Hi, could you direct me on where to start? How can I achieve something similar? No matter how much I search, I can't seem to find a proper quality analysis of lighting in HDRP in the dark and inside a building, for example. I've been trying to play with it for a long time, but with no success. Should I use "Directional Light" with "Physically Based Sky" and set negative values for the light rotation to simulate darkness? What are the most important aspects? Do you know any analysis/tutorials, or could you briefly describe it? I would be greatly indebted to you. Thank you very much.
@iamtibit Жыл бұрын
Add me on discord ".tibit"
@beantheboy Жыл бұрын
this looks like Re7
@divinedreamosrs2 жыл бұрын
I'm using this house, and was wondering if you'd be able to talk about your lighting settings? I'm having trouble figuring it out.
@rizer36482 жыл бұрын
incredible
@SquidyGuitar Жыл бұрын
What did you use to create the House ? Quixel Megascans or Some Asset store packages ?
@iamtibit Жыл бұрын
Quixel assets and a Unity store asset pack
@karyocat19203 жыл бұрын
Really nice, is this just a proof of concept or are you planning something with it?
@iamtibit3 жыл бұрын
Proof of concept/potentially planning something. A lot of work to be done so I hope to improve the scene a lot before the next video.
@guillem999 ай бұрын
Hi, is this baked?
@iamtibit9 ай бұрын
Yes this scene was baked. However my worflow now is more realtime.
@guillem999 ай бұрын
@@iamtibitis it possible to achieve similar results by using realtime lights? 😮
@Nki4ik6 ай бұрын
Ghost watchers map
@CheddarGoblinDev5 ай бұрын
I can't even lightmap bake an empty hall
@Rider_Morrison2 ай бұрын
This is UE5
@iamtibit2 ай бұрын
@@Rider_Morrison unity
@LucasLegends-y6f3 ай бұрын
hi, great work you did. Me and my teamate were trying to manage something similar in our horror game. Can you help us with some guide of how to achieve that result? I just sent you and invitation to your discord account we would be really grateful if you help us with this. Thank you!