Wow, the result looks really great! Your tutorials are super useful. Would love to see a tutorial about the 2D Shader Graph and Lightweight Render Pipeline that got introduced in Unity 2019.2f Keep up the good work!
@GabrielAguiarProd5 жыл бұрын
Thanks! Yeah that may come up in the future :)
@HaciOsmanKoyudemir012 жыл бұрын
19:20 Tekrar tekrar izliyorum. Muhteşem bir çalışma. Gabriel harikasın gerçekten... ^^
@GabrielAguiarProd2 жыл бұрын
Translated it! Thank you! That's super nice of you! Glad you enjoy it, have fun!
@timothyrasmussen15405 жыл бұрын
You are the best VFX tutor on the WEB :)
@baronlovat52005 жыл бұрын
2 weeks a bit too late, but said fire + smoke always goes from the bottom to the top 8:00 and you're half right. The column in a nuclear blast does go from the ground up, but the bell at the top, goes from top to bottom. The bell cools faster than the column, and forces the center bottom of the bell up, which then expands from the top of the bell, then downwards as it cools along the outside. The effect is still really good and very helpful. Just wanted to point that out cause it might make the effect even better.
@Crisisdarkness5 жыл бұрын
Wow, you have a great talent, you surprise me every time I see a new tutorial on your channel, thank you friend
@archangel126014 жыл бұрын
you have so much talent, thank you. I've been waiting for such tutorial since a long time
@notafurrysogoaway5 жыл бұрын
Gabriel never ceases to surprise us with his amazing creations!
@GabrielAguiarProd5 жыл бұрын
awww thank you :)
@aussieraver71822 жыл бұрын
I can't stop watching the beginning of this video.
@TenaciousDanR3 жыл бұрын
meteor hits the ground, giant explosion and mushroom cloud. Then Gabriel comes in all casual like "Hey, what's up guys..." . lol
@damankhaira79525 жыл бұрын
That looks beautiful, just subscribed
@Lorefan5 жыл бұрын
I love your tutorials man
@MrNurseinTExas2 жыл бұрын
Also for those of us using URP, create this shader using CreateShader>URP>Lit. Then creating a new Color-node for EmissionColor. Also Simply connect the final Multiply node to the Alpha channel to get transparency
@iontech66684 жыл бұрын
Better nuke effects than fallout 76 at least :) But seriously, great effects. It would be cool if you could do a video on bullet tracers and such :)
@CleisonRodriguesComposer5 жыл бұрын
Amazing! You're the best in effect!
@TehLostGamers4 жыл бұрын
This looks amazing!! I have one small suggestion, either maybe the top sphere particles move the opposite way, or they move slower than the rate which it grows tall making it seem like they move down... (I am saying that because the cloud might actually grow from the middle and expand at the top and fall down creating that sphere-like shape at the top)
@fuzzyhenry20485 жыл бұрын
Love your channel! Learnt a lot. Thanks
@otakudev17205 жыл бұрын
Amazing work ! :)
@MrNurseinTExas2 жыл бұрын
How is your nuke fading out @ 11:55 ??!!! Color-Over-Lifetime does not affect the alpha anymore.
@MrNurseinTExas2 жыл бұрын
If anyone else was wondering how the hell you fade out inside of shader graph, I found the answer: 1) Just before connecting the final multiply node to alpha (which contains the color noise), break the link.... 2) instead create a Blend NODE and connect #1 into the BaseInput 3) Create a new Color Node, make it black, and connect it to the previous mentioned Blend Node into the BlendInput 4) Create a new property: FLOAT called "alphaValue", then connect that alpha value up to the Blend Node into the OpacityInput 5) Click on that property you just made, up in the top under Node Settings change the REFERENCE from Vector1_2384209384230429348 ===> to ==> Vector1_alphaValue so we can reference it later. 5) *** Now your shader will fade in and out base on the float alphaValue (0-1) ...........SAVE THE SHADER NEXT, create a script wherever you want. I called mine NukeShaderScript............... COPY AND PASTE THE FOLLOWING INTO IT.... using System.Collections; using System.Collections.Generic; using UnityEngine; public class NukeShaderScript : MonoBehaviour { public Material mat1; public Material mat2; public float timeBeforeFadeOut = 2f; public float speedOfFadeOut = 0.01f; float startTime; float stepAmount = 0f; // Start is called before the first frame update void Start() { startTime = Time.time; InitializeShaderAlpha(); } // Update is called once per frame void Update() { if (Time.time > startTime + timeBeforeFadeOut) { TellShaderToFadeOutAlpha(); } } void TellShaderToFadeOutAlpha() { stepAmount += speedOfFadeOut; float currentStep = Mathf.Lerp(0f, 1f, stepAmount); mat1.SetFloat("Vector1_alphaValue", currentStep); mat2.SetFloat("Vector1_alphaValue", currentStep); } void InitializeShaderAlpha() { mat1.SetFloat("Vector1_alphaValue", 0); mat2.SetFloat("Vector1_alphaValue", 0); } } LASTLY, all you have to do is drag the material, which has the nuke shader on it ... and you can adjust the alpha with code.
@Willskull2 жыл бұрын
This is insane!! Thanks!
@GabrielAguiarProd2 жыл бұрын
Glad you like it!
@mateo_50695 жыл бұрын
como siempre exelente tus videos hombre!!! sigue adelante , as always excellent your videos man !!! keep going .
@GabrielAguiarProd5 жыл бұрын
Gracias!
@Pretty_Ghost103 жыл бұрын
11:51 I did what you said but I don't understand what I missed. There is a gap between the top and bottom. the top of the cork is lower when you made it, but it stays the same size as I did.
@Pretty_Ghost103 жыл бұрын
ok i see :D 10:00
@ActionJake1014 жыл бұрын
6:39 I'm confused as to when and how you added movement to your noise, I don't notice any nodes that you added to make this effect happen. I mirrored your steps, which I'm assuming are what you did to get the motion, but its not working for me.
@GabrielAguiarProd4 жыл бұрын
It's right there. A couple of seconds earlier I show the Noise Speed multiplied with the Time node, and then multiplied with the UV. If you don't see it moving in the scene, turn on Animated Materials.
@ActionJake1014 жыл бұрын
@@GabrielAguiarProd Totally missed that xD. Thanks!
@stellarstudio54955 жыл бұрын
You're awesome. Last thing I'm gonna say.
@jentle37345 жыл бұрын
TACTICAL NUKE INCOMING! 3,2,1 BOOOM!!
@patrikniens41544 жыл бұрын
Hey man! I love the effect! Looks really heavy and gives this intensive feeling! I made an attempt on recreating it for Unreal Engine, but to no avail... I was wondering if you could elaborate on how you did it or lead me into the right direction to implement it into Unreal? Keep up the great work!
@adaman59235 жыл бұрын
Немного неправильно движется текстура. На шарообразной части взрыва текстура должна двигаться вниз, так как там происходит завихрение огня. Посмотри на референсы атомного взрыва.А вообще - очень круто.
@NUL-SIL3 жыл бұрын
The mushroom head animation should be inverted,to made it more realastic
@xanderbuyst15215 жыл бұрын
omg you did it, just like i asked for! you're the best man, so much better than brackys
@hynsxch5 жыл бұрын
thanks for tutorial :)
@jaeyeonlee22942 жыл бұрын
For the explosion mesh, is there a way to adjust the UV so there isn't a seam in the final vfx?
@GabrielAguiarProd2 жыл бұрын
The easiest way would be to use a noise texture instead of a procedural noise. Basically you would replace the procedural noise with a tileable noise texture.
@jaeyeonlee22942 жыл бұрын
@@GabrielAguiarProd I'll try that, thanks so much.
@sudhakarjha52434 жыл бұрын
Would there be optimisation problem
@ThatOneCrab-c6w5 жыл бұрын
i got the patreon package and when i go to import the prefabs nothing happens when i go to the scene there is a lot of stuff not there that should be
@GabrielAguiarProd5 жыл бұрын
What's the unity version you are using? Are you in HDRP or LWRP?
@ThatOneCrab-c6w5 жыл бұрын
@@GabrielAguiarProd 2017.4.5f1 and i used the HDRP file
@457Deniz4575 жыл бұрын
Thanks ! :)
@psytekno3 жыл бұрын
Very Nice tutorial, like it very much. But when I want to recreate something like that I can not make any Property of the nodes. When I click on the node and then RM to Convert to the property is grey out. How can I activate it. Using Unity 2020.3
@GabrielAguiarProd3 жыл бұрын
Hmmm strange. Try to add a property instead then.
@joshuawalker28025 жыл бұрын
Would it be possible to recreate something like this in unreal engine 4?
@sudhakarjha52434 жыл бұрын
Can we use this for mobile games
@devanteknight82474 жыл бұрын
Can you make a nuke tutorial for Unreal Engine 4?
@BEWGamer4 жыл бұрын
What was that he was using to edit the shader mine just brings up code in vfx
@GabrielAguiarProd4 жыл бұрын
It's Shader Graph. Make sure you are in HDRP or URP, and then install shader graph in the package manager.
@boncret3 жыл бұрын
is the sky just a plane with shader?
@GabrielAguiarProd3 жыл бұрын
The sky is a cubemap, the clouds are a plane yes. With a cloud shader.
@GenesisProject20245 жыл бұрын
Nice!
@miguelcuellar56965 жыл бұрын
GENIAL!!!!!
@prasadpatil4868 Жыл бұрын
can you please share .blend file
@stepanbarta73302 ай бұрын
I am trying to get it too. Did you found any or have you did that in blender? If yes can you share please?
@ABC-Devs5 жыл бұрын
could do thins in unity?
@rohithvishwajith49885 жыл бұрын
this is unity
@ABC-Devs5 жыл бұрын
@@rohithvishwajith4988 hahaha i just read "nuke" xd
@Not_Kwsthss4 жыл бұрын
Have you made a game with this bomb?
@isolinosilva38955 жыл бұрын
Hello gabriel, I watched the tornado shader to translate the shader into somthing i`m looking for, but maybe you can help me with a good tutorial like these, I want to make a shader for flat style smoke, something in the style of "Overdrive | PROJECT Animated Trailer - League of Legends " , this 3d animation use a lot of 2d particles , like the smoke. I hope you like the idea and find a way to help me
@cekconi1773 Жыл бұрын
👍👍👍
@syrial9564 жыл бұрын
next time please make the whole screen visable and not just a little bit its really useful to see what exactly u press bc most things dont work lul
@jadrianmc34204 жыл бұрын
First American tourist on Japan must be like:
@XGyfu5 жыл бұрын
tenho 95% de certeza q tu é br
@GabrielAguiarProd5 жыл бұрын
Estou nos 5% lol. Sou PT
@XGyfu5 жыл бұрын
@@GabrielAguiarProd putzz ok errei por pouco hahahaha