Super excited to have this in the Unity toolkit. Thanks a ton for all the work that must have gone into this!
@JamesBowling5 жыл бұрын
While I think this is a great high level overview, looking at a bunch of code snippets is very difficult to follow when looking for a guide on actual implementation
@Endar06 жыл бұрын
Is the source code for the job system demo available anywhere?
@ujin9815 жыл бұрын
you might have heard about Suka and Blyat', but did you know there's also Yob in russian?
@Norbingel6 жыл бұрын
was just listening to this in the background and at first I thought Unity was introducing some new technical thing called a "Yob" XD
@DmitryAndrushchenko6 жыл бұрын
xD, you have made my day, I just have opened comments to check if somebody will make some jokes about it )))
@ChristianKroken6 жыл бұрын
Well, at least you know the swedish (and norwegian) word for job now ;)
@ZoidbergForPresident6 жыл бұрын
job is job, it's an english word, it's also used in french and dutch, so that's only his accent I'd say. WHiich is kind of a silly thing to mock. :P
@Norbingel6 жыл бұрын
We have different definitions of the word "mock" then. I was describing what happened when I heard it, not at all meaning it was the fault of the speaker or that it's even a negative thing. It's what I heard, it's what I thought. I'm also not a native English speaker so...
@ZoidbergForPresident6 жыл бұрын
Well I meant "mock" in a semi playful way, that's what I understood from your post, but we both know how peculiar communication through text can be. ;)
@pedrovictor86664 жыл бұрын
I need to get data from the Serial Port more than once per Update. This runs for the entire game. Is it appropriate to use the Job System, or would a Thread be better?
@johnsmith-jw1do6 жыл бұрын
I LOVE THE YOB SYSTEM!
@gregoryfenn14625 жыл бұрын
When will ECS be stable in the package manager to import, and properly documented with examples in the Scripting API? Seriously ECS/DOTS has been in preview unstable mode for years and years now
@FacePalmProduxtnsFPP6 жыл бұрын
Too many slides... I've watched like 5+ hrs of these jobs videos and I am barely catching on... 😫
@gregoryfenn14625 жыл бұрын
Same :/ They dive into pre-made stuff without explaining how they got there or what the different classes/interfaces/methods are doing or how they work behind the scenes
@olieolieolieolie12495 жыл бұрын
Yep...completely agree. Unity is putting all this effort into evolving the tech and seems to keep forgetting that to use that one needs DECENT, COMPLETE and understandable documentation. Instad we are left with watching videos and slide shows and wondering at developer written documentation. :-(
@kas-lw7xz4 жыл бұрын
@@olieolieolieolie1249 yep totally.. not... You should only start using ECS when you are experienced with C#
@olieolieolieolie12494 жыл бұрын
What has C# experience got to do with Unity not writing complete and well structured documentation for their software? Look at Microso‘s C# docs. I have found anything Imwanted to know about there. Well described, how to use, with good examples almost always. With Unity I am left to KZbin, Github, Stackverflow and their own crummy docs and their forums and discord to get a somehow picture of how stuff works and is meant to be used. They do not even have a decent meta language for their function descriptions. And their user guide falls short at about every function. This makes the tool very inaccessible to many and it is costing business hours and hours. I am literate, so why am I being relayed to youtube presentations to find out how stuff works? Finding the info I am looking for means watching for an hour where a decent index to a manual would get me in seconds.... that‘s what I was talking about. Just to be more clear :-)
@Micz846 жыл бұрын
Where can i find an example of jobsystem for navmesh?
@JonnyHong-r6d Жыл бұрын
excuse, what's the meaning of yob system ?
@ElectricChaplain6 жыл бұрын
If DisposeSentinel can give an error on memory leak, then why doesn't it fix the leak itself i.e. make NativeContainer managed? My guess is that there is a performance trade-off.
@gregoryfenn14625 жыл бұрын
Because that would defeat the whole point of using unmanaged code! The point is that the garbage collector shouldn't even think to check out NativeContainers, only the super low-level interrupts will raise errors if something goes wrong further down the chain, which then costs a lot to debug.
@karenhovhannisyan91936 жыл бұрын
Will Unity ESC completely replace classic programing?
@Gorgggg6 жыл бұрын
It will not immediately, but the ecs could replace monobehaviours and gameobjects. Unity has even announced a Unity for tiny things version of there engine, which does only use the ecs
@gregoryfenn14625 жыл бұрын
I suspect ECS will partially move under the hood of classic programming so we don't have to change too much our way of coding, but ultimately it's a choice. If you like high-level decent-performace OOP coding, then stick to the classic way. If you need ultra high-performance systems, then you kind of have to switch to the more low-level DOTS approach
@FinitiXgameDepartment4 жыл бұрын
@@gregoryfenn1462 i hope so
@Sychonut6 жыл бұрын
Nice yob!
@bimalshrestha14606 жыл бұрын
i didn't get email to sign in can help it will awesome from Nepal thanks
@SuperOranBerry6 жыл бұрын
Nice talk!
@bigmanslopisdeadnowsorry6 жыл бұрын
I find making 3d models on blender hard plz help
@yummydonuts3826 жыл бұрын
This is not really the place for that, type that shit into google breh
@bigmanslopisdeadnowsorry6 жыл бұрын
Ok thx
@marcoseliasmep6 жыл бұрын
SlenderSlimePlayz try Blender tutorials, there are plenty here on KZbin. Or you may use ProBuilder inside Unity, it is easier to model things right into the game view.
@KHos736 жыл бұрын
What is hard for you, typical is to say that without giving details..spend time to learn some more, look at the many tutorials.. also you can try probuilder / polybrush in Unity now! Those tools are nice.
@EricWilliamsCG6 жыл бұрын
I also find making models in blender hard.
@victorvoiz88393 жыл бұрын
Фантомас
@ElectricChaplain6 жыл бұрын
"If we have 1 frame latency, no one will notice" ... except Evo players
@colonthree5 жыл бұрын
"Yob" is so Scandinavian... ;w; It should me more like "deejzhob". uwu
@ujin9815 жыл бұрын
почему-то его очень тяжело слушать серьезно
@CariagaXIII6 жыл бұрын
intel is trying to make single core great again
@47Mortuus4 жыл бұрын
I hope you're not saying that multicore processors will be a thing of the past, soon...
@davidd99765 жыл бұрын
I don't know if I trust this guy, he looks a bit like a Yob