Currently working on an university project where we want to implement AR Navigation on Campus, your tutorial saved us. Thanks! Looking forward to more tutorials :)
@kishorevv14412 жыл бұрын
Hii , we too working on same project , Can we have a discussion online renderer
@nkl19992 жыл бұрын
@@kishorevv1441 If you give me your contact infos, I can hand them over to our developer. But we switched from Unity to an Swift IOS App and now work with ARKit, Worldmaps etc.👌🏻
@kishorevv14412 жыл бұрын
@@nkl1999 Thank you so much if i need any info i will contact u
@Projees_YOP2 жыл бұрын
@@kishorevv1441 Hi there! We are working on the same project, Can you help us with our doubts.
@aravindv5042 жыл бұрын
hi guys...Im also working on the same project. I have some doubts.Can anybody help me with that ?
@anasfarhan904311 ай бұрын
Thank you for your tutorial.. Currently i been working to a project where i need to implement AR navigation around my workplace. I look forward for your next tutorial content :)
@ekanshrana95802 жыл бұрын
Great tutorial and thanks. Working on a similar idea. If the the user’s position can be determined by a marker or a qr code and then destination can be selected from list of multiple targets. But struggling a bit. Looking forward to your follow up video.
@firedragongamestudio2 жыл бұрын
The follow-up tutorial is now online and will hopefully help you with your project 😃 -> kzbin.info/www/bejne/eWi3f3Wvl7iCp5I
@kiyawo35472 ай бұрын
@FireDragonGameStudio THANK YOU! I RECENTLY PASSED MY FINAL THESIS DEFENSE BECAUSE OF YOUR TUTORIAL! Thank you for your active response to the comments and thank you sharing your knowledge to the students who wants to learn Unity and AR. May this message find you! I'm very thankful to you!
@firedragongamestudio2 ай бұрын
Congratulations 🎉 and you're welcome! Glad I could help 😊
@muhammadzulfadhli3879Ай бұрын
I want to ask why my line do not appear?
@vasavikotta33814 ай бұрын
How to build and run the project I'm not having the indoor. Apk
@firedragongamestudio4 ай бұрын
Github repo link is in the description box.
@vasavikotta33815 ай бұрын
For any minimap ur code is applicable
@ChallaSaraswathiLalith13 күн бұрын
hi i am not able to view the camera... the main camera... i am using xr origin instead of ar session origin... thats the problem please help me resolve this
@abhiramgullapalli16535 ай бұрын
Hello, i'm trying to emulate the project, when i'm trying to use the application i see the map being projected in my phone ,also without any line markers , how do i resolve it, thanks in advance
@nswell10742 жыл бұрын
Thank you for your tutorial.But I can't understand how the virtual room matches the actual room position and rotation, can you explain it?
@firedragongamestudio2 жыл бұрын
Very good question. The "secret" of this very simple approach is, that there is actually no real matching of room position/rotation, except for the starting position/rotation. Based on the starting position/rotation all locomotion is done via SLAM. This means the smartphone camera calculates the movement based on features found in the camera stream. If the feature detection fails or doesn't yield good results, the smartphone gyro and acceleration sensors will contribute to motion detection too. As a result, this approach works best in a feature rich environment. The next tutorial (hopefully released next week) will show how to recenter the virtual position with the help of QR code scanning, when the motion detection shifts or tracking is getting lost for various reasons. :)
@jhngirkhn5 Жыл бұрын
Hello sir i did everything what you do but sir in my case it not cover the full distance. I mean sir it cover the distance before the destination. Plz sir help
@firedragongamestudio Жыл бұрын
Check the path calculation within the code, maybe smth went wrong with the NavMesh bake.
@yaminishilpa454110 ай бұрын
For me AI Navigation option is not found and when i click on bake the button is not enabling
@buddypranay53949 ай бұрын
Install unity version 2021.2.3
@firedragongamestudio9 ай бұрын
AI navigation is a separate package in newer unity versions. pls install this additionally from the unity packages, from within package manager.
@radenviloger2 жыл бұрын
21.12 , why don't i show up top down camera and nav target object, the script is the same
@firedragongamestudio2 жыл бұрын
Wild guess: The canvas is in the wrong position, or the camera doesn't show the right layers. You can compare with the github repo in the pinned comment, or the video description 😃
@thebookworm45674 ай бұрын
Hey, we've followed this tutorial completely, bt right now when you open the app, the camera does open bt we can't see the path or the line renderer. Can you help us? @FireDragonGameStudio
@firedragongamestudio4 ай бұрын
Maybe the line is too low?
@dandi_saputra3 ай бұрын
I have entered the qrcoderecenter script, but for the accession menu, the AR camera does not appear
@user-pn1pg1gv2sАй бұрын
so i have been following your video from the beginning to the end however i am facing an issue , the direction is appearing on the device but its very small , im unable to figure out what is the reason behind it whether there is an issue with the indicator or ar camera
@poojab3272 Жыл бұрын
Bro ARcore camera is not working on my android phone I have Vivo YT21. Its not supported by AR. 1)Do I have to use AR supported android phone ? 2) Can I use Vuforia instead of AR session and camera. ? 3) If I use this vuforia do i have to change anything in the settings you done in your video. and I finally cleared the compiler error. thank you bro.
@firedragongamestudio Жыл бұрын
1) Yes 2) Yes, but with extended tracking and a few adjustments 3) The general setup will differ, but the most parts are the same.
@poojab3272 Жыл бұрын
@@firedragongamestudio Thank you so much for the reply
@ishadeshmukh288 Жыл бұрын
Hello I implemented according to your video but in my case for a longer path the indicator resets to the start point or somewhere behind the current position and as a result of which the path goes beyond the destination. Is it because of numbers of corners in that path? Please help me out .
@firedragongamestudio Жыл бұрын
Sounds more like a tracking issue. You sure, that the path length is the problem?
@ishadeshmukh288 Жыл бұрын
@@firedragongamestudio Thank you so much for reverting back. I am implementing this on my college floorplan . It is working well for others paths but for this one path which is a straight passage/hallway the indicator resets. Although when I am trying to run on a different open space environment for the straight path it does not reset. So I am not able to understand as to way this might be happening. I request you to please guide me through this issue.
@ameeransar5297 Жыл бұрын
Hi Isha, Can we get along to implement this project. I am doing the similar thing, in my case the line renderer not shoiwng
@user-yu5tb7pt2t6 ай бұрын
How did you solve the issue of the line renderer not displaying? @@ameeransar5297
@dandi_saputra5 ай бұрын
I have made it, but the direction of the room in Unity and in the real world is reversed, how can the rotation in Unity match the real world. I mean in the real world I should be walking forward,But in my application it is directed backwards
@abhinayreddykothapally14455 ай бұрын
Hlo could pls help me 😢 I have due date very near 😢
@dandi_saputra5 ай бұрын
@@abhinayreddykothapally1445I'm also working on my campus project, and the time is also very close😢, I'm looking for a solution. How do we talk On WhatsApp?
@vedantnaikwadi41305 ай бұрын
@@dandi_saputra bro same working on same project i have to present it in 2 months
@firedragongamestudio4 ай бұрын
Just rotate your whole environment or start your app while being rotated in the offseted angle in the real world. That should fix it for starters.
@chhayachouhan72492 жыл бұрын
Will there be changes in the script to access my android device camera??
@firedragongamestudio2 жыл бұрын
No not really. The access should be possible when enabled in build settings.
@nasimamallick9914 ай бұрын
Hie, Nice Tutorial, but my issue is that i am unable to see the target cube as well as the line so what is the issue, can you please let me know?
@firedragongamestudio4 ай бұрын
Check the other parts of this series, I explain a few things for debugging there.
@floweyishere712226 күн бұрын
where to copy the script
@vasavikotta33815 ай бұрын
I'm not getting that how to drag and create duplicates
@ravinduyasith954810 ай бұрын
Great project! Can you explain that how the map is connected with the real world, How's the mapping works?
@firedragongamestudio10 ай бұрын
It's actually a 3D model out of cubes which I built, based on the real world measurements. It's "mapped" via a predefined starting point, aka where you start the app. In further videos this "recentering" will be done with QR codes and for the 3D model data you can use a scan from iPhone, Hololens or Quest3 too :)
@dandi_saputra3 ай бұрын
I have made a plan according to real dimensions. And the line has appeared. But why doesn't the target direction match the one in Unity? For the environment, I have rotated it based on the X Y Z axes, but...The target location does not match. My smartphone already supports arcore
@firedragongamestudio3 ай бұрын
It depends how and where you started. This is a very important limitation of this project.
@poojab3272 Жыл бұрын
One more question. If i am going too use minimap. do i have to use 2 ar camera ? is it okay ?
@firedragongamestudio Жыл бұрын
Just one AR camera, the minimap camera can be a normal camera, which renders to a render-texture. The next parts of this tutorial will cover this.
@poojab3272 Жыл бұрын
I got 4 errors in unity whatever program i build 1)The option setting 'android.enableR8=false' is deprecated. It will be removed in version 5.0 of the Android Gradle plugin. You will no longer be able to disable R8 2) * What went wrong: Execution failed for task ':launcher:packageRelease'. > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade > com.android.ide.common.signing.KeytoolException: Failed to read key AndroidDebugKey from store "C:\Users\pooja\.android\debug.keystore": Invalid keystore format 3)gradle build failed 4)Build completed with a result of 'Failed' in 26 seconds (26226 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) what do i do Anyone if you know please answer me
@firedragongamestudio Жыл бұрын
I can't reproduce this neither in Unity 2021.3 nor 2022.2. My wild guess would be to set "Target API Level" to "Android 11.0 (API level 30)".
@poojab3272 Жыл бұрын
@@firedragongamestudio thank you for replying bro
@gamerzonboard89688 ай бұрын
Everthing is working perfectly except that the line is not drawn, I am using unity 2022 by the way !!(I just love you work!!)
@firedragongamestudio8 ай бұрын
thx :) there is a high chance, that the line is not high enough. but i'll tackle this issue in the next parts of the series, hope this helps.
@gamerzonboard89688 ай бұрын
@@firedragongamestudio ❤
@gamerzonboard89688 ай бұрын
Any tips so that I could fix that ?
@firedragongamestudio8 ай бұрын
@@gamerzonboard8968 watch the next parts, everything will be explained there :)
@chhayachouhan72492 жыл бұрын
After building the apk, my phone only shows the game view as it is I.e.a minimap . I think my app is unable to get the access of my phone camera. I've checked all the permissions. But it's still not working. Please please help me with this
@firedragongamestudio2 жыл бұрын
I guess there is an issue with your build settings. Check out the second part of the tutorial, as well as the GitHub repo. This should work.
@meghna70012 жыл бұрын
Same issue... can only see the minimap and not the camera streaming. Please help!
@chhayachouhan72492 жыл бұрын
@@firedragongamestudio Still not working :(
@firedragongamestudio2 жыл бұрын
Pls check if your smartphones support ARCore! The GitHub repo should work, otherwise i don't really know what could cause this problem.
@chhayachouhan72492 жыл бұрын
@@firedragongamestudio It worked..Thanks:) But im facing orientation of walking direction i.e. when im walking straight, the indicator is moving leftwards. Also, its not working in real time.
@riteshsinghkushwaha15454 ай бұрын
QR code is not working
@ChallaSaraswathiLalith13 күн бұрын
but the scripts are not there in the repo?
@firedragongamestudio13 күн бұрын
they are there -> you'll either have to check an older commit or watch the rest of the series to get the full understanding of the scripts.
@PixlPumkinАй бұрын
When i go to create the AR session Origin i don't see it, i only see AR Session which doesn't have a camera object and XR Origin (mobile AR) which isn't anything close to what is on the tutorial, i tried using these two because they where the closest resemblance too what you have. If i did anything thing wrong or if there is something that i haven't installed please let me know i would greatly appreciate it!
@firedragongamestudioАй бұрын
You'll have to choose XR Origin (mobile AR). The AR Foundation used in this tutorial is older, but the repo (link is in the description box) is already using a newer version.
@kiyawo354710 ай бұрын
Hello once again! What type of project you used in this video? there are different types of project before you start to configure the project settings?
@firedragongamestudio10 ай бұрын
a normal 3D Core project will do :)
@louanne54782 жыл бұрын
Best tutorial out there!
@vasavikotta33815 ай бұрын
Iam not getting the correct navigation
@vasavikotta33815 ай бұрын
Ur code is showing errors how to rectify it
@kiyawo35473 ай бұрын
Hello! I have a problem with my Main Camera in my Unity it doesn't open it stays black despite I have XR Plugin Google ARCore ticked on but whenever I build and run and open my application it still shows black screen I already enable the permission to use my camera and still doesnt show. I am currently using version 2022.3.11f1
@firedragongamestudio2 ай бұрын
Remove the app from your phone and reinstall it. Sometimes Unity messes things up. Otherwise an update to the latest LTS version of 2022.3 may fix your problem.
@harisfauzi784010 ай бұрын
excuse me everyone, I'm trying to follow the tutorial in this video series and I think it's very helpful, I'm trying to develop again and am stuck adding audio when the user has selected the target, can anyone help me to get a reference?
@firedragongamestudio9 ай бұрын
try the example of the unity docs: docs.unity3d.com/ScriptReference/AudioSource.html
@vasavikotta33815 ай бұрын
How can we do minmap
@snehashaji55803 ай бұрын
While I click build and run I'm getting two messages as Android NDK not found or invalid. Please, fix it in Edit / Unity -> Preferences -> External Tools And No Adaptive Performance provider package installed. Adaptive Performance requires a provider to get information during runtime. Please install a provider such as Adaptive Performance Samsung (Android) from the Adaptive Performance Settings. what should i do? I'm using unity version 2022.3
@erenjaeger12423 ай бұрын
In the unity hub add the Android build support module, if you have already installed it then you might have to reinstall the unity editor
@yusufbenli79982 жыл бұрын
What do you use as a device? Should the device have Lidar? With which steps can we install the application made for iOS on iPhone?
@firedragongamestudio2 жыл бұрын
Running on my Pixel 2XL, no LiDAR required, only camera based tracking. Well it's ARFoundation, so simply follow the Unity docs for iOS deployment and usage ^^
@PrimeBeast119 ай бұрын
hi my ar session origin is not present how to fix it ?
@firedragongamestudio9 ай бұрын
current versions use XROrigin, the rest should be the same. feel free to check the github repo, link is in the description box.
@Meekieness Жыл бұрын
Hello, I am getting kind of logical error when I run the application to in my phone. the directions from the min map(top downcamera) are correct but the ones showing on the AR camera are opposite compared to the one from the minmap
@firedragongamestudio Жыл бұрын
The most likely reason is your starting rotation, when launching the app. You'll have to align yourself to be precisely standing like you set up everything in the editor.
@vasavikotta33815 ай бұрын
Iam doing project on campus navigation keeping as ur videos as references I'm doing dare and iam getting little fear
@snehashaji55804 ай бұрын
My material containing line renderer for indicator is still transperant after setting colour for material how to resolve it please reply
@firedragongamestudio4 ай бұрын
Check the material alpha/transparency setting or use a different material
@dandi_saputra3 ай бұрын
Why is the environment lowered by 1 meter?
@firedragongamestudio2 ай бұрын
Because the starting point is always 1m above the ground.
@fordagameonly9254 ай бұрын
mine is not moving help pls.
@OMKAR-tz2if3 ай бұрын
In the very start to chamge player settings to android i didnt get the android option i got only webgl mac 3 optionswhat shall i do please help
@firedragongamestudio2 ай бұрын
Install the Android packages via Unity Hub.
@UsamaIshaque9 ай бұрын
You are a legend.
@abhisheksk24 Жыл бұрын
The indicator position is resetting automatically. Is there any distance limitation because of which this mightbe happening. Please help me out.
@ishadeshmukh288 Жыл бұрын
Yes facing the same issue please help out
@firedragongamestudio Жыл бұрын
usually this should not be a problem. Check the path calculation and the NavMesh bake.
@abhisheksk24 Жыл бұрын
@@firedragongamestudio Actually while navigating through a hallway it's getting reset back to the starting point and the only difference I can find is there are no or few corners in the navigation mesh of hallway compared elsewhere in the nav mesh
@priyanshumishra61182 жыл бұрын
It will be very helpful if you make a tutorial for outdoor navigation like in a college campus 😀
@firedragongamestudio2 жыл бұрын
Very nice suggestion. I'll try to cover that 😃👍
@userzummm Жыл бұрын
Thanks for this great video. I have only a problem. There are no errors and I made everything according to the tutorial. But if I build it, I can't connect it with AR camera. When I run the app on my phone, the Unity model comes out, not the camera. Do you know the reason?
@firedragongamestudio Жыл бұрын
Hi, there may be an issue with either your app privileges (camera permission) not set correctly for camera use, or your phone does not support ARCore. Pls make sure to check it :)
@userzummm Жыл бұрын
@@firedragongamestudio Thank you!! Now, i can use the indoor navigation with ar camera!! It took a really long time to make it. I think I watched your video series a thousand times in two months.(cuz i cannot understand english well..) I'm so happy today. Thank you for your kind reply and video.
@firedragongamestudio Жыл бұрын
@@userzummm Glad it's working now 😊 I'd love to support you language-wise, but my Korean is barely good enough to say hello and order food 😅
@floweyishere712223 күн бұрын
yo please where do i acquire the scipt, i really have zero knowledge of coding
@firedragongamestudio4 күн бұрын
Github link is in the description box :)
@lugosocialmediamarketing1846 Жыл бұрын
realy educational video. thank you for creating
@sir.contra5 ай бұрын
in the new version thers is no ar session origin . what we have to do sir
@firedragongamestudio5 ай бұрын
Check the GitHub repo, it uses the XR Origin.
@unitydev26412 жыл бұрын
Helped a lot, thanks!
@aerialartistry8899 Жыл бұрын
at 19:55 you say to copy and paste the code from repo, but I'm unable to locate the properly named file to copy its contents in to the script, PLZ help. what is the file named to be used?
@firedragongamestudio Жыл бұрын
it's within the initial commit and named SetNavigationTarget.cs Nevertheless I'd recommend to go through all the parts of the tutorial and finish everyhing regarding the refactoring. After that you can use the repo and everything you learned to it's full extend 😃
@floweyishere712221 күн бұрын
@@firedragongamestudio there is no SetNavigationTarget.cs in the repo sir, plz check sir
@user-hm5gl7tm1g8 ай бұрын
sir i am getting this error when i am trying to build UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
@firedragongamestudio7 ай бұрын
seems like there is an error in your android setup.
@rakshitha82135 ай бұрын
set navigation script part alli topdown camera and target object add mado option illa. what can i do?
@firedragongamestudio5 ай бұрын
check the github repo, everything is set up already in there.
@ayunishahira7 ай бұрын
Hi, I want to ask what if the indicator sphere sunddenly missing from the minimap in game. However in the scene I still can see the indicator sphere. What should I do?
@firedragongamestudio7 ай бұрын
Check near/far plane of the minimap camera, or maybe there is some kind of occlusion happening?
@genesis26149 ай бұрын
I have done exactly the same , but line and other virtual object also moves when I move . Is there any way to stop them from moving ?
@firedragongamestudio9 ай бұрын
they shouldn't move... pls check if the parenting of the objects is correct. feel free to check the github repo, link is in the description box.
@rakshitha82134 ай бұрын
What are all the changes required for our own blue print according to video go get a proper navigation?
@firedragongamestudio4 ай бұрын
no blueprint here, it's unity ^^
@Codewithpratik079 ай бұрын
'NavMeshSurface' does not contain a definition for 'IsPartOfPrefab' and no accessible extension method 'IsPartOfPrefab' accepting a first argument of type 'NavMeshSurface' could be found (are you missing a using directive or an assembly reference?) I'm getting above error while creating SetNavigationTarget script. Could yo pease help me with that.?
@firedragongamestudio9 ай бұрын
I'm not quite sure, what exactly you're doing, but maybe you're just missing the using UnityEngine.AI; statement. Pls note, that newer Unity versions handle the NavMesh "package" differently.
@yumainakhan98702 ай бұрын
Hey, can you suggest any platform or method for taking measurements.
@firedragongamestudio2 ай бұрын
@@yumainakhan9870 ARCore on Android or ARKit on iOS
@ekeshkumar-rc4hb Жыл бұрын
hi sir! , that line renderer is not showing properly in my project, what modification can I do. it is not showing path at all.
@firedragongamestudio Жыл бұрын
Answered multiple times in the comments and in the video itself. Check with InEditor debugging (introduced in the next videos) if a path is generated by NavMesh.
@kiyawo35476 ай бұрын
Hello I'm back again I tried to create this using the latest version and I find some problems in XR Origin I did this tutorial step by step and then I build it and open the app the output just shows blank showing the skybox of the unity layout and I cant see my minimap and not opening my camera or somewhat I can't find fix in the forums :( how do I fix this?
@firedragongamestudio6 ай бұрын
You'll have to add the ARCamera Background for retrieving the camera image.
@user-zi6or3cs8y10 ай бұрын
for me AI option is not available in window. how can i get this
@firedragongamestudio9 ай бұрын
Check for the AI Navigation package in Unity package manager
@prabalsharma3007 Жыл бұрын
as you rotate the floor cube by 180 degree but still its axis are in same direction only,but when i rotate my floor cube then my axis also gets rotated by 180 degree,can we plse tell me how to do it in your way?
@firedragongamestudio Жыл бұрын
My coordinate system is set to World, maybe yours is set to Local. That can be changed in the editor scene view on the left upper side :)
@resterdmg53439 ай бұрын
Hello! It`s really great tutorial. But, when i tried to do this, when i start an application on my phone, it crashes or it shows only black screen. What i need to do? I use 2021.2.3f1 version of Unity. I test an app on Xiaomi redmi note 8 pro
@firedragongamestudio9 ай бұрын
I show a method for debugging in the following parts. Pls try that, maybe it solves your problem :)
@mzlati1 Жыл бұрын
Hi, am I starting the wrong prject, as I have no settings for android. All I have is options for windows, Dedicated server and WebGL.I select 3d(core)while crating new project. What do i do wrong?
@mzlati1 Жыл бұрын
All fixed now, just did not have right modules installed)))
@shahzaibshakoor3265 Жыл бұрын
Hello, Great project. Its helping me alot am i am very thankful. I am having some issues regarding scaling i.e. I am working with a university building, I made the floor map according to dimensions but the factorized png comes out to be 1001x950 compared to what you have shown a 6x3 floor cube which causes a whole bunch of issues afterwards.
@firedragongamestudio Жыл бұрын
Hi :) My first try would be to make the image smaller and just scale the plane with the material.
@firedragongamestudio Жыл бұрын
@@shahzaibshakoor3265 Maybe the line height is not correct. have you tried adjusting the line height? I showed how to debug and modify a few things in the next parts of this series.
@firedragongamestudio Жыл бұрын
@@shahzaibshakoor3265 This is normal, when Play in Editor, no worries :) It looks for either ARCore or ARKit which is obviously not present on PC.
@shahzaibshakoor3265 Жыл бұрын
@@firedragongamestudio Thank you very much for helping now every thing is working fine except for the touch count, i bypassed it by defaulting line toggle to true, i hope everything will work out once i put the button for line toggle
@vignanramamurthi9092 Жыл бұрын
Hi I’m currently working in indoor navigation app but my unity software doesn’t have android settings under player in project setting . Can you help me how to fix this problem
@firedragongamestudio Жыл бұрын
docs.unity3d.com/Manual/android-sdksetup.html
@vasavikotta33815 ай бұрын
In my unity ai navigation bake is not there how can i navigate plz tell me
@len63 ай бұрын
Hey did you got how bake it am facing the same issue i cant bake it.
@dandi_saputra10 ай бұрын
is it possible to add some place options using buttons. When option 1 is clicked it will show location 1, if you click option 2 then location 2 will appear
@firedragongamestudio10 ай бұрын
sure, I'll actually do that in a later part of the series, showing the various "locations" of a scenery with multiple floors. the debug UI uses buttons for this :)
@dandi_saputra9 ай бұрын
how to make a map so that the size matches the size of the original building?
@firedragongamestudio9 ай бұрын
draw the texture in a scale, that fits your original data and then scale it in unity to match the original. a drawing in 1:50 needs a scale of 50 in unity.
@l11nd87 Жыл бұрын
Thank you so much for making this tutorial! however, when I tried to implement it on my own and import to my iPhone, the minimap is not displayed on the screen, what displayed instead is a white plane in the mid air, what might be the cause?
@firedragongamestudio Жыл бұрын
Good question, usually the moment you start the app on your phone, your phone itself becomes the world origin (0,0,0), so if you placed the white floor plane on y=0 is floats mid air. Check the other videos of the series, there are unfortunately a few of this small quirks.
@kiyawo35473 ай бұрын
Hello again! If I have a scanned object because I used a lidar scanner to map the area, does it need to have Environment, Wall Cubes and etc? or I just make that object as is? I know this is not relevant to the video but I still follow the video.
@firedragongamestudio3 ай бұрын
You can just use it, no modifications necessary :)
@genesis26149 ай бұрын
How did you make blue indicator move in minimap since the script doesn't contain the code for that?
@firedragongamestudio9 ай бұрын
At 12:45 I simply add an PositionContraint to the Indicator (the Sphere is a child of it) and make it follow the ARCamera. As soon as the ARCamera moves in the real world, the Indicator will follow.
@samarshrestha5068 Жыл бұрын
any idea how to create/draw the map after measuring the room? I drew a map but when i walk, i go farther than expected and the distance i walk aren't accurate
@firedragongamestudio Жыл бұрын
Either use a 3D scanner like LiDAR or a Hololens/MagicLeap for meshing with a device. The other way would be to just do it like I did it here and create cubes, which match the environment exactly.
@DungPham-xe3wz2 жыл бұрын
Many thanks. I love it
@divyahegde89212 жыл бұрын
The target cube and the sphere is getting placed. Even the mini map is working but the path is not visible. Only the objects are getting placed. Any idea how to resolve this?
@omadDev2 жыл бұрын
The same issue with me
@firedragongamestudio2 жыл бұрын
Have you tried tapping the screen once? ;)
@divyahegde89212 жыл бұрын
@@firedragongamestudio yes I've tried but still not getting the path
@divyahegde89212 жыл бұрын
Thanks a lot.. Was able to implement!!! Expecting more and more such tutorials on indoor navigation.
@likhitchand89672 жыл бұрын
@Divya Hegde How did you fix your problem ,I have the same issue!?
@ashleshagosavi89535 ай бұрын
Hello, I followed exactly the same steps as shown in this video I did clicked 'build and run' but my indicator isn't initializing, it isn't tracing camera's movement, isn't showing augumented path. Unable to solve the problem please guide.
@firedragongamestudio5 ай бұрын
Feel free to check out the GitHub repo and the follow up videos. That should help.
@ashleshagosavi89535 ай бұрын
Also is occlusion function necessary here?
@JinX_VC11 ай бұрын
Heyy, I have installed all the packages and plugins but I can't find the AR session origin Can u help me?
@firedragongamestudio11 ай бұрын
it's now called XR session origin.
@user-dh6tb1eg8p7 ай бұрын
Hey! If the user changes their location, does the code automatically adjust the new path and give new directions to the point instead of sticking to a predefined route?
@firedragongamestudio7 ай бұрын
Yes
@santoshaji67702 жыл бұрын
Thank u so much but a problem occured for me after I render th output ..When opening the app a black screen is appearing the camera is not working ...Is there any solution for this .??
@firedragongamestudio2 жыл бұрын
Hmmm... Maybe the camera permissions are not right?
@santoshaji67702 жыл бұрын
@@firedragongamestudio thank you camera worked but the cube is not static and is moving along with the camera ...I made the target cube static but still it's moving along us ...Is there any solution for this..???
@firedragongamestudio2 жыл бұрын
@@santoshaji6770 If you followed the tutorial everything should work. Does your device support ARCore? You can try to implement the second part of the tutorial or get the github repo too.
@prabalsharma7240 Жыл бұрын
I just created the apk,the indicator sphere is not working properly 😅,as I move forward it moves in some other on the map and even gets out of it 😂,and the line renderer is showing path very late,please help me out
@firedragongamestudio Жыл бұрын
maybe your map orientation is wrong and it just looks weird ^^ hard to tell tbh
@rajaahad12976 ай бұрын
how do i add AR camera in XR origin ? there is an option of camera offset and in that we have main camera , should i use that?
@firedragongamestudio6 ай бұрын
Pls check the GitHub repo, it's configured there.
@kiyawo354710 ай бұрын
Do you have any tutorial on how to install the applications and libraries that I need and so that I can start and follow this guide? Thank you! I am currently working on a thesis and this tutorial is somewhat useful!
@firedragongamestudio10 ай бұрын
It's basically just Unity and the Android components (docs.unity3d.com/2022.3/Documentation/Manual/android-sdksetup.html). The rest should be covered in the setup chapter of the video :)
@nurzahirahzahidah41723 ай бұрын
How do you connect with the phone device without USB? Could you may to share it? I'm currently doing similar things with your project...pliz respond
@firedragongamestudio3 ай бұрын
Not quite sure what you mean... I've never connected my phone without USB in this tutorial series, but it should be possible with wireless ADB.
@user-ti6lq8uy2q10 ай бұрын
Hello, great project, but I'm struggling for the dimension of the map, how did you resolve this problem?
@firedragongamestudio10 ай бұрын
One Unity unit is one meter in real life, that's the whole secret ^^
@BloodVinksz Жыл бұрын
I am going to make an Outdoor and indoor navigation app AR for our campus. Im still stuck on where start? Can you help me what should I do first?
@firedragongamestudio Жыл бұрын
Hi, well I guess a good starting point would be to watch these 5 tutorial videos.😃For your project, you can basically use everything presented here for indoor and outdoor usage, as this implementation relies on camera footage and default smartphone sensors. The later videos will introduce QR Codes for, what I call, "Recentering", which is basically smth like an anchor for 3D data to real world points. But you'll have to create some kind of simple 3D representation of your environment, this will be a very demanding task.
@h.4u011 ай бұрын
How Can A search bar In Map, For Example I want Go To Starbucks InThe Mall But I dont were is he ?
@firedragongamestudio11 ай бұрын
Best way would be to define multiple targets (as shown in the following videos of this series) and add them into a dropdown/searchbar ui. let the user choose an option and use navigation to draw a route towards the target.
@vedantnaikwadi53944 ай бұрын
which version of unity are you using which have ar origin session
@firedragongamestudio4 ай бұрын
It's 2021.2 in the video, but the github repo is already using 2022.3
@rahulbhandari6328 Жыл бұрын
How can I put c# script if I don't have visual studio community version rather I have visual studio code, plz help
@firedragongamestudio Жыл бұрын
Here you go: code.visualstudio.com/docs/other/unity 😃
@louanne54782 жыл бұрын
Hi, I have talked to a couple people about this but alas no solution. When I launch the app onto an android phone for the first time it works perfectly fine, but when relaunching the app crashes afterwards. This crashing keeps occurring until I uninstall and reinstall the application. Does anyone have any idea what might be causing this?
@firedragongamestudio2 жыл бұрын
Sometimes this can happen, when the Android version installed on the PC (check via Android Studio) and on the Smartphone do not match. But there may be various other reasons, so you'll have to eventually test it out. You can checkout the github repo (link is in the pinned comment) too and try that.
@prabalsharma3007 Жыл бұрын
Line renderer is rendering the path very late,please help me out?
@firedragongamestudio Жыл бұрын
Check the next videos of this series, your problem should be fixed after the refactoring part.
@pratishthasingh6102 Жыл бұрын
@FireDragonGameStudio If I'm making model in blender or by the same method then would there be any measurement issues? like length of the collidor or room?
@firedragongamestudio Жыл бұрын
as long as teh Blender settings are set to 1 unit = 1 meter and the scaling is correct -> No issues :)
@pranavvora1691 Жыл бұрын
If I want to use this navigation app on my IOS device, all i have to do is just change my build settings to IOS?
@firedragongamestudio Жыл бұрын
Well, basically yes ^^ But Unity's iOS build process involves a few more steps. The ARKit XR Plugin, which should be installed via package manager, a MacOS device for developing, XCode to finally build the project and an iOS device ready for deployment. That should sum it up :)
@dandi_saputra5 ай бұрын
Hi I'm back again with a new problem. My Line Renderer has appeared at a minimum with a direction that is probably right for the target object. But line Renderer does not appear in my camera and indicator My sphere didn't move at all, even though I was moving in the real world. Ar foundation and Ar core have been installed according to the video😢
@manasmj5 ай бұрын
hey, got any fix for it?
@firedragongamestudio4 ай бұрын
Is your phone supported by ARCore?
@Hao-lx3ei6 ай бұрын
what path finding algorithm does that AR navigation use?