Universal Joint Rig and Locked Track Constraint | Blender Rigging For Animation

  Рет қаралды 29,245

Level Pixel Level

Level Pixel Level

Күн бұрын

Пікірлер: 64
@amirnaseri8793
@amirnaseri8793 5 ай бұрын
The way you figure this stuff out blows my mind...
@Smoggy2k
@Smoggy2k Жыл бұрын
I've been struggling for the past couple of days trying to pair an IK leg with a hip joint for a biped robot model and this saved me while making sense at the same time 🙏🙏🙏 Thank You!
@lorenzvo5284
@lorenzvo5284 3 жыл бұрын
This channel is a goldmine
@dommafia
@dommafia 4 жыл бұрын
This has been the best explanation of constraints to an old time beginner like me. Thank you!
@ModernComposerDojo
@ModernComposerDojo 4 жыл бұрын
It's easy to follow and informative. Thank you.
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Thank you!
@bravozulu428
@bravozulu428 3 жыл бұрын
Great tutorial, Thanks. This video made the final deciding factor for me between Learning Blender or AutoCad.
@alexanderg8466
@alexanderg8466 4 жыл бұрын
Thanks I've been watching all your videos lately. I am learning to rig thanks to you.. Keep up with the robot rigs
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Thanks! More robots and hard surfacing rigs to come!
@stefanocippone942
@stefanocippone942 4 жыл бұрын
Simply perfetto. This tutorial has to be studied in the tutorial school.
@fl0killa
@fl0killa 4 жыл бұрын
Thank you for this video! Your voice is very friendly and you explain things so nicely
@MilaPronto
@MilaPronto 4 жыл бұрын
wow i didnt know that kind of rig at all awesome!!!
@tonywu4364
@tonywu4364 4 жыл бұрын
Thank you so much. It's a very useful tutorial.
@sottozen
@sottozen 4 жыл бұрын
This is GREAT!!!!
@PrimordialStrange
@PrimordialStrange 4 жыл бұрын
Thank you for helping me understand the concepts too... I use maya but I can apply the concept used here..! Great job!!
@cas_sim
@cas_sim 2 жыл бұрын
Exactly what I was looking for, thank you!
@e-mananimates2274
@e-mananimates2274 3 жыл бұрын
I actually developed a system that allows me to rotate an object with a tracking constraint. That way, I won't have to deal with the problems caused by Gimbal lock. Your mastery of the locked track constraint, however, could give me an idea how I could further improve my prototype! I'll have to experiment another day!
@imadsaddik
@imadsaddik 2 жыл бұрын
Thank you for sharing this with us!
@alexandrebelisle7664
@alexandrebelisle7664 3 жыл бұрын
really cool stuff, i don't animate yet but it will be very usefull. thanks for all of this
@nanobiggy
@nanobiggy 4 жыл бұрын
Very nicely done. Add some metallic materials, with maybe some oily surface film on them, and it could start to look very realistic, with some cool reflections as it rotates.
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
For sure, a bit of texture would really push this style!
@timteccomua
@timteccomua 4 жыл бұрын
Wow! It`s so-so great! Thanks a lot for what u doing! There is no tutorial about rigging industrial robot in a simmilar way. I`d love to watch one made by you. Pleeeaseee!
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
You might like my robot rigging series: kzbin.info/aero/PLbjn7kaP877v6ByHd-fgek3kOmUYFOzR0
@lomaxdesigns1716
@lomaxdesigns1716 2 жыл бұрын
Just Brilliant! I love this!
@Indonesia01ian
@Indonesia01ian 4 жыл бұрын
thank you so much , this is one of the reason I want to learn blender as a mechanical engineering student I want to visualize my design In a proper way my cad software render not to too good, hopefully I could do the rigging then start to learn rendering thanks if you have time,could you make a tutorial about assembly and disassembly part animation? thank you
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Thank you! Glad you liked it! That sounds like a great idea for a video, I'll add it to the list :)
@AnnisNaeemOfficial
@AnnisNaeemOfficial 4 жыл бұрын
Thanks for making this!
@yourfriendlygamedev
@yourfriendlygamedev Жыл бұрын
SICK!
@MondyTS
@MondyTS 4 жыл бұрын
I really love what you are doing and I've followed you for a long time now. Do you think you will ever do a video on how to rig a car that can follow a path or something similar? Probably is a very complicated thing to do
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
I am working on that now actually, I have a model dune buggy ready to go. I'm going to work through a short character rigging tutorials section first, but after that, I hope to really dive into car rigging!
@MondyTS
@MondyTS 4 жыл бұрын
@@LevelPixelLevel that's really awesome!
@TheOrteme
@TheOrteme 4 жыл бұрын
great video man thanks!
@afrikaniz3d
@afrikaniz3d 4 жыл бұрын
This video is important
@rossedwards5724
@rossedwards5724 4 жыл бұрын
Thank you
@gower1973
@gower1973 4 жыл бұрын
What about a constant velocity joint like in the transmission shaft of cars, where the shaft has to maintain rotation despite the suspension moving around
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Looking at this I think you can use a similar setup. But I'm going to test this out to confirm.
@nicholighkun
@nicholighkun 4 жыл бұрын
I'm following this to the letter, and things are going nuts. @ 4:20 I grab the top bone and only it moves, no other bone, and no part of my rig. When I grab the "pivot" bone, it flips around on an axis unlike what you have going on here. Not sure what's going on. I did make my own rig. Is each part joined together? If so, how do you do that without unioning them again?
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
First check out the example files I posted. I have one here where all the bones are laid out before I added the constraints. Make sure that your hierarchy matches mine. Next, turn on axis and make sure that all your bone roles match mine, this will change the settings you will use on the constraints. Let me know if that helps!
@mobi1337
@mobi1337 4 жыл бұрын
Master, thank you !!!
@WaterShowsProd
@WaterShowsProd 4 жыл бұрын
This is a great method. The effect is so complex but the method is really quite simple. What is the difference between Lock Track and Damp Track? Is it that Lock Track constricts the axes?
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Thank you! The damped track will point at the target and does not worry about the axis rotation, it just does what it needs to do to point in the correct direction. Locked track locks one axis (x, y, or z) to the target, which is why we have to add two in this example with a parent-child relationship. I tried to do this with a damped track (and IK, and Track to) and it worked in most cases, but sometimes the geometry would slip a little, and it was too tough to control the rotation. This can be fixed with drivers, but at this point, it is getting far too complicated.
@WaterShowsProd
@WaterShowsProd 4 жыл бұрын
Level Pixel Level Right, I see. It’s a bit like a Damped Track with constraints built into it already, much cleaner. Interesting that you meantion IK because as you were moving the top and bottom bones around I thought, it’s almost like an IK chain.
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
@@WaterShowsProd I actually tried IK for this as well, but it still had some issues with slipping. I found the locked track to be the most accurate.
@tailonramos7941
@tailonramos7941 4 жыл бұрын
Genial!!! Thats really great!
@paulabadie5897
@paulabadie5897 4 жыл бұрын
Good job, fine business !!!!!!!!!!!!!!!!
@euanclouston1841
@euanclouston1841 3 жыл бұрын
Has blender changed the commands or places? I am getting different commands so it doesn't work. Also I can not select anything in pose mode. Any ideas?
@eriksurpless6475
@eriksurpless6475 2 жыл бұрын
Same here. Blender won't let me parent the bones in Edit Mode? The options are greyed out when you try.
@hamdiferdiansyah6236
@hamdiferdiansyah6236 3 жыл бұрын
may i know tutorial how to modelling that kind of things ? i am struggle making something like that
@ghostomemer6883
@ghostomemer6883 4 жыл бұрын
can u make video on rigging tentacles..plsssssss
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
I'll see what I can do!
@cipramart1024
@cipramart1024 4 жыл бұрын
I love your tutorials... They are really useful... But I want to ask you something related with rigging in hard surface... I am rigging a robot but it get deform in the joints when it moves (I don't use the joints of your tutorial)... I have been searching a solution for weeks, please tell me what to do if you can
@cipramart1024
@cipramart1024 4 жыл бұрын
It get deform in some parts of the mesh too. Especially in the legs and the arms
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Instead of doing an armature deform parent, do a bone parent. This will link one piece of geometry to a specific bone, meaning the mesh will not deform. This is more like a child-parent relationship. docs.blender.org/manual/en/latest/scene_layout/object/properties/relations/parents.html#bone-parent
@calllen
@calllen 3 жыл бұрын
you keep saying axeez which is plural of axis other than that this is a great tutorial 👍👍👍👍👍👍
@LevelPixelLevel
@LevelPixelLevel 3 жыл бұрын
You are very right haha I have been saying this wrong, I'll try to correct in future videos. Glad you enjoyed the video :)
@angeltrujillo426
@angeltrujillo426 4 жыл бұрын
Hello Good tutorial, you could put a link to download the model, a greeting.
@LevelPixelLevel
@LevelPixelLevel 4 жыл бұрын
Hey! Everything can be found here: gum.co/sBphI
@pistonhead2k
@pistonhead2k 4 жыл бұрын
LoL Thank You!
@shayneoneill1506
@shayneoneill1506 2 жыл бұрын
* blood starts leaking out the IK solver*
@jonimaginations
@jonimaginations 2 жыл бұрын
Could you do this for Cinema 4d is well? I will give you my first newborn i promise!
@nevillecreativitymentor
@nevillecreativitymentor 20 күн бұрын
When you got to the double uni .... I lost it and shut down. SIMPLE !!!!???? MY LEFT FOOT ... LOL LOL LOL ... who figured this out ?
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