Understanding Ai Mesh Light In Maya and Arnold Render - Tutorial

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Reimagine Fx

Reimagine Fx

Күн бұрын

Today we are going to be talking about Ai Mesh Light inside of Maya and Arnold Renderer.
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Пікірлер: 46
@vultoire6416
@vultoire6416 2 жыл бұрын
Awesome tutorial, thank you! Super easy to follow
@Mrmarkusd007
@Mrmarkusd007 Жыл бұрын
Great tutorial! It helped me a lot with my own personal project thank you 🙏🏼
@nielsbugge3777
@nielsbugge3777 2 жыл бұрын
Incredible tutorial, as always. Whenever I watch your tutorials I always end up learning not only what I came for, but so much more in addition. Thank you
@reimaginefx
@reimaginefx Жыл бұрын
Thanks.
@dreheart5854
@dreheart5854 2 жыл бұрын
this was so helpful I was working on making buildings have neon lights emit from some parts attached to them to get a cyberpunk feel thank you so much.
@reimaginefx
@reimaginefx 2 жыл бұрын
Glad I could help!
@radarome
@radarome 2 жыл бұрын
thank you for this so much!
@karlyh.2491
@karlyh.2491 3 жыл бұрын
You saved me bro... THANKS 🔥
@Judefir
@Judefir 4 жыл бұрын
very useful and easy to follow thank you!
@reimaginefx
@reimaginefx 4 жыл бұрын
Glad to hear that.
@MonkeyDIvan
@MonkeyDIvan 4 жыл бұрын
Very useful, thank you very much!
@reimaginefx
@reimaginefx 4 жыл бұрын
Happy to help.
@adilkhan-zi1tb
@adilkhan-zi1tb 3 жыл бұрын
Thnq this was very helpful to me
@ChromeLion
@ChromeLion 4 жыл бұрын
Using mesh lights and atmosphere is great
@darknemessis6880
@darknemessis6880 3 жыл бұрын
No it's not . It should have been a glow option
@ronydey2696
@ronydey2696 4 жыл бұрын
Great tutorial sir it's very much helpful hi myself Rony an VFX 3DCG student from Arena Animation kolkata india
@alzate_3d
@alzate_3d 3 жыл бұрын
Gracias por compartir conocimiento, a partir de la versión Maya 2022, arnold nos ofrece el efecto Lens que tanto pedíamos. Ya que físicamente este no es un efecto creado por partículas de polvo, es un efecto que se da desde la óptica. De todas maneras lo resolviste en buena forma con lo que arnold hasta la fecha nos ofrecía. Yo lo hacia en ps para no gastar muchos recursos.
@reimaginefx
@reimaginefx 3 жыл бұрын
Voy a hacer más videos sobre efectos de lentes en un futuro cercano, gracias por ver mis videos.
@tilakrajgolari1577
@tilakrajgolari1577 4 жыл бұрын
Great One....
@reimaginefx
@reimaginefx 4 жыл бұрын
Thanks
@siddharth9407
@siddharth9407 2 жыл бұрын
How do you turn off the light reflectivity, the light reflection is acting like a small light source
@Reigns_Gamer
@Reigns_Gamer 2 жыл бұрын
Thanks a lot men explanation is fucking extraordinary keep up
@apocalypse7224
@apocalypse7224 Жыл бұрын
what can i do to reduce noise? (I did increase diffuse in Arnold settings, it is still showing noise)
@shiv3375
@shiv3375 Жыл бұрын
when i use mesh light on a object it changes it into like hard mode( when u press 1) how do i solve that ?
@mamtapatil1892
@mamtapatil1892 2 жыл бұрын
we cannot dublicate mesh lights, can we?
@sangrededragon8388
@sangrededragon8388 3 жыл бұрын
YOU SAVED MY FUKIN ASS BRO
@hanialadham4336
@hanialadham4336 3 жыл бұрын
Hey, thanks for the tutorial, but my mesh light looks very Jagged, how can i smooth the mesh light when it's visible like the sword you've rendered?
@rahkriga
@rahkriga 3 жыл бұрын
Im having this same exact problem
@rahkriga
@rahkriga 3 жыл бұрын
Maybe toggling Normalize in the Mesh Light attributes might help you.
@reimaginefx
@reimaginefx 3 жыл бұрын
please send me a photo of it with all the settings of mesh light on instagram.
@schmoborama
@schmoborama Жыл бұрын
If your light is too bright ( or just the pixels in general ) it will be impossible to anti-alias. For example if you had a white edge at value of 1.0 on a black background, Antialiasing can smooth out the jaggedness by making the pixels grey ( 0.5 ) at the border between them ; a mix of white and black. That's how AA works. But now if your pixel value is 10.0, and you mix that with black, you get 5.0 ; and on our monitors, anything above 1.0 just looks like 1.0. So it's much too bright for AA to make a visible improvement. You could dim the light, put a fresnel effect on it to dim it at the edges, or what I like best is to add a glow in the comp, which is what happens on camera with bright objects anyway.
@yosofya
@yosofya 4 жыл бұрын
hey, thanks for the great tut. can you help me hoe i can illuminate textured object. while maintaining that texture and control its glow. a perfect example would be a tv screen. how to make the screen looks like its glowing and emitting light and in the same time the picture/texture is still showing. thanks
@reimaginefx
@reimaginefx 4 жыл бұрын
Sure I'll make a tutorial on that.
@yosofya
@yosofya 4 жыл бұрын
@@reimaginefx Awesome. Can't wait
@reimaginefx
@reimaginefx 4 жыл бұрын
@@yosofya Hey, I've made a tutorial on your request of texture emission make sure to check that out.
@yosofya
@yosofya 4 жыл бұрын
Reimagine Fx much appreciate man thanks a looooot. I will look for it now. If you help me with the link i will be grateful. Thanks again
@ww2-epicbattles
@ww2-epicbattles 4 жыл бұрын
I tried and my object turned grey. nothing else happens.
@reimaginefx
@reimaginefx 4 жыл бұрын
Increase the intensity or exposure of the mesh light.
@shalegaming3633
@shalegaming3633 2 жыл бұрын
the only problem that i have when i try to do this lights , is the noise part in my models, how can i get rid of the noises??
@vie1418
@vie1418 Жыл бұрын
m 6 months late, but gonna say the answer is increasing volume samples
@oumissam
@oumissam 3 жыл бұрын
Hi ❤⚘⚘👍👍
@SanjayKumar-yf9ew
@SanjayKumar-yf9ew 2 жыл бұрын
hey did you skydome for light?
@reimaginefx
@reimaginefx 2 жыл бұрын
Yes i did.
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