This is probably the most informative, knowledge packed surfacing video on KZbin. Finally someone explains the idea behind class A and shows the real methods of high level control over the quality of surfaces. This is some real pro stuff
@dimitrispappas2411 Жыл бұрын
You know exactly what curvature is and that is obvious. I have seen many tutorials about it, but you are the only one that explained it perfectly. After watching this tutorial I understood it very well. I anticipate more tutorials from you. Thanks for sharing your knowledge.
@mnkrck2 жыл бұрын
Thank you for your efforts! Its really hard to get access to this knowledge outside of professional cad design studios. I think I would be able to solve a surface layout like this but I really struggle with more complex blends when four surfaces meet. I sometimes spent hours without even reaching g2 continuity... let alone g3 on all four sides. Its like running in circles! If you ever find time, i´d love to hear if there is some sort of structured approach on how to align complex transitions and/or use analysation tools of alias to read the surfaces. Thanks!
@tajindersaini34802 жыл бұрын
Hello SIr, your videos are helping me a lot to understand surface modeling. Please continue doing this great job !! much love from italy
@frankyphix3 жыл бұрын
Really enjoying your tutorials. Even though I don't do car design, it's still useful and interesting seeing CAD concepts like this being discussed.
@7evensabre3 жыл бұрын
Thank you for this amazing Tutorial Ray. I know that we have gone over these tools a lot in our tutorials, so I have been using them quite familiarly recently!
@HISEROD3 жыл бұрын
Holy crap! You said at the end "I know it was a super long one..." and I thought "what?" I can't believe I didn't realize that I had watched an hour of CV massaging lol.
@Gichanasa2 жыл бұрын
Very nice to see someone covering high level surfacing. Also impressed with using Grasshopper to prepare the lecture notes... flexing much?
@nitishthakur55803 жыл бұрын
You always been a good teacher and I admire you Thank you sir
@rubens1813 жыл бұрын
As always great tutorial Ray. I did really enjoy this one.
@wei-paihuang36483 жыл бұрын
Awesome stuff as always. Thanks for the dedication to making these new videos, going as far as writing an algorithm to illustrate continuity. Bravo!
@ZviadTsikolia2 жыл бұрын
Just great lesson
@ermalkoci1361 Жыл бұрын
Thanks for all this.
@deadpoolcool4823 жыл бұрын
Arigato Gozimos🙏
@tnvm.90262 жыл бұрын
Big fan from Thailand.
@ARUNKUMAR-tu8wx2 жыл бұрын
Thank you, man I understand basic cv massaging.
@prahar1123 жыл бұрын
Intro looks sick!!
@martinsmith12623 жыл бұрын
can you do better?
@prahar1123 жыл бұрын
@@martinsmith1262 i dunno if u have understood my comment, but by sick i meant in a good way 🥲
@prahar1123 жыл бұрын
@@martinsmith1262 but to reply ur comment, nah i cant
@canerkoyuncu67713 жыл бұрын
There's a camera that shows you is pretty nice and it's getting watchable video, thanks!
@jwinchester93023 жыл бұрын
SO DOPE!! 🔥🔥🔥
@designproductwithbing3 жыл бұрын
Big thanks from China. 太感谢了。
@andrewsergeevdesign5083 жыл бұрын
Awesome! Thank you very much!!!
@targaryen2077 Жыл бұрын
I was Told to never build from trimmed edges, is that true? If so what is the best practice to build something is I need to trim the surface that I created to build a complex surface?
@HandleBar3D Жыл бұрын
I think what they were saying is never use the edge of a trimmed surface as the input to build something. Which is probably because when you do that you are building off a curve on surface which is usually heavier. What I do is if I want to build off a trimmed surface edge, I’ll rebuild that trimmed edge using curve rebuild or curve duplicate (kinda the same tool) and make sure it rebuilds a cleaner curve, then use that as my input to build anything off of. Another method I use is just trim converting the surface if it’s 4 sided and now those edges or clean and no longer trimmed, but that depends heavily on having and ideal squares trim. You can technically skip all these steps and just make sure whatever tool you are using is set so that when it builds the surface it builds them with the desired degrees and/or spans. So technically you could build off a trimmed edge but you’ll have a more controlled result rebuilding the edge using the tools mentioned above.
@Albert_Riseal3 жыл бұрын
Amazing
@ryanleung45562 жыл бұрын
At 39:43 what is the difference between moving the outside arrow and the inside one. It seems these arrows can move the CV in the same direction, so why do we need 2 arrows?
@HandleBar3D2 жыл бұрын
It follows the tangent line of either side. It does seem like the same direction because they are similar angle but they are different lines. If both sides were exactly the same following a straight path then yes both arrows would technically do the same thing. But most of the times their will be differences and following the right tangent is important concept to understand.
@innocentboyraj48433 жыл бұрын
🙏
@MageAtYou3 жыл бұрын
cool
@jonasthegreat65082 жыл бұрын
I've just started learning surface modeling using rhino but it's kinda difficult for me to make smooth surface transition of a car body. What's your opinion about rhino3D for car modeling, have you tried using it?
@HandleBar3D2 жыл бұрын
I don’t think it’s ready just yet, but I do believe they are coming out with more surfacing related workflows
@jonasthegreat65082 жыл бұрын
@@HandleBar3D I hope so. So sad autodesk killed VSR but yeah thanks a lot man. Learned a lot from your videos.
@Cenario3dbrasil Жыл бұрын
VSR enabled Rhino to compete with Alias in the past. That's why Autodesk moved swiftly and killed VSR.