology 06:23:40 - Earthmover brain's design 06:24:42 - Old "Lobotomy" Earthmover instakill bug 06:26:50 - Earthmover eyes' interior, Victoria + Gorp light easter egg 06:28:40 - Earthmover brain room's interior design 06:29:51 - Insight into the "CRITICAL FAILURE" Countdown 06:30:41 - Insight into the final part of the level's music 06:32:29 - Imp and Victoria easter egg occupying both Earthmovers to (satirically) fight each other 06:34:10 - No work on Fraud layer yet, currently working on 7-S -- DEVELOPER MUSEUM (06:34:37) 06:35:00 - The background music used 06:35:51 - Why the credits became a level 06:37:30 - [QnA] Francis' plushie's pickup sfx 06:37:39 - [QnA] Developer museum inspiring Violence's design 06:39:35 - [QnA] Imp/BigrockBMP's plushie's sfx 06:40:10 - The museum's intended tranquility 06:41:58 - Unused locker room 06:42:43 - Salad's placeholder portrait 06:43:45 - Dave Oshry's statue 06:45:55 - Mandalore and the continued Size 2 gaslighting 06:46:10 - KITR!! 🐱 06:47:08 - Old weapons/weapon textures 06:47:51 - Future expansion of the museum: More old content 06:48:33 - Butterflies in the balcony 06:49:03 - The vaporwave aesthetic structure (Outside of the museum, seen at same room with the butterflies) 06:50:06 - Hidden bonsai tree 06:50:54 - ULTRAKILL Development movie poster 06:51:30 - MASSIVE FUCKING SALAD 06:52:20 - The aquarium + A diorama of the museum 06:52:52 - ULTRACHESS + Victoria designing its functionality 06:59:12 - Plastic chair + V1 plushie (Seen at the roof, nearby the chessboard) 06:59:45 - Watching the ULTRAKILL Development movie 07:02:11 - [QnA] Planned layer glowups 07:02:33 - [QnA] Plans to release Brutal difficulty and 7-S at the same time 07:02:44 - [QnA] The "SMF" acronym in Earthmover's security system 07:02:55 - The meaning behind Earthmover's "1000-THR" name 07:04:12 - JAKITO 07:08:10 - The devteam's final words before being obliterated by the beast
@NULCTRL_EX9 ай бұрын
How did you timestamp almost 4 hours of the stream in such a short amount of time, 50 minutes to be exact?
@ImmortalChanger9 ай бұрын
Thank you
@mr_sauce_cooks9 ай бұрын
Holly shit
@marcellorossilermen29979 ай бұрын
Thank you🙏🙏
@JohnathanBucket9 ай бұрын
I cant believe Hakita is 6 years old now! They grow up so fast
@cozz1249 ай бұрын
amazing
@br-barayreis31959 ай бұрын
Cracking cheese gromit
@quantumblauthor73009 ай бұрын
MUG SPOTTED
@kitt52349 ай бұрын
ive spotted a fellow mug
@JohnathanBucket9 ай бұрын
@@kitt5234 my man
@TheDJBrojo9 ай бұрын
Hakita spotted trying to parry with the knuckleblaster 5:06:45
@inanefabas44029 ай бұрын
PITR caught trying to railcoin with the drill
@gatomojaomomos9 ай бұрын
My goat... WASHED!!!
@idontwanttobefishingforfish9 ай бұрын
Lebron James too
@Iamstupid4259 ай бұрын
Blud will have to beat the fraud alligetions before fully releasing the layer🤓
@theinternetpolice20789 ай бұрын
Fraudkita
@sparkcircuit70299 ай бұрын
1:35:30 - "RECONSTRUCT _WHAT_ ?!" *[lightning strike of the gods]*
@MageBurger9 ай бұрын
Need this into a video meme
@animarthur52979 ай бұрын
You should RECONSTRUCT yourself NOW
@shawermus9 ай бұрын
@@MageBurgerI want to make it, but my pc is taken away
@lotuseater21849 ай бұрын
Rey Hunter just made it
@crosscutcobra9 ай бұрын
that lightning strike was timed so perfectly holy crap
@APOSTATE_DEPRIVED9 ай бұрын
"reconstruct WHAT?!" "THERE'S NOTHING LEFT!" the pure ANGER in those two sentences really confirms that the v2 is, in fact, not going to make another appearance
@newb.justnewb.87629 ай бұрын
Puppet mechanic: Are you sure about that?
@epictrollmanmoment9 ай бұрын
The ULTRAKILL modders:
@nonymouswisp81768 ай бұрын
Its reverse psychology which means hes definitely coming back. This is a joke btw
@APOSTATE_DEPRIVED8 ай бұрын
@@nonymouswisp8176 hakita subliminal messaging real
@Sekibankiii8 ай бұрын
@@epictrollmanmoment7-4F Claire d'Eclipse exists now! We are so V2back!
@ancehatsiome62939 ай бұрын
P-2's arenas being designed around the principle of "wouldn't it be funny if" makes so much sense
@TheD7369 ай бұрын
It has the vibe of a mario rom hack and I love it
@eltiolavara99 ай бұрын
@@TheD736 it really is like one of these fucked up japanese mario world hacks from like 2006 that have a blind jump at the end of a 10 minute autoscroller with no checkpoints
@Wobbmin9 ай бұрын
is there a timestamp where he specifically says that?
@paquixyz40009 ай бұрын
@@Wobbmin Sprinkled around each arena, it's pretty easy to find them if you just watch through it.
@goobermcnoober81409 ай бұрын
Wow, Gianni is so humble he pretended to be multiple people to hide how he made this game all by himself! What a fella!
@cycy86999 ай бұрын
he can even do feminine voices now
@Knightgaming3969 ай бұрын
He already does feminine voices. Have you not played 3-2 or 6-2.@@cycy8699
@gabbie079 ай бұрын
Thanks to tommy tallarico for veing the first American to work on ultrakill!
@lucyditee9 ай бұрын
@gabbie07 His mother must be very proud
@KnjazNazrath9 ай бұрын
Is that a reference to another video @@cycy8699? Link me if it is, I reckon that'd be p funny to hear.
@aydinmakesthings9 ай бұрын
01:36:47 Hearing Hakita mention he had Francis work on 5-3 textures because Jericho was burnout shows how much more chill he is then most lead game devs.
@spawel19 ай бұрын
crazy that this isn't normal tho
@shockingrenz43609 ай бұрын
@@spawel1burnout isn’t normal?
@ZukaUnare9 ай бұрын
@@shockingrenz4360he meant to allow burnout people to take breaks
@Pork_mp47 ай бұрын
Guy who made the ultrakill lore video spotted in hakita comment section?!?!?!
@Arandomguywhoisdumb7 ай бұрын
And we have reconstruct WHAT?! THERE’S NOTHING LEFT!
@thelunchking40699 ай бұрын
I like the concept that every time you parry Sisyphus he just clears his throat and continues fighting as if all you did was merely interrupt him
@reetwheat83619 ай бұрын
hes like 'oh well guess i wont then'
@beaniewearingbastard31259 ай бұрын
I thought he moaned in pleasure every time you parried him. Make of that what you will.
@thefunny98 ай бұрын
Meanwhile minos acts like he got hit with the meanest punch
@dhrumildave42212 ай бұрын
@@thefunny9 That's cos he neither stays at one place nor stops comboing you to death, if you don't memorise his attack patterns. Ultrakill would be one hell of a challenge without guides.
@rejfen7149 ай бұрын
I love this line of thought with P-2 - "I made this because it would be funny"
@Content_Deleted9 ай бұрын
And "it wouldn't be intense or insane enough with just one of this enemy" lmao
@ivonnesantosmido9476Ай бұрын
@@Content_Deletedbro I thought I had a fly on my screen bruh
@tho28989 ай бұрын
I hope P-3 gets the biggest and most complex door in the entire game
@Laezar19 ай бұрын
The door is the boss
@115zombies9359 ай бұрын
Then PP which requires you to get P rank in all the P levels which has the smallest door in the world.
@segadoeswhatnintendont9 ай бұрын
The door requires completion of a 10x10 5 colour 1-s puzzle to open
@Introvert7089 ай бұрын
The door will be a hole in the wall level
@KnjazNazrath9 ай бұрын
This 100% has to be a thing @@115zombies935
@ProfessionalRalseiEnjoyer9 ай бұрын
This confirms Hakita is at least 6 years old
@mr_sauce_cooks9 ай бұрын
I like your pfp
@Hunterman420_.9 ай бұрын
Nice pfp
@cozz1249 ай бұрын
your profile picture is cool
@roiwelboren93029 ай бұрын
Cool pfp
@user-vn6ki6gs8w9 ай бұрын
mid pfp
@bramd44239 ай бұрын
It's honestly refreshing to see how dedicated and transparent Hakita and all the other devs are with their game while AAAs tend to feel same-y with little to no communication. Hats off to yall!
@Themanunderyourbed959 ай бұрын
this is the valor of Indies
@torpid50929 ай бұрын
Or when AAA devs do communicate it’s always in a fake and corporate way to the point anything they say is basically a riddle Hakita just says it how it is
@manzanito36529 ай бұрын
AAA developers are usually contractualy restricted on what they can share or not about their work. That's why when there is a report about some AAA, it's sources are either anonymous or ex employees.
@techno9529 ай бұрын
*cough cough* Team Cherry *cough cough*
@concrete_dog9 ай бұрын
Unfortunately most AAA game studios don't have the luxury of time. They're churning out games year after year, and their teams are so big that it's impossible to be fully transparent anyway.
@nxm089 ай бұрын
5:06:45 HAKITA spotted trying to PARRY with the KNUCKLEBLASTER
@sv_cheats19 ай бұрын
INSANE DEVELOPER fails at UNDERSTANDING MECHANICS in his OWN GAME
@goobermcnoober81409 ай бұрын
ultrakill dev HAKITA confirmed to be MASSIVE NINCOMPOOP, fans call for RITUAL DISEMBOWELMENT
@Dacstunes9 ай бұрын
Nuh uh he was destroying the guttermans shield
@ncliquenomeunome9 ай бұрын
@@Dacstunes R/woooosh
@eltiolavara99 ай бұрын
sometimes im like "i should go back to ultrakill" but then read comments like these
@whirlwindc9 ай бұрын
36:15 that room is exactly what ruined my day by killing two of my attempts to touch no water. glad to see that malice was thought through.
@saladcat83059 ай бұрын
Were you attempting no shower speedrun?
@thewanderers979 ай бұрын
@@saladcat8305the in-game challenge for that level is "don't touch any water" (this is a water level)
@tarot30786 ай бұрын
I just used the secret exit so I didn’t have to deal with that bullshit
@NeverSnowsАй бұрын
i learned later on that you can load the last checkpoint, and the challenge would still be up.
@HikasCorner9 ай бұрын
First time hearing hakita's voice and it's 100/10
@sv_cheats19 ай бұрын
btw he looks exactly like his profile picture, don't know how he codes with his dinosaur arms
@ionisator19 ай бұрын
i really like his accent, its iconic and very present but it also makes his pronunciation very clear ironically enough
@JaySteiny9 ай бұрын
@@ionisator1the finnish accent is a top teir accent, it has such a pleasent rythem to it.
@THEKHAYYYAM9 ай бұрын
@@sv_cheats1 forget that, how does he play guitar
@mrsquackyesreally19159 ай бұрын
@@THEKHAYYYAM feet
@beautifulmanstan88409 ай бұрын
2:55:41 I have truly NEVER understood that criticism. I'm almost convinced that the fans who say that don't even play the game, they just watch footage on youtube or something. I was able to wipe the floor with Gabe 1 and Minos but still got absolutely decked by Gabe 2 and Sisyphus respectively when I first played their fights. They have recurring conventions, sure, but they're so functionally different that... Ugh. "Give Sisyphus a weapon" how about I give you a kick in the ass
@ChawedMirthPrattEnterprise9 ай бұрын
I agree. I do think Gabe 2 was easier for me but that's because I had already beaten P-1 and really pushed my abilities beforehand. Compare that to the average player who might have only just learnt how to parry properly and the difficulty scaling is fine. Sisyphus is a different story though. I can P rank P-1 fairly easily now but Sisyphus always gives me trouble. It's not just that he's as fast and brutal as Minos, he's also relentless. It's a real test of patience and nerves. No idea what people are talking about when they say they're the same.
@zebefreod8719 ай бұрын
@@ChawedMirthPrattEnterprise people forget gabe 2 is easier when you spent the past months in the cybergrind, but to a new player it was a new challenge.
@shawermus9 ай бұрын
@@zebefreod871as someone who spent a lot of time in the community, but only recently started actually playing the game, I can for sure say, that even gabe 1 wiped floor with me on violence. Main problem with ultrakill community is that the most prominent people in it are too skilled compared to average player. Their gameplay makes game look easier than it is, and as it is in all the game communities, half the people never even played the game and only watch KZbin videos. So you get a feedback loop of people seeing pro gameplay, thinking the game is too easy, and people who aren't as skilled being too afraid to speak. A war without reason. Commune with no player. Ripping the weak and looking at strong. Null ouroboros. Self feeding machine. This is the only way it could have ended.
@randompersonyoudontknow57639 ай бұрын
@@zebefreod871 I spent most of my time in the demo lol, then I got the actual game, 3 days later p ranked minos, then gabe 2nd fight was too easy but his 1st actually surprised me, so I agree an average player will get demolished in the 2nd fight.
@the84139 ай бұрын
I got the game after p2 released and gabe 2 was so much easier than gabe 1 for me@zebefreod871
@kawcio15169 ай бұрын
i'm glad heckteck made ultrakill alone and without anyone's help
@sloppiest.soldier9 ай бұрын
I'm glad the block in 5-1 made ultrakill alone and without anyone's help
@Killa10129 ай бұрын
I'm glad the brain in 7-4 made ULTRAKILL alone without anyone's help
@roiwelboren93029 ай бұрын
I'm glad hakita and the new blood team made ultrakill alone and without anyone's help
@animarthur52979 ай бұрын
I'm glad Tommy Tallarico made ULTRAKILL alone and without help. His mom is very proud
@PolarUnix9 ай бұрын
im glad hakita hakita hakita hakita and hakita hakita hakita
@sloppiest.soldier9 ай бұрын
I love how in 7-1, the room filled with mannequins is obviously designed to appear as if you will have to fight them all, because it made me assume if there are that many mannequins then they must be a fodder enemy. The next room shows they are not, in fact, a fodder enemy
@infectiousmoth9 ай бұрын
they are though?
@Arman_9149 ай бұрын
@@infectiousmoth insanely fast, lots of health, fast punches, spawn health seekers, usually appear in groups of 2 to 4, and can climb walls
@fallongarens67349 ай бұрын
@@Arman_914 And die isntantly to parries, getting punched mid-air, and have a severe weakness to being shot with piercing weapons. It's just TOUGHER fodder, like the Schism.
@Arman_9149 ай бұрын
@@fallongarens6734 fair
@toastergaming77838 ай бұрын
@@fallongarens6734Filth Primes
@Ro_Gaona9 ай бұрын
Thank you Hakita and thanks to your team for those credits at the museum, they inspire me a lot and help me to believe again in my dreams. Thank you for your work, it really help me going through during hard times. But specially ty for 2-S, you make me realize something that, to put it simple... Thank you Hakita, really really thank you, you saved my life, and i can not thank you enough for that.
@Orvixran76929 ай бұрын
This is the best timeline!
@tribal17529 ай бұрын
THE JIGGLE PHYSICS FOR THE MINOTAUR ARE FROM WHATT
@newb.justnewb.87629 ай бұрын
I suppose that one of the two desires: To kill someone, and to be horny, usually are the most powerful motivatiors out there and can result in the most effort being put into something. In short: Horni makes people simulate jiggle physics correctly
@order600000000009 ай бұрын
KoboldKare.
@lolliii54773 ай бұрын
...WGAT?! WHAT YHE FU- *_-dies-_*
@theUSpopulation9 ай бұрын
4:28:00 Hakita: I forgot to get the skull to open this door. Also Hakita: * no clips through entire level *
@azeriia72896 ай бұрын
Man could've no clip thru the door
@lolliii54773 ай бұрын
i think it's called 'playtesting'
@danshakulawrence9839 ай бұрын
"OH MY GOD This is EXACTLY what Hakita wanted!" -Max0r 2022
@mateigabrielzaharia48429 ай бұрын
Hakita, there is one very essential thing for Heresy. Please Hakita, make the organ playable after the bossfight with Gabriel.
@infectiousmoth9 ай бұрын
the organ gets replaced by the level exit
@mateigabrielzaharia48429 ай бұрын
@@infectiousmoth Check again buddy. Over the exit there's still the organ
@WalterUndergo9 ай бұрын
@@infectiousmothThe organ is lifted up to make way for the exit.
@iwillslapyou49829 ай бұрын
@@infectiousmoth Play it during the fight. Nothing says confidence like "I am going to play an instrument in combat"
@infectiousmoth9 ай бұрын
@@mateigabrielzaharia4842 oh, my bad
@crabulonbestgirl91309 ай бұрын
3:49:33 I love this sentence so much
@Ascera_exists4 ай бұрын
Emotional support twink
@wagyuluvsu9 ай бұрын
1:35:32 "reconstruct WHAT???" ⚡⛈
@natural91079 ай бұрын
i immedaitely though of the LTG lightning meme
@lusca9999 ай бұрын
actual god of the game
@EpicGamer-fl7fn9 ай бұрын
Big "SELL HOUSES TO WHO BEN? FUCKING AQUAMAN?" and "WITNESS PROTECTION FROM WHAT?" energy.
@sillylikestodraw9 ай бұрын
the lightning being on time is the cherry on top
@BastianB158 ай бұрын
The timing of the thunder too
@zatch54339 ай бұрын
Honey wake up, new Hakita Developer Commentary just drop.
@gangstablook58469 ай бұрын
Not existing isn't a valid excuse
@lolliii54773 ай бұрын
there's a legendary clip 1:35:30 (i think): RECONSTRUCT W H A T ?
@OBUNGUS4879 ай бұрын
Thank you father
@themagiccookie26149 ай бұрын
Thank you father
@FarCraker9 ай бұрын
Father help
@user-xt4gh7tn9p9 ай бұрын
help father
@omegaroleplayer10229 ай бұрын
child of man
@roiwelboren93029 ай бұрын
Save me father
@gangstablook58469 ай бұрын
Babe wake up Hakita uploaded Not existing isn't a valid excuse
@winthelottery46859 ай бұрын
how did i not think of this i'll go wake up mine, no bullshit excuses
@elric59439 ай бұрын
C'mon 100 trillion dollars, where were you?
@miguellambert12889 ай бұрын
6:19:03 "The part where he kills you" from Portal 2 also has an alarm that is used in the music, which is most likely where you got the idea from.
@taxcollector95439 ай бұрын
I always wondered how many black goats Hakita sacrificed to get every update going, and with the credit world added, I now discovered that they weren't goats after all! Thanks for your work and your entire team on this amazing game, Hakita.
@sneekywario9 ай бұрын
It takes at least 4 squirrels and a urayuli for this magnitude of gaming
@Beowolf-jy5rc9 ай бұрын
black goat's are very good to sacrafice, i think you just need 2 to get a grizzly on the field.
@EktoAnim9 ай бұрын
inscryption reference
@Bunnyboyoficial9 ай бұрын
Hakita difficulty scaling in one sentence: “I thought it would be funny” Such wise words
@teamok10259 ай бұрын
Just dont make it sightreadable
@segadoeswhatnintendont9 ай бұрын
Nah, that's only in the insanity level(P-2)
@gneu15279 ай бұрын
As someone who likes making games myself, it's so accurate.
@wigglyjimbo9 ай бұрын
You actually got me with the exact thing you described at 4:06:05 and I'm still upset about it
@Mr.EMusic38089 ай бұрын
I love Hakita’s reason for half the things in P-2: “I thought it would be funny “
@coalcastle9 ай бұрын
P-2's punchlines were tremendously hilarious! You wouldn't believe how much i laughed when fighting sisyphus!
@Minebot457 ай бұрын
1:35:38 The margarita glass is indeed in 7-S, but there is no sign that says "V2". I'd try to get a refund, but I have 80+ hours.
@MPW7 ай бұрын
The margarita is apparently named V2 in the files.
@SwingoTheScripter3 ай бұрын
the glass is called "Glass" and the blood is called "V2_Remains"
@infernec9 ай бұрын
this entire stream has me convinced that P-3 will be an entire act, including a secret ice skating level.
@sampletext59599 ай бұрын
Love how the thought process behind P-2’s hellish encounters was “I thought it would be funny.” The blessed Stalker in the final arena is pure schadenfreude.
@cambac-pro9 ай бұрын
I can't believe hakita confirmed the addition if 50 new enemies in the next update!
@MageBurger9 ай бұрын
*_FIFTY?!?!_* Fucking hell, that update is gonna be awesome to see!!!
@DOG_EATER_18879 ай бұрын
This person is lying
@petrikhorr9 ай бұрын
i can't wait for layer 10 with 714 new levels!
@vuice66019 ай бұрын
at 8:24:10 , hakita confirms that v2 prime will be in p-3
@DOG_EATER_18879 ай бұрын
Can't wait to fight Sisyphus Prime 2 as the main boss for P-3!
@moka86019 ай бұрын
I like ultrakill In the fact that it gave the Dante's inferno poem a bit of a modern spin without really sacrificing the Original Aesthetics (Violence being an excellent example with war against neighbours having massive modern day machines)
@bongwaterfumes9 ай бұрын
heckteck said hi to me at 2:25 my goat
@antiStrikerS8 ай бұрын
May your honor be many, and cock and balls few
@yassingamer20107 ай бұрын
Must've been awesome
@Immured49 ай бұрын
Hakita should definitely put EVERYTHING he thinks is gonna be funny in P-3
@Rubiktor0129 ай бұрын
I love how Hakita's making these dev commentaries. Seeing the dev's vision on certain parts of the game really gives you insight and lets you appreciate those parts even more. By the way, thank you so much for creating this game. Genuinely one of the greatest games ever. Keep up the good work, you and everyone involved.
@smirkemoj33759 ай бұрын
the fucking KoboldKare jiggle physics mention caught me SO off guard
@smirkemoj33759 ай бұрын
1. the Minotaur has belly jiggle physics apparently 2. they’re p*rn jiggle physics 😭
@cheesemanmaster9 ай бұрын
timestamp?
@smirkemoj33759 ай бұрын
4:17:23@@cheesemanmaster
@Ascera_exists4 ай бұрын
@@smirkemoj3375I have been looking for this knowledge, thank you
@spynix07183 ай бұрын
They also used it for the Earthmover Brain
@ixams9 ай бұрын
6:15:44 I always felt like this part was heavily inspired by the Interloper chapter in Black Mesa, where you go against everything in the elevator/lift to Nihilant, the soundtrack before going to the elevator, and the inside of the Earthmover being quite close to the tower.
@artman409 ай бұрын
This just in: Hakita added so many arches due to him loving to combine them with slam storage momentum.
@Men_pro1gg9 ай бұрын
HAKITA I LOVE YOU I HAVE 739 HOURS IN ULTRAKILL Edit: iT'S NOW 800
@MandomBr9 ай бұрын
You probably did all the P and has the biggest PP in real life
@люблютрактор-е8л9 ай бұрын
touch grass, please
@kokobeanu9 ай бұрын
FIRE IN THE HOLE
@Niijii8019 ай бұрын
Have you tried getting a hobby
@Mischievouslilfella9 ай бұрын
FIRE IN THE HOLE
@shrummajor1149 ай бұрын
For 7-3, I can’t imagine how difficult it was to be careful with creating a level like this. As Imp said, it hits a lot closer to home for some people. Forgive me if I rant a little, but I feel as if this is necessary. This is the moments leading up to the reveal of 7-3 and my first playthrough of it. On August 26, 2023 at 6:00 pm central I was in the middle of a Ghosts of the Deep Dungeon run with my other 2 brothers (I’m an identical triplet). It was our first time playing together in a few months since one of them was in BMT at the time. We got halfway through the Dungeon and then one of us was getting a call from our dad. It started with one, then got to the other, but only one at a time. Eventually our dad got us all 3 into a call, and once he verified we were all there, he told us why he called: Our adopted brother committed suicide the night before. We were paralyzed by the news. Grief didn’t settle in immediately for us. We were still processing the information. Shortly afterward, one of our buddies got into our Discord call. He said “Hello” and what not, but we didn’t respond, not yet. After we had a moment, we told him to wait a bit. Normally all 3 of us are positive and give others joy when they need it. But at precisely the moment we were no longer joyous in our buddy’s presence, that’s when he knew something was wrong. After the call with our dad, we acknowledged our buddy. But again, he knew from our tone that something was off. He asked if it was safe for us to tell him. We said yes and told him. Fast-forward a few months just before Halloween, the teaser for 7-3 was revealed. I had been looking into Dante’s Inferno a few weeks beforehand and knew that the Second Circle of Violence was going to be in the game in some way. When we got the teaser, I couldn’t help but almost cry. The teaser alone convinced me that you and the other devs were going to pull it off. That was the only teaser we got, but it probably was for the better. Fast-forward to the update’s release. I had just got done with 7-2 and the second I saw the load-in system that tells you where you are at, I audibly said, “Oh shit we’re *here* now”. When I loaded in, I thought a Jumpscare was going to happen, but thankfully there wasn’t one. I continued through the level, and every time I had fed one of the trees, I’d toss a coin near the base of it, showing my respect to the level’s theme. By the end of the level, I was a changed man. Hakita, thank you. Thank you for allowing me to show my respect to my adopted brother one last time. Thank you, and keep up the phenomenal work.
@poll40918 ай бұрын
I ain't reading all that
@vlad9808 ай бұрын
@@poll4091you are a horrible person if you think what you just said is appropriate this guy's brother fucking killed himself and you just got up to his face and said "i dont care" do you realize what you have just said to him?
@teterii7 ай бұрын
@@poll4091 I'm actually arranging a meeting between a brick and your cranium if this is the kind of joke you bring to the table.
@an-average-box7 ай бұрын
@@poll4091your a fucking menace
@Beowolf-jy5rc7 ай бұрын
i'm sorry for your loss man, the gap between august, december and the month i'm replying in, that being april, is large so a lot has probably happened, but i hope you and your brothers are doing ok man.
@V2_maquina_suprema9 ай бұрын
5:06:45 hakita spotted trying to parry with the knuckleblaster, may this be something wicked
@Hisha13039 ай бұрын
The whole thing about angels using he/him as status symbol adds another layer to the council calling Gabriel an "it" in-between Act 1 & 2, huh
@piggy7439 ай бұрын
you uploaded this right before my lunch, thank you ❤
@astarottoratsa38209 ай бұрын
How many calories is in your lunch, if you need 7 hours video for it?
@piggy7439 ай бұрын
@@astarottoratsa3820 5 gazillion
@pedroantonio50239 ай бұрын
Hakita's English pronunciation has improved a lot
@B10-HAZARD9 ай бұрын
I just witnessed Hakita go through P2 like it was nothing, I wish I was that good
@rafaelemerencio10009 ай бұрын
"I thought it would be funny" - Hakita, 2024
@dazcarrr9 ай бұрын
hearing the way they develop ultrakill makes me more confident in my organisation skills
@bochnik_chleba9 ай бұрын
THANK YOU HAKITA FOR ANOTHER DEV STREAM. I was hoping for more since the first dev stream! It's amazing to hear your voice again! I hope you will take some deserved chill out time from developing so you don't get burned out. We love you and we will support you. Thank you being super cool dev!
@j100j9 ай бұрын
7:06:17 So basically you know how the fanart of the ferryman being with gabriel is canon. That's how Jakito is canon.
@ultrafun22279 ай бұрын
4:01:06 "I probably shouldn't do that YET" Is that a hint on what the Fraud layer will have?
@uzumazin50999 ай бұрын
Fraud being a non-euclidean space domain would be f**king awesome!
@MySnugglePuppy2 ай бұрын
@@uzumazin5099 And it would make sense. Fraud is the concept of something not being how it seems on the surface, so a bunch of messed up geometry and confusing Non-Euclidean layouts would be perfect.
@Sedrathelime9 ай бұрын
6:25:00 Please, bring back Lobotomy% in a way! Discovering it was some of the maddest sick stuff I've ever done in the game, and plenty of other levels have secret ways of skipping lots of them. Plus, new players aren't as likely to try climbing the unlit parts of the earthmover in their first run. It could make a good style bonus! Other players have suggested +CHARGEBACKing the railgun beam at the start, and that could be good too, assuming the coin adds enough damage to pierce its shielding. Instakilling the Earthmover in some way is just such a power move, fills you with a huge amount of hype. I'd love to see either return in some way.
@Bob_Greasy_The_3rd7 ай бұрын
Tbh 7-1 to 7-4 was so fucking amazing that I can't figure out how the hell you made it so cool. I still remember when I first saw the mannequins and cuz I was with my friend I immediatly joked about them moving at some point, cuz it's a fun stereotype and I still got spooked by them when I got the red skull. Genuienly I love your work, keep it up.
@boiiphanto25539 ай бұрын
babe wake up hakita uploaded
@elray13319 ай бұрын
I love how P-2's entire level design is about "how much can we fuck the player?" P-3 had better be "how can we make the player ULTRAKILL™ himself?" good stream tho! hearing the details behind each level is always interesting and funny
@bananajoe84129 ай бұрын
Def gonna watch through the whole stream once im off work. Love you Hakita❤
@EphiaX9 ай бұрын
PITR mewing all stream
@MONKE-ud7dp9 ай бұрын
he has to rizz up the V2 gyats
@Flesh_Wizard8 ай бұрын
🤫🧏♂️
@antiStrikerS8 ай бұрын
Fr unlike gabriel's 180° jawline, PITR is built like a square
@miguelabro9 ай бұрын
39:57 hakita turns into minis prime.
@Imustbemad9 ай бұрын
hearing that hakita's entire thought process behind P-2 was 'it would be funny' explains a lot
@hiphyro9 ай бұрын
hell yeah i was waiting for this especially thoughts about my favorite level currently 7-4
@3namega9 ай бұрын
It's so unbelievably cool to hear the amount of insight that goes into every aspect of the game, seriously!! Personally I've never played an FPS in my life and gravitated towards ULTRAKILL because the story and visuals intrigued me, and I'm super glad that so much extra text was included for the nerds who just want to have a good narrative experience HAHAHA
@boneatled9 ай бұрын
jakito is canonic and that is haunting
@kwahn1069 ай бұрын
Hakita, I have but one humble request: When loading a level, make the initial fall's momentum as great as a slam storage's momentum, so we can just reset the level and fly out fast instead of doing an awkward wall hump every time we want to do a level fast. Know what I'm falling asleep to tonight! :D
@austinkentner17719 ай бұрын
that would actually be amazing
@nadko99109 ай бұрын
i think v1 stores their momentum while slamming to slide/jump, but i the elevator its just falling normally
@DamageMaximo9 ай бұрын
slam storage
@crimson-foxtwitch25819 ай бұрын
5-4 does this and is the only level to for some reason
@kveller5559 ай бұрын
@@crimson-foxtwitch2581This is speculation because I don't actually know, but maybe landing in that little bit of water affects the physics somehow.
@Fatalfiber29159 ай бұрын
Just finished watching the first dev commentary the timing is just too perfect. W Hakita
@specificdisc5689 ай бұрын
Gotta love Hakita's reasonings for making P-2 just amounts to "wouldn't it be funny if" and "Ha Ha now die" this is why this is one of my fav games ever.
@Vee_Sheep9 ай бұрын
in layer 9 you should be able to find a secret corner with a red mason jar labeled "V2 :)" bonus points if it gets a health bar but dies to one hit of anything, like the first Cancer Rat
@DamageMaximo9 ай бұрын
4:46:15 My favorite thing here is that if you don't keep moving forward and stay at the door, the song starts at the exact time the sky lights up, which I think is a lot more striking and epic than one after the other, I kinda wish it was hardcoded to do that, and have a trigger in the second platform to start the music immediately in case of speedrunning, so for a casual first experience the music and lightning will happen at the same time, but the few seconds of silence won't be awkward when speedrunning
@gonzaxdbruh86229 ай бұрын
1:35:27 best part of the stream❤
@beaniewearingbastard31259 ай бұрын
RECONSTRUCT WHAT
@gingerninja1373 ай бұрын
i wish i could play ultrakill for the first time again, if not just for the experience of seeing the Earthmovers in the backgrounds of 7-2 and 7-3, and then looking up to see it staring back in 7-4. absolute masterpiece of a game setting.
@someone92369 ай бұрын
I can't believe he skipped "+why are you even spawning enemies here" style bonus
@petscopfan3357 ай бұрын
where do you get that bonus?
@mythralled7 ай бұрын
@@petscopfan335 You have to go to 5-4 then activate cheats and spawn enemys underwater
@petscopfan3355 ай бұрын
ty @@mythralled
@Cadette44489 ай бұрын
43:48 same guy who made 4-S btw
@YellyOld9 ай бұрын
Uploaded this right before FEAST HOUR... thank you hakita.... i needed this...
@AdelineMorningstarOfficial9 ай бұрын
Watching hakita actually play and fight in 7-2 was refreshingly smooth compared to how much I panic and try to railcoin everything I see. also *Hakita* spotted trying to *parry* with the *Knuckleblaster* 5:06:45
@HornetSilksong12329 ай бұрын
I actually really enjoyed leviathan, it felt sort of like a puzzle boss with keeping track of which way the tail was going, and the atmosphere was incredible
@thatonesektor54719 ай бұрын
i found the first dev commentary two days ago and literally finished it yesterday and now here's the one for the next layers omg the timing could not be better
@nikotheoneshot9 ай бұрын
I love the blahaj in 5-s whoever's idea that was is my hero
@abnorc87989 ай бұрын
I didn't even know about the credits museum! I never even click on credits because it usually just directs you to some scrolling text as you said. Allowing the devs and artists to inject a bit of their own identities into the credits definitely made them more fun.
@clydewy9 ай бұрын
The stream was extremely laggy for me so thank you for uploading
@Wild-Goober3 ай бұрын
6:19:41 my head cannon here is that V1 can detect if another machine has an error and display it on their system for maximum fighting performance
@MorbidMindedManiac9 ай бұрын
1:13:29 Y’all should’ve kept that version, it would’ve prevented a few sex update jokes
@charliewasfound50359 ай бұрын
Ultrakill devs are goated, much love ❤
@xipin53349 ай бұрын
if i got anything from the p2 commentary is that ultrakill must die will actually be completely impossible
@childmanmanreal9 ай бұрын
3:59:46 oh WOW I never noticed they did that, that’s horrifying! Just when I think I know everything about the game… ultrakill keeps on delivering!
@notjebbutstillakerbal5 ай бұрын
1:35:31 Hakita saying *The Line™️* was perfectly timed with the lightning strike Also, 7-S spoilerz V2 did end up as a martini
@kyankyy3 ай бұрын
Hakita thanks to you for creating this game i learned to parry judgement irl
@Boo.73619 ай бұрын
We did it gamers, act 2 commentary is released.
@Waffle_enjoyer9 ай бұрын
Ah my second favourite youtuber. Hakuta Edit: i miss clicked... I'm keeping that in
@HiroshiOmega9 ай бұрын
2:07:25 What did he mean by this
@manamongmen33819 ай бұрын
I love how y'all friggen dorks. nice work team.
@F-F-Fishy9 ай бұрын
the laughing hakita đi while talking about p-2 truly shown a man with the intention to kill people irl using video games i love the devs
@marcovsasa41959 ай бұрын
New ultrakill content
@Leffrey8 ай бұрын
52:10 that’s great. It actually keeps track and shows Hakita with size 2 fish on the leaderboard
@superdark3369 ай бұрын
1:21:03 my absolute pet peeve reply to anything lmao "Haha! im so normal i cant CONCEIVE people thinking differently they MUST be on DRUG"