Unity - VFX - Toon/Anime Explosion Tutorial

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WuzzyWizard

WuzzyWizard

Күн бұрын

Пікірлер: 43
@mojoGameDev
@mojoGameDev Жыл бұрын
You explain in a calm way.I like that
@mittensandsnowdrop
@mittensandsnowdrop 6 ай бұрын
Nice! Just started playing around with the custom data in the particle system. Didn't know you could do that until yesterday! Good pace on this tutorial. Really liked the approach to making the ground mark sprites too. Off to fix mine from a previous attemp at this style of explosion. Cheers buddy!
@ramelo07
@ramelo07 Жыл бұрын
3:11 is a summay of my daily life working with unity. the frustration. the fucking rename. i laughed hard at that part
@harshadjoshi3944
@harshadjoshi3944 4 жыл бұрын
Really enjoyed this tutorial. Need more of this toon vfx tutorial.
@wuzzywizard
@wuzzywizard 4 жыл бұрын
Glad u liked it
@palingenesis
@palingenesis 2 жыл бұрын
there's something wrong here, I have the same problem with the sphere not properly lit , I tried many test with custom UV and ... still not the same result ( you didn't explain you fbx export preset for y up ,z up and the apply transform button (this will change totally the export in unity ) , anyway I don't understand how you can achieve a fresnel effect on a sphere with lighing only one side of it . :(
@fernandosagasta1395
@fernandosagasta1395 3 жыл бұрын
Great Tutorial. Your channel really helps a lot !
@Vantivify
@Vantivify 4 жыл бұрын
a Little chaotic but anyway cool tutorial!
@H8TPIZZA
@H8TPIZZA 3 жыл бұрын
Thank you sir. This tutorial is very helpful!
@ujjawalsaini780
@ujjawalsaini780 Жыл бұрын
Buddy kindly please share asset that you made . It will be a great help
@BlackvZ23
@BlackvZ23 4 жыл бұрын
That looks REALLY good!
@wuzzywizard
@wuzzywizard 4 жыл бұрын
Thanks man
@aedronft4396
@aedronft4396 2 жыл бұрын
It doesn't work for me, when I apply the material it loads a yellow sphere with black in the center, without alpha or brightness
@aedronft4396
@aedronft4396 2 жыл бұрын
I already added the post processing and it still doesn't work
@wuzzywizard
@wuzzywizard 2 жыл бұрын
Make sure u have the universal renderpipeline or hdr
@poweredbygeeko
@poweredbygeeko 3 жыл бұрын
great tutorial.. thanks!
@bonse2000
@bonse2000 2 жыл бұрын
how many hours you play with nodes to find this xD nice tut love it
@MegaLolStorm
@MegaLolStorm 3 жыл бұрын
When I create a unlit shader graph it doesnt make a "unlit master" node but rather a "vertex" node, and following all your steps precisely i get a purple sphere, as if the color doesnt apply... any idea how to fix this?
@wuzzywizard
@wuzzywizard 3 жыл бұрын
Hmm that seems very weird u should allways get a master node
@MegaLolStorm
@MegaLolStorm 3 жыл бұрын
@@wuzzywizard the package for the unlit master graph is not installed by default, i installed it from the package manger via "Universal RP", any info on that? i really want to get it working but dont know why its not working like yours
@wuzzywizard
@wuzzywizard 3 жыл бұрын
It might be a version (shader graph)problem, i have used it on many different unity versions so that should not be the cause
@mynjal
@mynjal 2 жыл бұрын
In case more people like me are having this problem and are looking through the comments: after adding the shader to the material, the color can only be changed in the material. Changing it in the shader won't do anything.
@wolfdanger999
@wolfdanger999 4 жыл бұрын
The yellow highlight that you have seems to disappear in linear style going from the bottom of all of the objects to the top. Do you know why it would be like that?
@wuzzywizard
@wuzzywizard 3 жыл бұрын
Yes, if u mean in our own project its probably because u didnt make the custom uv for the sphere
@silverkrishna
@silverkrishna 3 жыл бұрын
@@wuzzywizard Hi, I'm having a similar problem. With rotated UVs it coes buttom to top, without it just goes side to side. Neither one looks like what you have
@wuzzywizard
@wuzzywizard 3 жыл бұрын
@@silverkrishna kzbin.info/www/bejne/nnTbg4ODr82Gd9E
@itsMaxPower159
@itsMaxPower159 2 жыл бұрын
@@wuzzywizard That does not help.
@edenifergane6982
@edenifergane6982 2 жыл бұрын
so one year after this question I have an answer lol Try to rotate the sphere in your 3D software (in my case its maya, the cut faces the left view and what is supposed to be the top part of the sphere is now on the side, its not very clear but youll get it)
@walldoffstudios
@walldoffstudios 2 жыл бұрын
Good video!
@stefana.jansson32
@stefana.jansson32 2 жыл бұрын
tack som fan mannen!
@BerlinKoeln
@BerlinKoeln 3 жыл бұрын
My Explosion doesnt glow..... it is just yellow and black :-(
@wuzzywizard
@wuzzywizard 3 жыл бұрын
u need to add post processing in to ur project
@donglesband
@donglesband 2 жыл бұрын
very helpful indeed
@данилка2004
@данилка2004 3 жыл бұрын
Amazing thx
@krisdabo-yh8bq
@krisdabo-yh8bq Жыл бұрын
❤awsz
@fabianvelander
@fabianvelander 4 жыл бұрын
i like
@VFORVICTORY1000
@VFORVICTORY1000 4 жыл бұрын
thx tutorial
@しまんちゅ-u4o
@しまんちゅ-u4o 3 жыл бұрын
♥♥♥♥♥♥♥♥♥♥♥♥♥♥
@ranjanachauhan8253
@ranjanachauhan8253 4 жыл бұрын
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