WHAT A HUGE RELIEF. I have been hunting for some actually useful 2d layout tutorials. There is so little out there for 2.5D, layered, non-pixelart work. You just saved me a huge headache and many hours.
@oddbugstudio3 жыл бұрын
Glad we could help!! :)
@Anon-te6uq2 жыл бұрын
Not all that useful for me because it depends on custom tools the general public doesnt have access to.
@CCowleyMedia3 жыл бұрын
After playing the game I really wanted to know how you did this exactly with all the layering, lights etc. Never did I expect to find a video FROM OBS detailing the whole thing. To anyone wondering the game obviously runs a lot better than this version in engine. Looks fantastic on a 4K tv, a very fun game. Thanks so much for the video Martin, I'm sure others would agree that another scene breakdown or updated video on the final version would be amazing... I could watch this for hours, even if you don't give away all the secrets. People here want assets and example scenes but these are made in studio for their use. Unity has made 2d light changes even since this video and there are plenty of light systems on the asset store. Good luck everyone!
@kokorosyume2 жыл бұрын
Woahhhh, this is incredible! As an artist who wants to get into environment design for games I'm really blown away. I can't think of a game I've seen that made me feel like I was so 'in' the scene. The foreground elements, overall composition and lighting are sooo inspirational! I'll have to watch a play through and pick this game up!
@BrandonDoran004 жыл бұрын
The art is gorgeous! How have I never head of this!
@oddbugstudio4 жыл бұрын
Thank you! We post mostly on Twitter! :)
@thescotster194 жыл бұрын
RIP Matt Taylor. Late programmer at Odd Bug. May his lighting tool light the way forward for you.
@M_Rei244 жыл бұрын
Sorry for the confusion :D I think I said Lead but mumbled up the word
@matt612mt4 жыл бұрын
Never give up, Always believe
@gray82604 жыл бұрын
Big thanks to Martin Reimann and Odd Bug Studio for sharing this knowledge. It shows a lot of small digestible information in a short video.
@oddbugstudio4 жыл бұрын
Thanks for watching! :)
@PRIMARYATIAS10 ай бұрын
Reimann? No wonder…
@mayankbhaisora26994 жыл бұрын
Can we please have a sample project with sample assets set with all the layers and lights so we can learn it easily?
@Shringyshrong4 жыл бұрын
this is frickin incredible
@oddbugstudio4 жыл бұрын
Thankyou! Glad it helped :)
@ipadize4 жыл бұрын
ooh i thought its about a bug which made the 2d lights create a mood
@surferriness4 жыл бұрын
saaaaaameeeeee
@fastica3 жыл бұрын
Love the game, but “Odd Bug” it’s the worst name for a game developer company.
@adduco13 жыл бұрын
ESTO ES LO MEJOR QUE VI EN MI VIDA EN KZbin!
@gilbertobitt37574 жыл бұрын
OMG, this is amazing great information and in a fast pace.
@oddbugstudio4 жыл бұрын
Thanks! Glad you like it! :)
@AlexKidmann3 жыл бұрын
This is simply... brilliant !
@oddbugstudio3 жыл бұрын
Thank you!
@ItsAkile2 жыл бұрын
🤩🤩omg, so happy I watched this after few months of headache. had the ideas and test scenes but sometimes you need that validation from legit work
@Eener10003 жыл бұрын
This is gorgeous looking. Well done!
@DannyOnateArt Жыл бұрын
Awesome video! implementing this tips in to my game
@gridvid3 жыл бұрын
This is awesome... are you targeting 30fps or can you do some optimizations?
@albertojpa35964 жыл бұрын
yoooo, this is amazing. We were amazed by the lights in this game when we were making ours. Great work!
@oddbugstudio4 жыл бұрын
Thank you! :)
@erz30304 жыл бұрын
Beautiful "set decorating"! Thanks for sharing :D
@oddbugstudio4 жыл бұрын
Thanks for watching! :)
@zelos6663 жыл бұрын
Amazing video, I'd love more content like this. One question - are you using an orthographic or perspective camera? Because 2D Lights don't seem to work with perspective cameras at all in the newest version.
@oddbugstudio3 жыл бұрын
We're using perspective but we're not on the latest of the 2d lights
@Ofangio3 жыл бұрын
This looks absolutely incredible. Looking at a previous reply, I see that you have since optimized the game past the ~40 fps shown in the video. I am wondering how much of an issue was caused by the lights themselves, and if you have any advice on optimizing 2D lights. Have been hoping to switch over to the 2D renderer for a new project but am worried reading all the negative comments about 2D light performance. Thanks so much, and will 100% be purchasing this game :)
@oddbugstudio3 жыл бұрын
Previous to the 2d lights we was using 3d lights in the scene so this is a massive saving for us. We’re now much higher than the 40fps so we’ve had no issue with their performance:)
@Ofangio3 жыл бұрын
@@oddbugstudio Thanks for the reply! If I could ask one more thing, are you guys on the 2019 LTS?
@oddbugstudio3 жыл бұрын
@@Ofangio We're using 2019.4.9f1 at the moment
@Ofangio3 жыл бұрын
@@oddbugstudio Sweet thanks again! Can't wait to play the game; will stay tuned. Cheers
@Ofangio3 жыл бұрын
@@oddbugstudio Sorry to bother you again, and hope the game is going well. I was wondering if you could shed a bit of light on the collider tool you mention to block out scenes, as it looks nice and efficient :)
@Thomason10053 жыл бұрын
very insightful, and a good presentation of the tools&workflow used. also, the scenes look stunning!
@Thomason10053 жыл бұрын
also, good insights on the art direction. thank you for pointing out the effects, and the reasoning behind
@oddbugstudio3 жыл бұрын
@@Thomason1005 Thanks! Glad it helped! :)
@mercantilistic3 жыл бұрын
Incredible, hope to be making games like this some day
@awesomedata89734 жыл бұрын
Great-looking game guys! -- Thanks for sharing your process! :D
@oddbugstudio4 жыл бұрын
Thank you! Glad it helped! :)
@stecki53624 жыл бұрын
Thank you for this, the game looks great!
@oddbugstudio4 жыл бұрын
Thank you for your kind words about Tails of Iron :)
@stecki53624 жыл бұрын
@@oddbugstudio I looked for this game on Steam to wish list it, but nothing comes up. Any info on platforms and release date? Your website just has an excellent looking announce trailer yet no mention of any info. Cheers!
@oddbugstudio4 жыл бұрын
@@stecki5362 Hey! At the moment no platforms have been announced. If you have twitter follow us @oddbugstudio as we post most of our development updates there! :)
@alekjwrgnwekfgn4 жыл бұрын
Great work. If your studio needs another income stream you should look at doing some in-depth tutorials. I’m sure they would be really successful.
@halogenic4 жыл бұрын
Beautiful work
@oddbugstudio4 жыл бұрын
Thank you! :)
@Oxmond4 жыл бұрын
Wooooow! Looks beautiful! 😍👍🤓
@oddbugstudio4 жыл бұрын
Thank you! :)
@ElBuhoNincha4 жыл бұрын
This video is so useful, keep it up.
@oddbugstudio4 жыл бұрын
Glad we can help :)
@oddbugstudio4 жыл бұрын
@Thomas Rodriguez The characters are all rigged using bones.
@DustVoltrage3 жыл бұрын
Absolutely beautiful ! I feel like it all relies on your awesome custom light&layers asset which seems pretty complex :D I'm sure many of us would consider a buy on the assetstore... Just saying ! O:)
@ShrikeGFX4 жыл бұрын
I would use 7 booleans for the light layers in the script, that takes more space but would be a lot faster to use than a dropdown
@FullYardLabs2 жыл бұрын
Is the lighting script available for us to use??
@wes54574 жыл бұрын
That was amasing.
@oddbugstudio4 жыл бұрын
You're amazing :)
@danroden8304 жыл бұрын
i love the style
@oddbugstudio4 жыл бұрын
Thank you! :)
@davedogge22804 жыл бұрын
Looks beautiful.
@oddbugstudio4 жыл бұрын
Thank you! :)
@DustVoltrage Жыл бұрын
You don't seem to use a depth of field shader (it is so hard to do using Sprite in URP...) Did you create all the blur versions of the sprites baked in Photoshop??
@loke111824 жыл бұрын
Nice and informative video
@oddbugstudio4 жыл бұрын
Thank you, glad it helps :)
@geri43674 жыл бұрын
Add some written shaders examples for the new 2D light system please so that we can upgrade and port old shaders to this new awesome pipeline :(
@_resul63863 жыл бұрын
Hey great work, and thank you for sharing your workflow. I have a question, do you use ortho camera with parallax script or perspective camera?
@oddbugstudio3 жыл бұрын
We’re using a perspective camera :)
@_resul63863 жыл бұрын
@@oddbugstudio thanks for the reply, much appreciated :)
@徐子翔-n1y4 жыл бұрын
Thanks for sharing!!
@oddbugstudio4 жыл бұрын
Thanks for watching! :)
@omerfarukbykl60974 жыл бұрын
Any helpful tips to create the tools, shaders, etc... that programmer made?
@CyberRevolt2 жыл бұрын
Why not just use orthographic camera plus parallax scripts instead of projection camera plus assets scaling (after you move sprites by z index) to achieve parallax effect? I mean you can just draw graphics in photoshop in a proper size with proper relative scale and just place it to the scene instead of getting assets together in unity trying to guess parallax sprite scale relatively to what you had in photoshop. Am I missing something? I am currently building 2d game in unity and can’t decide which camera to use for my 2d game. Thank you for reply.
@naveennath5674 жыл бұрын
This game is beautifu!!!
@oddbugstudio4 жыл бұрын
Thank you! Glad you like it :)
@shujaturrehmanshujarurrehm72464 жыл бұрын
Wow nice you are pro
@apatheticToad3 жыл бұрын
This is super cool
@clemtarpey11003 жыл бұрын
Fantastic.
@lowi25253 жыл бұрын
I love the artstyle, love the concept, and love rats lol.. imma pick this up
@BrunoDeAngelis3 жыл бұрын
Great video! What about performance? I noticed the game was running at about 30 - 40fps. I assume with so many lights, objects and interactions, getting good performance must be hard.
@oddbugstudio3 жыл бұрын
At the point of recording the game had not been optimised. Its running much higher now.
@DanielDaAbadSukarno4 жыл бұрын
Wow that really cool
@oddbugstudio4 жыл бұрын
Thanks :)
@madhusudanpanda63964 жыл бұрын
Awesome
@ilanraz94893 жыл бұрын
how download this unity project?
@gentrybrown53232 жыл бұрын
Hi. I've noticed many games 2d games use perspective cameras. Since your game is one of them I was wondering what factors lead to you decision?
@adduco13 жыл бұрын
INCREIBLE!!!
@deathphoenix63873 жыл бұрын
I honestly thought it was an odd bug in the project that created stunning lighting as a side effect and as the old saying goes the bug became a feature. I'm feeling like a fool now
@oddbugstudio3 жыл бұрын
Just a bug in the matrix 😉
@GG14404 жыл бұрын
Thank you for sharing this.
@oddbugstudio4 жыл бұрын
Thank you for watching :)
@OmegaFalcon4 жыл бұрын
Thought this said 'tale of Iroh' and was about to cry again
@onemanonmars64784 жыл бұрын
awesome video!
@queenyt3244 жыл бұрын
Love you
@clarkkimo91053 жыл бұрын
Thank youuu
@denysbil494911 ай бұрын
AMAZING GAME!!!
@nikitamuravich46013 жыл бұрын
awesome and magic!
@oddbugstudio3 жыл бұрын
Thank you! :)
@liiiar4 жыл бұрын
estou apaixonada
@saqibbro52972 жыл бұрын
Amazingggg
@dominicvl19903 жыл бұрын
Is this going to be as hard as dark souls? I’m really hoping it isn’t overly difficult
@lezaone4 жыл бұрын
Thank you this is great. I don’t understand why it’s is so easy to add many point lights in 2D and see directly the result and can play with it, when in 3D it never works for me. I add light, but nothing turn on. I tried to changed the material, but still no where close from the result in 2D. I guess I do something wrong? Anyone?
@oddbugstudio4 жыл бұрын
Glad you liked it! Wish I could help with your issue. Have you tried unity forums?
@lezaone4 жыл бұрын
Odd Bug not yet on this particular issue. I just finished a prototype and wasn’t able to set lights like I wanted. Basically I messed around with 2D lights in URP, was easy and amazing. Then started to build my prototype (in 3D this time) and when I finished wasn’t able to add lights like I was doing in my 2D environment. I think it comes from the fact that it should be less heavy to render sprite compare to render meshes. I don’t know.. But yeah will definitely look for more info about that in the forums. Thank you, awesome work!!
@DustVoltrage3 жыл бұрын
This is quite old but still, from what I remember lights have a "priority" setting, by default, Unity runs only 4 lights at the same place, depending on their priority. You can increase this number in the lighting settings. Maybe this will help somebody else ^^
@RadoslavDiulgerov3 жыл бұрын
Is it me, or 2d lights currently doesn't work in perspective mode?
@alekjwrgnwekfgn4 жыл бұрын
Can you please build your games to oculus so I can play.
@oddbugstudio4 жыл бұрын
The Lost Bear is on the oculus store :)
@nichegames95904 жыл бұрын
Yeah, I need help on this.
@wmetz18692 жыл бұрын
Your "light tool". It is yours like you said.
@DarthNecrofear3 жыл бұрын
I 100% tails of iron i need dlc or expansion please...
@Hespiota4 жыл бұрын
Its not a bug now, its a feature.
@gustavrosgaardsrensen80284 жыл бұрын
Dansker?
@trod1464 жыл бұрын
Why is he whispering?..
@thisnameistaken4 жыл бұрын
Talks about how "Unity also has a demo scene available for download which will allow you to get your hands on the new tools" and then leaves no link to this "demo scene" in description. Cool.