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Let's take a look at the animation event function that executes a function or a specific function when a certain point occurs while Unity's animation is in progress.
The timeline of the video is as follows. If you need something, let's find it quickly.
0:12 - Overview
1:05 - Importing FBX files containing animations to use animation events
1:31 - Adding events to animations included in FBX files
2:31 - Specifying which function the event will call and how to call it
3:07 - Animation event parameters
3:46 - Animator controller setup and character placement
4:24 - Implement function to be called by animation event
4:48 - Attached component and test animation event function
5:16 - Get from the parameter script you put in the animation event
6:12 - Notes on using parameters in animation events
6:40 - Using animation events in animation clips
6:46 - Extract only animation clips from FBX files
7:28 - Adding events to the animation of the animation clip
8:37 - Disadvantages of animation events 1
9:12 - Disadvantages of animation events 2
10:03 - Disadvantages of animation events 3
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