If you're like me an using playerStart instead of dropping the playerBP straight into the scene, I fixed it by overwriting "Actor to Follow" like this: In "Event Begin Play", I added a getPlayerCharacter and used that to set "Actor to Follow", the rest works just the same.
@yucuks Жыл бұрын
2 years later you saved lots of my time by this comment thank you :)
@TomartStudios4 жыл бұрын
Whenever I search the whole internet for something for more than tons of hours . You have the answer of it ready already.
@GodlikeGamerG5 жыл бұрын
Is it possible to use this in a 2.5D platformer? Using the "springarm lag" doesn't give me the same results like this. Thanks a lot for all your tutorials!
@jayadams27712 жыл бұрын
Looking to do basically the opposite... I want the player to stay 'in frame', not see past the edge of the level. But I want the player to move to the edge of screen. But the camera does need to move, just not at the last x units.
@viniciusbaeta663929 күн бұрын
If someone out there has the answer please let us know 😅
@MatthewCC03115 жыл бұрын
That's an awesome tutorial! I have a question though. How would I set up a camera to pan in front of the characters position based the direction they are facing? I've looked all over the web with no solutions and I can't seem to figure it out on my own. Thank you for your time!
@badrequest55965 жыл бұрын
you can still add camera lag to this. all you need to do is add a springarm and make that the root component of the new blueprint class and activate the camera lag. that's it. works pretty well
@Anand82903 жыл бұрын
Excellent job... Served my purpose
@kamberhasan42453 жыл бұрын
Nice tutorial. Is it possible to make the camera to move it towards the direction that player is moving?
@RTFXSTUDIO6 ай бұрын
I would love to have an unreal 5 update to this, its a bit hard to follow along with the new changes so I cant find some of the items for the blueprint coding. It was really hard to find anything to help with deadzone in 2D, so Im glad I found this video, just dont know how to translate some of this to the newer one.
@ryuli13 жыл бұрын
Thank you so much for such a great tutorial.
@Yurimeitzen5 жыл бұрын
can't you do something like that with the camera follow on the spring arm? i never stopped to make something like you did here(that i'll definetly replicate), but usually i set a delay on the camera follow there so i don't get movement sickness
@MisterBehavior3 жыл бұрын
This is a great tutorial, one issue though. For some reason my Z Dead Zone only follows my character upwards, and fixes. It won't follow the character should they move downwards. What's the deal?
@MisterBehavior3 жыл бұрын
My Y Offset doesn't seem to be working at all, either. The only thing that seems to work is the X dead Zone. I'm super confused, as my blueprint looks EXACTLY like yours and I've done this over and over to no avail.
@vincentreichenberger81704 жыл бұрын
I see the background is stuttering a bit, which also happens to me but to an extent that my game (though being optimized af by now) is barely playable most of the time. Is there a way to fix this? (Feel like I've tried everything!) Cheers, love your videos!
@mahmoudbakheet65452 жыл бұрын
when the character die and respawn the camera stop following the character becuase the variable actor to folllow changed how to i fix that
@t.m41993 жыл бұрын
Thanks man
@nonpurplestar41583 жыл бұрын
Greetings_!! How to restrict the top down. camera movement without using invisible walls while having a non-square level structure? Thanks in advance_!!
@jarjardicks9281 Жыл бұрын
does anyone know how i can make the camera to move up higher ?
@glauberdamascenadias10324 жыл бұрын
Hi, how are you? I tried to do this with the camera, importing from your project to a Side Scroller 2.5 D project. But it didn't work. Do you have any other tutorial for 3D instead of 2d? tks!
@gameformation21003 жыл бұрын
Can you make a dead zone camera for a 3d setting?
@BoltGoesPro4 жыл бұрын
does this have the jitter on the phone?
@ladinos3 жыл бұрын
tomatos?
@elbituan5 жыл бұрын
Thank you bro!!!!, excelent but, i Have this error: Blueprint Runtime Error: "Accessed None trying to read property ActortoFollow". Blueprint: Actor_Follow Function: Get New ZValue Graph: GetNewZValue Node: Branch , help me please. I have the latest version of unreal
@badrequest55965 жыл бұрын
you forgot to set the player as the actor to follow. or if you're spawning the player you can't actually do that. you should then move the code from contruct to begin play (collapse it to a function for simplicity) and before that runs get the player character and set the actor to follow. after that run whatever was on contruct and it should be good to go