This is so awesome! You just saved me so much time to bootstrap this feature on my game. Thanks a lot! btw i love your channel, been watching for a long time.
@sharkeyboy1237 жыл бұрын
Sir, this is amazing work. I peak my cap to you.
@DoctorORBiT6 жыл бұрын
Thank you sooo much for doing this! I had it working 90%, except that my resolution and window settings didn't seem to get saved properly. I'm testing your stuff out now, hope it works! :) (P.S. Look for "Package Man" on GameJolt in the next couple of days, most likely tomorrow! ;) )
@DoctorORBiT6 жыл бұрын
I still have the same issue unfortunately. Whenever I set it to fullscreen and a resolution lower than my desktop and then quit and relaunch the game, it turns into this weird window mode (with proper resolution) but borderless (not fullscreen windowed). It's just a tinier window without borders. I've tested this in a new project, so I don't know where the issue is :(
@DoctorORBiT6 жыл бұрын
So I think I found the problem, when closing and relaunching the game, even after saving it in fullscreen mode (not borderless) it launches into borderless window mode, even when using my native desktop resolution of 1920x1080. I've created a question thingy answers.unrealengine.com/questions/807925/packaged-game-always-starts-in-borderless-window-m.html
@glinnyfelicitas78126 жыл бұрын
You sir have my praise :D hopefully i can learn alot here! Thanks for the free files i will manipulate them into my own thing!
@escorpianoyqueee5 жыл бұрын
you rock pal, I like so much your videos, thanks for the file im trying to add it now
@escorpianoyqueee5 жыл бұрын
and it totally works as expected, with minor reference errors, perhaps because of newest engine versions. I could kiss you.
@marko.simunovic4 жыл бұрын
Thanks again for this marvel it's been such a huge help in my project can't imagine doing this on my own. But a question and it has been bugging me for a couple of days - on active settings, and on auto-detect, apply and cancel buttons I don't have a texture like you do with the yellow outline, I just have a broken image that I can't seem to find to replace. My question is - is there a way to change the texture of the marked buttons at once? I can't seem to find the node responsible for giving them the image for the currently active options.
@internetthief99554 жыл бұрын
Im with the same problem
@nathanallen75435 жыл бұрын
you are the best =)
@marko.simunovic4 жыл бұрын
Hey there! Thanks for your awesome videos!
@BeavPlays4 жыл бұрын
This is amazing. Do you have any patreon or similar? I'd like your next coffee to be on me. Thanks a bunch!
@officialteomusic4 жыл бұрын
Hello! How do I make the overall quality option for the previous/next arrow buttons? Can you do a tutorial on that? Thank you so much and have a great day, sir!
@NeoxEntertainment5 жыл бұрын
Thank you very much for this Video !
@rockorsario7 жыл бұрын
Hi! thank you so much for your tutorials, very helpful!! I have a problem: the blueprint CompleteExample.uasset is in the folder but doesn't show in the editor. And when I open the project it says "Failed to load map! BlankMap.umap appears to be an asset file. I'm using 4.13
@paulownsall945 жыл бұрын
My view distance toggles are working but not seeing the view distance change on setting chouce
@Art_9118 жыл бұрын
Awesome! BUt... ok which items/files/uassets am I looking for in github? BTW Congrats on the shoutout in todays UE4 Live stream
@luisschmitz32458 жыл бұрын
James S github.com/MWadstein/wtf-hdi-files/blob/master/Content/Examples/WTF/Settings/WTF-Settings-CompleteExample.uasset that's the link;)
@luisschmitz32458 жыл бұрын
James S after putting it into your project you need to replace some nodes (toggle pause) with some that you need for example create widget (pause) or sth like that
@jono_owa7 жыл бұрын
I'm missing a material or texture!
@escorpianoyqueee5 жыл бұрын
@@jono_owa for buttons? don't mind those, select the button, go to Appearance, then reset whole appearance, that will turn it back to default.
@martialarts97396 жыл бұрын
Mathew Wadstein how to save graphics settings and apply them in the game? That is, the transition maps.
@FlynnRingrose4 жыл бұрын
This is great. Thank you for providing it. What's the leading advice on how to handle the errors around the missing TogglePauseMenu function?
@deegierke4 жыл бұрын
Did you by any chance figure out how to handle this issue?
@marko.simunovic4 жыл бұрын
@@deegierke I just removed it completely and set the settings on my main menu as a separate option.
@MrAviMetallica6 жыл бұрын
Thanks for the tutorial, appreciate the time and effort you put into them! I just have one issue I'm trying to solve. When I run as a standalone game, change my settings and apply them. Everything works fine and the settings change. However when I run again in standalone, the settings revert to default found in the GameUserSettings.ini (btw I'm talking about Scalability settings like sg.ShadowQuality etc). It seems that the "ApplySettings" node isn't persistent and saving to disk. The settings in GameUserSettings.ini aren't changing after save. Is there a fix for this or does this just happen when running as standalone?
@mayorathfoglaltvolt5 жыл бұрын
I know this is an old comment, but I'm in the same shoes right now. Did you found a sollution for the problem?
@shawnbecker10267 жыл бұрын
Hi thanks for the info in your videos im learning a lot :) I was wondering how i could change the custom quality settings check boxes to be Combo Boxes?
@MathewWadsteinTutorials7 жыл бұрын
You can change them to be anything you want. I was copying the Paragon menu system for my example but if you look at Unreal Tournament for example they use Combo Boxes.
@shawnbecker10267 жыл бұрын
Thanks for the quick reply :) I have tried to convert one of the settings in your menu to a combo box with little success :( I'm new to blueprints and like tinkering with examples to try to learn it.
@hultaji5 жыл бұрын
Hi Mathew. You work is awesome and i love I don't need to script it by myself! Implemented it in my project and tested on build. Going from Epic to High works fine, but if I'm trying to go from Epic to Low/Medium or from Low/Medium to Epic I have this info: i.imgur.com/wZnbqqZ.png and it crashes. Second start after crash is working, so if I choosed Low before crash settings are on Low, but... is there any way I can prevent if from crashing?
@luisschmitz32458 жыл бұрын
which branch do I have to head to toe download this ?^^
@MathewWadsteinTutorials8 жыл бұрын
github.com/MWadstein/wtf-hdi-files is where the entire project is located. This example is under WTF -> Settings -> Complete Example
@luisschmitz32458 жыл бұрын
can i useit for my game ? any chance? by giving you credits f.ex.?
@MathewWadsteinTutorials8 жыл бұрын
Anyone can use this for any reason they want without any credits. The source is public and use anywhere and there should be nothing with any copyright inside the project or any examples.
@luisschmitz32458 жыл бұрын
Mathew Wadstein thank you man ^^
@luisschmitz32458 жыл бұрын
Mathew Wadstein that's awesome ^^
@pauldrobnyy22897 жыл бұрын
why no the video settings in the source code?
@MathewWadsteinTutorials7 жыл бұрын
The video settings should be in the WTF -> Settings folder. You can use the WTF-Settings-CompleteExample Blueprint file.
@pauldrobnyy22897 жыл бұрын
thank you )
@pauldrobnyy22897 жыл бұрын
Why not saved settings?Where the configuration file is stored?
@pauldrobnyy22897 жыл бұрын
My project requires a file early "DefaultEngine" and your project requires "DefaultEngine" file for normal operation, as string any together ?
@pauldrobnyy22897 жыл бұрын
My project requires a file early "DefaultEngine" and your project requires "DefaultEngine" file for normal operation, as string any together ?