➡ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide: www.clkmg.com/jlmussi/3d-modeling-guide
@moizali4698 Жыл бұрын
i have so many issues creating topology i hope I'll learn so much from your guidance, thanks for the tutorial.
@ryanfuxa67385 жыл бұрын
Wish my teachers had been like you. This a way better Maya tutorial than all of theirs combined. Liked and subbed, sir.
@jlmussi5 жыл бұрын
Thanks Ryan. Welcome to the team!
@RM_3D4 жыл бұрын
With the bevel mode you can untick chamfer to give you a fencing around the whole thing which i find the best out of all when you want even support throughout the hole shape
@shinku54635 жыл бұрын
Maya’s creases are supported in Zbrush through FBX or through GoZ. Zbrush does support creases you can even see it if you enable crease visibility. This was critical for one of my workflows.
@aqualust5016 Жыл бұрын
The section about fencing already made my models 1000% more accurate. I wish they'd teach this shit up front at my school.
@joshlewis64905 жыл бұрын
This video was super helpful! Please create more videos regarding hard surface modeling! Even going through the modeling process of a simpler hard surface model.
@jlmussi5 жыл бұрын
What kind of simpler models do you have in mind.
@joshlewis64905 жыл бұрын
Sorry for not replying! But your can was a great tutorial! Maybe you could go over how to hard surface model a mechanical piece that'd be on a robot or real world model like a car caliper/rotor assembly!
@viivcreations91615 жыл бұрын
lol i swear you sound like your giving fitness courses
@sharookali78664 жыл бұрын
ROFL.....I too realized
@capnanaya46424 жыл бұрын
SubD Workout
@och705 жыл бұрын
Great advice right there at the end, for sure. If you won't see it, you don't need to model it. Helps keep your poly count low if you're working with a faces budget.
@jlmussi5 жыл бұрын
Yup especially with more complex scenes and heavier models.
@Skycers Жыл бұрын
This is very good! Thanks for putting your time and effort into this.
@GuilleLT3D5 жыл бұрын
Im glad you made a KZbin channel. You are giving some useful info in your videos!
@jlmussi5 жыл бұрын
Thanks brother! Glad you are enjoying my content.
@GuilleLT3D5 жыл бұрын
JL Mussi Started modeling 2 years and a half ago and with the few videos you uploaded I learnt really useful things. Waiting for more!
@jlmussi5 жыл бұрын
Glad to hear Guille! Don't hesitate to drop some suggestions. I create videos around content you guys ask.
@1msD0S5 жыл бұрын
Thanks for your great tutorials! I started learning modeling again a few months ago. It's actually like the 5th attempt because during the past 15 years I always got to some kind of brick wall of "how the hell do I do that? What am I doing wrong?" and quit. But not this time. Your tutorials are really helping me with that.
@jlmussi5 жыл бұрын
Keep grinding...youll get there. Ive been attacking my weak areas. It always takes exponentially longer trying a new workflow.
@1msD0S5 жыл бұрын
@@jlmussi thank you, that's really good to hear. I'm doing this for ~10 months now and I have produced almost nothing that I would consider worth to be shown to others... I see everything that's wrong with for example the edgeflow and topology in my meshes but lack the knowledge how to properly fix it. And also I constantly try to create things that are way to difficult for me and in the end I'm frustrated because it (of course) doesn't look like how I imagined it. But giving up is not an option, no matter what.
@jacksonlamme4 жыл бұрын
are you still doing it?
@1msD0S4 жыл бұрын
@@jacksonlamme yep, still at it (: and getting better and better
@jacksonlamme4 жыл бұрын
@@1msD0S hooah!
@kimmysander24472 жыл бұрын
Getting into maya coming from 3Ds Max. Modeling was always my weak point. Love your channel, it’s super helpful!
@mostex_q82859 ай бұрын
Красавчик! Жги дальше, очень полезная инфа.
@naifox15 жыл бұрын
I hope that you have new video about hypershade and how to have the best result rendering with arnold in maya
@bazejguaj64055 жыл бұрын
I would really like to see that too
@cobaltjam16144 жыл бұрын
never fear - Jl is here
@sebastianmaggio96575 жыл бұрын
you are amazing dude..., very well explained, you should submit this tutorials in the autodesk website because are wonderfully done..., ty so much for your time, you deserve million views, please dude keep with this, and I hope that you can do a tutorial about changing edgeflows, are one of the most dificult things in 3D modeling. cheers !...
@jlmussi5 жыл бұрын
Thanks Sebastian for the kind words. I can possibly do one in the future.
@klarnorbert5 жыл бұрын
@@jlmussi Awesome videos bro, one negative tho: your room's acoustic isn't the best. Other than that, cool! Can you do a little bit of echo reduction in your video edit software?
@daisyfairy423 жыл бұрын
Dude, thanks so much :) I have to learn modeling for my thesis, and this is saving my butt in getting started properly!
@ibtihajabrarbhuiyan33155 жыл бұрын
A quality full video. Thumbs up!
@orkunsanal4 жыл бұрын
You need more subs brother. Thank you very much! Very helpful as always..
@kidehoward935 жыл бұрын
hey thanks for showing that uv trick!
@jlmussi5 жыл бұрын
You're welcome. Thanks for watching!
@damocles50474 жыл бұрын
dude, you are a very good man. thx for all these stuff.
@wingchunelsner4 жыл бұрын
great explanation JL, thank you! Please continue
@dariaignateva88465 жыл бұрын
JL 17th was my birthday! I needed this video so much! Thanks, man! It's like a present lol Can you talk more about what is good and bad regarding topology and hard modeling in general? I am halfway through you channel, sorry if I you have talked about it already
@jlmussi5 жыл бұрын
Happy belated birthday! I do cover edgeflow in most of my videos to some degree but I'll make a video just on the subject.
@dariaignateva88465 жыл бұрын
@@jlmussi Oh great! thank you! Really looking forward to that one
@romank86035 жыл бұрын
Great video and breakdown of modeling technique!
@jlmussi5 жыл бұрын
Glad you enjoyed the video Roman.
@anndunham70674 жыл бұрын
Very helpful overview. Thank you
@gallery13th535 жыл бұрын
Geat video JL !! I learned a lot with it, !!!!
@HOVA21955 жыл бұрын
That Robo Cop model looks out of this world. I would hate to UV that lol 😂
@RainbowSlinky54 жыл бұрын
nice robocop model!
@jellybeansi3 жыл бұрын
I remember my first hard modeling assignment. People chose box/old-fashioned cars... I was silly and tried to model a 2011 Camaro. It did not go well, lol.
@iNs4n3x274 жыл бұрын
Great video JL! And btw I believe creasing should work when bringing into zbrush. At least it has for me in the past!
@HOVA21955 жыл бұрын
You should do a video about doing complex shapes in Maya 2019. I'm having trouble modeling a camera right now for school and I'm really failing 😔
@piterpb71885 жыл бұрын
great video thanks
@jlmussi5 жыл бұрын
Glad you enjoyed it Piter. Thanks for stopping by!
@jaze_ph4 жыл бұрын
Thanks brother. Great insights.
@yashsharmajii5 жыл бұрын
You explain really great man!
@bigbadparker71135 жыл бұрын
thank you so much. Its really helpful
@KaranBhand4 жыл бұрын
thank you
@jairalfaro97655 жыл бұрын
awesome Video
@jlmussi5 жыл бұрын
Thanks for stopping by Gerardo.
@mikeue47295 жыл бұрын
Nice vid! make more of em please! Just 1 quick question, how do you enable the onscreen verts, edges , faces infos to show up?
@jlmussi5 жыл бұрын
Glad you enjoyed the video! To enable your poly count, from the top menu go to Display> Heads Up Display> Poly Count.
@spacefreak88635 жыл бұрын
Dude, make more vids about Maya(tips,tricks...),pls =)
@jlmussi5 жыл бұрын
I got you!
@tonyOvarela5 жыл бұрын
Thx men for your advise !
@jlmussi5 жыл бұрын
You're welcome Tony, glad I could help.
@JDSPonYT5 жыл бұрын
Just a tip, the microphone should be vertical and facing you, the capsule inst facing the top side of the microphone
@jlmussi5 жыл бұрын
What benefit does the mic being vertical vs sideways make?
@GeorgeSladkovsky5 жыл бұрын
@@jlmussi The benefit is that the sound travels directly to the membrane of the microphone instead of bouncing off the walls of the room and then traveling to the mic. Less echo/reverb, more volume, better frequency response, better quality overall. Check some images on how to setup a cardioid condenser microphone for best results.
@GeorgeSladkovsky5 жыл бұрын
@@jlmussi You can still use it horizontally, just point the capsule at you (or at your neck, as some suggest). Normally, the side where the logo/manufacturer name is front, and back is the opposite side (and it sometimes actually says "Back").
@jlmussi5 жыл бұрын
@@GeorgeSladkovsky Thanks for the advice.
@MichaelHurdleStudio5 жыл бұрын
Dope ass training bro.
@jlmussi5 жыл бұрын
Thanks brother...always nice to see a fellow YT Creator stop by.
@MichaelHurdleStudio5 жыл бұрын
@@jlmussi No doubt bro. I subbed. I like your information. I'm starting to get back into Maya and really need some catch up videos. You'rs helped.
@tobigrantlbart Жыл бұрын
When I bevel, don't I get a tri? Or an ngon depending on the bevel? I asked because this is giving me problems
@evgeniya70154 жыл бұрын
Thx a lot!
@ashikvs58303 жыл бұрын
Do u have abTwoface tool for blendshape
@Conceptsofsanket3 жыл бұрын
Hi, If I use Soften edges in place of smooth for Hard surface modelling ... Will it give the same result for lighting afterwards ?
@icarosh13 жыл бұрын
Hi! first of all thanks for the explanation. Quick question, when you mention sub divs you basically are just smooth previewing your mesh by pressing number 3. Does this mean that when you are done modeling and want to export your mesh, as fbx or obj, you would have to apply an actual smooth with division level 2 for example? Thanks in advance for the help
@Blood_Rapture3 жыл бұрын
you can specify if you want to in fbx export settings
@VenaliNaera5 жыл бұрын
thanks
@MuhammadKhan-bs8td2 жыл бұрын
I always used fencing, didn't use bevel as it creates a tri face. Shouldn't it be avoided? My model becomes very heavy due to fencing (adding edge loops through whole model). Better to use bevel? As it creates tri but doesn't add edges through whole model.
@ironknightzero Жыл бұрын
turn chamfer off when using bevel and it'll remove the tris
@xicorulez5 жыл бұрын
how do you think of the fittings of a complex piece, what do I need to study?
@jlmussi5 жыл бұрын
Not exactly what you mean...can you elaborate a bit more?
@nalinpuri45195 жыл бұрын
Sir i am finding it difficult to retopologize the subdivision model in blender.Is there a way to do it?
@sirius_black_usa3 жыл бұрын
What type of bevel is best for low poly game assets?
@ohlavenka5 жыл бұрын
And tutorials for subdivision modeling?
@TheGaimingTurtle14 жыл бұрын
I can only use the multi-cut tool once on each face. Help? Edit: Also, How do you subdivide without smoothing it? I just want more surfaces to work with, not smoothing it out.
@RM_3D4 жыл бұрын
under Mesh or edit mesh theres an Add divisions button at the top that will sub d it but keep the shape
@therealKrak5 жыл бұрын
if i want to create a 3d model for a game... do i need holding edges or is this just needed if i want to render something in maya?
@jlmussi5 жыл бұрын
No Sub D workflow is better suited for film/ vfx but could also work if you have a game with a higher polygon budget. Some shapes don't benefit that much from a sub d workflow, especially very straight and angular shapes. You could get a similar result from simply beveling an edge and your poly count would greatly be reduced.
@therealKrak5 жыл бұрын
@@jlmussi Thank you very much! Your response came pretty quick. You are the best!
@jlmussi5 жыл бұрын
@@therealKrak You're welcome, glad I could help.
@cortex4z1325 жыл бұрын
So which one is for subD modeling?
@wizard_still4 жыл бұрын
I'm from Finland Mussi cool
@CaseLogsTrades5 жыл бұрын
That hat threw me off at the beginning but damn very informative! thanks
@jlmussi5 жыл бұрын
Just a friendly reminder to never judge a book by its cover :-) Glad you found the video helpful.
@filmstuff02 жыл бұрын
my guy
@MrVampura2 жыл бұрын
This robocop scene really demotivates
@phoenix2gaming34611 ай бұрын
Gym trainer 😂
@mastjappa5 жыл бұрын
Both blender and c4d support creasing but it is a pretty much useless method.