The way you figure this stuff out blows my mind...
@Smoggy2k Жыл бұрын
I've been struggling for the past couple of days trying to pair an IK leg with a hip joint for a biped robot model and this saved me while making sense at the same time 🙏🙏🙏 Thank You!
@lorenzvo52843 жыл бұрын
This channel is a goldmine
@dommafia4 жыл бұрын
This has been the best explanation of constraints to an old time beginner like me. Thank you!
@ModernComposerDojo4 жыл бұрын
It's easy to follow and informative. Thank you.
@LevelPixelLevel4 жыл бұрын
Thank you!
@bravozulu4283 жыл бұрын
Great tutorial, Thanks. This video made the final deciding factor for me between Learning Blender or AutoCad.
@alexanderg84664 жыл бұрын
Thanks I've been watching all your videos lately. I am learning to rig thanks to you.. Keep up with the robot rigs
@LevelPixelLevel4 жыл бұрын
Thanks! More robots and hard surfacing rigs to come!
@stefanocippone9424 жыл бұрын
Simply perfetto. This tutorial has to be studied in the tutorial school.
@fl0killa4 жыл бұрын
Thank you for this video! Your voice is very friendly and you explain things so nicely
@MilaPronto4 жыл бұрын
wow i didnt know that kind of rig at all awesome!!!
@tonywu43644 жыл бұрын
Thank you so much. It's a very useful tutorial.
@sottozen4 жыл бұрын
This is GREAT!!!!
@PrimordialStrange4 жыл бұрын
Thank you for helping me understand the concepts too... I use maya but I can apply the concept used here..! Great job!!
@cas_sim2 жыл бұрын
Exactly what I was looking for, thank you!
@e-mananimates22743 жыл бұрын
I actually developed a system that allows me to rotate an object with a tracking constraint. That way, I won't have to deal with the problems caused by Gimbal lock. Your mastery of the locked track constraint, however, could give me an idea how I could further improve my prototype! I'll have to experiment another day!
@imadsaddik2 жыл бұрын
Thank you for sharing this with us!
@alexandrebelisle76643 жыл бұрын
really cool stuff, i don't animate yet but it will be very usefull. thanks for all of this
@nanobiggy4 жыл бұрын
Very nicely done. Add some metallic materials, with maybe some oily surface film on them, and it could start to look very realistic, with some cool reflections as it rotates.
@LevelPixelLevel4 жыл бұрын
For sure, a bit of texture would really push this style!
@timteccomua4 жыл бұрын
Wow! It`s so-so great! Thanks a lot for what u doing! There is no tutorial about rigging industrial robot in a simmilar way. I`d love to watch one made by you. Pleeeaseee!
@LevelPixelLevel4 жыл бұрын
You might like my robot rigging series: kzbin.info/aero/PLbjn7kaP877v6ByHd-fgek3kOmUYFOzR0
@lomaxdesigns17162 жыл бұрын
Just Brilliant! I love this!
@Indonesia01ian4 жыл бұрын
thank you so much , this is one of the reason I want to learn blender as a mechanical engineering student I want to visualize my design In a proper way my cad software render not to too good, hopefully I could do the rigging then start to learn rendering thanks if you have time,could you make a tutorial about assembly and disassembly part animation? thank you
@LevelPixelLevel4 жыл бұрын
Thank you! Glad you liked it! That sounds like a great idea for a video, I'll add it to the list :)
@AnnisNaeemOfficial4 жыл бұрын
Thanks for making this!
@yourfriendlygamedev Жыл бұрын
SICK!
@MondyTS4 жыл бұрын
I really love what you are doing and I've followed you for a long time now. Do you think you will ever do a video on how to rig a car that can follow a path or something similar? Probably is a very complicated thing to do
@LevelPixelLevel4 жыл бұрын
I am working on that now actually, I have a model dune buggy ready to go. I'm going to work through a short character rigging tutorials section first, but after that, I hope to really dive into car rigging!
@MondyTS4 жыл бұрын
@@LevelPixelLevel that's really awesome!
@TheOrteme4 жыл бұрын
great video man thanks!
@afrikaniz3d4 жыл бұрын
This video is important
@rossedwards57244 жыл бұрын
Thank you
@gower19734 жыл бұрын
What about a constant velocity joint like in the transmission shaft of cars, where the shaft has to maintain rotation despite the suspension moving around
@LevelPixelLevel4 жыл бұрын
Looking at this I think you can use a similar setup. But I'm going to test this out to confirm.
@nicholighkun4 жыл бұрын
I'm following this to the letter, and things are going nuts. @ 4:20 I grab the top bone and only it moves, no other bone, and no part of my rig. When I grab the "pivot" bone, it flips around on an axis unlike what you have going on here. Not sure what's going on. I did make my own rig. Is each part joined together? If so, how do you do that without unioning them again?
@LevelPixelLevel4 жыл бұрын
First check out the example files I posted. I have one here where all the bones are laid out before I added the constraints. Make sure that your hierarchy matches mine. Next, turn on axis and make sure that all your bone roles match mine, this will change the settings you will use on the constraints. Let me know if that helps!
@mobi13374 жыл бұрын
Master, thank you !!!
@WaterShowsProd4 жыл бұрын
This is a great method. The effect is so complex but the method is really quite simple. What is the difference between Lock Track and Damp Track? Is it that Lock Track constricts the axes?
@LevelPixelLevel4 жыл бұрын
Thank you! The damped track will point at the target and does not worry about the axis rotation, it just does what it needs to do to point in the correct direction. Locked track locks one axis (x, y, or z) to the target, which is why we have to add two in this example with a parent-child relationship. I tried to do this with a damped track (and IK, and Track to) and it worked in most cases, but sometimes the geometry would slip a little, and it was too tough to control the rotation. This can be fixed with drivers, but at this point, it is getting far too complicated.
@WaterShowsProd4 жыл бұрын
Level Pixel Level Right, I see. It’s a bit like a Damped Track with constraints built into it already, much cleaner. Interesting that you meantion IK because as you were moving the top and bottom bones around I thought, it’s almost like an IK chain.
@LevelPixelLevel4 жыл бұрын
@@WaterShowsProd I actually tried IK for this as well, but it still had some issues with slipping. I found the locked track to be the most accurate.
@tailonramos79414 жыл бұрын
Genial!!! Thats really great!
@paulabadie58974 жыл бұрын
Good job, fine business !!!!!!!!!!!!!!!!
@euanclouston18413 жыл бұрын
Has blender changed the commands or places? I am getting different commands so it doesn't work. Also I can not select anything in pose mode. Any ideas?
@eriksurpless64752 жыл бұрын
Same here. Blender won't let me parent the bones in Edit Mode? The options are greyed out when you try.
@hamdiferdiansyah62363 жыл бұрын
may i know tutorial how to modelling that kind of things ? i am struggle making something like that
@ghostomemer68834 жыл бұрын
can u make video on rigging tentacles..plsssssss
@LevelPixelLevel4 жыл бұрын
I'll see what I can do!
@cipramart10244 жыл бұрын
I love your tutorials... They are really useful... But I want to ask you something related with rigging in hard surface... I am rigging a robot but it get deform in the joints when it moves (I don't use the joints of your tutorial)... I have been searching a solution for weeks, please tell me what to do if you can
@cipramart10244 жыл бұрын
It get deform in some parts of the mesh too. Especially in the legs and the arms
@LevelPixelLevel4 жыл бұрын
Instead of doing an armature deform parent, do a bone parent. This will link one piece of geometry to a specific bone, meaning the mesh will not deform. This is more like a child-parent relationship. docs.blender.org/manual/en/latest/scene_layout/object/properties/relations/parents.html#bone-parent
@calllen3 жыл бұрын
you keep saying axeez which is plural of axis other than that this is a great tutorial 👍👍👍👍👍👍
@LevelPixelLevel3 жыл бұрын
You are very right haha I have been saying this wrong, I'll try to correct in future videos. Glad you enjoyed the video :)
@angeltrujillo4264 жыл бұрын
Hello Good tutorial, you could put a link to download the model, a greeting.
@LevelPixelLevel4 жыл бұрын
Hey! Everything can be found here: gum.co/sBphI
@pistonhead2k4 жыл бұрын
LoL Thank You!
@shayneoneill15062 жыл бұрын
* blood starts leaking out the IK solver*
@jonimaginations2 жыл бұрын
Could you do this for Cinema 4d is well? I will give you my first newborn i promise!
@nevillecreativitymentor20 күн бұрын
When you got to the double uni .... I lost it and shut down. SIMPLE !!!!???? MY LEFT FOOT ... LOL LOL LOL ... who figured this out ?