Unity Shader Graph - Shield Effect Tutorial

  Рет қаралды 105,957

Gabriel Aguiar Prod.

Gabriel Aguiar Prod.

Күн бұрын

Пікірлер: 158
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
***NEW SHIELD TUTORIAL: kzbin.info/www/bejne/f4ukq5ahf8aGhZo Learn Visual Effects for Games with this Course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09 Unique Projectiles Vol.2: assetstore.unity.com/packages/vfx/particles/unique-projectiles-vol-2-156067?aid=1100l3Jhu
@HutorX
@HutorX 5 жыл бұрын
Its crazy you give us all thats knowlege for free
@nanman4554
@nanman4554 4 жыл бұрын
I was very concerned when he said "Jedi Graph". I don't have the power of the Force, so I was unsure whether I can create this effect. Very nice tutorial. I haven't done it yet, but it sure does look great!
@Crisisdarkness
@Crisisdarkness 5 жыл бұрын
Wow, this shield looks so cool, it's like the protoss shield. Your projects are so great, thanks
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Yeah that's a good reference, didn't know about him. Thanks. :)
@felfurion8624
@felfurion8624 5 жыл бұрын
Based on the quality of this video and looking at the sheer amount of resources you are sharing I have purchased your Udemy course. I'm looking forward to getting started. Subscribed.
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Thanks! Enjoy it. In case you have any doubts let me know on Udemy. I always try to answer asap. :)
@AlexLusth
@AlexLusth 2 жыл бұрын
Glad to see my character model in action :D really nice work!
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
I'm glad you like it! You did a great job!
@adelAKAdude
@adelAKAdude 2 жыл бұрын
Daaaam .... Now this is impressive ... Keep up dude
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Thanks, will do!
@nkusters
@nkusters 5 жыл бұрын
This looks very nice Gabriel! Nice work.
@wroclawpoland2391
@wroclawpoland2391 4 жыл бұрын
After you click Unwrap, select all your faces and click Unwrap--->>>Reset
@SrZarolho
@SrZarolho 4 жыл бұрын
THANK YOU!²
@teknotv5502
@teknotv5502 4 жыл бұрын
I love you dude!!
@arthurcassimiro4604
@arthurcassimiro4604 4 жыл бұрын
THANK YOU YOU ARE MY NEW GOD
@MrGidorMr
@MrGidorMr 3 жыл бұрын
THANKS :D
@archangel7126
@archangel7126 3 жыл бұрын
I officially love u
@HollyRivay
@HollyRivay 3 жыл бұрын
*For all those who have problems with the Sphere Mask* : check that the position of the Transform 1 Particle System is in the coordinates 0; 0; 0. And the position of the Particle System with Sphere Mask should also be at 0; 0; 0. I stupidly searched for a very long time for a solution to the problem. Perhaps you have the same problems.
@veliaygul1884
@veliaygul1884 2 жыл бұрын
yes same shit how can we fixed ? do you know
@TuanTran-cw1kz
@TuanTran-cw1kz 2 жыл бұрын
I just discovered this as well, So how can we move the game object and still keep the sphere mask
@mucahitdemirci9577
@mucahitdemirci9577 4 жыл бұрын
Hello there.Firstly thanks for awesome tutorial. If anybody have problem with Sphere mask , i had problem ,too. My solution was : Firstly I added collider and rigidbody to particle effect not the gameObject.(afterwards I added to gameObject) I deleted the shaderSphereMask and redo it
@NameUnknown-
@NameUnknown- 4 жыл бұрын
i wonder how do you make the effect at the end, the one where only some of the pentagons/hexagons move(arround 12:00), looks like is by changing the position of the faces of the mesh (i dont even know if that is posible with shadergraph)
@XcutAngel
@XcutAngel 5 жыл бұрын
awesome, keep these comin! Love using your vids as a resource.
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
That's awesome. Good luck with your project too (had a sneak peek, gj)
@lemetamax
@lemetamax 5 жыл бұрын
I've built a Shield using shader graph before, but this is better than mine!
@magnusm4
@magnusm4 5 жыл бұрын
That's cause this guy is a master effects maker. It's like comparing your coding to Bill Gates and John Carmack. The dudes defined our current eras and this guy makes particle effects and graphs that blow your mind all the time
@AtLeastVision
@AtLeastVision 5 жыл бұрын
@@magnusm4 bill gates is not good in coding just in stealing xD
@vaepuer2290
@vaepuer2290 4 жыл бұрын
Bit confused on the Particle System around 3:00. What do I need to do to gain a similar effect to where my mesh is also just standing still? Using Latest Stable version if that helps.
@expresso8760
@expresso8760 4 жыл бұрын
If u got an answer, I need it :)
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Simply assign the mesh to the Renderer on the Particle System. Switch from Billboard to Mesh.
@MrGidorMr
@MrGidorMr 3 жыл бұрын
@@GabrielAguiarProd but my mesh is separated into those little pieces and cant assign the whole sphere
@MrGidorMr
@MrGidorMr 3 жыл бұрын
@@expresso8760 join the pieces using ctrl+j in blender works for me
@BrainSlugs83
@BrainSlugs83 5 жыл бұрын
Just a quick tip: hexagon shields are associated more with sci-fi than fantasy. It looks out of place with your fantasy warlock. It's a cool effect, and could work well for blaster fire or something, but for your warlock, maybe consider a more organic / swirly shield shape. Maybe use a voronoi pattern or something?
@bornacvitanic
@bornacvitanic 4 жыл бұрын
The hit shader just straight doesn't work for me. Works in Object space on an actual sphere, but not as a particle, not in Object or World space. Plus Am I missing something? you use the alpha channel from the texture, but the image has a black background?
@lawliet_2303
@lawliet_2303 4 жыл бұрын
So great keep posting stuff like this.
@SungwookSu
@SungwookSu 4 жыл бұрын
I download Blender V2.83.2 and it doesn't have "Convert to Dual mesh option but it only has Dual Mesh option and it makes very different result? anyone have answer?
@teknotv5502
@teknotv5502 4 жыл бұрын
Download a older version
@jimmyjones3200
@jimmyjones3200 4 жыл бұрын
Did you get a fix for this? I am having the same issue. Thanks
@SungwookSu
@SungwookSu 4 жыл бұрын
@@jimmyjones3200 I had to download older version
@jimmyjones3200
@jimmyjones3200 4 жыл бұрын
@@SungwookSu thanks bro!
@bipedpotato
@bipedpotato 3 жыл бұрын
you can also just click dual mesh and below instead of quad faces use triangular faces
@graforce
@graforce 3 жыл бұрын
Can you next time show exactly the whole screen, so that we see every detail happening within the video? I'd like to know exactly what you did. Besides this, great work man thx.
@jonasalmstrom4986
@jonasalmstrom4986 5 жыл бұрын
Very impressive! Well done!
@TheJonBrant
@TheJonBrant 5 жыл бұрын
Hey, are you the same guy selling the Unique Projectiles packs on the asset store? I bought/adore them. I googled this tutorial for use with them! Thank you so much, worth every penny and more
@Djjonwert
@Djjonwert 5 жыл бұрын
When I separate to lose parts, do i export that as fbx? The Particle System won't let me use a mesh unless its all conntected. I wish you could show us the texture that you used in Shader Graph and compare to the one you showed in detail? Did you remove black background, it looks like the shapes were filled with a dark gray as well. I think you skipped over quite a bit.
@alexvandenberg3371
@alexvandenberg3371 4 жыл бұрын
Did you find out how to do this? I'm struggling as well
@alexvandenberg3371
@alexvandenberg3371 4 жыл бұрын
Found the answer again, re-join the objects in object mode by pressing ctrl+j
@AtLeastVision
@AtLeastVision 5 жыл бұрын
I ran into another problem ... At min 3:03 you add the mash we have created. But the mesh i created (i think i did the same as u did) is not 1 mesh but 162 small meshes for every Hexagon or Pentagon one Mesh. Can you tell me what i have to do here?
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Join the pieces again with Ctrl+J.
@AtLeastVision
@AtLeastVision 5 жыл бұрын
@@GabrielAguiarProd AND thank you again :D
@Drannach
@Drannach 4 жыл бұрын
Amazing effect btw. I bought and completed the udemy course too, it's outstanding, really really enjoyed it! Good job!
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Awesome, thank you!
@socur83.863
@socur83.863 3 жыл бұрын
Thank you so much for sharing this with us you are amazing
@harikiran687
@harikiran687 5 жыл бұрын
am not getting from where u are getting the mesh ,from particle system options, i mean where are u clicking to get the popup of selecting mesh
@forrest195
@forrest195 5 жыл бұрын
Awesome tutorial! Thank you!!
@shroederstudios3137
@shroederstudios3137 5 жыл бұрын
Wow subbed. This is awesome!
@ВладимирЛукьянов-ш7в
@ВладимирЛукьянов-ш7в 4 жыл бұрын
It's awesome! Thanks!
@coffeediction
@coffeediction 5 жыл бұрын
Awesome, you really did it from your todo list! :) Thanks alot!
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Yep. Anyone who as suggestions is always welcome :)
@coffeediction
@coffeediction 5 жыл бұрын
​@@GabrielAguiarProd Okay nice, then here a suggestion: (You made once a laser tutorial which gave me an idea for a game Im currently working on, now I wasnt sure about the design of it, but it wasnt that important atm.) The design in my head currently is sort of Tron, blocky design with neon edges. Now I know in such thing I could texture the edges to be emissive, but that is very ineffecient if there are shaders. So .. how to detect edges with shader graph? Basically anything with vertex manipulation and detection and shader graphs :) Appreciate it whenever it comes out if its a good idea...
@FuzzyDPozzy
@FuzzyDPozzy 4 жыл бұрын
awesome tutorial!
@AtLeastVision
@AtLeastVision 5 жыл бұрын
so i have done the shield more or less but how did u do the picture at 2:47. I have create one where the back is black and one where it is transparent but on both it is looking very weird and not like yours in the shield. Cause when i have it transparent it colors the Fresnal Color does like nothing and only the Color changes something, and when i use one with black background it is just black at the back so u can see through it
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
You can find out more about it here: www.patreon.com/posts/unity-shader-vfx-30472007 It's for supporters only. In case you are interested, you are very welcome. You will also get access to plenty more shaders and VFXs. Cheers.
@rastleks6572
@rastleks6572 4 жыл бұрын
Thank you very much for you efforts
@activemotionpictures
@activemotionpictures 5 жыл бұрын
Marvelous!
@457Deniz457
@457Deniz457 5 жыл бұрын
Perfection ! Thanks soooooooooo much ! :)
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Thanks Ray ;)
@mahmoudmutawe5439
@mahmoudmutawe5439 5 жыл бұрын
man you are the best
@호주노예
@호주노예 5 жыл бұрын
What a tutorial!!!👌👌👍👍👍
@MrGidorMr
@MrGidorMr 3 жыл бұрын
the mesh not unwrapping for me like yours
@MrGidorMr
@MrGidorMr 3 жыл бұрын
solved, just click unwrap reset
@gladiumcaeli
@gladiumcaeli 5 жыл бұрын
awesome tut
@mastergibbs041398
@mastergibbs041398 5 жыл бұрын
How did you export to your mesh out of blender? whenever I do it I get a lot of tiny pieces.
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Good question. Forgot to mention I joined it again with Ctrl+J. :)
@serj_1264
@serj_1264 5 жыл бұрын
@@GabrielAguiarProd hi Gabriel. Do you know if in the case of not doing Ctrl+J you could apply physics to the pieces??(i guess the pentagons and hexagons). Cos I'm thinking on a nice idea for a vfx breaking the sphere into pieces if the mapping remains. Thanks for answering the question of Earnest.
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
@@serj_1264 Yes you could do that. Check out this video, I think it will help you on how you can achieve that: kzbin.info/www/bejne/rWXEfqeBmqllrZY
@mucahitdemirci9577
@mucahitdemirci9577 4 жыл бұрын
hi there.I use ctrl+j but after that it is not like in parts but in just one part.Anyone knows solution.Thank you :)
@craigfoulger5996
@craigfoulger5996 4 жыл бұрын
I was following along right up until you added the property Vertexofsetfreq, and i cant find how to add it. Its clear its something from the properties window but you dont show what it is. Have i missed something
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
It's probably a vector 1 or a vector 2 that you can add in the plus sign on the blackboard.
@craigfoulger5996
@craigfoulger5996 4 жыл бұрын
@@GabrielAguiarProd i managed to figure it out in the end. Also added some noise to make the heigh of the vertices random. Ive never worked with shaders before dude so thank you for being my gateway!
@r.iyushofficial5318
@r.iyushofficial5318 3 жыл бұрын
Awesome 👌
@Alex-ry1lu
@Alex-ry1lu 4 жыл бұрын
Is it possible to do the shield effect at 0:30 with only shader graph and vertex streams?
@alexv9607
@alexv9607 4 жыл бұрын
how do you make collision for flamethrower. That the flames detect if it hits a wall or player? hope someone will answer
@shubhamshetkar4406
@shubhamshetkar4406 5 жыл бұрын
hi, how can i create particles without particle system? like i want to create falling mud/sand for low end mobile
@jonasalmstrom4986
@jonasalmstrom4986 5 жыл бұрын
A bit redundant to avoid the particle system, but you could try to instantiate it as a prefab
@williamwilliam5335
@williamwilliam5335 4 жыл бұрын
How do you get the single Hexagon and Pentagon UV map please? I just got the whole piece of the UV map. And it doesn't allow me to select a single Pentagon.
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
There's an answer in the comments somewhere, please have a look. Good luck!
@solidcopy2822
@solidcopy2822 3 жыл бұрын
Hey, this might help: hit reset in the UV settings
@taroxsplaylists7960
@taroxsplaylists7960 5 жыл бұрын
You are the boss!
@catsandgames9871
@catsandgames9871 5 жыл бұрын
Mr. Aguiar, I have a question. How to export UV map with only one hexagon and one pentagon on it?
@Frank_havre_creation
@Frank_havre_creation 4 жыл бұрын
Thank you! :D
@alexvandenberg3371
@alexvandenberg3371 4 жыл бұрын
My UV map looks very different I see a much wider map with lines between all the vertices, Im new to blender but anyone know what I'm doing wrong?
@alexvandenberg3371
@alexvandenberg3371 4 жыл бұрын
Found it, had to hit reset in the UV settings
@niuage
@niuage 4 жыл бұрын
Amazing. Definity going to add a version of that to my game.
@hernandeztorresederjairdej5564
@hernandeztorresederjairdej5564 3 жыл бұрын
Does someone know how to use the sphere mask in a normal mesh (a plane or a cube) and not in the particle system? I want to illuminate just part of a wall when the player touches it using the sphere mask but I don't know how to achieve it :,(
@jimmyjones3200
@jimmyjones3200 3 жыл бұрын
Did you find an answer to this dude? I want to do the same
@khr-vk2pm
@khr-vk2pm 4 жыл бұрын
Couldn't make the shield-mask work for me. did you create a new texture for it?
@AtLeastVision
@AtLeastVision 5 жыл бұрын
Whenever i unwarp the sphere in blender it does not show a hexagon and a pentagon but may diffrent looking things. Help
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
The first time you unwrap it, erase the UV maps. Then, unwrap again and you get the pentagons and hexagons.
@AtLeastVision
@AtLeastVision 5 жыл бұрын
@@GabrielAguiarProd OMG Thank you so much. I was searching for an solution for like 1 hour :O Now I can try to finish the forcefield :O
@AtLeastVision
@AtLeastVision 5 жыл бұрын
@@GabrielAguiarProd Could u make a tutorial for a nice boss explosion. I mean a normal explosion for a normal enemy normaly looks cool but is not that long. I would like to see a big explosion with rays in all directions such a nice boss explosion :D Keep on going !
@inkurino7409
@inkurino7409 5 жыл бұрын
@@GabrielAguiarProd Thank you! do you know the reason for this?
@toehtetpotatoe7549
@toehtetpotatoe7549 5 жыл бұрын
Thanks for the great tutorial...i have the problem when i make the sphere mask part...i do not get like u do..pls help..
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
I would help you but I need more info. What are you missing? What's happening?
@alexvandenberg3371
@alexvandenberg3371 4 жыл бұрын
@@GabrielAguiarProd I think i have the same problem, basically it doesn't mask :/
@buhamfoydali
@buhamfoydali 4 жыл бұрын
Hi, can we do it for simple scene, not HDRP?
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
What you can do without using HDRP or URP, is recreating the shaders I use here, with an asset like Amplify Shader.
@buhamfoydali
@buhamfoydali 4 жыл бұрын
@@GabrielAguiarProd thank you
@magnusm4
@magnusm4 5 жыл бұрын
I want to try this. But I tried a simple tutorial by Brackeys on Lightweight Render Pipeline and for some reason it randomly went purple and everything messed up. I could just be changing a simple value like 0.3 to 0.4 and suddenly it broke, or some other part stopped responding and it pretty much the whole thing broke multiple times. Even when I tried to carefully do every step. It just wouldn't work like running an old game without compatibility options on. Anything and everything just broke down for me at any step :/
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Make sure you create an empty project with Unity Hub. You can choose to start with HDRP or LWRP. It will be much easier and very unlikely to "broke". Good luck.
@ssoltani498
@ssoltani498 4 жыл бұрын
I saw another video of you about these effects using VFX. So what must be used finally for making these effects? Shader Graph? Or VFX?
@yasinyurek7618
@yasinyurek7618 5 жыл бұрын
So good.
@albertgarcia3048
@albertgarcia3048 5 жыл бұрын
Very very nice tutorial, indeed!! But I'm having a problem with the Sphere Mask in ShaderGraph: whatever I do, the ripples mesh is always displayed, like the Sphere Mask is not working. Do I need to import the UV mapping texture with any kind of special format? Alpha Source/Transparency? Also, the AlphaClipThreshold of the Unlit Master node should be controlled? I'm totally stucked!!
@pedrovinimoreno99
@pedrovinimoreno99 5 жыл бұрын
He is using version 2019.1.1f1. I made this shader in 2019.1.2f1. But in 2019.2.4f1 the sphere mask no longer works. Unfortunately.
@albertgarcia3048
@albertgarcia3048 5 жыл бұрын
@@pedrovinimoreno99 really? it is the unity version? Oh crap! I've lost like 1 week trying to figure what was going on!!! Thanks anyway :)
@alexvandenberg3371
@alexvandenberg3371 4 жыл бұрын
@@pedrovinimoreno99 have you found a fix for this?
@alexvandenberg3371
@alexvandenberg3371 4 жыл бұрын
Seems to work in 2019.3 again, just had to mess around with the settings a lot, set the hardness to 0 and radius to 1 to start off with and vary the position to see if you can get anything to show up. And remember to turn on two-sided! Owh and set the alphaclipthreshold to 0.5!!
@pedrovinimoreno99
@pedrovinimoreno99 4 жыл бұрын
@@alexvandenberg3371 Which pipeline you are using? I'm using the Universal render pipeline and unity 2019.3, and it still doesn't work :(
@anupkhodwe
@anupkhodwe 5 жыл бұрын
Awesome...!!!
@aaahhh1180
@aaahhh1180 5 жыл бұрын
Thank you
@enri4996
@enri4996 5 жыл бұрын
Love it
@zamakiel
@zamakiel 3 жыл бұрын
Are the steps to creating this effect included in the Udemy course?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
No, the course has a different purpose. Check the trailer: kzbin.info/www/bejne/aqOcanitgM-nirM
@zamakiel
@zamakiel 3 жыл бұрын
@@GabrielAguiarProd I see, thanks for the info. I'll definitely check it out. Do you mind sharing the steps to recreate the particle portion of this effect?
@LawZist
@LawZist 5 жыл бұрын
amazing
@marvisgames
@marvisgames 4 жыл бұрын
hello guys, can someone help me with model to this project?
@dariuslojko2330
@dariuslojko2330 5 жыл бұрын
Hi, I have a question. How could I do that shader graph will "activate" when certain button was pressed?
@serj_1264
@serj_1264 5 жыл бұрын
Depends on your needs. You can inactivate the gameobject, or disable render of the object.
@dariuslojko2330
@dariuslojko2330 5 жыл бұрын
@@serj_1264 Thanks :)
@iontech6668
@iontech6668 4 жыл бұрын
EPIC.
@LuizMoratelli
@LuizMoratelli 5 жыл бұрын
Faz uma versão do curso em portugues!!
@FolkinTV
@FolkinTV 5 жыл бұрын
Do you have any course for UE4?
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
No, not yet. But there will be in the future.
@davidffortesmeireles5328
@davidffortesmeireles5328 5 жыл бұрын
Muito bom 👏👏👏
@Alzexza
@Alzexza 3 жыл бұрын
Mate you are extremely Talented... but you need to put more effort into your tutorials... Those that are on the same level as you and don't require spoon feeding like me, probably not need your tutorials anyway. Very difficult to follow you. Though you some of the most amazing stuff.
@miguelcuellar5696
@miguelcuellar5696 5 жыл бұрын
Nice 7u7r
@FernandaFerreira-dep
@FernandaFerreira-dep 3 жыл бұрын
For who is having problems with the 2.9 version of tissue addon this guy explains how to do it very well: kzbin.info/www/bejne/l32qfHmtoL13fq8
@archangel7126
@archangel7126 3 жыл бұрын
For Everyone coming to this with blender 2.9 and having trouble with mesh tissue not working at all: kzbin.info/www/bejne/l32qfHmtoL13fq8 this video provides a really nice and fast fix for the problem :3
@kevinwoo2048
@kevinwoo2048 3 жыл бұрын
so helpful thanks
@earlyinthemorning3279
@earlyinthemorning3279 Жыл бұрын
You speak a little fast. I don't understand some steps, so there is no wu wu
@Rubidev
@Rubidev 3 жыл бұрын
please do not skip in your videos
@sicknostalgia9934
@sicknostalgia9934 Жыл бұрын
showcase instead of tutorial
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