Unreal Concepts - 2D Camera with Deadzone ( UE4 )

  Рет қаралды 22,558

Mathew Wadstein Tutorials

Mathew Wadstein Tutorials

Күн бұрын

Пікірлер: 26
@mickypain2959
@mickypain2959 4 жыл бұрын
If you're like me an using playerStart instead of dropping the playerBP straight into the scene, I fixed it by overwriting "Actor to Follow" like this: In "Event Begin Play", I added a getPlayerCharacter and used that to set "Actor to Follow", the rest works just the same.
@yucuks
@yucuks Жыл бұрын
2 years later you saved lots of my time by this comment thank you :)
@TomartStudios
@TomartStudios 4 жыл бұрын
Whenever I search the whole internet for something for more than tons of hours . You have the answer of it ready already.
@GodlikeGamerG
@GodlikeGamerG 5 жыл бұрын
Is it possible to use this in a 2.5D platformer? Using the "springarm lag" doesn't give me the same results like this. Thanks a lot for all your tutorials!
@jayadams2771
@jayadams2771 2 жыл бұрын
Looking to do basically the opposite... I want the player to stay 'in frame', not see past the edge of the level. But I want the player to move to the edge of screen. But the camera does need to move, just not at the last x units.
@viniciusbaeta6639
@viniciusbaeta6639 29 күн бұрын
If someone out there has the answer please let us know 😅
@MatthewCC0311
@MatthewCC0311 5 жыл бұрын
That's an awesome tutorial! I have a question though. How would I set up a camera to pan in front of the characters position based the direction they are facing? I've looked all over the web with no solutions and I can't seem to figure it out on my own. Thank you for your time!
@badrequest5596
@badrequest5596 5 жыл бұрын
you can still add camera lag to this. all you need to do is add a springarm and make that the root component of the new blueprint class and activate the camera lag. that's it. works pretty well
@Anand8290
@Anand8290 3 жыл бұрын
Excellent job... Served my purpose
@kamberhasan4245
@kamberhasan4245 3 жыл бұрын
Nice tutorial. Is it possible to make the camera to move it towards the direction that player is moving?
@RTFXSTUDIO
@RTFXSTUDIO 6 ай бұрын
I would love to have an unreal 5 update to this, its a bit hard to follow along with the new changes so I cant find some of the items for the blueprint coding. It was really hard to find anything to help with deadzone in 2D, so Im glad I found this video, just dont know how to translate some of this to the newer one.
@ryuli1
@ryuli1 3 жыл бұрын
Thank you so much for such a great tutorial.
@Yurimeitzen
@Yurimeitzen 5 жыл бұрын
can't you do something like that with the camera follow on the spring arm? i never stopped to make something like you did here(that i'll definetly replicate), but usually i set a delay on the camera follow there so i don't get movement sickness
@MisterBehavior
@MisterBehavior 3 жыл бұрын
This is a great tutorial, one issue though. For some reason my Z Dead Zone only follows my character upwards, and fixes. It won't follow the character should they move downwards. What's the deal?
@MisterBehavior
@MisterBehavior 3 жыл бұрын
My Y Offset doesn't seem to be working at all, either. The only thing that seems to work is the X dead Zone. I'm super confused, as my blueprint looks EXACTLY like yours and I've done this over and over to no avail.
@vincentreichenberger8170
@vincentreichenberger8170 4 жыл бұрын
I see the background is stuttering a bit, which also happens to me but to an extent that my game (though being optimized af by now) is barely playable most of the time. Is there a way to fix this? (Feel like I've tried everything!) Cheers, love your videos!
@mahmoudbakheet6545
@mahmoudbakheet6545 2 жыл бұрын
when the character die and respawn the camera stop following the character becuase the variable actor to folllow changed how to i fix that
@t.m4199
@t.m4199 3 жыл бұрын
Thanks man
@nonpurplestar4158
@nonpurplestar4158 3 жыл бұрын
Greetings_!! How to restrict the top down. camera movement without using invisible walls while having a non-square level structure? Thanks in advance_!!
@jarjardicks9281
@jarjardicks9281 Жыл бұрын
does anyone know how i can make the camera to move up higher ?
@glauberdamascenadias1032
@glauberdamascenadias1032 4 жыл бұрын
Hi, how are you? I tried to do this with the camera, importing from your project to a Side Scroller 2.5 D project. But it didn't work. Do you have any other tutorial for 3D instead of 2d? tks!
@gameformation2100
@gameformation2100 3 жыл бұрын
Can you make a dead zone camera for a 3d setting?
@BoltGoesPro
@BoltGoesPro 4 жыл бұрын
does this have the jitter on the phone?
@ladinos
@ladinos 3 жыл бұрын
tomatos?
@elbituan
@elbituan 5 жыл бұрын
Thank you bro!!!!, excelent but, i Have this error: Blueprint Runtime Error: "Accessed None trying to read property ActortoFollow". Blueprint: Actor_Follow Function: Get New ZValue Graph: GetNewZValue Node: Branch , help me please. I have the latest version of unreal
@badrequest5596
@badrequest5596 5 жыл бұрын
you forgot to set the player as the actor to follow. or if you're spawning the player you can't actually do that. you should then move the code from contruct to begin play (collapse it to a function for simplicity) and before that runs get the player character and set the actor to follow. after that run whatever was on contruct and it should be good to go
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