How to Create Variable Radius Bevel in Blender

  Рет қаралды 82,648

Gleb Alexandrov

Gleb Alexandrov

Күн бұрын

Пікірлер: 130
@ruivoalemao
@ruivoalemao 4 жыл бұрын
The idea of “backup” could be easily solved with a modifier called “edit poly” that we can find in 3Ds Max. Basically it is just an “layer” that you can modify the model in edit mode without needing to apply all the modifiers. Seems nothing, but it is really powerful! It could be an excellent feature to implement in Blender for all those people that loves modeling with modifiers.
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
That's definitely one of the possible solutions, I agree.
@doop00
@doop00 4 жыл бұрын
I agree I miss that Edit Poly modifier so much switching over to Blender.
@johannes-vollmer
@johannes-vollmer 4 жыл бұрын
What exactly happened when you change a parameter in the modifier stack? Will it reset the manual modifications?
@1DInciner
@1DInciner 4 жыл бұрын
The problem of edit poly modifier is that it requires special mesh representation, basically, separate mesh engine, which is limited, but parametric. That's why there are "editable mesh" and "edit poly" mesh representations in 3dsmax.
@mattli911
@mattli911 4 жыл бұрын
@@1DInciner Also Edit Poly in Max can be very finicky or risky in some cases. I've had it blow up on me too many times now. If you navigate stack wrong or even re-opening a file sometimes. But I agree, I really would love to see this thing in Blender. But NOT like max , where we have like 5 different mesh types and all different hotkeys / features, which is super annoying. Edit Mesh, Edit Poly, Editable Mesh, Editable Poly, and some other ones.
@americanlad434
@americanlad434 4 жыл бұрын
This video proves the Bevel modifier needs a MASSIVE rework.
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
Hah, most likely)
@OGPatriot03
@OGPatriot03 4 жыл бұрын
I'm all for improvements, but it's not that bad. I'm not really sure what this video is doing but I use the modifier all the time with good results. No Ngons, no bad shading, hardened normals etc.
@daton3630
@daton3630 3 жыл бұрын
indeed
@discreet_boson
@discreet_boson 4 жыл бұрын
I love it when gleb uploads
@ГригорийПархоменко-б7н
@ГригорийПархоменко-б7н 4 жыл бұрын
Спасибо за подробный гайд с понятным объяснением. Думал, что это вообще невозможно. Спасибо!
@ijadenfellow8555
@ijadenfellow8555 4 жыл бұрын
"How many loop cuts do you want? *gleb* "Yes."
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
hahaha))
@jokybones
@jokybones 3 жыл бұрын
isnt that bad topology tho?
@MsMidnightStories
@MsMidnightStories 4 жыл бұрын
Being a nubie you just said something that fix a problem I couldn't work out, apply the scale. Thanks man !!!
@piker78
@piker78 4 жыл бұрын
two words: MESH. MACHINE. another two words: UNF*CK TOOL
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
agreed, a great tool.
@tdfgr
@tdfgr 4 жыл бұрын
can't agree more
@sorubro2193
@sorubro2193 4 жыл бұрын
3expensive5me sadly
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
my video on why one needs addons for Blender has just been validated, cheers Gleb. Buddhla bless Machin3 and Jerry. This looks really painful.
@Kholaslittlespot1
@Kholaslittlespot1 3 жыл бұрын
Yes Ryuurui! You have shown us the way.
@I_am_Spartacus
@I_am_Spartacus 11 ай бұрын
No it hasn't.... you don't even know how to use bevels correctly... every bevel you ever apply is a destructive one. I've never seen you use a vertex groups for bevels or percented bevels.
@lupat9955
@lupat9955 Жыл бұрын
didnt knew the relax trick! very nice! personnaly, what is mostly missing for me is groups "selections" in the bevel modifier., for exemple, you mod something, but you never really sure of its bevel edges when you start, because, while reevaluate, everything, proportions changes and so edges too, superposing bevel groups mean that eich bevels fits overlapping.. segments and amount, but this way wld be really more convenient for adjusting ..
@evilotis01
@evilotis01 4 жыл бұрын
i know you mentioned it, and i like the idea of working out how to do this w the base software rather than add-ons, but: the answer to this really is MESHmachine
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
yes, MeshMachine. I even mentioned it)
@evilotis01
@evilotis01 4 жыл бұрын
@@GlebAlexandrov you did!
@ZoMbIEx23x
@ZoMbIEx23x 3 жыл бұрын
This video was super helpful. Understand what I can do with beveling and how now.
@HAWXLEADER
@HAWXLEADER 4 жыл бұрын
What blender is really missing is a circular array without needing to have a second driving object.
@Kholaslittlespot1
@Kholaslittlespot1 3 жыл бұрын
Does radial array in hardops cover that?
@eeeeeek
@eeeeeek 3 жыл бұрын
@@Kholaslittlespot1 hardops still use empty.. but it's automated for you
@knockbox8538
@knockbox8538 2 жыл бұрын
In Blender 3.3, the "Profile" slider used at 7:10 doesn't seem to work as shown. Anyone know why or have a workaround? I'm assuming it's the slider now called "Shape," which works as described if you run it on say, a single edge of a cube, but not when it has all these intersections. I tried messing with Profile Type as well, no results there either. Any help appreciated!
@0099boomerang
@0099boomerang 6 күн бұрын
Life saver tutorial! Thank youuu!
@GlebAlexandrov
@GlebAlexandrov 6 күн бұрын
You're so welcome!
@aanalkumar159
@aanalkumar159 3 жыл бұрын
You are awesome, I am very new to Blender. Ctrl-a (scale) is my biggest troubleshooter. thankyou so much :)
@3dslug99
@3dslug99 4 жыл бұрын
GG Shrimp. well played
@marwinthedja5450
@marwinthedja5450 3 жыл бұрын
Thanks A LOT. I'm currently working on recreating one of my models from Fusion360 in Blender and the beveling that I created in Fusion in like 2 seconds was driving me mad for the last 3 days. Maybe I manage to pull it off now.
@whitemorning8416
@whitemorning8416 4 жыл бұрын
8:57 I instantly pressed the subscribe button
@denkozlov4220
@denkozlov4220 Жыл бұрын
it worked for me, thanks a lot!
@JekaSL
@JekaSL 2 жыл бұрын
Hey guys, i know this is an older tutorial, but looks like UI has changed and now percent option is missing is there a way to get it back? i can't get bevel to respect weighting info at all. Thanks in advance!
@jesussalmeron8940
@jesussalmeron8940 2 жыл бұрын
Excellent video. Many thanks.
@Ainkurn
@Ainkurn Жыл бұрын
Very helpful! Thanks!
@tylerdaniels9000
@tylerdaniels9000 3 жыл бұрын
What hotkeys did you use at 7:49 for dissolving?
@KiR_3d
@KiR_3d 4 жыл бұрын
Hi, Gleb! IMO, Blender definitely need an extra "Edit" mode. a CAM/CAD mode where it will represent a model as a set of math formulas with a modelling hierarchy tree. So it will be presented in a dynamic mesh resolution. After you finish, a model can be set freeze = a new mesh that you've wanted. I think that it can be possible for the current core if it supports "dynamic arrays" for meshes. There is a Dynamic Sculpt mode, so I guess it's "yes" :)
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
Sounds like science fiction to me, but I like your way of thinking.
@双雷交火-u8b
@双雷交火-u8b Жыл бұрын
May I ask if you are talking about something similar to this effect?:kzbin.info/www/bejne/nH3Cpn5jYqunrbM
@WillGibbons
@WillGibbons 4 жыл бұрын
This is interesting. Nice topic to tackle!
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
And quite tricky! Thanks Will :)
@ChippWalters
@ChippWalters 4 жыл бұрын
Hey Gleb, Superb video! Thanks so much for sharing 😀👍
@mridulsarmah5974
@mridulsarmah5974 4 жыл бұрын
That is awesome... I wish blender had the loft feature like in fusion 360...
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
Fusion 360 and Moi 3d are unbeatable.
@dommafia
@dommafia 4 жыл бұрын
@@GlebAlexandrov I wonder if meshmachine addon has something similar?
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 4 жыл бұрын
30 bevel segments should be enough to make it smooth :-)
@Коткоторыйгуляетсампосебе-з4п
@Коткоторыйгуляетсампосебе-з4п 2 жыл бұрын
Этому можно учиться вечно. взглянул на фаски иначе
@michelrigaud9552
@michelrigaud9552 Жыл бұрын
très impressionnant ! merci c'est très inspirant. Et hop je m'abonne.
@GlebAlexandrov
@GlebAlexandrov 11 ай бұрын
Je suis tellement contente que vous vous soyez abonné ! C'est très apprécié :)
@zayusika
@zayusika 4 жыл бұрын
Really useful thing! Thank You!
@HISEROD
@HISEROD 4 жыл бұрын
Awesome possum.
@scene247
@scene247 4 жыл бұрын
🎉 Gleb vid y'all
@Fullspectrumly
@Fullspectrumly 3 жыл бұрын
Weight painted bevels ❤️
@CR-qc9sl
@CR-qc9sl 4 жыл бұрын
How can I edit the round edges later? How can I make the fillet radius sharper or bigger of an existing fillet?
@Kholaslittlespot1
@Kholaslittlespot1 3 жыл бұрын
You may want to look at the mesh machine add-on and it's fuse tool. It's amazing.
@CR-qc9sl
@CR-qc9sl 3 жыл бұрын
@@Kholaslittlespot1 Ok, I will looking for that.
@guitarjyoti
@guitarjyoti 3 жыл бұрын
Thank you !
@kepelr
@kepelr 4 жыл бұрын
0:07 STAAP BEIN VISAS STAAAAAAAPPPPP{{{{{{{{{{!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ksepastremenos
@ksepastremenos 4 жыл бұрын
This course must be a killer, and must had taken a lot of effort to make. Glad to see it's been selling fine. Btw, how does bridge edge loops from loop tools differ from the default one?
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
Have taken a few months to make, though if we count all the previous experience that crystallized in the course, it's much longer obviously. dating back to 3ds Max era. :)
@b1moulto
@b1moulto 4 жыл бұрын
Gleb, I would love to know how you rendered your wire-frame and dimension call outs in the renders at the beginning and end of this video. I bought your hard modeling course and really enjoy it so far. I come from a NURBS background and thought the pace was great. Good work!
@sushrithsnayak4223
@sushrithsnayak4223 Жыл бұрын
Overlays drop down --> Check Wireframe under Geometry
@amrmohamed2762
@amrmohamed2762 3 жыл бұрын
Some setting in bevel doesnt show
@vaibhavthombre386
@vaibhavthombre386 4 жыл бұрын
In the final render, is that your custom lighting setup or an HDRI lighting ??? If its an HDRI then can you mention which one it is ??
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
the custom lighting setup, basically 2-3 area lights and that's it.
@vaibhavthombre386
@vaibhavthombre386 4 жыл бұрын
@@GlebAlexandrov Damn, that's commendable, it looks really good, almost like some HDRI, like it almost has some sort of commercial quality to it. I guess I have to up my lighting game, haha.
@ImpeRiaLismus
@ImpeRiaLismus 4 жыл бұрын
Hope blender fixes a few things. I have the feelong, lots of areas in the 3D world could be a bit more straight forward or logical.
@ojask9916
@ojask9916 4 жыл бұрын
“Modeling issues from hell” *_doom musics starts playing_*
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
E1M1
@DomenicoDiDia_MasterduX
@DomenicoDiDia_MasterduX 5 ай бұрын
the bevel profile doesn t appear, what blender are you using sir
@GlebAlexandrov
@GlebAlexandrov 5 ай бұрын
Did you check the Clamp Overlap settings? Maybe it's still turned on?
@marcostesfaye5571
@marcostesfaye5571 4 жыл бұрын
You are awesome!!!
@jovcar1234
@jovcar1234 4 жыл бұрын
Hey Gleb!! Very informative. What mat-cap are you using?
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
No matcaps in this one :) just a solid shading
@ss54dk
@ss54dk 3 жыл бұрын
Honestly if i use 3dmax to build this object, it will be more more easy…max's CreaseSet + openSub more poweful, and i can revise anytime if client has comments.
@HS-sr9ww
@HS-sr9ww 4 жыл бұрын
SUPERB!!!
@1DInciner
@1DInciner 4 жыл бұрын
Damn that bevel gizmo is distracting. Nice video though.
@moonspill9424
@moonspill9424 4 жыл бұрын
Полезно!
@SewerTapes
@SewerTapes Жыл бұрын
You know how I know I'm high? . . . I just clicked in my middle mouse button and tried to pan his camera around the scene.
@UdjinUdjin
@UdjinUdjin 4 жыл бұрын
Глеб есть вопрос. Можешь на русском помочь в булевых операциях
@filmweaver2013
@filmweaver2013 4 жыл бұрын
these are turning into solidworks tutorials
@CorvoCG
@CorvoCG 4 жыл бұрын
Share your theme :)
@双雷交火-u8b
@双雷交火-u8b Жыл бұрын
When will blender have this bevel?: kzbin.info/www/bejne/nH3Cpn5jYqunrbM
@user83673
@user83673 3 жыл бұрын
Hmm? not working in blender 2.91
@dimasbka
@dimasbka 4 жыл бұрын
In fusion 360, the bevels work ugly, and in general they don’t work at intersections with threads or with an external acute angle, when compared with solid or NX :) although this does not cancel fusion as a great program
@nanabeniako
@nanabeniako 4 жыл бұрын
Share Theme please!
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
Nana, what do you mean exactly?
@nanabeniako
@nanabeniako 4 жыл бұрын
@@GlebAlexandrov I mean your user interface looks peculiar if you can share a link to the theme style I'll be glad.
@NCHDEMON
@NCHDEMON 2 жыл бұрын
👍👍👍
@mhall9250
@mhall9250 8 ай бұрын
can't make it work on a cylinder
@GlebAlexandrov
@GlebAlexandrov 8 ай бұрын
The weighted bevel? Did you check the Bevel method in the modifier (set to Weight).
@Sidrenders
@Sidrenders 4 жыл бұрын
Hi gleb 😎 lolz
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
you managed to become the first honorary viewer of this magnificent opus, you'd be granted our endless gratitude.
@Sidrenders
@Sidrenders 4 жыл бұрын
@@GlebAlexandrovdon't worry I'll always be your first viewer gleb lol♥️✌️
@denis_armando6102
@denis_armando6102 4 жыл бұрын
:D thx
@EdLrandom
@EdLrandom 4 жыл бұрын
Don't compare blender to CAD, cad tools make shit geometry that is hard to shade, subdev and unwrap.
@phren0
@phren0 4 жыл бұрын
Because CAD is not "used" to be unwrapped or subdivided, is used for manifacturing and production, is like trying to compare a saw with an hammer. For aestetic enginerring surfaces you should look into CAS, but that's another branch on its own
@ark5284
@ark5284 4 жыл бұрын
найс инглиш)
@573267497
@573267497 4 жыл бұрын
膜拜!!!!!!!!!!!!!!
@jwwwun
@jwwwun 4 жыл бұрын
looks like a graphics card.
@euromaxtv9279
@euromaxtv9279 2 жыл бұрын
а по русски есть? английский не перевариваю физически, хотя полмира объездил и читаю по китайски.
@双雷交火-u8b
@双雷交火-u8b Жыл бұрын
有个软件可以倒角时定义每个线的倒角强度 并且不产生n-不冲突
@双雷交火-u8b
@双雷交火-u8b Жыл бұрын
When will blender have this bevel?: kzbin.info/www/bejne/nH3Cpn5jYqunrbM
@mrnomore
@mrnomore 4 жыл бұрын
everything just for show...
@jeremytitus6575
@jeremytitus6575 4 жыл бұрын
what do you mean
@enos5192
@enos5192 4 жыл бұрын
Man please buy me a mouse
@euromaxtv9279
@euromaxtv9279 2 жыл бұрын
Почему нельзя говорить какие клавиши нажимаешь? а, ты говоришь, просто я не понимаю этот дикий язык. китайский проще в 100 раз.
@cassandradawn780
@cassandradawn780 4 жыл бұрын
8 min ago
@cddvdblurayful
@cddvdblurayful 2 жыл бұрын
kinda meh
@Devineameer
@Devineameer 4 жыл бұрын
Dear Gleb Alexandrov . people are getting board with this stuff please you need to change the topic.
@GlebAlexandrov
@GlebAlexandrov 4 жыл бұрын
What would you like to see? say, top 3 ideas for our videos
@Devineameer
@Devineameer 4 жыл бұрын
@@GlebAlexandrov Thank you i am a huge fan of yours. your game environment video i really love it and then your meshroom Video was very unique. i think you should think about Environment Design it can be very helpful for those who just entered in game dev. 2nd VFX you are soo good in blender i believe you can be very good in vfx stuff.
@fallogingl
@fallogingl 4 жыл бұрын
​@@GlebAlexandrov These tutorials are invaluable and VERY useful...at least for me.
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