Brackeys now sponsored by Unity, good job man you deserve it! :)
@MacStanley6 жыл бұрын
Happy to see how proud he is about that :) really deserves it!
@GameDevDave6 жыл бұрын
Congratz Brackeys! Made me very happy when I saw it!
@NotASpyReally5 жыл бұрын
Yeah it's about time lol
@chroxify89134 жыл бұрын
@@MacStanley damn yeah he looked so happy
@sykoo6 жыл бұрын
Awesome! Your latest videos, especially the NavMesh ones, are very well made. Easy to follow, and straight to the point. Keep it up!
@ChadRockwell6 жыл бұрын
Sykoo hi Sam!
@Brackeys6 жыл бұрын
Thanks man! Great seeing you at GDC, keep up the good work! :)
@sykoo6 жыл бұрын
Brackeys no worries man, it was great to finally meet you guys in person. =)
@michaelbeee38016 жыл бұрын
What I appreciate a lot here is the lack of repetition of information. It is so annoying, hearing the same simple things over and over again. You come directly to the point and if I miss something, I can go back. Good job, as well your being is awesome! Keep it up!
@potaterjim3 жыл бұрын
I'd love to see a deep dive that explains how the third person controller utilizes that animation controller, so that we can animate our own characters and create custom animation controllers to plug into the third person character script
@leonardovelho4 жыл бұрын
Two years from this video and is beeing so helpful. I'm using Unity for Automation and IoT, not for game dev. Your videos are awesome and keep helping me so much. Thanks! Wish you all success!
@dhruv30736 жыл бұрын
I'm 15, about to dive into the world of game development to figure out what I am good at. I have been watching your videos for the past few weeks and you have thought me a bunch! Thanks for everything man 💪
@danielm77556 жыл бұрын
Congratulations Brackeys! You totally earned to be sponsored by Unity! Great work mate!
@Oxmond4 жыл бұрын
Excellent tutorial! 🤓👍 We miss you Brackeys 🧡
@CamoflaugeDinosaue6 жыл бұрын
I had no idea you could customize NavMesh Agents that much. I wish Unity documented these functions better. Thanks Brackeys!
@leftyfourguns6 жыл бұрын
Love the new nav mesh and agent updates and love your tutorial. You've gotten so good at doing this over the past few years.
@joshuabidwell26146 жыл бұрын
So happy Unity are sponsoring you mate :D Keep up the wonderful tutorials
@hermandarr62746 жыл бұрын
As Sykoo said......you rock at Unity
@fyrefly66316 жыл бұрын
great tutorial, thanks! i would love to see an extension of this with ramps up/down terrain and maybe a jump down off heights or climb up.
@orlovskyconsulting4 жыл бұрын
This great, Unity3D team take lot of work to make such functionality happen and thanks to Brackeys.
@tylerguitar756 жыл бұрын
Brackey's videos are better than the official Unity videos ;-)
@marknonesa61986 жыл бұрын
Wow sponsored by Unity!... Good on you mate.
@cfirote6 жыл бұрын
now you've made a tutorial for Link, will you make one for Zelda ? :D
@catclawgaming30356 жыл бұрын
Cfirote Als 😀
@bowler284 жыл бұрын
@@christianhandberg9013 Orn'lig meget
@umairaliism6 жыл бұрын
Man, you are awesome. So awesome that others have to copy your content for their videos. Good going. Waiting for a full course on battle royale game including all aspects especially server load handling.
@Mohammad21164 жыл бұрын
You guys are awesome. Your great tutorials help me a lot in my last project, Thanks a lot.
@vigneshkrishnan31926 жыл бұрын
Hi, Could anyone please tell me from where can i get Tutorials for creating a Player like this from Scratch? any help would be much appreciated!
@mu0663 жыл бұрын
Watch Ep.1
@29void712 жыл бұрын
Wonderful tutorial! Loved the video!
@RivaThames6 жыл бұрын
You're videos are brilliant. Just what I need right now! Thank you for the effort put in. Top quality
@jyothisargur38135 жыл бұрын
RivaThames your profile photo looks like I jevin minecraft
@necrago5 жыл бұрын
Brackeys has saved my bacon, ...again!
@abdojohnson22896 жыл бұрын
Thank you , for the first time I click the bell of a youtube channel
@mrturtledev6 жыл бұрын
Brackeys has done it again! Good job, I’m making my own game I hope it goes well
@Felewin5 жыл бұрын
What I find ridiculous about this setup is that ThirdPersonCharacter is moving the player by setting the rigidbody velocity, while the NavMeshAgent on the player is moving the player as well. To verify this, I tested commenting out the ThirdPersonCharacter's velocity setting and the player still moves via NavMeshAgent. Shows how this is a quick hack and not a very organized solution. I appreciate Brackeys showing us this tutorial, but I wish that: • 8:05 wasn't misleading (the animation is NOT driving the player forward, nor is the ThirdPersonCharacter (which is stated "does exactly this"), rather the NavMeshAgent is the cause of movement) • there was a cleaner solution more readily available
@harrison16574 жыл бұрын
mind sharing a link for another solution?
@3rdClassFilms4 жыл бұрын
Do you have a NavMeshLink for your mouse cursor or why is it just teleporting to the left side of the screen at 2:25 ? xD
@PhoeniXGuyzZ6 жыл бұрын
Hey Brackeys... Could you please make tutorials of using animator controller with blend trees and scripts to access the animations in it. That would be very helpful for me..
@armintakacs71865 жыл бұрын
check out SharpAccent's youtube channel
@onezerodev17566 жыл бұрын
I love this navMesh series. Good Luck
@DanyloSyrotynskyy6 жыл бұрын
Great! I develop game with unity since 2012 but still found many interesting stuff
@Centreus6 жыл бұрын
Thank you for this awesome tutorial Brackeys! you are the #1 You tuber in my oppinion
@cammasgv6 жыл бұрын
hey thanks for the tutorials I have come from being a noob at unity to be a level designer and programmer thank you :)
@thanhdodeur82966 жыл бұрын
Also if you want your character to move while the mouse button is kept down you can replace at line 21 of PlayerController: if(Input.getMouseButtonDown(0)) by if(Input.GetAxis("Fire1") > 0f) .
@JaiArah6 жыл бұрын
Thanks so much for this! This is exactly what I needed today and then I saw the upload.
@SinanAkkoyun6 жыл бұрын
When you get sponsored by the company your tutorials are based on 😍 So cool tutorials!!! Just what we need! But can you show us how to set up our raw blender models and animation to make something like LowMan?
@nathanjensen26756 жыл бұрын
Awesome! Please keep going with this series! One thing I can’t seem to figure out is using off mesh links and using a jump animation. A video on that would be great! Keep up the good work!
@iangraham67305 жыл бұрын
Excellent Tut 👌
@liluzi45796 жыл бұрын
Thank you so much brackey, you're the best man, keep it up!
@AntonioToledoCGDEMOS6 жыл бұрын
Hi Brackeys Thank's "GREAT" Tutorial This Unity3D Demo Uses NavMesh : Unity's NavMeshAgent Test v.1
@pandarzzz6 жыл бұрын
Thank you for awesome video! I find your video very informative and easy to follow! :)
@darkmattergamesofficial6 жыл бұрын
I have a question. Using this blend tree system, how could you implement animations such as firing a gun or picking up an object?
@holmbergen6 жыл бұрын
Great video Brackeys, animations are freaking hard. This video gave me some ideas how to improve my animations in my WIP game. :)
@RahmatSiswanto6 жыл бұрын
Thank you so much,, i subscribed this channel 2 or 3 years ago because i enjoy you you explain every step, it's easy for me to follow. I hope one day i can develop my own game :)
@abtech31356 жыл бұрын
absolutely ! I have learned a lots of things from here! and this is what I was looking for thanks for upload!
@dwassortedmedia4 жыл бұрын
Thank you so much! This is exactly what I needed for my DDay simulation scene.
@YAS-vm8ko2 жыл бұрын
I could't find character conroller script 8:46
@hamzahgamedev6 жыл бұрын
As always amazing quality content! With the help of brackeys I learned Unity and now I have my own Assets on the Asset Store! :) It's quite funny that my best selling Asset is also Zombie Artificial Intelligence package! :D
@mtthwxiong5 жыл бұрын
If your character is stuck mid-air, change the ground check distance to 0.2 or something.
@icaroamorim31236 жыл бұрын
How do I trigger a jump animation when crossing the link? Also, Can I controll the parabola of the jump?
@AviVajpeyi6 жыл бұрын
Yeah I had the same question, right now when I add a link, my character just looks like he is squatting in the sky lol
@skyacaniadev22295 жыл бұрын
Depends on whether you want to control jump through rootmotion or unity physics. But it all involves in using scripts to manipulate animator parameter. And you need jump animation for both.
@damianb_ca5 жыл бұрын
I fell in love with this navmesh series, but there is one more thing that i still sruggle with... I wonder if there is any possibility to make something like ladder or wall climbing, if it is, it would help me a lot if you could make a tutorial :)
@abdelhakwinston62006 жыл бұрын
i miss old tutos
@kawerishirke55684 жыл бұрын
Great Tutorials, Thank You Very Much!
@Aniushkania3 жыл бұрын
Thank you very much for the tutorial! It helped me a lot!
@andrewkerr94386 жыл бұрын
This is super useful, thanks.
@alejmc6 жыл бұрын
Amazing vids, makes NavMesh understanding so accessible, chewing through them one after another. Thanks for the share. Edit: where all these assets come from? The lowman, the animations, the humanoid controller? Is it included with the standard assets of unity?
@ghua4 жыл бұрын
navmeshagent and the character live their own, separate lives meaning first goes forward quickly and the second one is lagging behind :) any ideas anyone?
@Shavier5 жыл бұрын
For those asking how to implement the jump animation, it is already done, the character recognize the link as "jump" so try move your character across the links and it will automatically "jump"
@shul56845 жыл бұрын
so in 2019 unity this is now called off mesh link :(... damn it's hard to follow when you are using a different version of unity.
@necrago5 жыл бұрын
It's not that different now from what it was in this video. Try looking stuff up on google or even browsing the comment section for these new differences. This did just help me
@committedcoder33526 жыл бұрын
I have a question that maybe can be addressed as a reply to this comment or in a future video, how would you make it so that it doesn't always go top speed? I would like it so I can specify whether it is running or walking.
@Xboy_96 жыл бұрын
do you think you can show us how to make a cutscene like the in game ones and the actually animated ones? please i really want to know how to do it thank you
@joshwin25576 жыл бұрын
very well done can you show this done by using the first person controller. i want it to be a running obstacle course type game and want his lags and arms to move is it the same method?
@markusbrunolsen64616 жыл бұрын
Does anyone know if Brackeys will be joining in to Loudum Dare 41?? And if he is will he be streaming it??
@gazooc6 жыл бұрын
MORE MORE NAVMESH TUTORIALS
@zakariakaddour41206 жыл бұрын
Awesome tutorial as always! but I hope you continue with the how to make an rpg in Unity series
@HassanGanari4 жыл бұрын
Can anyone please tell me who is behind the lowman asset in this tutorial ? Is it Brackeys or someone else ? Could not find any info ! Thanks a lot.
@aldigangster1234 жыл бұрын
Apparently this solution only works then the Animation driven (root motion) speed & acceleration are exactly matching up with the NavMeshAgent collider. In my project, I can't get em to match up with this simple code. I would also suspect, that his code solution (even with apparent matching of NavMeshAgent and ThirdPersonCharacter/Rigidbody) could lead to bugs, where the rigidbody for example gets blocked by an object (-> stops character) while the NavMeshAgent collider is able to continue. The character would then stop on a different position. While NavMeshAgent has arrived the destination. This could be bad for games where the character needs to end on a exact position for playing an animation, e.g. sitting down on a chair. He would sit down mid-air. So I'm looking for a more save solution. :\
@SoulssWeaver6 жыл бұрын
More about these complex animations please!!
@jackpeterson19096 жыл бұрын
Hey Brackeys, could you make TPS tutorial series?
@ianfield175 жыл бұрын
I cant drag the Third Person Character script onto the Character slot. Can anyone help me?
@ianfield175 жыл бұрын
Its also saying that parts of the standard assets scripts are obsolete. Would that be related to the problem?
@minimal94616 жыл бұрын
Could you do a video on how to do animation, it's a bit I really struggle with, it would be super useful to have tutorials for that in your format?
@xoloser36 жыл бұрын
When you watch part 2, and part 3 gets uploaded as you watch it. :)
@nickgennady6 жыл бұрын
Is there ways to program how the agent moves using a navmesh link. An example would be ladder movement.
@YulRun6 жыл бұрын
Please do an in-depth video series on Animating characters/locomotion not the rigging/actually animating portion done in things like blender, but the part where you create avatar/controller and all that fun stuff in Unity :D
@gilbachar69446 жыл бұрын
Brackeys your videos are really helping and you’re explaining what you do very good so we can understand all the code. Can you do a video about AI?
@matthewgoodman6 жыл бұрын
looks great!
@exxoaudio50946 жыл бұрын
Could you use navmesh for an rpg style game? I’m gonna try and use this and blend some things from your rpg tutorial into this, it’s gonna be cool
@Slayer46406 жыл бұрын
6:10 LowMan sliding into your DMs 😂
@ARQAlejandroM6 жыл бұрын
wow!!! this is so awesome, thank you.
@martindeneo6 жыл бұрын
Hello , can you make a tutorial or give me an advice on "on key down jump to next waypoint" , i want my character move only on key down , and waypoint to waypoint. Thank you in advance!
@iamnobody86 жыл бұрын
Would be nice to see a tutorial how to make a good looking vault and climbing
@KhaledAhmedYounes6 жыл бұрын
Love your tutorials :D Is there a chance we could get a tutorial on Asset Bundles?
@appmagician32406 жыл бұрын
Great vid Brackeys. However, I am working on a game with procedural generation at runtime and I am using a Local Nav Mesh Builder script. Maybe that could be interesting to show your subscribers as well
@rnakasako4 жыл бұрын
You know... nav mesh links are useful - that is until you have to create realistic animation for your character and there is no teleportation in the game. Sometimes I just wish we could control - or obey the speed of the nav mesh agent instead of "Teleporting" from one side to the other. Is there a way to do so in script? Thanks!
@garethrhodes78305 жыл бұрын
Crazy! Can this still work if the character also has to aim a weapon while they're moving?
@Gredran4 жыл бұрын
Look up his other tutorial called “Animation Rigging”. He teaches about constraints where you can set empties in other game objects and then something those empties influence to make them be followed. He uses the example of making a character always lock its head and follow you no matter where you go
@callofzon65444 жыл бұрын
Hey my Ai isn't animating anything except idle I have the third person controller applied but it isn't working properly. do you know why? and do you want me to make a forum post on unity about it?
@um-vl6on6 жыл бұрын
hey could you make a tutorial how to make an animated counter attack like in batman arkham games/shadow of mordor/assasins creed series? I think that system could also be implemented to make a grapple/takedown attack. so it's a very important tutorial. Would you please consider making that? thanks
@zamnodorszk78985 жыл бұрын
Is there any way to add potentials to NavMeshes? I.e. there's a preferred path but it can expend "energy" to go a different less efficient path. (Think of walking on roads Vs walking on grass)
@chaosmastermind4 жыл бұрын
Player is T-posing to assert dominance.
@Kino-Imsureq6 жыл бұрын
Hello Brackeys. Is there a way to add VFX in unity 3d as if particles and images were overlaid on the actual visual image? example: what you currently see now + a donkey image at the center of your visual area. what you currently see now + brackets everywhere in your visual area do you understand? im bad at speaking english sorry.
@hiagorqueiros6 жыл бұрын
I have been accompanying your videos for a long time and it has helped me a lot in college, I would like to learn how to do a character animation control with Blend trees, if I can make one I would be very happy, thanks for the videos.
@audemkay5 жыл бұрын
This is a great series of tutorials. How would you go about making a flying entity AI though?
@SinanAkkoyun6 жыл бұрын
How do you smooth out your player in order to simulate counter velocity to stop him?
@debeerpaul5 жыл бұрын
How do I reference UnityStandardAssets? Its not included in the 2019 version of Unity.
@msgaramycin53305 жыл бұрын
i downloaded his project and everything is working fine. you can just copy the files from his project into your project
@msgaramycin53305 жыл бұрын
Also download standard assets on asset store
@iziaulla5 жыл бұрын
Hey Bro, so I understand the concept of creating a navMesh offMeshLink if the character has to jump across a gap. However, I can't figure out why my navMesh won't traverse an offMeshLink that is vertical where it has to climb. I've tried setting up the OffMeshLink both automatically and manually, but no luck. I appreciate it very much if you can do a tutorial on that
@phlippbergamot57236 жыл бұрын
Is there a way to link NavMesh for things like an elevator that moves between different levels of floors?
@Lukas99g6 жыл бұрын
Wait so can you make a moving platform between 2 platforms and make it so the agent waits on the moving platform until he gets to the other one
@kristianthaler65253 жыл бұрын
Quick question: would it be possible or make sense to use navMesh links to create tile-movement for a ff tactics-like game?
@reversible87406 жыл бұрын
Could you please do a tutorial on inverse kinematics?
@noreasonchannel40126 жыл бұрын
Hey, amazing tutorial, thanks! Everything works fine, except having the issue of auto crouching?
@cfactorygames3 жыл бұрын
Didi u solved it???
@_digital_dan3 жыл бұрын
@@cfactorygames any solution ideas?
@hmmmmm44304 жыл бұрын
Hello Brackeys, im using a newer version of unity(2020.1.3f), and in this version navmesh is build in and you dont have to download anything to use it, though i also dont have alot of the features you have like the navmesh link. Is there any way i can use those features?
@DamoZhang3 жыл бұрын
In Unity 2019.4 or newer versions follow the instructions in the manual about Installing a package from a Git URL in order to use this package directly from the GitHub repository. github.com/Unity-Technologies/NavMeshComponents/tree/package#setup