In Unity 2020.3 + the unlit graph has been replaced by unlit shader graph in Universal Render Pipeline.
@WISPRINGS4 жыл бұрын
Exactly what I needed today! Now I just need to make it wrap around a sphere Thanks!
@tylermcmillan84462 жыл бұрын
Hey Great video! However when i was trying to add i got stuck when trying to make the lightning bolt move using the UV's, for me it just turns my zigzag into a straight line and thats it, an suggestions?
@IvyLegion2 жыл бұрын
i'm having the same issue
@tylermcmillan84462 жыл бұрын
@@IvyLegion were you in a 2D project? I havent tested this but my theory at the time was that it only worked in 3D games
@hannaguimaraes85209 ай бұрын
Set the texture's wrap mode to Repeat, it shoud solve it
@joubran_62732 жыл бұрын
The tutorial is great! however I am facing an issue where I can't see the lightning ingame from all angles, and the size is changing when the character gets closer or further, I'd appreciate the suggestions
@wuzzywizard2 жыл бұрын
It should be something woth the billboard setting maybe
@joubran_62732 жыл бұрын
@@wuzzywizard I'll try it thx
@dauxgaming5773 жыл бұрын
Do you make these asset for unity or do I have to be a patreon to get these effects
@wuzzywizard3 жыл бұрын
Patron currently
@dauxgaming5773 жыл бұрын
@@wuzzywizard that good I really like your vfx and like to use them in my projects are they supported with urp pipeline
@wuzzywizard3 жыл бұрын
Yes
@xxassassinxxlikelikesubsub26193 жыл бұрын
why my lightning does't have glow?
@wuzzywizard3 жыл бұрын
u need to add post processing with bloom in to ur project