A fun trick I like to use in some instances is stretch the projectile's collider according to its velocity. This way it still detects collisions at high speeds on discrete mode! :)
@Tarodev2 жыл бұрын
Oh wow, that's an awesome little trick!
@alex.g73172 жыл бұрын
sick
@joscpe2 жыл бұрын
I know a thing or two about stretchy projectiles
@alex.g73172 жыл бұрын
@@joscpe Is this a dick joke?
@JuniorDjjrMixMods2 жыл бұрын
Scale a collider is costly iirc. Maybe the cost is higher than the benefit.
@iHeartGameDev2 жыл бұрын
Never pressed a notification so fast! Welcome back, Taro!!
@emanueltejadacoste22502 жыл бұрын
Never pressed the like Button on a coment so fast ! Xd Hi IHGD
@Tarodev2 жыл бұрын
Awww, thanks Nicky
@dragonlance11212 жыл бұрын
Nice! I have wondered about this for a while. There are so many Unity options that have no explanation tips, you could make a dozen videos like this easily, and I'd watch every one of them. By the way, you are mentioned in the Credits section of the game I am making, for all your great tutorials. Thanks!
@Tarodev2 жыл бұрын
I'd love to play it when you're done. Come to discord and drop it in when you're ready :)
@neilmarkcorre55242 жыл бұрын
Straight to the point, impressive and easy-to-understand visuals, concise - overall a brilliant video! This deserves to be shared EVERYWHERE.
@x-easy2 жыл бұрын
This is awesome! Daniel Irving had a good idea; putting you in the credits section of my upcoming game. Thanks a ton for what you do!
@Tarodev2 жыл бұрын
I would be honoured to be in there ❤️ as I said to him, be sure to drop your game in discord so I can check it out.
@MassimoRough2 жыл бұрын
Here! That's some high quality content in here! Was missing you, good job!
@Tarodev2 жыл бұрын
Thanks for waiting 🙏
@NoTimeLeft_2 жыл бұрын
The quest for quaternions has envelopes tarodev so utterly completely, he may never be the same again.
@Tarodev2 жыл бұрын
Very VERY soon my friend
@Beldarak2 жыл бұрын
Thanks. I never took the time to ask myself what different modes did. super helpful and straight to the point :)
@attenurmi9362 жыл бұрын
Concept explanation and video quality 13/10! Would watch again!
@Tarodev2 жыл бұрын
That's a high rating my man
@Chubzdoomer2 жыл бұрын
One of the best breakdowns of the collision types I've ever seen. Fantastic work as usual (and another great reminder why I've stayed subscribed to this gem of a channel)!
@pavelholub62752 жыл бұрын
This channel is piece of gem! Fast, simple, but explain enough to understand by almost everyone! I just love it.
@Tarodev2 жыл бұрын
Had me worried reading "a piece of...". Glad you like it 😀😀
@wayward8372 Жыл бұрын
Further to another comment - this video gives clarity, with clear, easy to understand visuals and example use cases and concise. Great.
@dibaterman2 жыл бұрын
This... I have wall boundaries in my project, it's rare but sometimes when something moves too quickly they go through the wall. YT recommending this was so timely.
@petpumpkin2 жыл бұрын
This is great, I'd love to see more dives into what the settings of components actually do
@EngineersToGoMT8 ай бұрын
Broooo !!! this here was helpfull. I didn't even know what was going on with my objects going through walls. This was too helpful
@Tarodev8 ай бұрын
Glad it helped you my man
@Subreeze1022 жыл бұрын
Great execution on the short but informative cheatsheet video!
@DanielAttaway2 жыл бұрын
Great timing, my current unity project sometimes has collision issues, and I expect it's related to discrete collisions. Thanks for the video
@hamedbabamohamadi90172 жыл бұрын
Missed you! glad to watch another amazing video from you.
@ojassharma562 жыл бұрын
Just brilliant, and so helpful. I would recommend these anyday to my junior devs who can learn from you just like once I did, and I keep learning from you everyday since
@Tarodev2 жыл бұрын
Aww
@PitiITNet2 жыл бұрын
So good to have another of your videos :)! I missed you already :D
@triplezgames38822 жыл бұрын
Awesome! We're still waiting for quaternions though, please don't leave us hanging 🙏
@Aye_Sid2 жыл бұрын
Thanks Taro I'm beginner and always used continuous collision before. This video changed my mind. 😀🙌🏻
@rungrukuk Жыл бұрын
Your tutorials definitely underrated
@Tarodev Жыл бұрын
Appreciate it kamal 🙏
@MattSimon12 жыл бұрын
Short and sweet. Love it!
@tansangle72262 жыл бұрын
Woah, great video mate!
@xrsxrsxrsxrs Жыл бұрын
You are a f@@ legend! You explain everything very well and keep it small and simple. Keep the good work man!
@ChristinaCreatesGames2 жыл бұрын
Oh, cool, I had wondered about this recently. Good explanation and I love your visuals =)
@LawZist2 жыл бұрын
Short and to the point! Very informative. Thanks
@ThiccyDev2 жыл бұрын
Tarogoat with another banger upload ngl🐐
@Tarodev2 жыл бұрын
🐐
@CtrlAltPotato2 жыл бұрын
I can see myself coming back to this video when I'm doing collisions in my games.
@Tarodev2 жыл бұрын
That was the exact thought I had in mind when making this video 😉
@orwell2352 жыл бұрын
The legend returned. Glad to see you back with such a qualitative content🔥
@randomragtags Жыл бұрын
Watched a few of your vids this weekend, and really wish I discovered your channel a few years back. Very interesting, your awesome ;-) Also good to hear a familiar accent on youtube
@Tarodev Жыл бұрын
I wasn't here a few years back 😂
@randomragtags Жыл бұрын
Fair enough. Still, excellent channel. Im planning on making a few changes to how I code thanks to you ;-)@@Tarodev
@Tarodev Жыл бұрын
@@randomragtags Glad I could help buddy. Good luck on your journeys!
@2PANZER22 жыл бұрын
nice short video for beginners also you can make about collisions. When does happen ontriggerenter/oncollisionenter, what difference and etc
@maxhuk2 жыл бұрын
Nice breakdown!
@ceroenblanco2 жыл бұрын
Things I didn't know I didn't know. Thank you!
@andreasmetz24382 жыл бұрын
Best explanation I've seen by far. Keep up the good work!
@Paul-Jean2 жыл бұрын
It is very well explained. Very useful cheat sheet, thanks. (The video support helps me understand better than just pictures and text.) Otherwise, I wonder, for the thumbnail image of this video, what type of font you are currently using? I love this typography.
@Tarodev2 жыл бұрын
It's called 'You Blockhead'. It's the same font supercell uses. You can buy a license pretty cheap.
@ishan90502 жыл бұрын
Now this is what we call "Back with a Bang" Missed your videos...
@MaskedImposter2 жыл бұрын
I had a tunneling issue with a parabolic projectile tunneling through the ground. I just decided to increase the size of its collider.
@ShinichiKudoQatnip2 жыл бұрын
Woah, now this bite size info will go a looooong way for me. ❤️
@aliengarden2 жыл бұрын
Great video, as always!
@lakemonstergames322 жыл бұрын
Beautiful presentation! It was so informative and concise.
@ewwitsantonio2 жыл бұрын
Yay another tarodev video!
@Tarodev2 жыл бұрын
Kept you waiting ;)
@abdrnasr2 жыл бұрын
For the problem of ghost collisions with rotaion in speculative mode one solution that I can think of is to lag the collider of the rotating object based on its speed, so that when it ghost collides the actual mesh would be leading the collider.
@jean-michel.houbre2 жыл бұрын
Very clear, thanks.
@wicgamesdev2 жыл бұрын
Thank for the knowledge mate
@rathodketan55512 жыл бұрын
yes please make videos like this we love it thank you
@YasserSedrati2 жыл бұрын
Great as always!!!
@Fiiloret2 жыл бұрын
Finely the best describe of this options
@csidesummit Жыл бұрын
That was such an excellent visual! So incredibly helpful1
@maxherrmann11822 жыл бұрын
Great vid, seams really helpful but dude... what happened to the quaternion vid? xD
@Tarodev2 жыл бұрын
Oh mate, any day now
@aryajohary59222 жыл бұрын
That Byeeeeeee was fun..😂
@pachaselektah2 жыл бұрын
thanks, it actually let me through so i could download it.
@pixelsoupgames2 жыл бұрын
Thank you, this is great info provided quickly
@Astird2 жыл бұрын
This is the best free software Ive seen. Respect.
@Damiano4012 жыл бұрын
Great explanation
@veuch_2 жыл бұрын
Huh, that's pretty handy ! Thanks ! :)
@IAmYes.2 жыл бұрын
Amazing visuals!!!!
@This-Was-Sparta2 жыл бұрын
That's some good knowledge, thanks.
@あれくす2 жыл бұрын
these videos are so great.
@FoolishCrow2 жыл бұрын
Thank you for the explanation.
@landixus2 жыл бұрын
After 10 years, i understand it :)
@murftg2 жыл бұрын
king has returned
@Tarodev2 жыл бұрын
Thanks for waiting on me 🙏
@lokeshyadav87482 жыл бұрын
ITS REALLY WORKED LOL THANK YOU DUDE
@RootTheCoop87 Жыл бұрын
I don't know what I'm doing wrong, but no matter which option I choose and no matter how slow or fast the two objects are that have a rigidbody, they go right through each other if I add a script to them. Doesn't matter if I move the objects with transform or by the rigidbody. The only time they don't pass right through each other is to not add scripts to them, which is pointless when making platforming traps. I didn't have this problem until I switched to the newest version on Unity.
@Tarodev Жыл бұрын
That is... Bizarre. Does this happen with any script or a specific one?
@RootTheCoop87 Жыл бұрын
@@Tarodev Any script, even scripts I've used in older builds of Unity with no issue. I bought a controller, but I didn't like it, removed it. I don't know if that changed some setting I've never used or seen before. That's why I rarely use Unity assets. The only time I've haven't had issues on a project, are ones without Unity assets.
@notDiru2 жыл бұрын
what an extraordinary explanation!
@Tarodev2 жыл бұрын
Thanks stranger
@notDiru2 жыл бұрын
@@Tarodev 😨😭😭😭😭😭😭
@PriyadarshiPrashant2 жыл бұрын
welcome back 🙂🙂
@_g_r_m_2 жыл бұрын
He's back!
@Tarodev2 жыл бұрын
Never left baby ... maybe a little
@OfflineOffie2 жыл бұрын
Nice quick explanation! _But where's the promised Quaternion video Taro, hmm?_
@Tarodev2 жыл бұрын
Oh yeah... that. Just around the corner
@mohammedamine55532 жыл бұрын
it worked! thank you so much!!
@captaindeeck2 жыл бұрын
awesome explanation, thank you
@asmr_codster2 жыл бұрын
Thanks for the video
@googleuser47202 жыл бұрын
Succinct and to the point. I like it
@mwn022 жыл бұрын
Great video!!!
@babbycakes1732 жыл бұрын
that is a great video
@Tarodev2 жыл бұрын
Glad you like it
@jahoopyjaheepu4972 жыл бұрын
Great video! The tradeoffs with traditional Rigidbody collisions are why I almost always opt to write my own collision detection and resolution using a Kinematic Ridigbody.
@Algost_2 жыл бұрын
More like this plz ! Thx
@bluzenkk2 жыл бұрын
thanks for the info.
@mayankbhaisora26992 жыл бұрын
Wizard is back
@Tarodev2 жыл бұрын
🧙♂️
@monishdhayalan25522 жыл бұрын
quaternion made this man quit
@Tarodev2 жыл бұрын
Almost brother...
@alex.g73172 жыл бұрын
I love the tips!
@Tarodev2 жыл бұрын
Yeah you do 😉
@alex.g73172 жыл бұрын
@@Tarodev 😉
@midniteoilsoftware2 жыл бұрын
Nice but I want to see more on the new multiplayer services :)
@Tarodev2 жыл бұрын
Coming soon :D
@enescetinn2 жыл бұрын
Just awesome!
@tiagobarracha2 жыл бұрын
I use Physics.OverlapBox as the collider. This never misses (at least until now). I don't know about its performance, but I only make mobile games and never had an issue
@shoco22 жыл бұрын
Great video!
@DevDunkStudio2 жыл бұрын
Thanks! Idk why, but this info is hard to find
@Tarodev2 жыл бұрын
Sounds like the perfect reason to make a video 😊
@DevDunkStudio2 жыл бұрын
@@Tarodev definitely! Hope it does well
@Zooloo0072 жыл бұрын
Wow thanks your the best!
@vladyslavlytovchenko5057 Жыл бұрын
awesome explanation. thank you =)
@Xo1ot12 жыл бұрын
Very helpful, thanks.
@calvinms75032 жыл бұрын
THANKS!
@Hazzel313372 жыл бұрын
verry good and verry informativ
@kineticconundrum2 жыл бұрын
ty
@Ghareebz2 жыл бұрын
great video
@hossein8182 жыл бұрын
best as ever
@NunSuperior2 жыл бұрын
Super useful.
@y01cu_ytАй бұрын
Thanks a lot the decent content!
@octia2817 Жыл бұрын
Is there no solution for accurate collisions with rotating objects?
@AhmetHakanBurkuk2 жыл бұрын
Do you have any Mac version?
@Tarodev2 жыл бұрын
A mac version of what sir?
@onurcanbiricik92912 жыл бұрын
GOD!!!My broo
@trashcaster2 жыл бұрын
What is the best option to use in the case of a bullet-hell game or a game where a player may mod their weapons to fire 10s of projectiles per second, with 100s on screen? Ray Cast per projectile? Or the built in collider solution? I've attempted the raycast option before, but always had tunneling as well (as if the projectile just never "hit"), but with much better performance than rigidbody/colliders. I raycasted from the projectile, forward by units equal to the "travel speed" of the projectile, and even slow projectiles would occasionally just act like the ray cast missed