Just one thing to clarify: Of course the inner object, the screen is not rotated 90 degrees, it's just the UV mapping that has to be turned 90 degress after the smart uv unwrap of the inner object, the screen.
@kennystewart79015 жыл бұрын
That's what ingame arcade screen and TV screen need
@maeser84776 жыл бұрын
is there a video that explains how to make the sound work?
@Lorawai135 жыл бұрын
Thank you!
@JayAnAm5 жыл бұрын
You're welcome
@吳秉翰-y7i7 жыл бұрын
thank you. It's useful. Do you know how can I add the sound?
@OSpartan11707 жыл бұрын
how can i connect a camera to a video player, so it's a live feed?
@jenninexus6 жыл бұрын
Cool idea - ever figure it out?
@MrDanINSANE8 жыл бұрын
Thanks for another cool video! Does Unity 5.6 have the new TIMELINE SEQUENCER they've mentioned for animation scenes?
@JayAnAm8 жыл бұрын
Thx, well I know there is an image sequencer in 5.5 blogs.unity3d.com/2016/11/09/experimental-feature-vfx-toolbox-image-sequencer/
@MrDanINSANE8 жыл бұрын
I meant to their big feature I think they called it "Timeline Editor", they said on Unite 2016 that it will be released on next version so I thought maybe it's already included in the beta. It supposed to be the answer for UE4's Sequencer, but with Blending options so I'm very curious about it. Keep up the good job my friend! :)
@JayAnAm8 жыл бұрын
yeah i will, thx. I will have a look for this feature, sounds very interesting. The UE4 sequencer is great, will be intersting what unity will come up with.
@MrDanINSANE8 жыл бұрын
Yes! I love the UE4 sequencer, but still no blending feature. BTW - I'm experimenting with Blender baking exporting to Alembic, Cloth and other stuff... but UE4 imports without the materials so I must manually create or built materials from scratch.
@JayAnAm8 жыл бұрын
Yes I know, you can reuse the textures u created and add the to the matrial editor. The same is true for unity, there you have some materials imported, but u need to add the textures like diffuse or normals to the slots.
@javigfm7 жыл бұрын
i followed all the steps but videoplayer dont play the video sounds
@vd8537 жыл бұрын
I hope they have shader node editor in Unity 6.0!
@JayAnAm7 жыл бұрын
Would be great!
@quinten20837 жыл бұрын
Can you play it fullscreen? For my game i need the video to play fullscreen when the player walks in a trigger
@JayAnAm7 жыл бұрын
Then you would have to scale up the screen to the screen-size. But you can also have a look at this API method: docs.unity3d.com/ScriptReference/Handheld.PlayFullScreenMovie.html
@xesigndesign7 жыл бұрын
hello. "onTriggerEnter play.video" is it possible? like a firstperson touch a colider (is trigger) and play video thank you
@JayAnAm7 жыл бұрын
Yes, of course, you can add this to a script.
@xesigndesign7 жыл бұрын
using UnityEngine; using System.Collections; using UnityEngine.UI;[RequireComponent (typeof(AudioSource))]public class MoviePlayer2 : MonoBehaviour { public MovieTexture movie; private AudioSource audio; void OnTriggerEnter(Collider col) { if (col.CompareTag("Player")) movie.Play(); audio.Play(); } void OnTriggerExit(Collider col) { if (col.CompareTag("Player")) movie.Pause(); audio.Pause(); } }
@Fullmetal7358 жыл бұрын
but is this for personal edition or paid editions?
@JayAnAm8 жыл бұрын
It is available in Personal Edition.
@Fullmetal7358 жыл бұрын
Jay AnAm awesome
@ArcusEnciel7 жыл бұрын
How do you use the VideoPlayer object to play a 360 video? Do you need to attach it to a sphere and use an inward shader?
@JayAnAm7 жыл бұрын
Really interesting question, I have to admit that I never tried it, but I will, thx for the input.
@ArcusEnciel7 жыл бұрын
Please let me know when you've tried this, I've been trying to figure it out for a while now.
@JayAnAm7 жыл бұрын
Alright!
@jussivalter7 жыл бұрын
I know how to do that, but ironically dont know how to import mp4 videofiles to unity 5.6. If you help me I will help you ;) So in terms of 360 video.. You have to create a sphere with inverted normals shader and videoplayer. Then drag video to the sphere..
@ArcusEnciel7 жыл бұрын
Jussi Valter What I did was drag my video file into my Materials folder in the Project panel. Then I just dragged the material onto a sphere and Unity automatically added a VideoPlayer Gameobject that contained the video file.
@adrian54096 жыл бұрын
You literally explained nothing. You just said " I'll drag this here and I'll select this". And I have no idea about this Blender thing that you used. You should explain more.
@teamdoodz4 жыл бұрын
Blender is a modeling tool. The moniter he made is purely for cosmetics, you can just use a plain cube.
@mrspazzout18 жыл бұрын
Does this work on mobile exports?
@JayAnAm8 жыл бұрын
Hi, I didn't try it but from a technical point of view it should work.
@imaleoow8 жыл бұрын
I tested on iphone and it worked, but couldn't manage on Android.
@JayAnAm8 жыл бұрын
ok, thx for the input, have to try it.
@imaleoow8 жыл бұрын
Tell me please if you manage to make it work with android. Thx)
@JayAnAm8 жыл бұрын
Leonid Maslov i will but currently i don't have a device:-)
@buzzmattn65397 жыл бұрын
Hey thanks for sharing. Does anybody know if this would work on mobile as well? Cheers, Martin
@buzzmattn65397 жыл бұрын
YES! It does! Finally! Awesome!
@JayAnAm7 жыл бұрын
Great, thx for sharing.
@buzzmattn65397 жыл бұрын
Just remember to use .mov on iOS and .mp4 on Android (don't know if android supports .mov as well... I'll let you know).