Unite 2016 - Mecanim Bonsai: Lessons from Firewatch and ReCore

  Рет қаралды 71,871

Unity

Unity

Күн бұрын

Пікірлер: 34
@muzboz
@muzboz 2 жыл бұрын
I had to watch this several times, and take notes on paper, to really get all the great details to sink in! I learnt the most when literally drawing the different Mecanim layers down on paper, and really thinking about how they are set up, etc. Phewf! Lots to understand. :D
@alexchesser5209
@alexchesser5209 6 жыл бұрын
@Unity - this was an incredibly valuable. There were a few advanced options that I'd like to see expanded on. Specifically OverrideControllers and clamping. So much of this went by so quickly though. Perhaps this can be explored in a Unity live training session? Something a little longer and technically detailed.
@Samwidges21
@Samwidges21 3 жыл бұрын
One of the best talks I have seen, brilliant stuff! Thank you
@IgorAherne
@IgorAherne 7 жыл бұрын
Excellent presentation! was looking a lot for these tips
@ethancossett7318
@ethancossett7318 3 жыл бұрын
This entire video is absolute solid gold. Thanks, William!
@GlassVaultStudio
@GlassVaultStudio Жыл бұрын
Excellent workflows, thanks for sharing.
@christopherferry5757
@christopherferry5757 3 жыл бұрын
Was afraid I wasnt going to find this talk, so glad I did.
@michaelp8376
@michaelp8376 Жыл бұрын
Valuable info. Just what I needed!
@muzboz
@muzboz 3 жыл бұрын
Some excellent stuff covered here. Nice, thank you!
@0x8080
@0x8080 4 жыл бұрын
This was incredibly useful.
@ricniclas
@ricniclas 2 жыл бұрын
Wonderful talk! Thank you so much for the help
@rodolforubens
@rodolforubens 8 жыл бұрын
13:24 unity needs to address this!
@rodolforubens
@rodolforubens 8 жыл бұрын
somehow..
@farfi55
@farfi55 4 жыл бұрын
I know your comment is 3 years old but still... I would think something like an animations array where you chose using a parameter, so like a blend tree but without the interpolation
@Tharindu87
@Tharindu87 4 жыл бұрын
@@farfi55 I think we could use script to changed the animation in an animator state now, using an override controller. You can have the actual animation contained in the item game object and inject it into the animator state during runtime. It's valuable over the mess that's shown here. No disrespect to the author of that tree though. They did what they could with what they had.
@jdigi78
@jdigi78 4 жыл бұрын
Just use a float with a blend tree and set each motion in the tree to a different whole number
@pRoFlT
@pRoFlT 3 жыл бұрын
okay 5 years now? but why not just create a scriptable object with animation info. drop into a script with a list. pick which animation to play and animator.play(scriptable object reference)? Why create this mess of animations ugh so much of a pain. Only thing im not sure is if you get blend doing it this way?? there must be a better way than what they did.
@entertainmentoverloaded5700
@entertainmentoverloaded5700 3 жыл бұрын
Thank you very much...I have learned lot of things.
@unnesflash4917
@unnesflash4917 7 жыл бұрын
is there a book explaining this ?
@RacerRookie
@RacerRookie Жыл бұрын
Hey, why does my empty state with no motion create an animation duration/ freeze as it decides the conditions, how to fix it?
@khurum
@khurum 6 ай бұрын
inside the empty state just make a keyframe at the start and at 60 frame which do nothing, That's how I do it,.
@ZefugiLive
@ZefugiLive 4 жыл бұрын
Saved my bacon. Thank you.
@AnthonyTopper
@AnthonyTopper Жыл бұрын
I really wish Animator Controller Parameters supported enum.
@gustavosalmeron2013
@gustavosalmeron2013 2 жыл бұрын
This whole mess is the reason I don't use a lot of Animator transitions. It's just... prone to chaos.
@DommageCollateral
@DommageCollateral 3 жыл бұрын
why didnt they use ik for grabing stuff? like scripted animation
@omerpasa3328
@omerpasa3328 2 жыл бұрын
what about 2d?
@DommageCollateral
@DommageCollateral 2 жыл бұрын
this tutorials only works for the main player. having this for all ais will be very slow
@erobusblack4856
@erobusblack4856 3 жыл бұрын
Thats would be a virtual being
@erobusblack4856
@erobusblack4856 3 жыл бұрын
So imagine this as an ai npc with ml agent and a GPT-3 or GPT-NEO
@ash_does_dash
@ash_does_dash 3 жыл бұрын
Nightmare
@789blablajaja7
@789blablajaja7 2 жыл бұрын
"Mecanim is Visual scripting. By the way, here is our equivalent of a 41 entries long if-else chain."
@Hawkadium
@Hawkadium 5 жыл бұрын
Why does he call it Mecanim and not Mecanim.
@sugaristhenewwhite
@sugaristhenewwhite 3 жыл бұрын
They are both the same thing?
@sicfxmusic
@sicfxmusic 3 жыл бұрын
I'm quite sure he said Mecanim and not Mecanim.
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