"a bit quirky" is an understatement!! Bridge worked perfectly, if you want a new storefront fine! but keep bridge. This looks like a move made by marketing rather than artists!
@AlexiosLairАй бұрын
It's not the first time I'm hearing this statement about game industry. It is very alarming.
@WilliamFaucherАй бұрын
Give it time, the original UE Marketplace was buggy as heck when it came out too. Bridge also wasnt built overnight ☺️
@PaulVanDentonАй бұрын
@@WilliamFaucher OF course, we have no choice! Just not a fan of rolling out half finished products and fixing when people complain.
@AlexiosLairАй бұрын
@@WilliamFaucher I mean we don't mind that. But what we do mind is stripping the original means of the established process for something that is really raw. It can be really disruptive for the development process. It is as if we are being forced to switch to it when it's not ready yet. It's just a not very good product ownership decision in general. In the world of proprietary products it's a great way to lose customers and revenue.
@dvogiatzisАй бұрын
@@WilliamFaucher I agree the Marketplace was much worst than FAB. Too many bugs and annoying things. Sometimes you had to restart the launcher in order to work...
@lucaspignaton3991Ай бұрын
What really frustrates me is that they dumped all the Quixel assets into fab without categorizing them into collections. it’s so frustrating when assets that used to be conveniently organized are now scattered and harder to find. It really disrupts the workflow, hopefully Epic will bring back those collection-based categories. It would be a huge improvement for anyone relying on Quixel assets to have that kind of organization back! Regardless, thank you for the update mate!
@WilliamFaucherАй бұрын
I have to agree, the collections were so well organized, I find it hard to believe that they wont be categorized again at a later date, I think they’re just trying to get things up and running before smoothing things out, but we will see
@manollobangoАй бұрын
What I find frustrating is that all my wishlisted plugins and assets from Marketplace haven''t been adopted to FAB. Well, makes sense somehow as FAB doesn't even offer an option to wishlist plugins or assets. Feels like a step backwards :(
@hirkdeknirk110 күн бұрын
Absolutely. It's like searching a garbage dump now.
@jbachАй бұрын
Thanks William! Another much needed contribution to the Unreal community.
@WilliamFaucherАй бұрын
Thank you!
@mtgpleb6299Ай бұрын
It's worth mentioning you can also drag assets from the Fab window directly into your scene
@antoniopivaldi8785Ай бұрын
Missed your videos! Thank for update 😊
@WilliamFaucherАй бұрын
Thank you! Been working on something exciting the last couple months so stay tuned :)
@FilmryStudiosАй бұрын
@@WilliamFaucher .......... spill the BEANS NOW!!!!! *points banana*
@NickGappАй бұрын
I wish Epic would bring back the Quixel filters between the different environments. (i.e. Nordic Tundra, etc.) That's the only thing I miss from the old workflow. That said, Fab integration could've been a lot worse, so bravo to the team.
@NickGapp12 күн бұрын
Update: After spending more time with Fab, my workflow has slowed a little bit when trying to evaluate assets I may use on a project, the speed of finding what I need in my library does not work well with the search features. I really hope they improve it. I also miss not being able to add new assets to my wishlist purchase list. Lastly, since Fab is such a huge library, they should give users a bit of control on how they may organize their library. There are many assets I've gotten in bundles I will never use, that I'd love to hide, and there are go-to plugins like Easy Fog and Ultra Dynamic Sky I'd love to have at the top.
@filippomartini431225 күн бұрын
Dude you saved my life! I was going insane with the Fab website. Thanks.
@AleksanderGromann-gn1el10 күн бұрын
Thank you William. It's great to have such an expert here on youtube with such high quality videos
@FolkvangStudios21 күн бұрын
Such perfect timing for this video release. I was just updating my project and going through the library when EasyMapper popped to update. I wanted to drop a comment on just how awesome "World Aligned" texturing has been. I had some Flooring tiles that didn't match proper when rotated, and my cobblestone patterns got all ruined. This fixed it to look so perfectly seamless. And the vertex painting tutorial in your earlier video helped fix a mild detail that was driving me crazy.
@KevinMerinoCreationsАй бұрын
A thoughtful update on the state of Quixel content. Feels like Epic may have underestimated how the community was going to react to the changes.
@TheBigNegative-PhotoChannelАй бұрын
I WANT BRIDGE BACK. This new Fab trash model place is just awful. NOBODY wanted this.
@WilliamFaucherАй бұрын
I am pretty sure theyre going to adjust and it will end up being better. To say no one asked for it is a bit unfair, the UE marketplace has been bloated and slow for years. Something had to be done and while this is a rocky start, Im pretty sure with a few iterations its going to end up being fairly solid
@TheBigNegative-PhotoChannelАй бұрын
@@WilliamFaucher That's unfortunately just a strawman argument with the marketplace. Of course, they had to make some changes there, at least. But the thing with Megascans and the Bridge was a previously well-functioning solution that’s now been replaced by a much worse one. As you even say in your own video, it's hard to search for anything now, and even then, half of the stuff like displacement maps is missing. Plus, everything’s mixed together with uncurated junk. Even if they had to merge FAB stuff and Megascans, they shouldn't have thrown them in the same pot-especially not in this state that’s useful to no one. Sure, everything can improve, but it really didn’t need to be released in this condition. The Bridge doesn’t work anymore, and now you have to download everything manually through this clunky website instead of having it downloaded in an automated and sorted way. For anyone who doesn’t use UE, it’s just a complete nightmare.
@Ima9inarium24 күн бұрын
@@TheBigNegative-PhotoChannelExactly! They need to think about those that aren’t using UE.
@moneymanifestation950516 күн бұрын
Actually everyone wanted this 😂why have 15 different places to get assets. Everything in one place. You never have to leave the program
@2020Tech4UАй бұрын
Also add at least 1 quixel asset to your library so when you need the quixel filter you can hover over the quixel thumbnail click on it and auto open the filter, also also once the FAB Tab is open you will see a hand thumbnail in the center of assets and leaving the FAB tab on top of the UE you can click on the hand and drag that asset into the scene like before. So find the asset you want click and drag the asset into your scene. It will download the asset at the last resolution you choose for the asset before.
@KaliadderExperiments26 күн бұрын
Wish I had watched this video much sooner. I just got through letting my son re-state to me his dissertation of his deep feelings of disdain of how he felt about a certain game's "upgrade" to their store feature. This so I could have someone in the household to share the deeply negative feelings I was having about Epic's new Fab thing (don't worry ... it gave him a wonderful laugh when I explained and showed him what I was frustrated about). Of course the thing I was missing was that blasted plugin. Installed plugin, life is better, son still laughing. All is better in my world. From the bottom and depths of my soul .... thank you for this video.
@elizaratanasov4308Ай бұрын
First of all - amazing video - thank you for that. Another positive thing about FAB is that you can directly drag & drop (tested only with meshes) into the engine and it will download whaterver is needed. The negative on the other hand is that you cannot do it for multiple meshes at once and if you try faster - well it crashed on me a couple of times. If this was possible with bridge I kind of missed it but still - all the content in one place should be a good thing. Edit: Drag&Drop works with materials as well.
@davidreason391917 күн бұрын
I teach UE in HE and Fab has been a disaster for staff and students so far. Bridge was working perfectly, so please leave it as an alternative to Fab. Hope Epic developers take into account and address the many common-sense suggestions here.
@naivian42618 күн бұрын
Mannnn, you saved my life literally, i was struggling with ue 5.1 with the quixel library doesnt working, looking for days and days .... and i couldnt find any solution, until now that i stepped into ur video. thx so much!!!
@tmanookАй бұрын
So glad I stumbled upon this video. Thanks for the heads-up.
@CrowBiomes25 күн бұрын
I'm totally jealous of that magnificent beard!! On the FAB side, I'm one of those people that never updated their Bridge plugin and luckily, it still works. Time to switch to fab for better or worse...
@TroyGoode13 күн бұрын
Thanks!
@trauerfeierlied760Ай бұрын
Just what i needed, i felt so overwhelmed. I'm still a beginner and i follow a lot of tutorials but they all use old quixel stuff. I still can't find the "Tutorial" Asset packs anymore, i hope they are not lost forever. But thanks to your video i can finally keep learning, thank you so much!
@WilliamFaucherАй бұрын
Totally get that it is overwhelming! I'm sure the old demos will continue to be available, they just havent all been migrated to fab yet, is my understanding.
@charmawow8 күн бұрын
Thanks so much for this….was going around in circles between Unreal and Fab!
@makytrakysАй бұрын
Gracias William!
@Native_CreationАй бұрын
Good overview video, despite the inconvenience, there are definitely some perks with the new plugin, such as having the ability to add non-Megascans content to the project directly from within the engine.
@danjmaurerАй бұрын
Thanks for walking through this process!
@WilliamFaucherАй бұрын
Cheers man!
@ClydiieАй бұрын
You know when William starts uploading his got a banger on the way
@revisualisationАй бұрын
Right now I'm facing a problem, and you've already released a video! Of course, it's become much more difficult to figure out all this, it would be better to add a separate button for the quicksel and a separate one for the FAB, but it's already better
@Lockstar6411 күн бұрын
Many thanks for your help! Just what I needed to get to grips with Fab imports :)
@qawiyrasyidrafi3103Ай бұрын
letsgooooo...... ORM yes... no need to have separate master material or convert material again...... letsgooo.... omg i love this
@fhajjiАй бұрын
I was waiting for this update and video! Was already concerned that EasyMapper would break because Displacement Maps aren't downloaded by default now. I did hoard (almost?) all Megascans surfaces with the Quixel Bridge UE5 plugin before FAB launched, so still have the ORDp-based UAssets on disk, just in case. Great to see the EasyMapper update!
@albanonovais5726Ай бұрын
Many thanks William 😊
@MotionblorАй бұрын
I was just thinking about you William, it's been a minute lol. Thanks for this channel!
@WilliamFaucherАй бұрын
Thanks! Been working on something exciting the last couple on months, I haven't gone anywhere, stay tuned!
@MotionblorАй бұрын
@@WilliamFaucher Haha Alright!!!
@weoloАй бұрын
Thank you, I found this very useful.
@WilliamFaucherАй бұрын
Glad it was helpful!
@StonefieldmediaАй бұрын
1:40 ... I laughed so hard! Thanks for the sermon.
@WilliamFaucherАй бұрын
Hahah I’m glad someone liked it! 😂
@jasonharp343326 күн бұрын
The displacement maps seem to be available in the High or better fab integration for unreal. They import with a _H suffix. However, they are imported incorrectly. They import as a displacement map compression rather than a vector displacement map. Once you fix the compression for the texture it works as previously seen in your videos. Hope this saves you some time.
@guille_ibanez15 күн бұрын
at first i thought that was the problem but i can't seem to make displacement work on 5.5.0?
@essamibrahiem2896Ай бұрын
Thanks William !!! an informative video as always, we missed you though !, hope everything is fine for you and your family. Thank you so much !
@WilliamFaucherАй бұрын
Thank you! Been working on something exciting the last few months so stay tuned :)
@retrowrath9374Ай бұрын
Yes I noticed the displacement maps are just white. I means it's not as good as the Quixel interface design but it's integrated a lot better than having to go to Epic store and separate Quixel interface, in that respect it's a lot better. The name is a bit cheesy though.
@quietlyworkingАй бұрын
🙏Thanks for this my friend! I've already sent this one to sooo many students looking for help. Appreciate you!
@brunobordini7696Ай бұрын
FAB broke everything! I hope they make plugins for other DCC's and thirdparty renders soon!
@NexusofSorcery6 сағат бұрын
As always awesome video. One question, I bought your EasyMapper and love it. Though the default level on my computer looks blown out as far as the lights are concerned. Am I missing a setting somewhere? Also, I'm noticing the bounced ambient light is not showing on the sphere in the center of the demo level. If you have any insights that would be greatly appreciated. I'm using Unreal 5.4, so it could be that?
@Highcastle_of_GeekАй бұрын
I'm mostly disappointed with FAB thus far. I had this hope we would have more control and flexibility with all of our assets...such as creating our own folders and categories to sort items, and just more customization options.
@majidkian2406Ай бұрын
thank you that was really intuitive
@WilliamFaucherАй бұрын
Glad it could help!
@EMNM66Ай бұрын
I believe in FAB. It will become awesome soon.
@WilliamFaucherАй бұрын
I am cautiously optimistic as well, despite the rocky start
@douglasstevens2667Ай бұрын
Thanks William, as always well explained content that is a joy to watch, keep calm & carry on, ;-)
@jorricktv9550Ай бұрын
When you claim the quixel assets, you wont get them added to our libraray, but only marked as purchased .... you theoretically have to add each asset by hand ... I really hope they will add some sort of "file management system" in order to create folders for assets or this will get out of hand so fast
@WilliamFaucherАй бұрын
Yes, like you had to manually download and add to project before FAB as well. This isn’t new? But I agree I hope there will be a cleaner way to organize files.
@MrRedaamartiАй бұрын
@WilliamFaucher did you put the new version of easymapper , couldn't find any update yet in fab ?
@ragga029Ай бұрын
Thank you very much from a Chinese user for your gratitude. The video contains all the issues about FAB that we have been complaining and ranting about recently. I hope EPIC can quickly fix these issues in some time. Secondly, I would like to ask when your EasyMapper plugin can be updated for the FAB version? I just saw that the last update was on October 7th. Has the latest version not been released because it is under review? Thank you.
@hytalegermany1095Ай бұрын
Nice and quick update to the recent situation! Thank you for all your work! Btw one question: Is there a way to include a macro texture easily into easymapper?
@jameshughespicturesАй бұрын
Thanks William. Very much appreciated.
@AdamJanz3D28 күн бұрын
Thanks so much for the helpful video, William!!
@WilliamFaucher27 күн бұрын
Pleasure's mine!
@nikolaygeorgiev428420 күн бұрын
Hi William, Great video! I just learned about the deprecation of Quixel bridge and though a bit annoying at first, it's not complicated to get used to. The only big issue I'm having is that for some models by Quixel that I want to use, I can find them only on FAB, but from a browser. Even after I add them to my library, they only appear on the browser and they don't show up when I access my library from the editor and can't import them :/ . Don't know why this is happening. Edit: Items in the Atlases category seem to be missing entirely when accessed from the editor, but appear when checking from a browser.
@farbodemaani1431Ай бұрын
Thank you William
@John_atCTSАй бұрын
I like your Quixel filter shortcut - thanks! If you watch the Quixel video regarding FAB, it mentions 'revamped' Wind, Geometry and Features. Any idea what this is all about? Their video doesn't go into any details.
@WilliamFaucherАй бұрын
Im glad it helped! Ill have to check those videos, not sure about that yet
@worldsineАй бұрын
Man! Thank you, nice to meet again, thank for review, but I think if marketplace of assets need a guide its means about bad UI/UX, and I probably believe Epic Games will change for more completely integrated that
@harrywilfriedjohnson238214 күн бұрын
hello, i'm a beginner in UE and with the FAB the tiling had change and i don't knon how to make a good tiling texture, please help or talk about this. Thanks :)
@bruceoberleitner303121 күн бұрын
Hi William, Love your videos! By chance, would you happen to know how we access custom Meta Humans these days? I used to get them from Quixel bridge but I haven't a clue how to do that now with FAB.
@AbdullahMemon-i8cАй бұрын
I really miss you ❤
@WilliamFaucherАй бұрын
Miss you too buddy ❤️
@AbdullahMemon-i8cАй бұрын
@@WilliamFaucherThank you, please bring the video a bit earlier next time❤🇵🇰
@selcukturgut_vfxАй бұрын
Thank you
@mikhiljob922328 күн бұрын
Really need a workaround with creating blend materials
@WilliamFaucher27 күн бұрын
That's what EasyMapper is for! :) www.fab.com/listings/8160d79c-c37d-46dd-bf67-64e25fafa11e
@1EagleTutoriais22 күн бұрын
Out of topic, but will there be a black friday sale for the addons? Thank you William
@notjaydanbhooshan93Ай бұрын
I've been looking for a way to find the MS Presets folder that used to download with Megascans assets into Unreal projects, if anyone knows how to access it this would be a great addition to the knowledge William's sharing with us here, thanks!
@borrowedtruths695526 күн бұрын
There is no "Add to project" as of today. There's only download or add to library. And when I go to my library, there's still no add to project. Did I miss something? Is it possible to drag and drop from FAB directly into my UE5 projects?
@alexogogo3431Ай бұрын
Thanks for info! Cant wait to see your new videos. Btw im started to learn UE thanks to you and i have a question, may be you have some project on which i can help to work on. For free of course)
@WilliamFaucherАй бұрын
There are lots of free projects you can use in the education section of the launcher/FAB now :)
@occularmaliceАй бұрын
Yeah the FAB launch was a bit of a slog. Still only supports 5.2 and higher so now with the marketplace actually removed it means 5.0-5.2 people are completely screwed on UE only assets. The only way to add these to a project is through your vault. Still some of my owned assets just don't show up in FAB but are in my vault. Hopefully they'll fix things but the launch was horrible.
@ahnaf_ameer_ashrafАй бұрын
Outstanding 😮❤
@royfredyrАй бұрын
thanks for update :)
@theboomerangfamily9390Ай бұрын
Thanks William for this! quick question, is there a way like before to select, download and add to project multiple assets at once? My guess is no, but I hope I missed something?!
@WilliamFaucherАй бұрын
Good question! Havent tried, I rarely did that before myself because it was so slow to do so.
@vojtaklinkacek393Ай бұрын
They had more than enough time. They announced the transition to FaB about a year ago. I liked that because I thought they would use the time to make it perfect and gather feedback. I was wrong, no Feedback from creators, Epic launched it like Valve launched CS2-without a wishlist, with bugs, and on top of that, many creators are worried about the monetization of Quixel assets. No direct displacement map loading into UE. A messy marketplace. I don’t even know what the future holds for importing Metahumans. They even accidentally made some creators’ content available for sale on FaB that was never supposed to be published and had been removed from the Unreal Engine Marketplace years ago, like RealBiomes. I have spended tens of thousands of dollars on assets and this really demotivated me.
@vojtaklinkacek393Ай бұрын
Oh, I forget to mention that I have found one positive thing about this. Atleast I can spend more time to make my scripts for my upcoming “short film” better.
@nathancreatesАй бұрын
Bit of a scuffed way to launch it, but I definitely see Fab and Quixel assets being charged for (like an ordinary for-profit company) as a great opportunity to level the playing field in terms of letting independent and 3rd party asset producers gain more adoption now that people won't have an almost unlimited pool of high quality content for free. Obviously sucks having to pay for something that was free, but realistically I think you'd be kidding yourself to think that all those assets could be produced with specialised staff and equipment then being given away for nothing would be viable for them long-term.
@BulutuluАй бұрын
fakat fab eklentisini indirdiğinizde oyununuzu exporte edemiyorsunuz. hata veriyor. bunun bir çözümü varmıdır. uzun süredir uğrasştığım oyun projemi fab pluginini indirdiğim için çöp oldu
@WilliamFaucherАй бұрын
Can you not simply unload the fab plugin?
@BulutuluАй бұрын
@@WilliamFaucher Even if you disable the plugin after downloading it, you still can't export the game. This will probably be fixed with updates, but for now, it seems like there's an issue. Maybe I'm doing something wrong. It would be great if you could also try it and provide some feedback.
@lordnaps25 күн бұрын
it almost feels like some of the textures and materials are missing. I spent 5 mintues looking for a metal texture and even went back to the bridge site to make sure what I was looking for still existed (which it does) but is nowhere to be found on fab, plus not having them organized like how it was on bridge makes this super annoying
@WilliamFaucher24 күн бұрын
It absolutely is harder to find stuff now. Ive been talking to the devs and they are very much aware of it, it's in the works to be improved as we speak
@ParasMishra-t4tАй бұрын
Do we have to "add to library" all the quixel assets or just we will get them for lifetime by claiming ?
@fernandabatistutademesquit3269Ай бұрын
Hi William, thanks for the video, pretty helpful. Could you explain what happened to the rotation of the textures, please? So far all the materials that I’ve been using are not able to rotate 90, or any other angle… is it a bug in my file? Or you are experiencing it as well?
@WilliamFaucherАй бұрын
It’s not a bug, the new master materials have been highly simplified. You can always use the old master materials or add the functionality yourself to the master materials :)
@fernandabatistutademesquit3269Ай бұрын
@@WilliamFaucher do you have any video explaining how to add this functionality, because I tried and it didn’t work :(
@bduderАй бұрын
Another example of a company rolling out a major update without it being fully stress tested. Full of bugs, not fully functional, and we're forced to use it. Can't revert to the old way while they iron out the wrinkles. Very disappointed in Epic, I expect better from them.
@its3amagain.Ай бұрын
are you talking about the market integration ? because I can still just use quixel bridge
@faheemrana128113 күн бұрын
earlier there was an option to rotate the texture in Tilling settings. There was option to scale it in XYZ, now Fab is only showing 3 options Tilling, Offset X and offset Y, how are we going to rotate the texture ? or any setting to play with angle ?
@WilliamFaucher13 күн бұрын
This has not really been a thing in a long time, I haven't seen that feature in months, it's not really new with fab, but you can always add that functionality back into the master materials yourself.
@faheemrana128113 күн бұрын
@@WilliamFaucher It was so easy in quixel to just few clicks, now I will have to go to the master material and play with nodes. One solution is, the UVs from 3ds max should be re-arranged. Thank you for your quick response
@WilliamFaucher13 күн бұрын
@@faheemrana1281 At least you only have to do it one time, copy the nodes over from the previous master material and call it a day. It's annoying but not a huge deal fortunately
@faheemrana128112 күн бұрын
@@WilliamFaucher Indeed, thank you so much, keep shining
@FarhanKhan18Ай бұрын
@WilliamFaucher I have been searching for ways to make blend material, With bridge it was so simple to pick three materials and click create blend material, Now I dont know where that option is
@WilliamFaucherАй бұрын
That’s what easyMapper is for ☺️
@HaistroffАй бұрын
Bridge had an easy creation of blend material, and now it seems that it can't be accessed. Are there any workarounds?
@WilliamFaucherАй бұрын
That's exactly what EasyMapper is for! www.fab.com/listings/8160d79c-c37d-46dd-bf67-64e25fafa11e
@haalangcovers25 күн бұрын
I installed the Fab plugin, but I only get a blank page (as in the dark grey UE-colour with nothing on). Both when using the button under the content browser, and the one in the windows-menu. What could be causing this issue?
@WilliamFaucher25 күн бұрын
I'm not sure, have you tried restarting the engine? Does the website work?
@haalangcovers24 күн бұрын
@@WilliamFaucher When I turned on the computer again today and opened my project it suddenly worked. Seems like it was a temporary problem. Yesterday was the first time I tried using FAB and the new plugin. Thank you for replying, and for your helpful video!
@peterallely5417Ай бұрын
Oh there are zero displacement maps for any Quixel materials accessed through the cab plugin? Or just some have it missing?
@WilliamFaucherАй бұрын
SOME assets have displacement but it seems like the majority were dropped through the plugin. Fortunately they can still be accessed but yeah, its a pain.
@peterallely5417Ай бұрын
@@WilliamFaucher honestly this is prob for the best, loads of those displacements looked pretty gross with Nanite Tessellation, here’s hoping they’re re-authoring all the displacements to be a higher bit depth or something.
@WilliamFaucherАй бұрын
@ I have to agree, some were SOOOO compressed. I am hoping they are replaced and not permanently removed
@AlexiosLairАй бұрын
@@peterallely5417 maybe that's what they meant by quality is not there... Then here's hoping they will optimize it for Nanite!
@developersammyАй бұрын
How do we update easymapper to work with fab ord textures?
@WilliamFaucherАй бұрын
It is still awaiting approval on fab for the new update but it should be ready tomorrow or so ☺️
@zzishsh6 күн бұрын
Thank u !
@GRGC25Ай бұрын
Having worked with an ORM workflow from substance to unreal in a videogame, i always found weird how megascans used another texture array which i have always found inconvinient. I would have rather had both texture arrays to choose from but still.. it´s not that hard to get along with if you´re auditing your master materials manually, specially if you´re using material layers.
@slugyugii13 күн бұрын
I have a problem with megascans, I downloaded some assets from there and most of them are low resolution when I zoom in, I've searching in many places but I can't figured out how to solve this problem. Do you think some assets are low resolution when is closer to the camera or some setup that I didn't do it right?
@WilliamFaucher13 күн бұрын
You have to select the right detail level/resolution when you download them. High, medium, low, etc
@slugyugii13 күн бұрын
@@WilliamFaucherI always download the high resolution or nanite and able all the features, but It happens, I don’t know if some assets are in low res because are old.
@WilliamFaucher13 күн бұрын
@@slugyugii You can see the resolution if you open up the textures. Highest is usually 4 or 8k. If that STILL isn't enough, there's not much you can do.
@jerembardonify15 күн бұрын
I'm very confusing. It says that displacelent is not use anymore but what should we use instead in a context of a video game for exemple ? World position offset ? Applying the displacement with nanite enable and the displacement texture provided in the mesh ? Using the modeling tool and displace ? I'm struggling to find a good documentation about this since I'm beginner in UE I would like to know the best practice. Is someone have ressources about that ? I'm not comfortable to use something "deprecated" by the engine and I want to try using the go to solution encouraged by unreal (nanite displacement I guess?), any tips or guidance ?
@WilliamFaucher14 күн бұрын
No no, displacement as a feature still works. They just don't include the displacement maps. But you can get them on the web browser as shown.
@jerembardonify13 күн бұрын
@@WilliamFaucher Thank you !
@Josh_Alfaro13 күн бұрын
will easy mapper be coming to 5.5?
@WilliamFaucher13 күн бұрын
It will! Just needs to be approved first. But you can just migrate the 5.4 version to 5.5 with no issues.
@Tridev_RoyАй бұрын
Lumion ,ue5, d5 ,who is best for realistic render??and which software has other less problems??
@WilliamFaucherАй бұрын
I have no idea what Lumion or D5 is, so I can't say
@newearth33Ай бұрын
Do we also have to download the megascans assets before 2025 if we want them free? Or once claimed can they sit on our online account freely accesible in the future?
@WilliamFaucherАй бұрын
Just claim them. The information is on FABs main website :)
@reema1471Ай бұрын
@WilliamFaucher Hi, I have claimed all the megascan assets. Do I have to download them? or will it be free forever
@WilliamFaucherАй бұрын
Once claimed, you're good :)
@th3morontv376Ай бұрын
EasyMapper looks amazing, but for those of us whos using megascan for materials, the nameings in the easymapper is quite confusing, when i have no knowledge of the synonyms of the names. Like the EM theres Albedo, ARD and Normal, but megascans are called B, H, N and ORM, and when using the old method they are D, N and ORDp. Is it possible to make it easier for us "noobs" in EM to assign the correct texture, and add Displacement? I have to look up the naming every time, or watch a video on which is which. Would really love to use your tool!!
@WilliamFaucherАй бұрын
Easymapper has a new update for fab that has ORM, you can also just use regular separate maps for each type ☺️
@bucky1744Ай бұрын
I cant do anything. Im completely locked out of all my purchased assets. Cant get the Fab plugin to load been at this for the last 2 days. In shit with the boss
@WilliamFaucherАй бұрын
Have you tried refreshing your fab library in your epic launcher? The refresh button solved it for me.
@JoshuaPuppeАй бұрын
@@WilliamFaucher This is a current issue that is happening for almost everyone I know right now, unfortunately. Nothing populates in the Vault. Attempted reinstallations of engine versions and launchers across multiple computers. No new purchases or existing owned content populates to the Launcher, and FAB Plugin for UE does not show up. Client deadlines not being met unfortunately due to the issues. :/
@WilliamFaucherАй бұрын
@@JoshuaPuppe It's just a temporary bug, it's back up and running now :)
@bucky174429 күн бұрын
@@WilliamFaucher Sheeew! Thankfully all up and working now.
@joco9958Ай бұрын
I'm guessing the Unity and 3dsmax Bridge plugins (from Epic) will be broken then 😢
@WilliamFaucherАй бұрын
I suspect a new plugin will be available for the other DCCs soon ☺️
@Tridev_RoyАй бұрын
I have a problem, when i import the metahuman . Its shows budget issue . I have rtx 4060 8 gb v ram ..What should I do ???
@WilliamFaucher29 күн бұрын
A budget issue? You mean VRAM? Its possible you're exceeding your vram limits, 8gb isnt much
@69898Ай бұрын
I am at 90% of finishing my arch project in UE5.4 with many quixel assets trees, grass, etc. Will updating all this FAB stuff risk of breaking my project?
@WilliamFaucherАй бұрын
No, fab wont break your project
@daddy_chill1530Ай бұрын
Hi William. Thank you for the video. Quick question, hope you can answer it. Once we claim quixel megascans, it means we own them and in 2025 it will remain free, right?
@WilliamFaucherАй бұрын
That is my understanding, yes.
@AlexiosLairАй бұрын
Am I understanding it correctly that whoever is working on UE 5.2 or earlier are pretty much screwed without Bridge and FAB?
@WilliamFaucherАй бұрын
You can still use bridge if you have the assets locally. You’re not screwed. Besides, 5.3 is more stable is better than 5.2 by a long shot, one should be updating if possible.
@AlexiosLairАй бұрын
@@WilliamFaucher I was more curious if some developers are stuck with a current version of their project, rotating major version can be a very difficult task for some projects. But I guess at that point there's not much choice.
@ulyanak.1596Ай бұрын
So if we claim the assets right now but don't have all of them added to the library would they still stay free for us?
@WilliamFaucherАй бұрын
Correct :)
@sepral2684Ай бұрын
Hi I can't find EasyMapper release with Fab Folder, when will it be available?
@WilliamFaucherАй бұрын
Approval is pending by epic, should be within the next day! It was uploaded two days ago, hang in tight!
@sepral2684Ай бұрын
Released! Thanks 🙌
@JarvikАй бұрын
As someone who just got into this with little to no budget. This is frustrating. With assets no longer being free after this year.
@WilliamFaucherАй бұрын
There are a lot of free assets, fortunately, every month epic releases a bunch of free packs ☺️
@إسلام-ش7ضАй бұрын
thanks for this, but this new FAB is really sucks! , old Megascans was super easy
@WilliamFaucherАй бұрын
Just give it time, it's already so much better now than it was a week ago :)
@NailujProduccionesАй бұрын
@@WilliamFaucher The thing is they should have take that time before the lanch. Without bridge for example if we work with other 3D software, we can't auto import anything, we need to create all materials manually. It's a pain! Why not to keep Bridge working, until they had an anternative working? Also, why not to make all this assets permanetly free? just charge for new ones. I''m a teacher, I can tell my studends to claim all assets. But what about my new students next year? bad lucky budy, you came to late to the game? not cool.
@WilliamFaucherАй бұрын
@ bridge still works if you have the files locally, so you can keep working. Its just downloading new things that has been blocked for now
@NailujProduccionesАй бұрын
@@WilliamFaucher Yes I know, but who has the entire library locally? We need a new tool. Until then, why on earth block bridge? I can't get it!
@ThomasBerglund-y8fАй бұрын
Is easyfog/mapper optimized for gameplay too?
@WilliamFaucherАй бұрын
EasyFog for sure, EasyMapper is definitely a bit heavy, but if you use it sparingly when needed it should be OK. It depends on your game!
@FilmryStudiosАй бұрын
LMFAO WTF completely missed the FAB button! ahahaha - I was like wait when did that get there - ok perfect!