Understanding the difference between crease and bevel for high poly in Maya

  Рет қаралды 1,433

Christopher Turner

Christopher Turner

Күн бұрын

In this video we break down the difference between using the crease tool or the bevel edges method for creating high poly meshes in Maya.

Пікірлер: 6
@alexcaloi7938
@alexcaloi7938 2 жыл бұрын
Great video 👍
@TurnerMade
@TurnerMade Жыл бұрын
Glad you enjoyed it
@josephhoang2616
@josephhoang2616 2 жыл бұрын
thank you so much, so in short, crease tool is like a "flag", if later we applied smoothed mesh, then Maya will realize the "flag" and will not smoothed out those edges, I am correct?
@TurnerMade
@TurnerMade 2 жыл бұрын
Yeah, exactly. But it isn't a simple true or false flag. The crease tool allows for varying levels of crease.
@JolanXBL
@JolanXBL 2 жыл бұрын
But which one will be more useful to edit later? The Bevel adds more edges and vertices that have to be managed, whereas the smoothing seems to only visually add extra edges. Now is that only smoothed in Maya, or will the smoothing also appear in Unreal or Unity?
@TurnerMade
@TurnerMade 2 жыл бұрын
Whether they appear in engine depends on your export settings. There is obviously a cost associated with rendering more geometry. You're correct in that editing at a later time is easier to do with creasing. However, with creasing you are limited to how sharp or soft you can make the edges.
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