So we now can create Demo, Early Access and Release Build profiles with specific content/scenes to be available. Sounds awesome and useful.
@EltonN.nАй бұрын
This short videos is amazing, great tips
@RoyGameDevАй бұрын
I already had some workflow setup so I could release for Android/iOS and Steam, however it was buggy and parts were unfinished. Glad I found this, I really like the Scripting Defines compile stuff, definitely going to use that.
@ELEC7ROАй бұрын
THESE ARE THE NEW FEATURES THAT WHAT WE NEED!!!
@INeatFreakАй бұрын
Yes, not another AI crap locked behind a paywall, or useless acquisitions.
@ВасилийПотапов-ч3чАй бұрын
totally agree
@mr.hartgames603225 күн бұрын
Completely agree! I've been working as a Unity tooling engineer and teams I've worked on have always had to implement some version of this. It's awesome to see it finally built in. 😊
@LightrockerRonАй бұрын
Finally! That is something I used a lot when we built games and applications in Visual Studio.
@JoyCatDevАй бұрын
this is what i call true feature ! bravo !
@fejzaАй бұрын
Whoever came up with this deserves raise. This is such an improvement to the editor!
@NjecolinaHranjecАй бұрын
Yes! This is good to have, tnx!
@tanzeelrahman7835Ай бұрын
That's very helpful for developers during the development process, saving a lot of time, especially when switching tasks.
@FOLDIK_UAАй бұрын
😊👍
@Praveenkumar-jb3wdАй бұрын
Cool One!
@Ptah1130Ай бұрын
Nice!!
@The_Asteroid_Ай бұрын
Thank you so muchhhhhh
@rareiridium77Ай бұрын
Love ❤
@bejoychandrasekhar1719Ай бұрын
Finally unity is coming back
@TheMeanArenaАй бұрын
Now, update the Video Player to support current container and encoding formats such as .mkv, VP9, AV1 etc.
@ELEC7ROАй бұрын
(or you can't do that?)
@TheMeanArenaАй бұрын
@@ELEC7RO No, you can't. The default video player does not support those containers or encoding formats.
@ELEC7ROАй бұрын
@@TheMeanArena You didn't get the reference. I guess you don't know Dani.
@VortexForgeGamesАй бұрын
I needed this
@Windy7258Ай бұрын
We are so back.
@iKrizNLАй бұрын
Well just when you develop it yourself unity goes and develops it for you and does it even better
@Play-to-earnnАй бұрын
hi I have unity 2019 I'm looking textures UDIM For my project Where can I find it please?
@andrewpullins8817Ай бұрын
How can we use "Scripting Defines" to create cheat modes? They are compiler blocks aren't they? This means that they will not be complied when the game is built? So they can't be dynamically compiled back in...
@IvánCerezo-f2cАй бұрын
Would profiles be customisable? Like we can add our own new fields 🤔 I guess you can always achieve it by using defines in an ad hoc ScriptableObject.
@random_precision_softwareАй бұрын
Is version control free? . I've never used it.
@v0ltdevАй бұрын
Ye, up to 3 seats
@umapessoa6051Ай бұрын
Yes but i don't recommend it, go with git
@v0ltdevАй бұрын
@@umapessoa6051 how so? I feel like unity version control is better for big projects and unity in general, github is good but if your files get big you need to use git LFS which has a 1GB limit before you have to pay.
@MechabitGamesАй бұрын
Please also include packages override to the build profiles