Unity3d with AR Foundation - AR Plane Detection And People Occlusion In Unity 2019.3.0b7

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Dilmer Valecillos

Dilmer Valecillos

4 жыл бұрын

Today I do another experiment with AR Foundation 3.1.0 and Unity3d 2019.3.0b7 where I test AR plane detection as well as people occlusion in ARKit.
This video assumes you watched my Unity3d AR Foundation Beginner Tutorials since we don't cover any of the topics in depth, instead this is more of an experiment video to test new Unity3d features.
The Asset shown in this video can be downloaded from:
assetstore.unity.com/packages...
** Find the source code in Patreon and support me if you can even if it is with one of the lower tiers as it helps me in bringing you more content - THANK YOU **
/ dilmerv
Recommended Unity Assets for today:
3D VR Bundle 02
assetstore.unity.com/packages...
POLYGON - Battle Royale Pack
assetstore.unity.com/packages...
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Пікірлер: 49
@user-jw5en1jw8f
@user-jw5en1jw8f 4 жыл бұрын
Hi Dilmer, I really appreciate your tutorial videos. Your videos would look more organized if you put a series number on the title so that we can work step by step. Thanks!
@user-tu6eo3ov9g
@user-tu6eo3ov9g 2 жыл бұрын
Thank you, Dilmer. Exellent tutorial. I'm already subscribed!!!!!
@dilmerv
@dilmerv 2 жыл бұрын
Awesome thanks for your nice comment and support !
@lampshady2432
@lampshady2432 4 жыл бұрын
Hey Dilmer, thank you for the clear tutorials, they always help out. Was wondering if there is a way to select certain objects to be included with the Occlusion Manager. Something like airplane sometimes in the back but dragon statue always in the front. Ty!
@dilmerv
@dilmerv 4 жыл бұрын
Good question I haven’t tried this but let me look into it. Thanks for your feedback !
@iamustus7312
@iamustus7312 4 жыл бұрын
Dilmer thank you for taking th time to come up with all this great information. I do have a fe questions. regarding 3d assets and also the packege. is there any other place you have more informtion or a forum where I can ask thanks.
@dilmerv
@dilmerv 4 жыл бұрын
You are more than welcome, currently the only way I have is through Patreon due to time constraints and having a day job, but when this becomes a full time thing I will create open blogs for everyone :) thanks for your time !
@kahlilcalavas8948
@kahlilcalavas8948 4 жыл бұрын
Hey Dilmer, Thank you for this awesome new feature. Just curios as to if this needs a newer iPhone? I built it out but it doesnt work on 6s.
@dilmerv
@dilmerv 4 жыл бұрын
Yes I believe you need at least an iPhone X to make it work.
@user-ne9wp5qv2d
@user-ne9wp5qv2d 4 жыл бұрын
Hey Dilmer, thank you for the tutorials. I'm wondering if arcore can do human occlusion or not?
@dilmerv
@dilmerv 4 жыл бұрын
At this time only iOS can do occlusion but I will let everyone know once there is an update from Google supporting that feature
@MarcelloNisiEngineer
@MarcelloNisiEngineer 3 жыл бұрын
Hi I was trying with arfoundation in Unity to create an app that places an animal on the floor once scanned and clicked on the display, but I don't know how to insert a movement to the animal, for example if I wanted the animal once placed on the floor you walk, could you help me or do you know any links to a tutorial that explains how to do it?
@89andreac
@89andreac 4 жыл бұрын
Hi Dilmer, thanks for your work!! it help me a lot in my project. Do you think it's possible to integrate your essential with Vuforia? i need to use vuforia virtual buttons and touch them with hands. Or maybe it's possible to create virtual buttons with your code? thanks bro!
@dilmerv
@dilmerv 4 жыл бұрын
Interesting question, I don't see why it shouldn't work but I can do some testing in the next few days to see what I can find. Thanks for your suggestion !
@tariqali1240
@tariqali1240 3 жыл бұрын
I don't have any prefabs and you have not mentioned where to download prefabs. Please help I am stuck at the duration of 6:11.
@sriramb7864
@sriramb7864 Жыл бұрын
how to detect a real plane I tried too many times but the planes are detecting randomly and also it does not detect real-time objects so the plane covers real-time objects also how to find a perfect plane
@andyblake8768
@andyblake8768 4 жыл бұрын
Have you done a video or can you on developing gps positioning functionality in an app as in Pokemon go.? Thanks
@dilmerv
@dilmerv 4 жыл бұрын
I had few questions about a video like that and yes is in my list of TODOs ! Thanks for your interest Andy :)
@user-vw1xv4mw5h
@user-vw1xv4mw5h 4 жыл бұрын
Dilmer, thank you so much for this great tutorial. My English level is not very good, I hope you can understand. Looking at your github, I have downloaded the ARFoundationEssentials sample, but Essentials does not have the latest updates. So I hope you can update the case in this issue, thank you very much.
@dilmerv
@dilmerv 4 жыл бұрын
Hello there, this video is in a different project and sure I will be uploading it to GitHub and announce it. Thanks for your time !
@EdgarasArt
@EdgarasArt 4 жыл бұрын
What iPhone do we need? With A12 chip?
@dilmerv
@dilmerv 4 жыл бұрын
This article outlines devices with the A12 chip en.m.wikipedia.org/wiki/Apple_A12
@adrianalcomendras6754
@adrianalcomendras6754 4 жыл бұрын
Hi I downloaded the source code for the AR Experiment for People Occlusion and built the project on my IphoneX and it doesnt occlude . does People Occlusion work with the IphoneX?
@dilmerv
@dilmerv 4 жыл бұрын
Yes it works and it works with the iPhone X, which code did you download ?
@adrianalcomendras6754
@adrianalcomendras6754 4 жыл бұрын
@@dilmerv github.com/dilmerv/UnityARFoundationExperiments I downloaded it from there. also does the version of unity matter? I built it using unity 2019.2.17f1
@adrianalcomendras6754
@adrianalcomendras6754 4 жыл бұрын
@@dilmerv is there a way to output if PeopleOcclusion is not supported on the device? I didnt change anything on the project just the version and the Timeline Package from the Package manager because it threw an error
@benrajsd2199
@benrajsd2199 3 жыл бұрын
Is the same working for Android, plan detection and placement in Android is not proper and consistent as compared with iOS, Is any tutorial available specifically for Android - AR Foundation?
@dilmerv
@dilmerv 3 жыл бұрын
Plane detection and placement are actually the same in iOS vs Android, what part do you think is not the same ?
@almost_everything
@almost_everything 3 жыл бұрын
In iOS hit pose plane is working, android it is looking for plane with polygon or bounds and giving in accurate results, like object is in the air scale difference.
@RealformStudioXR
@RealformStudioXR 4 жыл бұрын
have you ever made any occlusion stuff for Android?
@dilmerv
@dilmerv 4 жыл бұрын
I haven’t seen it working yet but I will find out
@user-vw1xv4mw5h
@user-vw1xv4mw5h 4 жыл бұрын
Where can I get your AR People occlusion script?
@dilmerv
@dilmerv 4 жыл бұрын
I haven’t posted it yet but I will tomorrow in GitHub.com/dilmerv
@user-vw1xv4mw5h
@user-vw1xv4mw5h 4 жыл бұрын
@@dilmerv Nice!
@DelhiTechnologyClub
@DelhiTechnologyClub 4 жыл бұрын
#101 like ⭐️ Amazing 👏 is there any way by which we can attach a game object to the detected human hand?
@dilmerv
@dilmerv 4 жыл бұрын
Thanks for your feedback and currently there isn’t a built-in way unless to bring in AI hand trained models from the iOS ML framework.
@DelhiTechnologyClub
@DelhiTechnologyClub 4 жыл бұрын
Dilmer Valecillos Thank you for the reply 🙏 We want to replicate one of our experiment kzbin.info/www/bejne/m4CwZ5uIn9WAgrM
@usmanahmed6341
@usmanahmed6341 4 жыл бұрын
there is no AR Occlusion Manager Script in my case
@dilmerv
@dilmerv 4 жыл бұрын
What version of AR Foundation are you using ?
@usmanahmed6341
@usmanahmed6341 4 жыл бұрын
@@dilmerv i was using 3.0.1 the i update to 3.1.0. i want to create lines on real planes in ar using raycast
@usmanahmed6341
@usmanahmed6341 4 жыл бұрын
any solution?
@mooam231
@mooam231 4 жыл бұрын
Hey, I can not find 'AR Occlusion Manager.cs' for several hours...
@dilmerv
@dilmerv 4 жыл бұрын
What version of Unity and AR Foundation do you have ?
@mooam231
@mooam231 4 жыл бұрын
@@dilmerv AR 3.1.3 + unity 2019 3.6
@mooam231
@mooam231 4 жыл бұрын
@@dilmerv 'AR Occlusion Manager.cs' is in AR Foundation 4.0.0
@mooam231
@mooam231 4 жыл бұрын
OMG. AR Foundation 4.0.0 'Preview 3' has a problem. I was stuck in black screen after build for hours. You should use AR Foundation 4.0.0 'Preview 1'.
@dilmerv
@dilmerv 4 жыл бұрын
Thanks for the info and I am glad you figured it out.
@XxSajraxX
@XxSajraxX Жыл бұрын
AiRPlane xDDD lol
@dilmerv
@dilmerv Жыл бұрын
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