Getting Started with the Job System in Unity 2019

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Code Monkey

Code Monkey

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Getting Started with ECS in Unity 2019
• Getting Started with E...
Unity DOTS Explained (ECS, Job System, Burst Compiler)
• Unity DOTS Explained (...
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Пікірлер: 399
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Check out the complete Unity ECS Tutorials Playlist: kzbin.info/aero/PLzDRvYVwl53s40yP5RQXitbT--IRcHqba
@adhochero6619
@adhochero6619 5 жыл бұрын
wow those improvements are insane. still not 100% sure how to implement it in full games. would you do a tutorial on building a basic game with these new systems, with controllable player and enemies and health and all that?
@mjaada
@mjaada 3 жыл бұрын
In the first example Burst compiler removes the loop completely because the calculated value is not used after, if you make it so that you do use it, the performance gained is much less
@AiSponge2
@AiSponge2 Жыл бұрын
are you sure the burst compiler is not ignoring the instructions because it's a dead function, I doubt that it improved it by 100x
@AiSponge2
@AiSponge2 Жыл бұрын
exactly this is what I thought@@mjaada
@akashverma4280
@akashverma4280 5 жыл бұрын
Despite knowing this kind of high level stuff doesn't get much views but you still consider making such nice informative video. Please keep doing what you are doing. Efforts are greatly appreciated.
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Many thanks!
@autorotate1803
@autorotate1803 5 жыл бұрын
If more people created videos such as this, maybe more will look at these. Difficult to explain subject explained very well.
@thestonedraider8684
@thestonedraider8684 4 жыл бұрын
would also be helpfull if dots was Actualy Implemented
@JohnDoe-bo5yk
@JohnDoe-bo5yk Жыл бұрын
It's like anything, really. A lot of people jump in and dabble to see if they like something but only those few dedicated will keep learning. That's why the beginner videos get the most views but these videos are actually the most helpful.
@vinhnguyen-o5z
@vinhnguyen-o5z 6 ай бұрын
by high level did you mean difficult/more advanced stuff or the usual high level terms in programming (on the surface/easy stuff, antonym of low level programming)
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Here's the Job System video! So I've now covered all the basics for the new Unity DOTS Tech Stack. Make sure you watch the "DOTS Explained" and "Getting Started with ECS" videos. More complex ECS videos like a complete game coming soon!
@maxmagna4610
@maxmagna4610 5 жыл бұрын
Great video! Can you please do a vid that explains how and when to use ECS and Jobs together?
@multimediahighway
@multimediahighway 5 жыл бұрын
Yes, please let us a DOTS game complete !!! Thanks a lot !!!
@ottomaier7127
@ottomaier7127 4 жыл бұрын
I'm a C++/C# programmer with long years of experience. I was only watching this video because my nephew had a question to Multithreading with Unity and asked me to do so. And I have to say: That's an awful, phantastic video. Explained fast and very clear. Absolute great Job!!! Thank you!
@ourfromr
@ourfromr 5 жыл бұрын
This is the best unity Job system tutorial on KZbin! keep it coming :)
@MTrax
@MTrax 5 жыл бұрын
I've seen many tutorials about ECS 2019 and this is by far the most promising.
@sskenth
@sskenth 5 жыл бұрын
The way you broke down each bit was sooo helpful, I'll be constantly revisiting these videos when I start using ECS in future projects. Amazing work!
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Thanks!
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
🤖Join the Community Discord discord.gg/eHjUVrm
@Eugene_IO
@Eugene_IO 5 жыл бұрын
This is an excellent starter on ECS, much more explanatory, practical and updated than others. I hope you continuously update this as the DOTS framework matures. I'm looking forward to you exploring the DOTS based physics system :)
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Thanks! I'm loving the whole DOTS stack so I'm certainly planning many more videos on it.
@multimediahighway
@multimediahighway 5 жыл бұрын
@@CodeMonkeyUnity It is great !!! Sorry but Do you have some Discord channel at the moment? Thanks
@mongobongo1147
@mongobongo1147 5 жыл бұрын
@@CodeMonkeyUnity You are? Instant sub! Easily the best practical explanation of ECS/Jobs I've seen.
@houdinik
@houdinik 5 жыл бұрын
in 12:02 if u dont have any diference enabling burst compiler, change in ProjectSettings->Player->Script Backend->Il2CPP
@tndev6060
@tndev6060 2 жыл бұрын
U saved me
@alicerain8686
@alicerain8686 2 жыл бұрын
This actually helps a lot. Coming from unreal because it's been a nightmare to work with and I need some ways of working with multithreaded systems, this is a lifesaver. Thank you so much!
@marcosantos9512
@marcosantos9512 2 жыл бұрын
Boy I've started following this channel in the beggining fo the year, and after 6 months of studying I here to finally follow this tutorial
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
That's awesome! I hope you've learned a lot!
@arsenbabaev1022
@arsenbabaev1022 3 жыл бұрын
this is the only good Jobs example on youtube. I improved my mesh generation by 30times with the JobHandle list. Previously I called Complete on every single job so it was single-threaded.
@peterarndt8475
@peterarndt8475 4 жыл бұрын
Thank you so much for this video. As an amateur with about half a year of programming experience, I'm still trying to get to grips with the implementation of concepts like thread safety and lambda expressions. Every other tutorial and instructional source I watched seemed to assume the viewer/reader was completely familiar with this level of coding and more, and only went through the syntax. You actually took the time to run through the basic logic of the code at a reasonable pace, which was so much more helpful.
@rickloyd8208
@rickloyd8208 5 жыл бұрын
That's funny... I came here from how to get result from jobs snd now I have to go even deeper to see dots system first :D Thanks anyway for making videos about new techniques... you save our time!
@TheDeiphoboz
@TheDeiphoboz 5 жыл бұрын
Wow that enabling of burst compiler! from 24 fps - 240 fps ! So insanely good for a huge RTS game in other words... thanks for this easy intro the Jobs/BurstCompiler.
@slathian1223
@slathian1223 4 жыл бұрын
Wish Warcraft Reforged use a tiny smidgen of this system.... Can't believe that the original version is less laggy than the new one.
@meowsqueak
@meowsqueak 4 жыл бұрын
The reason your cycle time improves so dramatically when you enable Burst Compile is because the burst compiler optimises your mathematical expression to a constant value. Ideally you’d use an iterative function and reuse the previous result, and eventually use the final value to prevent the compiler optimising it all away.
@mrx10001
@mrx10001 2 жыл бұрын
Can you give an example of an interative function vs a non interative function?
@scottbarley7760
@scottbarley7760 2 жыл бұрын
​@@mrx10001PerlinNoise is a good example I think, as its constantly changing, so cant be simplified to a single value by the complier; float[,] mapValues = new float[size, size]; for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { mapValues[i, j] = Mathf.PerlinNoise(i * 0.01f, j * 0.01f); } }
@spiral9316
@spiral9316 5 жыл бұрын
These 3 videos.. King of ecs explanation. Definitely +respect.
@u3dsbvrge272
@u3dsbvrge272 3 жыл бұрын
the things that seems to be difficult to understand are become understandable with your videos. It helps me a lot on my way learning Unity3d
@daniilparokonnyy7980
@daniilparokonnyy7980 5 жыл бұрын
That`s awesome! You explain complex things so clearly. I thought it will be very hard to understand and implement in project this stuff, but not! Thanks a lot!
@rickloyd8208
@rickloyd8208 5 жыл бұрын
Dude I nearly hit head against keyboard when I saw you putting whole heavy job in one thread... so I asked myself, omg, unity is so smart that it can split 50k loop into chunks :D :D
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Yeah the parallelization of jobs works insanely well.
@skippythemagnificent8103
@skippythemagnificent8103 3 жыл бұрын
Wonderful concise tutorial and still works perfectly two years later, many thanks :)
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
I'm glad to hear it still works! I haven't touched the Job System in quite some time.
@SteffDev
@SteffDev 2 жыл бұрын
wow, I can finally begin to understand how ultimate epic battle simulator was made to work with millions of entities
@TurnGameOn
@TurnGameOn 5 жыл бұрын
I watched this and your ECS tutorial, both were great, very clear and concise. I feel like I can actually use both to do some good after watching a single tutorial session without any ambiguity. Thanks so much!
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Glad to hear it!
@marioskoutroumpas4087
@marioskoutroumpas4087 5 жыл бұрын
Wow! That's just an insane amount of performance gain. Thank you for this informative video!
@nanotech7
@nanotech7 3 жыл бұрын
hello guys!!! this the new video on Different Type of Forces in Unity...I hope you got some insight 😎 😎 😎 😎 :kzbin.info/www/bejne/b3TJaIOjrtyWfdk
@justahamsterthatcodes
@justahamsterthatcodes 5 жыл бұрын
Those 9 dislikes are from people with single core computers!
@entertainmentoverloaded5700
@entertainmentoverloaded5700 3 жыл бұрын
mono lovers perhaps..lol
@mythillian
@mythillian 2 жыл бұрын
those 9 dislikes are nonexistent now
@mohdanas4341
@mohdanas4341 Жыл бұрын
🤣🤣🤣
@phutureproof
@phutureproof Жыл бұрын
@Shoo897 outed yourself whoops
@vinotinto8547
@vinotinto8547 5 жыл бұрын
Mind bursting.
@aquaarmour4924
@aquaarmour4924 5 жыл бұрын
Kinda confusing but the least confusing of all the ecs tutorials by other youtubers. Thanks a lot, i learned a lot.
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
What did you find confusing? I tried my best to simplify everything as much as possible.
@aquaarmour4924
@aquaarmour4924 5 жыл бұрын
@@CodeMonkeyUnity Its not really your fault but its just that I dont know much about jobs and anything advanced in c# to be exact. Thanks for the quick reply though.
@erfrid
@erfrid 5 жыл бұрын
Top-notch tutorials on Job System and ECS! I'm really glad you aren't just skimming over existing code which is hard for me to follow. I'm looking forward to see more videos from you on this matter.
@cgh353
@cgh353 5 жыл бұрын
Finished this tutorial today. I followed along step after step,Thank You.
@mightymarcos
@mightymarcos 5 жыл бұрын
First of all you are really awesome for taking the time to do these videos. These take a lot of time to put together and I just wanted you to know that it's appreciated. Second, I am having strange results trying this on my own, when doing the hard math, the one that simulates a costly operation, I can mimic your results, burst compiler plus jobs yields an incredible gains. However, both methods for moving sprites, ends up actually being twice as slow, the opposite results.
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Thanks! You can download the project files and check what differences you have in your code, make sure you're not doing something wrong regarding scheduling and completing the jobs.
@enitalp
@enitalp 2 жыл бұрын
PS : The initial boost you get by enabling burstcompiler, is just the fact that your function actually does nothing, so the compiler optimized your code by removing it ;p Doing a calculation is not doing something, using the result for another thread or to display is actually doing something, When dealing with optimization it's hard to make a code that actually does something, Compiler are kind of very intelligent. The fastest code is the code you don't execute ;p
@ThisDoctorKnows
@ThisDoctorKnows 2 жыл бұрын
This has been really good. It demystified the job system for me. Thanks.
@112Nelo
@112Nelo 4 жыл бұрын
Great videos man, just became a Patreon supporter so you can keep making them!
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
Thanks! I'm glad you've found the videos helpful!
@erz3030
@erz3030 5 жыл бұрын
Amazingly helpful tutorial! Best two videos I've seen on DOTS thus far.
@ramizmollah8279
@ramizmollah8279 5 жыл бұрын
Thank you for these great tutorials. You deserve more views.
@warmbreezerising
@warmbreezerising 5 жыл бұрын
Thanks for all those good videos. I really like to say this is Great (or GREAT) job. They are all very clear, straight to the point, still providing good explanation and concrete examples. This is true for all your videos, showing ways to do this or that (implement a minimap, whatever), but also for explaining new features. And concerning this, your videos about DOTS are really really great: concrete explanation and illustration of DOTS which for me compensate for the poor unity documentation, and complements unity videos (gdc ones are good, but your provide better explanations). Best of it: they're up-to-date: with APIs change, it's hard to find up-to-date and accurate examples. I follow some unity youtubers, they're all good and very interesting, but you're most certainly one of the best. Overall video qualities: 10/10. Thanks so much :)
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Many thanks!
@MiDnYTe25
@MiDnYTe25 Жыл бұрын
I keep rewinding 17:36. You even made the NOTE scroll with your view. The attention to detail you have is immaculate, bro 🥲
@youtubeuser1307
@youtubeuser1307 5 жыл бұрын
It's amazing. Its very HELPFUL for ME THANKS A LOT
@magnusm4
@magnusm4 7 ай бұрын
I started by remembering a video on MMO optimization where a charge isn't done sending their position constantly. But instead it's a single lerp function doing the math for one task. That made me look up the benefits and difference of coroutines and async. And ended up with Jobs. I would love to post optimize my code with this for larger tasks. My main idea right now is object pooling generic projectiles and use some async/Jobs to calculate the trajectory instead of doing it with physics rigidbody.
@aknkrstozkn
@aknkrstozkn 4 жыл бұрын
One of the best Unity tutorial out there!
@bilal-arikan
@bilal-arikan 3 жыл бұрын
Best Unity tutorial ever
@PocopoKids
@PocopoKids Жыл бұрын
WOW wow wow WOW. 1000% satisfied bro
@HirsutePant
@HirsutePant 5 жыл бұрын
Thanks for this! Between this and your ECS video It lets me set up a template for starting game projects and study how to replicate it.
@BunnyGunGames
@BunnyGunGames 5 жыл бұрын
11:54 - wow! Great tutorial, thanks!
@zeljkomitrinovic1146
@zeljkomitrinovic1146 5 жыл бұрын
Thank you for creating this greate content! For me your style is really good to consume. Please keep going.
@roygatz
@roygatz 3 жыл бұрын
Best job system tutorial demo, you rock!
@rcdemoral1982
@rcdemoral1982 5 жыл бұрын
FYI: If you are using any of the methods for UnityEngine.Random (like Random.Range (-10, 10)) and you are "using Unity.Mathematics", then there is an error regarding ambiguity between Mathematics.Random and UnityEngine.Random, even though there isn't a random function for "math.". You have to add "using Random = UnityEngine.Random;".
@bkbae5432
@bkbae5432 4 жыл бұрын
12:13 if you not change anything about burst compiler then check build settings -> Architecture -> x86_64
@trunghieu974
@trunghieu974 5 жыл бұрын
Thank you so much!! This is a really helpful tutorial about ECS. Looking forward to see more and more tutorial from your channel!
@MasterIndieVR
@MasterIndieVR 5 жыл бұрын
Great video, thanks!
@autorotate1803
@autorotate1803 5 жыл бұрын
Subscribed! You explain things in a very practical way. Thank you!
@Oxmond
@Oxmond 4 жыл бұрын
Wow! This is great stuff! Unity 2019/2020 rocks!! Really cool tutorial! 👍🤓
@seyedmortezakamali2597
@seyedmortezakamali2597 4 жыл бұрын
Best tutorial ever! you're the best teacher in the world! I really appreciate you for taking time to make this amazing tutorials
@tianhouzhang6492
@tianhouzhang6492 2 жыл бұрын
通过这个视频至少证明了一件事 我的cpu还是挺不错的
@calmsh0t
@calmsh0t 5 жыл бұрын
I have to say that this is by far easier than most other multithreading solutions in other engines. Just wow, the guys at unity know how to create great frameworks!!! Having these tools available leaves no more room for excuses for creating poor performing software in unity.
@_denzy_6310
@_denzy_6310 5 жыл бұрын
The fps and ms boost is crazy. Its like 3000% boost. Definitely have to try it on my game
@quoctuanlee3544
@quoctuanlee3544 3 жыл бұрын
11:56 I heard you smile. It's really much magic. I agree :)
@multimediahighway
@multimediahighway 5 жыл бұрын
Hi Code Monkey. Great tutoríal !! Thanks for teaching us the DOTS. I am very excited to see the next videos about this topic!!
@blockify
@blockify Жыл бұрын
15ms to 0.03ms is absolutely incredible. I always forget how many calculations a cpu can do. 4GHz CPU is basically 4 BILLION calculations PER SECOND… PER CORE
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Yup the speed of modern CPUs is utterly incomprehensible
@RedmotionGames
@RedmotionGames 2 жыл бұрын
Great tutorial! Especially the secondhalf was extremely helpful.
@dantecavallin8229
@dantecavallin8229 5 жыл бұрын
Subscribed. This was perfect! Thanks!
@concrete4054
@concrete4054 5 жыл бұрын
awesome, I love your ECS tutorials. could you make more, please? Maybe programming a tower defense game with lots of enemies...
@Junnybop
@Junnybop 4 жыл бұрын
Impressive fps optimization, I'll be borrowing this for my passion project. Thanks Code Monkey!
@VykxTre
@VykxTre 5 жыл бұрын
Well explained! Looking forward to watch the next video!
@jkRatbird
@jkRatbird 4 жыл бұрын
I had a true honest LOL at 11.50.. that's completely Insane.
@buysmartter
@buysmartter 3 жыл бұрын
This was most helpful! Such clear examples. Thanks.
@abdelrahmanmohammed9405
@abdelrahmanmohammed9405 5 жыл бұрын
Thank you for this video. I tried the ecs approach with jobs for my game but reveresed back as it lacked a proper animation system made for ecs (GpuSkinning or skinnedMeshSystem) Hope u keeo doing more of this videos. Really like them and looking forward for it 😊
@qingluwu1441
@qingluwu1441 4 жыл бұрын
Thank you, really great tutorial to help DOTS beginners hand on it.
@entertainmentoverloaded5700
@entertainmentoverloaded5700 3 жыл бұрын
Amazing video..love this man.truly love this....
@quanghong3922
@quanghong3922 5 жыл бұрын
Best youtube channel
@wizzl8513
@wizzl8513 4 жыл бұрын
This is absolutely mindblowing :O
@NewbNinjas
@NewbNinjas 2 жыл бұрын
Wow, Im gonna have to watch this like 10 times to get that to sink :D
@bilal12e
@bilal12e 4 жыл бұрын
very very help full my brother ! you made my day :) thanks alot
@gunter1185
@gunter1185 5 ай бұрын
Ultra good vid bro!
@justinwhite2725
@justinwhite2725 5 жыл бұрын
Omg everyone talks about dots but this is the first time I’ve seen it defined. Nice!
@vwgamedev
@vwgamedev 5 жыл бұрын
Thanks a million. I finally made it. The best job system tutorial. I thought when I activated Burst "great the debugger does crap" but it's real. it's so ridiculous what a gigantic performance increase... unbelievable. One question remains: The test for function we use to increase the workload in the task does not return any values. Isn't this function completely disabled as soon as the burst compiler is activated? if so the perfomance measurement result would be incorrect.
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Hmm not sure how the inner workings of Burst actually work so maybe it is smart enough to ignore code if it makes sure nothing else touches it. However even if that's the case it still provides a massive boost in real case scenarios, check out my other videos on ECS where Burst consistently gives massive performance boost. kzbin.info/aero/PLzDRvYVwl53s40yP5RQXitbT--IRcHqba
@nnslife
@nnslife 5 жыл бұрын
11:53 the reason it goes down SO much, I guess, might be in the fact the corresponding "for" loop was cut out by the burst compiler optimiser completely (since you are setting the same value every single time). I highly-highly doubt your CPU can perform more than 1 billion "exp" and "sqrt" operations a second.
@Yamyatos
@Yamyatos 5 жыл бұрын
Well, yes and no. With the code from the video i get about 62ms. Enabling Jobs + Burst gets it down to ~0.034ms similar to the video. If i now go and change value to value+rand.NextFloat(0,1) with rand being a previously initialized Mathematics.Random (thus requiring the actual calculation each loop), the new times are about 84ms for default, and ~0.18ms with Jobs + Burst enabled. Jobs without Burst was about 19ms, so this is roughly a a speedup of a factor 100x, which is about the best Burst can do. That said, i had actually speedups of factor 70x in realistic workloads (procedural world generation) simply by turning on Burst. It's pretty freaking insane if you think about it.
@kevinkevinfeng
@kevinkevinfeng 5 жыл бұрын
The burst performed so good that I could not believe it. I ran the same code with 50,000 loops * 10 tasks/jobs and get: 780ms without Job System 270ms with Job System ~0.09ms with Job & Burst So the Job System did about 3X performance, that I can understand because it managed to let the code run on 4 threads instead of 1. But the Burst Compiler did an extra of 3,000X? Insancely good that I acually cannot believe it. something must be wrong.
@xxorza
@xxorza 4 жыл бұрын
@@kevinkevinfeng try running it 5 million loops instead of 50 000. Then 5 billion. Same 0.09ms ? That is because compiler simply optimizes out your loop and never executes this code because 'value' is never used after calculation in this example
@xxorza
@xxorza 4 жыл бұрын
@@Yamyatos whats insane is what did vanilla compiler do to slow down exp(sqrt(float)) so much?
@allaboutpaw9396
@allaboutpaw9396 2 жыл бұрын
very cool video and informative for hardcore game developers! Thank you for sharing your knowledge once more.
@saadkhurram3841
@saadkhurram3841 4 жыл бұрын
Quick question, I'm a beginner and I recently created a complete system that's not using DOTS. I'm trying to convert to DOTS because it is heavily impacting performance and has somehow managed to nearly explode my CPU. Is it possible to just implement the Job System, turn ALL of my methods into structs inheriting from IJob or IJobParralelFor and schedule all of my jobs, or would that not really be a smart and efficient way of doing this? If it isn't the case, please tell me a way I can do this, I don't want to destroy my whole game based on something that is purely a thought. You're pretty much the only person who goes into this in-depth so yeah.Also, these videos you make are amazing and I hope you make awesome videos like these in the future!
@sooryasankar1193
@sooryasankar1193 5 жыл бұрын
Greate tutorial on Job System. Thanks man!
@ChronoWrinkle
@ChronoWrinkle 3 жыл бұрын
Brilliant tutorial, thank you!
@StellarMirage
@StellarMirage 2 жыл бұрын
now that was crazy from 67 ms to 2 ms. This system is just incredibly easy to use than hard code it like it is done in code from scratch. I really don't get those things. I just need to copy and paste those things. It would be so good of you if also start tutorial on Win32 apps with C++, DirectX, OpenGl to make some games with optimization like this.
@neriper1
@neriper1 2 жыл бұрын
Very good! Burst it all )
@dadlord689
@dadlord689 5 жыл бұрын
Very good showcase! Super.
@apubetico
@apubetico 5 жыл бұрын
THANKS FOR SHARING YOUR KNOWLEDGE!
3 жыл бұрын
This is amazing. Thanks for the tutorial!
@RayHorn5128088056
@RayHorn5128088056 2 жыл бұрын
You get better performance when creating jobs asynchronously rather than inline with the update method. Jobs should also self complete in the background.
@jinmankim8881
@jinmankim8881 5 жыл бұрын
Thanks so much! It was a really helpful tutorial!
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Glad to hear it!
@at930pmgames
@at930pmgames 3 жыл бұрын
im not ready for this :D
@GBennie
@GBennie 5 жыл бұрын
These tutorials are great and I thank you for being the first to finally allow me to get my head around ECS but one thing I can't get my head around is doing something more complex in job system, like the pathfinding you mention, say you are using A* for your pathing method, would you need to pass in the whole map data to a native array first in some fashion?
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Every job requires a complete copy of the data necessary so yes you would pass all the necessary A* map data to every job calculating a path.
@dominiauk
@dominiauk 5 жыл бұрын
Great video. One question is how would you handle collisions etc using this method. Thinking something like say asteroids where you would want to detect if they hit the player or player bullet as a simple example?
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
There is a specific ECS Physics System that was released recently but I haven't had the chance to look over it yet github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/UnityPhysicsExamples
@Talmagett
@Talmagett 3 жыл бұрын
I haven't differences between jobs parralel and foreach, but burst and foreach works fine
@JoystickLab
@JoystickLab 5 жыл бұрын
Awesome tutorial bro. If possible try to create a tutorial series on a complete game/application using job system.
@CodeMonkeyUnity
@CodeMonkeyUnity 5 жыл бұрын
Yup a simple game using ECS + Jobs is something I'm currently working on.
@TREXYT
@TREXYT Жыл бұрын
Since dots 1.0 is released, a lot of stuff changed, can you make some new tutorials on dots please ?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Yup it's on my list, I hope to get to it soon
@gilleswalther5964
@gilleswalther5964 4 жыл бұрын
Really helpful thanks!
@kallango123
@kallango123 5 жыл бұрын
Thank you! It was very helpful
@ultimatesin3544
@ultimatesin3544 2 жыл бұрын
6:25 19:25 When you say it "pauses the main thread", do you mean it actually pauses, or does it continue running and simply get called back to that line when the job has finished? IOW - I have a character I need to keep moving.. if the mainthread pauses, he's gonna stop moving until it unpauses again, right? What am I missing? I'm used to other languages where you'd pass a callback to the job, so the job would callback on the mainthread after completion, this way the mainthread can continue running in parallel while the job is executed.. Is there a way to achieve that behavior with these? Great vid btw thanks for the detailed explanation.
@farukyldrm8498
@farukyldrm8498 4 жыл бұрын
At 14:46 you added to non-jobified part the for loop cycling 50 000 times. At 20:44 you forgot to remove it before you compare jobified code and non-jobified code.
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