Unity AR Foundation - AR Image Tracking Tutorial

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FireDragonGameStudio

FireDragonGameStudio

Күн бұрын

A short #tutorial on how to get started with #Unity #AR Foundation Image Tracking.
- AR-Foundation manual site
docs.unity3d.com/Packages/com...
- AR-Foundation samples github repository
github.com/Unity-Technologies...
00:00 Intro
00:55 Basic Setup
02:22 Setup ARFoundation
10:00 Testing
11:00 Image Tracking
13:50 Demo
14:40 Outro

Пікірлер: 38
@nv7827
@nv7827 9 ай бұрын
Good informative tutorial... keep it up...
@streamovie5601
@streamovie5601 15 сағат бұрын
Thanks
@user-wi9dp1gh9y
@user-wi9dp1gh9y 7 ай бұрын
Hello, I have been running into an error whenever I build this out to WebGL that says "a scripted object (script unkown or not yet loaded) has a different serialization layout when loading (Read52 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts" any chance anyone here might know how to address that? I feel like I have followed the tutorial to a T
@firedragongamestudio
@firedragongamestudio 7 ай бұрын
No WebGL possible with ARFoundation. Use Needle Engine instead.
@abdulelahalghamdi2965
@abdulelahalghamdi2965 4 ай бұрын
Thanks, the instantiated object is moving, like drifting can you help me please
@firedragongamestudio
@firedragongamestudio 4 ай бұрын
Try another marker image and check you lighting.
@doomkiller2098
@doomkiller2098 3 ай бұрын
Is it possible to somehow implement the movement of objects in the image?
@firedragongamestudio
@firedragongamestudio 3 ай бұрын
Yes, just play an animation, when the image is scanned.
@Yo-bh5vm
@Yo-bh5vm 2 ай бұрын
Is there a way to enable record button in app once it is created?
@firedragongamestudio
@firedragongamestudio 2 ай бұрын
You mean for screen recording? Well, you'll have to do this yourself then.
@ashwanthka3592
@ashwanthka3592 4 ай бұрын
Bro....I need to place the image in a particular spot were my 3d house model should overlay on my current house....I wanna know how to scale and move the 3d object with respect to the image
@firedragongamestudio
@firedragongamestudio 4 ай бұрын
The size of the marker let's you calculate the scale needed for the house model. And you can choose the position of the marker + offset of the house model. Playing around with some numbers first, will definitely yield good results :)
@ashwanthka3592
@ashwanthka3592 4 ай бұрын
@@firedragongamestudio Thanks😁
@HamidehAzimi-yy4tx
@HamidehAzimi-yy4tx 10 күн бұрын
Hi. I followed the tutorial( until it gets to the script) when the camera sees the image, it creates the cube but the cube is not on the image. the cube is at the zero postion of when the app started running.
@firedragongamestudio
@firedragongamestudio 10 күн бұрын
seems like the cube or the trackable has some kind of offset.
@HamidehAzimi-yy4tx
@HamidehAzimi-yy4tx 10 күн бұрын
@@firedragongamestudio No it is not about the object position, it is about the camera position. wherever I open the app and in any direction, the cube will appear at that position and that direction
@karanoli4914
@karanoli4914 8 ай бұрын
Hey! Great tutorial, helped me a lot! Could you please tell me how to I rotate the Imported model??
@firedragongamestudio
@firedragongamestudio 8 ай бұрын
In this case, every tracked image has the same prefab. So you can either change the transform the child object of the prefab, or add it as child to the trackables object. The reference ListAllImages() at 12:00 should help you query the right trackable for your imported model :)
@karanoli4914
@karanoli4914 8 ай бұрын
​@@firedragongamestudioI'm very new to unity bro.. so sorry but can you explain in detail.. it'd really mean a lot
@firedragongamestudio
@firedragongamestudio 8 ай бұрын
@@karanoli4914 it's hard via YT comments, but I'll try: When looping through the trackables, you'll get transforms of your tracked images. The selected transform should be the parent of your object. So in order to rotate your imported model, you'll have to instantiate it, add it as child object to the transform of the tracked image and the rotate the object itself.
@ajdev-od2dv
@ajdev-od2dv 5 ай бұрын
it is possible by looping through eventArgs.added too, I will send a code for that by the way, your tutorial was great and helped a lot, thanks
@ajdev-od2dv
@ajdev-od2dv 5 ай бұрын
in case anyone need wants the same functionality,try like this: void OnChanged(ARTrackedImagesChangedEventArgs eventArgs) { foreach (var newImage in eventArgs.added) {//image is detected.in ar simulator it may get called in instantly without looking at image(ar simulator bug,but ok in mobile) print($"a new detectable added(detected):{newImage.referenceImage.name}");//"two" ( if image key is two in definitions) if (newImage.referenceImage.name == "two") { print("test map detected!"); //activeModel = Instantiate(testPrefab, newImage.transform.position, Quaternion.identity, newImage.transform);//custom rotation=Quaternion.identity } } }
@noahjames9457
@noahjames9457 3 ай бұрын
there's no XR Origin (Mobile AR) option.
@firedragongamestudio
@firedragongamestudio 3 ай бұрын
Newer version is on Github. Link is in the description box.
@ESnet3D
@ESnet3D 7 ай бұрын
Nice - könnte man so etwas auch rein webbasiert umsetzen?
@firedragongamestudio
@firedragongamestudio 7 ай бұрын
Ja klar, gibt eh auch schon ein Tutorial dazu - kzbin.info/www/bejne/l6rQi4yun7ljd68si=fN7j6I_Jw8_KFpsF
@firedragongamestudio
@firedragongamestudio 7 ай бұрын
oder wenn du lieber einen "Unity like" Workflow nehmen magst, kannst du Needle Engine verwenden - kzbin.info/www/bejne/h4rHY4uGgZWKjZIsi=2Ha305irjCFgWTlV
@rajujadhav6102
@rajujadhav6102 9 ай бұрын
Very good tutorial, Could you please also provide video on Image marker based Indoor Navigation Or give me some references.
@firedragongamestudio
@firedragongamestudio 9 ай бұрын
I made a full tutorial series about this here: kzbin.info/www/bejne/nKard6WDj5mkldU You'll just have to replace the QR codes with image markers :)
@samuel.9
@samuel.9 8 ай бұрын
The tutorial is made with ar session origin which is deprecated, is it the same with xr origin? just change to xr origin but same steps?@@firedragongamestudio
@dangerClose-ij4fj
@dangerClose-ij4fj 3 ай бұрын
I tested it and it worked very nicely thanks bro love it. I actually want to know how can we create virtual buttons through it like we create through vuforia packgae can you help in this regards.
@firedragongamestudio
@firedragongamestudio 2 ай бұрын
you can use world space ui and buttons for that.
@MrCortland12
@MrCortland12 2 ай бұрын
Can you do AR Face Tracking next?
@firedragongamestudio
@firedragongamestudio 2 ай бұрын
Put it on my list. The Unity docs and Unity Learn are pretty good at this, so maybe look into that at first.
@nimamasila
@nimamasila 3 ай бұрын
Its so f stupid, why does the tracked image only worked when it placed inside simulate environment?
@firedragongamestudio
@firedragongamestudio 3 ай бұрын
good point. the simulator does not use "real" image tracking. so it may be possible that your image is not suitable for image tracking at all. doesn't change the fact, that the simulation should basically give the user feedback for the tracked image (e.g. tracking quality), but I hope this helps.
@romannemchuk925
@romannemchuk925 8 ай бұрын
lost 15 minutes of my life
@firedragongamestudio
@firedragongamestudio 8 ай бұрын
could be worse :P
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