Unity Basics - Waypoint Path System Part 2

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MetalStorm Games

MetalStorm Games

Күн бұрын

Пікірлер: 37
@MetalStormGames
@MetalStormGames Жыл бұрын
I added some viewer requests in this update to the waypoint system. If there are other features and suggestions you would like to see in the next videos of this series please leave some comments below and I will try to add some.
@beshkekart3909
@beshkekart3909 Жыл бұрын
I wanna to make boss, but I don't know how to make a good AI in 3D maybe he shoots lasers (Stage 1) spawned AOE skills (Stage 2) and opened points where it can be damaged (Stage 3)
@beshkekart3909
@beshkekart3909 Жыл бұрын
your guides help me a lot, I found you recently
@MetalStormGames
@MetalStormGames Жыл бұрын
@@beshkekart3909 That is a great idea. I made a note of trying to make a basic boss system when I can in the future. Lots of possibilities there I could work on.
@MetalStormGames
@MetalStormGames Жыл бұрын
@@beshkekart3909 Thanks, glad to hear it
@beshkekart3909
@beshkekart3909 Жыл бұрын
@@MetalStormGames ♥️
@Greeny_Official
@Greeny_Official 4 ай бұрын
I would love to see more videos from this series!
@MetalStormGames
@MetalStormGames 4 ай бұрын
Thanks I hope to get back to making some new ones soon
@maegans6373
@maegans6373 4 ай бұрын
Same! I got to the end and it sounded like there would be more. Alas, there wasn't any in the playlist :(
@Ingo.Mclean
@Ingo.Mclean Жыл бұрын
Excellent pacing, great definitions, clear tasks from the start. Great content (I watched the first part as well). Keep up the good work, got my sub.
@MetalStormGames
@MetalStormGames Жыл бұрын
Thanks, will definitely try to get more content out soon.
@simonsobo4644
@simonsobo4644 Жыл бұрын
Just another in a long line of marvelous/wonderful/incredibly useful videos!
@MetalStormGames
@MetalStormGames Жыл бұрын
Thanks a lot, appreciate it
@StressedProgrammer
@StressedProgrammer Жыл бұрын
Smooth tutorial. I really enjoyed it. Can you add a obstacle detection/avoid system that would be really helpful.
@MetalStormGames
@MetalStormGames Жыл бұрын
I will add that to the list of ideas, thanks a lot and thanks for watching
@maegans6373
@maegans6373 4 ай бұрын
BOOOOOOOST! Thank you!
@MetalStormGames
@MetalStormGames 4 ай бұрын
Thanks for watching
@abdulraheemdaud7004
@abdulraheemdaud7004 3 ай бұрын
Hi,can I please help me with codes to make my agent choose other shooter waypoint when it's blocked by an obstacle
@kopanomofolo8770
@kopanomofolo8770 Жыл бұрын
Can you make it stop at a waypoint? Then continue after a certain time frame has passed
@MetalStormGames
@MetalStormGames Жыл бұрын
Absolutely, I will add that to my list to try adding in future videos for it but it will be a while before I can make some more. Depending on your programming knowledge to help you get going you could use a Coroutine that gets called when the agent reaches each waypoint but a very basic and simple solution could be to make a flag bool variable something like isWaiting and use that to track time when the agent reaches a waypoint. You could do an If statement before getting a new waypoint, something like check if isWaiting is true then dont get a new waypoint, also make another If statement that says If isWaiting is true then increase a timer. Then do a check on the timer if it reaches a value you specify set isWaiting to false. I know that is a big jumble of an explanation sorry about that. If that does not make sense I could try giving you a better explanation later.
@Jay-nc1wr
@Jay-nc1wr Жыл бұрын
My agents have Rigidbodies and box colliders on, everytime they reach a waypoint the get extremely jittery like they're colliding with the wireframe. Any easy way to fix this?
@MetalStormGames
@MetalStormGames Жыл бұрын
There wont be a collision with the gizmo itself but maybe its something with the check if it has reached the waypoint yet. One way to verify and rule out if its a collision or something with the movement try just disabling the collider but leave the rigidbody and see if it does the same thing or not. That will help narrow down the cause a bit.
@ucoan260
@ucoan260 5 ай бұрын
Tks
@yours_indie_game_dev
@yours_indie_game_dev Жыл бұрын
request in your next tutorial can you make the path smother e.g like with a curve instead of sharp turns
@MetalStormGames
@MetalStormGames Жыл бұрын
I will add that to the list to add in features, that does get a bit trickier to make it smooth but I want to build it up to stuff like that. Thanks for checking it out.
@STORM-qw2gq
@STORM-qw2gq 10 ай бұрын
Does this work for multiple enemies 🤔
@MetalStormGames
@MetalStormGames 10 ай бұрын
I plan to make a few more videos on this with multiple enemies moving along a path, you can do it like this but you would need to add some kind of offset atleast so they do not walk on top of each other when moving and each enemy would need their own script to control the movement.
@STORM-qw2gq
@STORM-qw2gq 10 ай бұрын
@@MetalStormGames Can you create multiple paths with this so many gameobjects can have their own path right
@MetalStormGames
@MetalStormGames 10 ай бұрын
@@STORM-qw2gq Yup you could use the same waypoint objects for each enemy who then stores his own path using those positions, that way you could have some enemies moving forward, some moving backwards, etc.
@fratkaya2777
@fratkaya2777 Жыл бұрын
getnextWaypoint erors
@MetalStormGames
@MetalStormGames Жыл бұрын
You may need to check back on your code to make sure it matches, if you continue to struggle feel free to hop on my discord and post the full error message and details and I can try to help if you have not figured it out.
@olen7645
@olen7645 Жыл бұрын
*promosm*
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