Unreal Concepts - Blueprint Only Input Mapping ( UE4 )

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Mathew Wadstein Tutorials

Mathew Wadstein Tutorials

Күн бұрын

We will be showing the concept of a Blueprint Only Input Mapping system in Unreal Engine 4.17 and later. With the new Input Setting nodes added in 4.17 we can now completely add and remove Input using BP only nodes so I try to show how to make basic system to allow your players to remap keys inside the game.
Just to note around the 27:00 mark I go off on a wild crusade to try and show how to make more than 1 input an option so for 13 minutes there is quite a bit of random stuff to show how you might do this and it is completely optional after the 27:00 mark lol =)
Source Files: github.com/MWa...
Note: You will need to be logged into your Epic approved GitHub account to access these examples files. github.com/Epi...

Пікірлер: 44
@dukenukem9573
@dukenukem9573 7 жыл бұрын
got a unity ad upon clicking this video :D
@LrdOfNightmares
@LrdOfNightmares 4 жыл бұрын
For anyone wondering in 13:00 about the "Remove Action Mapping" outputs, you just right click on the dark blue "Key Mapping" output and you select "Split Struct Pin"
@GoatOfTheWoods
@GoatOfTheWoods Жыл бұрын
Man, your username is everything lol
@LrdOfNightmares
@LrdOfNightmares Жыл бұрын
@@GoatOfTheWoods I know right? xD
@vodkins75
@vodkins75 7 жыл бұрын
Finally, after years of waiting they implemented Rebinding system via Blueprints:) After all devs already bought custom made assets for that purpose. Epic are slowpokes!
@scylk
@scylk 3 жыл бұрын
Using a map sucks because you can't easily reorder the inputs. Instead I ended up creating a custom struct containing an InputName and a FormattedInputName, and using an array of these.
@2DBrando
@2DBrando 7 жыл бұрын
Hey man!! Thanks for the video I find the way you explain how and why your doing stuff so helpful!!
@llYuki0okami
@llYuki0okami Жыл бұрын
This is recording my actions into alphabetical order!
@solidmesh5152
@solidmesh5152 7 жыл бұрын
I absolutely love your channel. Keep it up!
@TheNSJaws
@TheNSJaws 7 жыл бұрын
I love you and I love the work you do! Thank you so much!
@GusSchultz
@GusSchultz 6 жыл бұрын
The link to the source files doesn't seem to.
@primm4991
@primm4991 5 жыл бұрын
Hello! It works perfect, but I wonder if there is a way to somehow bind things like analog stick, steering wheel or pedals input. It is possible in project settings, but I dod not find any way to change it during runtime. Is it possible to bin it in similar way to this shown in your video?
@ZlotyChannel
@ZlotyChannel 7 жыл бұрын
Thanks for this tutorial!
@EleventhEwe67
@EleventhEwe67 4 ай бұрын
Do you have a more modern solution to this? I've been using UE 4.27 for a project, and I coudn't figure out how to handle this properly. Whenever I create a widget, I don't get the "Input mapping name" or the "display text" in the create widget blueprint. The only options I have are Class and Owning Player. I'm really stuck with this.
@damnation8794
@damnation8794 3 жыл бұрын
ive finnally got action mappings working. when i change an axis mapping it recreates a bunch of them in different input names too. i doesnt make sense
@D3xusJJ
@D3xusJJ 6 жыл бұрын
Can anyone else rebind keys to the mouse wheel? For some reason it doesn't work for me and want to know if its just my build that's wrong or if it doesn't allow it in general.
@kup_guitarplayer
@kup_guitarplayer 6 жыл бұрын
Same thing on 4.18.3, pal. Trying to figure it out.
@videogames7
@videogames7 5 жыл бұрын
does somebody know where to find the example files?, i download the examples files but i could not find the widgets used in this videotutorial
@chuanjenchang3153
@chuanjenchang3153 3 жыл бұрын
For someone whos still looking ... open "BlueprintKeyRemappingSystem_Map" ... all the BP are in the same folder
@gamxx7gameplay601
@gamxx7gameplay601 3 жыл бұрын
Kindly let me know to do Keyboard Key - Restore Defaults process?
@jaiminator21
@jaiminator21 7 ай бұрын
How did you make the InputMappingName show up on the create widget node? (I m in UE 5.2)
@SamuelB-
@SamuelB- 7 жыл бұрын
awesome stuff! as always.. =)
@MegaMitrandir
@MegaMitrandir 7 жыл бұрын
Great! Thx man!
@theodoredokos8145
@theodoredokos8145 6 жыл бұрын
Is SaveKeyMappings broken for anyone else? My Input.ini file is never populated, and DefaultInput.ini is never modified. This is on 4.18.3.
@kup_guitarplayer
@kup_guitarplayer 6 жыл бұрын
Same thing on 4.18.3.
@mxsailor1
@mxsailor1 7 жыл бұрын
Mathew- how can we program UE4 to accept input from a SpaceMouse, in both gameplay and editor?
@MichaelDavydoff
@MichaelDavydoff 7 жыл бұрын
man you so cool. I wanna be like you!
@xiayue5322
@xiayue5322 5 жыл бұрын
Nice video bro!But you only use mouse to select the inputkeyselector, how can i use keyboard or gamepad to select it?
@chuanjenchang3153
@chuanjenchang3153 3 жыл бұрын
I accidentally hit the "tab" key and that actually let me select button using only keyboard
@reinderweenink951
@reinderweenink951 5 жыл бұрын
Hey Mathew, I'm trying to download the source files for this video/project but github is giving me an error (404). I linked the github account to my epic account but that doesnt seem to help. Could you give me a new link? or maybe a pointer in what im doing wrong. I would really like to see the blueprints, because im an absolute beginner and need good examples to learn form. Greetings Reinder Weenink
@kup_guitarplayer
@kup_guitarplayer 5 жыл бұрын
Good video, but what about finding some duplicates in the assigned keys? To mark them with a colour, to delete all the duplicates, except the last one or anything else? UPD: Nevermind, I've already did it by myself.
@cyphernoct
@cyphernoct 5 жыл бұрын
How did you handle the duplicate keys issue? I have been trying to do it but with no luck :/
@llYuki0okami
@llYuki0okami Жыл бұрын
When I remove mapping frome one Action it should saying NONE, but its just dissapear from the menu
@llYuki0okami
@llYuki0okami Жыл бұрын
fix; after remove make add action mapping and for key choose none
@samcarey
@samcarey 7 жыл бұрын
Is there a way to ONLY allow gamepad?
@osakanone
@osakanone 7 жыл бұрын
Can't find a video explaining RotateVectorAroundAxis or more specifically, how to wrangle it into performing a tick rotation for an object's rotation or incremented rotation in worldspace. Mainly asking because I know in theory these can be used to cheat gimball lock or orient a pawn to a surface normal and then just use a force that pushes the pawn to the surface to adhere to it. Its a huge shame we don't have quaternions in blueprints. Great video as always keep up the good work. PS: Matching hat. i.imgur.com/wnhDwgL.png #snap
@seemapahuja8285
@seemapahuja8285 6 жыл бұрын
please tell me how to delete an input
@mikhaelcool7
@mikhaelcool7 7 жыл бұрын
Could you update your WTF Settings Complete for 4.17.2 with a few changes ? It still works to this day but it doesn't save any of the settings if you quit the game and then open it again. Basically everything uses "check marks" and since I do not have or want the menu images to look like that it would require more time to tweak and use buttons instead. There are bugs too. If you just import the asset and try to compile it, the cancel function only contains bad nodes in the event graph. I tested some graphic options but since I do not have all kinds of things to test on my map like foliage for example, I think the graphic commands need updating too. When you start the game and open the widget the "Display Resolution" is just blank until you change it manually. After you change the resolution and the window size, the 1080p function can't be used anymore. Simple graphics menu example: imgur.com/a/diVPG Could you please replace the check marks to buttons and use the default engine images ? So far you have the best free to use graphics menu and it would be awesome of you to revamp it. How it looks today: imgur.com/uygacFs
@codcouch1
@codcouch1 4 жыл бұрын
the link in your description is broken
@chuanjenchang3153
@chuanjenchang3153 3 жыл бұрын
"You will need to be logged into your Epic approved GitHub account to access these examples."
@subscribeguy6242
@subscribeguy6242 5 жыл бұрын
21:36
@seemapahuja8285
@seemapahuja8285 6 жыл бұрын
mathew wadstein please reply
@subscribeguy6242
@subscribeguy6242 5 жыл бұрын
10:09
@seemapahuja8285
@seemapahuja8285 6 жыл бұрын
please reply me
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