Unity Shader Graph - Nuke Explosion Effect Tutorial

  Рет қаралды 61,174

Gabriel Aguiar Prod.

Gabriel Aguiar Prod.

Күн бұрын

Пікірлер: 72
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
UDEMY COURSE - VFX FOR GAMES: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09 Unique Projectiles Vol.2: assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-2-156067?aid=1100l3Jhu
@CirbyWeh
@CirbyWeh 5 жыл бұрын
Wow, the result looks really great! Your tutorials are super useful. Would love to see a tutorial about the 2D Shader Graph and Lightweight Render Pipeline that got introduced in Unity 2019.2f Keep up the good work!
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Thanks! Yeah that may come up in the future :)
@HaciOsmanKoyudemir01
@HaciOsmanKoyudemir01 2 жыл бұрын
19:20 Tekrar tekrar izliyorum. Muhteşem bir çalışma. Gabriel harikasın gerçekten... ^^
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Translated it! Thank you! That's super nice of you! Glad you enjoy it, have fun!
@timothyrasmussen1540
@timothyrasmussen1540 5 жыл бұрын
You are the best VFX tutor on the WEB :)
@baronlovat5200
@baronlovat5200 5 жыл бұрын
2 weeks a bit too late, but said fire + smoke always goes from the bottom to the top 8:00 and you're half right. The column in a nuclear blast does go from the ground up, but the bell at the top, goes from top to bottom. The bell cools faster than the column, and forces the center bottom of the bell up, which then expands from the top of the bell, then downwards as it cools along the outside. The effect is still really good and very helpful. Just wanted to point that out cause it might make the effect even better.
@Crisisdarkness
@Crisisdarkness 5 жыл бұрын
Wow, you have a great talent, you surprise me every time I see a new tutorial on your channel, thank you friend
@archangel12601
@archangel12601 4 жыл бұрын
you have so much talent, thank you. I've been waiting for such tutorial since a long time
@notafurrysogoaway
@notafurrysogoaway 5 жыл бұрын
Gabriel never ceases to surprise us with his amazing creations!
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
awww thank you :)
@aussieraver7182
@aussieraver7182 2 жыл бұрын
I can't stop watching the beginning of this video.
@TenaciousDanR
@TenaciousDanR 3 жыл бұрын
meteor hits the ground, giant explosion and mushroom cloud. Then Gabriel comes in all casual like "Hey, what's up guys..." . lol
@damankhaira7952
@damankhaira7952 5 жыл бұрын
That looks beautiful, just subscribed
@Lorefan
@Lorefan 5 жыл бұрын
I love your tutorials man
@MrNurseinTExas
@MrNurseinTExas 2 жыл бұрын
Also for those of us using URP, create this shader using CreateShader>URP>Lit. Then creating a new Color-node for EmissionColor. Also Simply connect the final Multiply node to the Alpha channel to get transparency
@iontech6668
@iontech6668 4 жыл бұрын
Better nuke effects than fallout 76 at least :) But seriously, great effects. It would be cool if you could do a video on bullet tracers and such :)
@CleisonRodriguesComposer
@CleisonRodriguesComposer 5 жыл бұрын
Amazing! You're the best in effect!
@TehLostGamers
@TehLostGamers 4 жыл бұрын
This looks amazing!! I have one small suggestion, either maybe the top sphere particles move the opposite way, or they move slower than the rate which it grows tall making it seem like they move down... (I am saying that because the cloud might actually grow from the middle and expand at the top and fall down creating that sphere-like shape at the top)
@fuzzyhenry2048
@fuzzyhenry2048 5 жыл бұрын
Love your channel! Learnt a lot. Thanks
@otakudev1720
@otakudev1720 5 жыл бұрын
Amazing work ! :)
@MrNurseinTExas
@MrNurseinTExas 2 жыл бұрын
How is your nuke fading out @ 11:55 ??!!! Color-Over-Lifetime does not affect the alpha anymore.
@MrNurseinTExas
@MrNurseinTExas 2 жыл бұрын
If anyone else was wondering how the hell you fade out inside of shader graph, I found the answer: 1) Just before connecting the final multiply node to alpha (which contains the color noise), break the link.... 2) instead create a Blend NODE and connect #1 into the BaseInput 3) Create a new Color Node, make it black, and connect it to the previous mentioned Blend Node into the BlendInput 4) Create a new property: FLOAT called "alphaValue", then connect that alpha value up to the Blend Node into the OpacityInput 5) Click on that property you just made, up in the top under Node Settings change the REFERENCE from Vector1_2384209384230429348 ===> to ==> Vector1_alphaValue so we can reference it later. 5) *** Now your shader will fade in and out base on the float alphaValue (0-1) ...........SAVE THE SHADER NEXT, create a script wherever you want. I called mine NukeShaderScript............... COPY AND PASTE THE FOLLOWING INTO IT.... using System.Collections; using System.Collections.Generic; using UnityEngine; public class NukeShaderScript : MonoBehaviour { public Material mat1; public Material mat2; public float timeBeforeFadeOut = 2f; public float speedOfFadeOut = 0.01f; float startTime; float stepAmount = 0f; // Start is called before the first frame update void Start() { startTime = Time.time; InitializeShaderAlpha(); } // Update is called once per frame void Update() { if (Time.time > startTime + timeBeforeFadeOut) { TellShaderToFadeOutAlpha(); } } void TellShaderToFadeOutAlpha() { stepAmount += speedOfFadeOut; float currentStep = Mathf.Lerp(0f, 1f, stepAmount); mat1.SetFloat("Vector1_alphaValue", currentStep); mat2.SetFloat("Vector1_alphaValue", currentStep); } void InitializeShaderAlpha() { mat1.SetFloat("Vector1_alphaValue", 0); mat2.SetFloat("Vector1_alphaValue", 0); } } LASTLY, all you have to do is drag the material, which has the nuke shader on it ... and you can adjust the alpha with code.
@Willskull
@Willskull 2 жыл бұрын
This is insane!! Thanks!
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Glad you like it!
@mateo_5069
@mateo_5069 5 жыл бұрын
como siempre exelente tus videos hombre!!! sigue adelante , as always excellent your videos man !!! keep going .
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Gracias!
@Pretty_Ghost10
@Pretty_Ghost10 3 жыл бұрын
11:51 I did what you said but I don't understand what I missed. There is a gap between the top and bottom. the top of the cork is lower when you made it, but it stays the same size as I did.
@Pretty_Ghost10
@Pretty_Ghost10 3 жыл бұрын
ok i see :D 10:00
@ActionJake101
@ActionJake101 4 жыл бұрын
6:39 I'm confused as to when and how you added movement to your noise, I don't notice any nodes that you added to make this effect happen. I mirrored your steps, which I'm assuming are what you did to get the motion, but its not working for me.
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
It's right there. A couple of seconds earlier I show the Noise Speed multiplied with the Time node, and then multiplied with the UV. If you don't see it moving in the scene, turn on Animated Materials.
@ActionJake101
@ActionJake101 4 жыл бұрын
@@GabrielAguiarProd Totally missed that xD. Thanks!
@stellarstudio5495
@stellarstudio5495 5 жыл бұрын
You're awesome. Last thing I'm gonna say.
@jentle3734
@jentle3734 5 жыл бұрын
TACTICAL NUKE INCOMING! 3,2,1 BOOOM!!
@patrikniens4154
@patrikniens4154 4 жыл бұрын
Hey man! I love the effect! Looks really heavy and gives this intensive feeling! I made an attempt on recreating it for Unreal Engine, but to no avail... I was wondering if you could elaborate on how you did it or lead me into the right direction to implement it into Unreal? Keep up the great work!
@adaman5923
@adaman5923 5 жыл бұрын
Немного неправильно движется текстура. На шарообразной части взрыва текстура должна двигаться вниз, так как там происходит завихрение огня. Посмотри на референсы атомного взрыва.А вообще - очень круто.
@NUL-SIL
@NUL-SIL 3 жыл бұрын
The mushroom head animation should be inverted,to made it more realastic
@xanderbuyst1521
@xanderbuyst1521 5 жыл бұрын
omg you did it, just like i asked for! you're the best man, so much better than brackys
@hynsxch
@hynsxch 5 жыл бұрын
thanks for tutorial :)
@jaeyeonlee2294
@jaeyeonlee2294 2 жыл бұрын
For the explosion mesh, is there a way to adjust the UV so there isn't a seam in the final vfx?
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
The easiest way would be to use a noise texture instead of a procedural noise. Basically you would replace the procedural noise with a tileable noise texture.
@jaeyeonlee2294
@jaeyeonlee2294 2 жыл бұрын
@@GabrielAguiarProd I'll try that, thanks so much.
@sudhakarjha5243
@sudhakarjha5243 4 жыл бұрын
Would there be optimisation problem
@ThatOneCrab-c6w
@ThatOneCrab-c6w 5 жыл бұрын
i got the patreon package and when i go to import the prefabs nothing happens when i go to the scene there is a lot of stuff not there that should be
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
What's the unity version you are using? Are you in HDRP or LWRP?
@ThatOneCrab-c6w
@ThatOneCrab-c6w 5 жыл бұрын
@@GabrielAguiarProd 2017.4.5f1 and i used the HDRP file
@457Deniz457
@457Deniz457 5 жыл бұрын
Thanks ! :)
@psytekno
@psytekno 3 жыл бұрын
Very Nice tutorial, like it very much. But when I want to recreate something like that I can not make any Property of the nodes. When I click on the node and then RM to Convert to the property is grey out. How can I activate it. Using Unity 2020.3
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Hmmm strange. Try to add a property instead then.
@joshuawalker2802
@joshuawalker2802 5 жыл бұрын
Would it be possible to recreate something like this in unreal engine 4?
@sudhakarjha5243
@sudhakarjha5243 4 жыл бұрын
Can we use this for mobile games
@devanteknight8247
@devanteknight8247 4 жыл бұрын
Can you make a nuke tutorial for Unreal Engine 4?
@BEWGamer
@BEWGamer 4 жыл бұрын
What was that he was using to edit the shader mine just brings up code in vfx
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
It's Shader Graph. Make sure you are in HDRP or URP, and then install shader graph in the package manager.
@boncret
@boncret 3 жыл бұрын
is the sky just a plane with shader?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
The sky is a cubemap, the clouds are a plane yes. With a cloud shader.
@GenesisProject2024
@GenesisProject2024 5 жыл бұрын
Nice!
@miguelcuellar5696
@miguelcuellar5696 5 жыл бұрын
GENIAL!!!!!
@prasadpatil4868
@prasadpatil4868 Жыл бұрын
can you please share .blend file
@stepanbarta7330
@stepanbarta7330 2 ай бұрын
I am trying to get it too. Did you found any or have you did that in blender? If yes can you share please?
@ABC-Devs
@ABC-Devs 5 жыл бұрын
could do thins in unity?
@rohithvishwajith4988
@rohithvishwajith4988 5 жыл бұрын
this is unity
@ABC-Devs
@ABC-Devs 5 жыл бұрын
@@rohithvishwajith4988 hahaha i just read "nuke" xd
@Not_Kwsthss
@Not_Kwsthss 4 жыл бұрын
Have you made a game with this bomb?
@isolinosilva3895
@isolinosilva3895 5 жыл бұрын
Hello gabriel, I watched the tornado shader to translate the shader into somthing i`m looking for, but maybe you can help me with a good tutorial like these, I want to make a shader for flat style smoke, something in the style of "Overdrive | PROJECT Animated Trailer - League of Legends " , this 3d animation use a lot of 2d particles , like the smoke. I hope you like the idea and find a way to help me
@cekconi1773
@cekconi1773 Жыл бұрын
👍👍👍
@syrial956
@syrial956 4 жыл бұрын
next time please make the whole screen visable and not just a little bit its really useful to see what exactly u press bc most things dont work lul
@jadrianmc3420
@jadrianmc3420 4 жыл бұрын
First American tourist on Japan must be like:
@XGyfu
@XGyfu 5 жыл бұрын
tenho 95% de certeza q tu é br
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Estou nos 5% lol. Sou PT
@XGyfu
@XGyfu 5 жыл бұрын
@@GabrielAguiarProd putzz ok errei por pouco hahahaha
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