Unity Localization: Add support for Multiple Languages [2/2]

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Root Games

Root Games

Жыл бұрын

Learn more about Localization package.
👉 Part 1: • Unity Localization: Ad...
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Пікірлер: 12
@71Arlekino
@71Arlekino 26 күн бұрын
Not covered is information on how to update the String Reference - for example in a dialogue box where the textmeshpro is not changed, but new text is thrown in.
@siddharthtrivedi3322
@siddharthtrivedi3322 Жыл бұрын
This video is really good, no other video has smart localize text related content. Thanks you saved my lot of time :)
@user-uk3ns3rz6o
@user-uk3ns3rz6o 8 ай бұрын
Thanks for this guide! :) Just one question; Whats the different between "Local Variables" and the Script code line: localStringScore.Arguments = new object[] { score }; ? Or Local Variables is just for something else? Did try to add some random variable and add like {1} for that index, but didn't work, so I guess {} is only for Arguments object meanwhile Local Variables is some list? And some example how to use that variables?
@Jakmil-hd5bq
@Jakmil-hd5bq Жыл бұрын
Works like a charm! Thanks for help
@umapessoa6051
@umapessoa6051 Жыл бұрын
Thanks for the video!
@codingdaniel
@codingdaniel Жыл бұрын
hi,why when i use 2 arguments,it will come up with an error?
@felipeticov
@felipeticov Жыл бұрын
Thanks mate!
@ThiagoPrego
@ThiagoPrego 8 ай бұрын
Thank you so very much. May the Lord bless you always.
@vistitol
@vistitol Жыл бұрын
Hello. One question, is it compatible with the new "UI Toolkit"??? I cannot find any info about that. Thanks a lot fo the tutorial.
@RootGames
@RootGames Жыл бұрын
I haven't tested it so I wouldn't know.
@aliakbarmontazeri4320
@aliakbarmontazeri4320 8 ай бұрын
Hi sir, really nice tutorial! In my case I have bunch of texts to be localized. But those are in remote addressables contents. Will it also works this way?
@RootGames
@RootGames 8 ай бұрын
Didn’t try like that so I don’t know 🤷🏻‍♂️
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