Unity Shader Graph - Rock Moss / Snow Shader Tutorial

  Рет қаралды 48,461

Gabriel Aguiar Prod.

Gabriel Aguiar Prod.

Күн бұрын

Пікірлер: 56
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
UDEMY COURSE - VFX FOR GAMES: www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_20-09 Unique Toon Projectiles Volume 1: assetstore.unity.com/packages/vfx/particles/unique-toon-projectiles-vol-1-139417?aid=1100l3Jhu
@pfarnach
@pfarnach 5 жыл бұрын
Loved the tutorial as always! One quick thing: your "up" Vector1 property should be a Vector3 with a value of (0,1,0) -- basically a vector that's facing directly up to calculate the dot product with. If you use a Vector1, it will interpolate the values and make a Vector3 out of them, like (0.5, 0.5, 0.5) which explains why the moss isn't facing straight up before you added the offset Vector3.
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Oh you are right, that's it! Thanks for the tip! :)
@ianfield17
@ianfield17 2 жыл бұрын
Thanks for that! I was wondering why it looked like that.
@quasar4780
@quasar4780 5 жыл бұрын
You just saved my day. I spent an entire week pulling my hair out trying to resolve this problem. Thank you!
@Maurilustrador
@Maurilustrador 5 жыл бұрын
This tutorial was just awesome... Shader graph/forge/etc it's just a powerful tool... now everybody can learn shaders and customize at will. It's just a matter of keep learning new nodes and how to use them!! Excellent! I would recommend doing water with vertex displacement and also lava! Thank you!!!!
@mojanzhang7757
@mojanzhang7757 5 жыл бұрын
How I wish my English listening was good enough for me to understand your train of thought! You know, automatically generated subtitles are not always accurate. Thank you all the same!
@gunit19er
@gunit19er 3 ай бұрын
im the 1k like lets go! W video
@GabrielAguiarProd
@GabrielAguiarProd 3 ай бұрын
Letssss gooooooo :D
@bruninhohenrri
@bruninhohenrri 5 жыл бұрын
Great video, i used this shader on my procedural terrain project to make awesome Grass x Dirt patterns. A cool add-on would be apply a noise in the transition to make an better look.
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Yeah that's a great idea too.
@bruninhohenrri
@bruninhohenrri 5 жыл бұрын
@@GabrielAguiarProd I figure out how to do it, just get the end of power node and multiply by a noise, the result goes on the clamp node.
@seyedmortezakamali2597
@seyedmortezakamali2597 5 жыл бұрын
You Rock!
@baronlovat5200
@baronlovat5200 5 жыл бұрын
Clever
@КонстантинАваков
@КонстантинАваков 5 жыл бұрын
You are the best! Tnx you for your work!
@PrincessSleepyTV
@PrincessSleepyTV 4 жыл бұрын
Ty this helped me a lot.
@sinpros
@sinpros 4 жыл бұрын
DUDE....I FUCKING LOVE YOU
@hectorux666
@hectorux666 5 жыл бұрын
Great tutorial, i was wanting something like this. How to face direction on shaders ;)
@B4NTO
@B4NTO Жыл бұрын
Just wondering, If I have a lot of things that I want to add this shader to how would i do that if they all have different textures? im making a freezer room for a game at Uni and want to apply a sort of frost effect on most stuff in the room
@lukecagevans8596
@lukecagevans8596 5 жыл бұрын
vc é a ÚNICA pessoa da nossa pátria amada q sabe fazer efeitos visuais de magia e com nível elevadíssimo, uma pena ser da unity, podia fazer da Unreal também. Onde vc aprendeu a fazer esses efeitos visuais? Vc sabe fazer na Unreal Cascade tbm? Eu vou te falar uma coisa, os gringos estão completamente dependentes de uma pessoa q saiba fazer efeitos visuais na Unreal, inclusive fica aqui uma dica q vale ouro: Faz um curso na udemy, em inglês óbvio, de criação de efeitos visuais na unreal cascade. Mano vc n tá ligado como q isso é demandado, por incrível q pareça as pessoas só fazem de unity (aparentemente, parece ser mais fácil q o Cascade). Faz da unreal tbm, a gente precisa disso. Já me acho iluminado por ter encontrado um br q saiba fazer essas coisas, e agora posso vir diretamente falar com ele. Se eu soubesse fazer eu faria com a maior boa vontade, porque só eu sei como q as pessoas querem e precisam disso. Valeu, espero q leia o meu comentário.
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Obrigado pelas dicas valeu.
@lukecagevans8596
@lukecagevans8596 5 жыл бұрын
@@GabrielAguiarProd ah vc é de portugal? achei q fosse do Brasil! Sorry.
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
@@lukecagevans8596 É tranquilo, tá tudo bem! Boas dicas é isso.
@nekrosarts2906
@nekrosarts2906 5 жыл бұрын
thank you. nice tut
@Ibrahim-tg4fy
@Ibrahim-tg4fy 5 жыл бұрын
You are BEST!
@nonform_yt
@nonform_yt 5 жыл бұрын
Thank you so much for sharing! Great and very useful stuff!
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
You are welcome :)
@julianramirez8218
@julianramirez8218 4 жыл бұрын
Great tutorial!!! but what's the difference between Level and UpVector? as far as I understand the vector 3 determines the snow/moss direction, the up vector is equivalent to the amount of lerp, contrast works as expected but the Level value just seems to do the same as the Up vector, should Level be something like the Opacity of the snow/moss texture regarless of its spread amount? I really like that you actually take time do show the documentation and explain how each node works, thank you and keep the good work!!!
@mr.k5857
@mr.k5857 2 ай бұрын
For some odd reason I am stuck having it be a bright pink, halfway through this happened all the way till the end and it was still a bright pink. I have no clue what I have done wrong
@AndyxbecK
@AndyxbecK 3 жыл бұрын
Great vid, Gabriel! How would I set up the shader to use and alpha for the falloff instead of just having a straight blend? I want a non-uniform transition that looks like leaves and twigs.
@jakespencer1993
@jakespencer1993 4 жыл бұрын
This may sound dumb, but is there a way to give something a "bumpy" look without using a texture? Going for a simple cel shaded look and stuck on this.
@hoverup3
@hoverup3 4 жыл бұрын
How would you go about putting moss AND snow on the same rock?
@Wonderchocolate
@Wonderchocolate 3 жыл бұрын
A generell question for shaders. I used this one in my game for winter. Now I have to solve the problem that the opacity should be 0 in the beginning and when the winter is starting the opacity should go up to 100. Ho would I do this?
@Arxontas10
@Arxontas10 5 жыл бұрын
Hey man, love your work, helps me a lot! Are you planning on making a tutorial for a Toon shader maybe? would really appreciate! thanks
@smoovlo4373
@smoovlo4373 5 жыл бұрын
Can we get a vertical fog shader tutorial next :), just an extra idea
@wisplitplaythroughs
@wisplitplaythroughs 5 жыл бұрын
How about a tutorial for walking through snow on the ground while it's snowing and piling up?
@Rdp0300
@Rdp0300 10 ай бұрын
Hi, I am having a problem with low poly rock asset that i have. do have problem using this shader as well? if yes any tips for us?
@Rdp0300
@Rdp0300 10 ай бұрын
actually all fixed now, just found out that my mesh has to many marked sharp edges.
@EliasLeo6
@EliasLeo6 5 жыл бұрын
any way to make it react to the normal map of your mesh?
@julienpayssan5014
@julienpayssan5014 5 жыл бұрын
Hello again, I have an other question. I try to move the position of the vertex that are affected by the snow/moss texture upwards. But I cant find a solution working for every rotation of the object. I tried "Add" a Y vector to the position node but it doesn't work. Any idea ?
@mastergibbs041398
@mastergibbs041398 5 жыл бұрын
what would I do I if I wanted more then just half of the object covered? Great Tutorials btw.
@coffeediction
@coffeediction 5 жыл бұрын
This comes in handy for "Ancient Ruins" scenery. Thanks for that! A lot! Is it actually possible to use local vector of the model itself, for example getting the normal data of the faces to apply the effect directly on every polygon facing UP? (Instead of world) Or is this exactly what its doing and i just didnt understand it properly?
@danielc1112
@danielc1112 4 жыл бұрын
Moss doesn't grow like that. The moss would grow on the darkest parts of the original normal map first right? Or the lightest? I'm not sure but I think it would look cooler if the moss grew based on the UV somehow, rather than coming in from one side only.
@BadgerGamePlay
@BadgerGamePlay 5 жыл бұрын
quick question is there a reason why you use vector 1 instead of floats/ints ?
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Well in Shader Graph Vector 1 is a float/int basically. It's just a term, a nomenclature.
@julienpayssan5014
@julienpayssan5014 5 жыл бұрын
Hello, thanks for this amazing tutorial. I'm currently designing a game with a word of ashes and this is very usefull. I still have a question. When I used this way I have a break on the edge of the rock. I know this is because the rock doesn't have a proper texture for moss or snow. I guess the UV are not ready for the texture. (it works well in your example because it's a sphere. Is it possible to avoid this ? I need a system that works for any model. Thank you
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Hmmm... try searching for Tri-Planar projection. It may help you. Good luck!
@julienpayssan5014
@julienpayssan5014 5 жыл бұрын
@@GabrielAguiarProd Wow thx for the quick answer. I'll search on it !
@mrxbrk4624
@mrxbrk4624 5 жыл бұрын
B.e.s.t.t.u.t.o.r.i.a.l.e.v.e.r
@davidheisnam743
@davidheisnam743 5 жыл бұрын
This accent is cute #nohomo
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
ahaha well thanks I guess
@alexanderavant5390
@alexanderavant5390 Жыл бұрын
Mines purple
@Curious.Cook.
@Curious.Cook. 3 жыл бұрын
Day 4
@starvosxant4348
@starvosxant4348 5 жыл бұрын
Come to unreal engine man, what's taking so long :( ? Make tutorials about projectiles, beams, magic fxs in UE.
@GabrielAguiarProd
@GabrielAguiarProd 5 жыл бұрын
Freelance/contract work is taking a lot of my time. But hopefully I can make a tutorial on UE one of this days.
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