rigify lets me pose and do more with my sculpts without spending too much time rigging a one-time use model, rigify is good
@antgib2 ай бұрын
Thankfully we managed to keep Rigify in core Blender, so looking forward to another 10+ years of support and new features. While it may not be able to do everything by default, the fact it is so modular and one can edit and add ones own modifications (especially the face, that was so important), is the reason it gets used so much. No doubt a lot more then one may think.
@hyfa_Ай бұрын
I wonder if cloudrig will eventually end up replacing rigify... Seems way more advanced but the only reason i havent switched to it yet is because the documentation is very minimal and theres no real "tutorials" around
@antgibАй бұрын
@@hyfa_ Yeah, I'm not so sure. As you say, getting for information and tutorials on it isn't easy, plus when it comes to the Blender Studio I always question just how long term it will be. I mean, I think so far they have gone from manual rigging, to some Rigify, to Blendrig, to Rigify with the Cloudrig feature set to now Cloudrig as its own tool. Who's to say that in a couple years time, with maybe a new rig nodes system, they won't do or use something new all over again. In the mean time, Rigify is always there, always being improved on and due to being modular, you can do some pretty advance stuff with it. At a worse case, you can just add your own custom manual rigging components to the metarig and have it all generate together.
@hereb4theend2 ай бұрын
Godfather, godfather, I need your help. What is it my child? It's my daughter's wedding day. You know anything you ask of me I am oblige to fulfill it. I need you to talk about Rigify to some people.
@CGDive2 ай бұрын
Lol, this comment every time Ivan speaks at a Bcon.
@PP3D2 ай бұрын
Yes, I'm using Rigify but also Auto-Rig Pro because it has walk, run ... etc.....
@IndianCitizen042 ай бұрын
We strongly demand action storing in pose library and simplification of animation process like Maya or iClone. But in movie making, every application should follow the most advanced and easy modules in Unreal Engine.
@TommyLikeTom2 ай бұрын
Just learn to rig manually, it's not that hard, and it gives you more control. These automated systems sacrifice control for efficiency, and you end up with a bunch of crap you don't understand, because you invested in other people instead of investing in your own abilities.
@eliaartyom60742 ай бұрын
Only if you are using blender for fun and have no deadlines. Auto rig pro is a very solid tool for saving enourmous amounts of rigging time, coding and studying blender drivers for rigging automation. I already spend 110% of my time working and studying rendering, hard surface modelling, character modelling, animation and post processing. Im not going to waste even more time for something that can be done in a few clicks and a few personal edits 😂
@CrankHead-z8z2 ай бұрын
It depends if you're shooting for quality or quantity. Autorigs are used to speed up work, especially in Studios with tight deadlines on background characters however hero Characters are made from scratch to have high quality rigs. Rigify is mostly for users who can't rig. And want a quick solution to go straight to posing or animating. Also in truth blender doesn't offer much in rigging tools especially for more advanced stuff. I think once some improvements in that area happens then manual rigging would be fun.
@icappiello2 ай бұрын
Manual rigging and rigify are good friends. If you know how to rig and want to do it manually rigify lets you do it and still can utomate tedious process like creating and assigning and naming widget to your bones.
@LOC-Ness2 ай бұрын
V 🤓
@wheany2 ай бұрын
I did do several courses of manual rigging and it's fascinating and maybe even useful to know how the system works under the hood, how to use constraints and mechanism bones to control the deformation bones. That said, I just use rigify these days and customize it. Like I can make a FK/IK foot rig from scratch in a couple of hours, or I can just use rigify and do it in a few minutes.
@hohoho99392 ай бұрын
simple animation like walk, run, jump should be built in. or just build ai generative animation
@hireathecho42 ай бұрын
No that’s a waste of space. We want to keep blender lightweight
@wireless_codes60292 ай бұрын
It seems nice to have it as a reference, though, I feel like it's not as traditional or useful.
@NicCrimson2 ай бұрын
@@hireathecho4 Well then use the extension platform
@rano123212 ай бұрын
They'll add that as part of assets in the future, probably.
@w1-w2-w3Ай бұрын
@@NicCrimson If u can sponsor them multi-millions for that features, they might do it. Ai models training cost a lot of money unless using some other companies properties like Llama 3 or something. Even then it come with some license limitations. If not, just use the ready-made animation like mixamo or some others.