Loved the tutorial as always! One quick thing: your "up" Vector1 property should be a Vector3 with a value of (0,1,0) -- basically a vector that's facing directly up to calculate the dot product with. If you use a Vector1, it will interpolate the values and make a Vector3 out of them, like (0.5, 0.5, 0.5) which explains why the moss isn't facing straight up before you added the offset Vector3.
@GabrielAguiarProd5 жыл бұрын
Oh you are right, that's it! Thanks for the tip! :)
@ianfield172 жыл бұрын
Thanks for that! I was wondering why it looked like that.
@quasar47805 жыл бұрын
You just saved my day. I spent an entire week pulling my hair out trying to resolve this problem. Thank you!
@Maurilustrador5 жыл бұрын
This tutorial was just awesome... Shader graph/forge/etc it's just a powerful tool... now everybody can learn shaders and customize at will. It's just a matter of keep learning new nodes and how to use them!! Excellent! I would recommend doing water with vertex displacement and also lava! Thank you!!!!
@mojanzhang77575 жыл бұрын
How I wish my English listening was good enough for me to understand your train of thought! You know, automatically generated subtitles are not always accurate. Thank you all the same!
@gunit19er3 ай бұрын
im the 1k like lets go! W video
@GabrielAguiarProd3 ай бұрын
Letssss gooooooo :D
@bruninhohenrri5 жыл бұрын
Great video, i used this shader on my procedural terrain project to make awesome Grass x Dirt patterns. A cool add-on would be apply a noise in the transition to make an better look.
@GabrielAguiarProd5 жыл бұрын
Yeah that's a great idea too.
@bruninhohenrri5 жыл бұрын
@@GabrielAguiarProd I figure out how to do it, just get the end of power node and multiply by a noise, the result goes on the clamp node.
@seyedmortezakamali25975 жыл бұрын
You Rock!
@baronlovat52005 жыл бұрын
Clever
@КонстантинАваков5 жыл бұрын
You are the best! Tnx you for your work!
@PrincessSleepyTV4 жыл бұрын
Ty this helped me a lot.
@sinpros4 жыл бұрын
DUDE....I FUCKING LOVE YOU
@hectorux6665 жыл бұрын
Great tutorial, i was wanting something like this. How to face direction on shaders ;)
@B4NTO Жыл бұрын
Just wondering, If I have a lot of things that I want to add this shader to how would i do that if they all have different textures? im making a freezer room for a game at Uni and want to apply a sort of frost effect on most stuff in the room
@lukecagevans85965 жыл бұрын
vc é a ÚNICA pessoa da nossa pátria amada q sabe fazer efeitos visuais de magia e com nível elevadíssimo, uma pena ser da unity, podia fazer da Unreal também. Onde vc aprendeu a fazer esses efeitos visuais? Vc sabe fazer na Unreal Cascade tbm? Eu vou te falar uma coisa, os gringos estão completamente dependentes de uma pessoa q saiba fazer efeitos visuais na Unreal, inclusive fica aqui uma dica q vale ouro: Faz um curso na udemy, em inglês óbvio, de criação de efeitos visuais na unreal cascade. Mano vc n tá ligado como q isso é demandado, por incrível q pareça as pessoas só fazem de unity (aparentemente, parece ser mais fácil q o Cascade). Faz da unreal tbm, a gente precisa disso. Já me acho iluminado por ter encontrado um br q saiba fazer essas coisas, e agora posso vir diretamente falar com ele. Se eu soubesse fazer eu faria com a maior boa vontade, porque só eu sei como q as pessoas querem e precisam disso. Valeu, espero q leia o meu comentário.
@GabrielAguiarProd5 жыл бұрын
Obrigado pelas dicas valeu.
@lukecagevans85965 жыл бұрын
@@GabrielAguiarProd ah vc é de portugal? achei q fosse do Brasil! Sorry.
@GabrielAguiarProd5 жыл бұрын
@@lukecagevans8596 É tranquilo, tá tudo bem! Boas dicas é isso.
@nekrosarts29065 жыл бұрын
thank you. nice tut
@Ibrahim-tg4fy5 жыл бұрын
You are BEST!
@nonform_yt5 жыл бұрын
Thank you so much for sharing! Great and very useful stuff!
@GabrielAguiarProd5 жыл бұрын
You are welcome :)
@julianramirez82184 жыл бұрын
Great tutorial!!! but what's the difference between Level and UpVector? as far as I understand the vector 3 determines the snow/moss direction, the up vector is equivalent to the amount of lerp, contrast works as expected but the Level value just seems to do the same as the Up vector, should Level be something like the Opacity of the snow/moss texture regarless of its spread amount? I really like that you actually take time do show the documentation and explain how each node works, thank you and keep the good work!!!
@mr.k58572 ай бұрын
For some odd reason I am stuck having it be a bright pink, halfway through this happened all the way till the end and it was still a bright pink. I have no clue what I have done wrong
@AndyxbecK3 жыл бұрын
Great vid, Gabriel! How would I set up the shader to use and alpha for the falloff instead of just having a straight blend? I want a non-uniform transition that looks like leaves and twigs.
@jakespencer19934 жыл бұрын
This may sound dumb, but is there a way to give something a "bumpy" look without using a texture? Going for a simple cel shaded look and stuck on this.
@hoverup34 жыл бұрын
How would you go about putting moss AND snow on the same rock?
@Wonderchocolate3 жыл бұрын
A generell question for shaders. I used this one in my game for winter. Now I have to solve the problem that the opacity should be 0 in the beginning and when the winter is starting the opacity should go up to 100. Ho would I do this?
@Arxontas105 жыл бұрын
Hey man, love your work, helps me a lot! Are you planning on making a tutorial for a Toon shader maybe? would really appreciate! thanks
@smoovlo43735 жыл бұрын
Can we get a vertical fog shader tutorial next :), just an extra idea
@wisplitplaythroughs5 жыл бұрын
How about a tutorial for walking through snow on the ground while it's snowing and piling up?
@Rdp030010 ай бұрын
Hi, I am having a problem with low poly rock asset that i have. do have problem using this shader as well? if yes any tips for us?
@Rdp030010 ай бұрын
actually all fixed now, just found out that my mesh has to many marked sharp edges.
@EliasLeo65 жыл бұрын
any way to make it react to the normal map of your mesh?
@julienpayssan50145 жыл бұрын
Hello again, I have an other question. I try to move the position of the vertex that are affected by the snow/moss texture upwards. But I cant find a solution working for every rotation of the object. I tried "Add" a Y vector to the position node but it doesn't work. Any idea ?
@mastergibbs0413985 жыл бұрын
what would I do I if I wanted more then just half of the object covered? Great Tutorials btw.
@coffeediction5 жыл бұрын
This comes in handy for "Ancient Ruins" scenery. Thanks for that! A lot! Is it actually possible to use local vector of the model itself, for example getting the normal data of the faces to apply the effect directly on every polygon facing UP? (Instead of world) Or is this exactly what its doing and i just didnt understand it properly?
@danielc11124 жыл бұрын
Moss doesn't grow like that. The moss would grow on the darkest parts of the original normal map first right? Or the lightest? I'm not sure but I think it would look cooler if the moss grew based on the UV somehow, rather than coming in from one side only.
@BadgerGamePlay5 жыл бұрын
quick question is there a reason why you use vector 1 instead of floats/ints ?
@GabrielAguiarProd5 жыл бұрын
Well in Shader Graph Vector 1 is a float/int basically. It's just a term, a nomenclature.
@julienpayssan50145 жыл бұрын
Hello, thanks for this amazing tutorial. I'm currently designing a game with a word of ashes and this is very usefull. I still have a question. When I used this way I have a break on the edge of the rock. I know this is because the rock doesn't have a proper texture for moss or snow. I guess the UV are not ready for the texture. (it works well in your example because it's a sphere. Is it possible to avoid this ? I need a system that works for any model. Thank you
@GabrielAguiarProd5 жыл бұрын
Hmmm... try searching for Tri-Planar projection. It may help you. Good luck!
@julienpayssan50145 жыл бұрын
@@GabrielAguiarProd Wow thx for the quick answer. I'll search on it !
@mrxbrk46245 жыл бұрын
B.e.s.t.t.u.t.o.r.i.a.l.e.v.e.r
@davidheisnam7435 жыл бұрын
This accent is cute #nohomo
@GabrielAguiarProd5 жыл бұрын
ahaha well thanks I guess
@alexanderavant5390 Жыл бұрын
Mines purple
@Curious.Cook.3 жыл бұрын
Day 4
@starvosxant43485 жыл бұрын
Come to unreal engine man, what's taking so long :( ? Make tutorials about projectiles, beams, magic fxs in UE.
@GabrielAguiarProd5 жыл бұрын
Freelance/contract work is taking a lot of my time. But hopefully I can make a tutorial on UE one of this days.