🔉 Unreal Engine 4 - Sound Design - Basic Convolution Reverb Usage Tutorial

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The Vay - AADS

The Vay - AADS

Күн бұрын

Пікірлер: 17
@Dungoan-tz1zr
@Dungoan-tz1zr 5 ай бұрын
How to make full auto mode for the gun ?
@renatoe3417
@renatoe3417 3 жыл бұрын
Hi, can you use convolution into audio volumes?
@SomeKindOfMattias
@SomeKindOfMattias 4 жыл бұрын
Super nice, thanks for this. Not much documentation and tutorials about convolution reverb yet. Two small questions if you have the time. Some of the IM's are in mono or bformat, You could convert these to stereo for sure, but is that the right way? Adding convolution reverb tends to lower the volume a lot in some cases, just increase volume output as needed?
@GEORGE.M.M
@GEORGE.M.M 4 жыл бұрын
Hey great tutorial, quick question, I'm new to the audio side of game design and I'm looking to emulate the convolution reverberation of a concert hall, to provide a degree of realness of what that space might sound like in real life, in terms of reverb and sound level as the 1st person character walks/flys through space and gets closer to the stage the louder the sound will get and depending on the direction the player is facing the direction which the source (a theoretical point representing an orchestra) is playing. Any directions on how to set this up will be deeply appreciated, I've just started watching your material and look forward to hear from you!
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
hey george, i'd look into attenuation settings. they spatialize the sound in the 3d world and regulate reverb send levels.
@mattparkinson3954
@mattparkinson3954 4 жыл бұрын
Thanks for this, really helpful :) do you have any recommendations on learning more of the blueprint side of integration such as what you have done here? I know you briefly went over it but blueprints are still a mind boggle for me so any recommendation would be appreciated, thankyou.
@cosmotect
@cosmotect 4 жыл бұрын
Unreal has several resources on blueprint basics on their channel as well as in the unreal learning center
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
hey matt, i can HIGHLY recommend this course: www.udemy.com/course/unreal-engine-4-blueprints/ he's an excellent teacher, made me really understand blueprints. :) ofc learning never stops. in BPs like any (programming) language - you gotta learn the vocabulary, grammar, right form etc. but that course really got me started. from basic to pretty advanced. i just finished a gameJam and was able to solve a lot of problems with that knowledge. :) wish you the best! damn, im wondering what's the easiest way to get comment notifications... i always miss those. :(
@mattparkinson3954
@mattparkinson3954 4 жыл бұрын
@@The-Vay-AADS Hey thanks for the reply. I will check that out, thanks a bunch! 🙂
@ignis1577
@ignis1577 4 жыл бұрын
Hi Thanks for your tutorial, I was wondering if you can help me out. I have been trying this on real Impulse response recorded files to no outcome. I have been testing this by: 1) Importing record IR file (A sharp cracking sound). I also tried some IR for very large hall from the web. 2) Created them as IR in UE. 3) Created a SubmixEffectConvolutionalReverb and linked the IR. 4) Create Sound SubMix 5) Open Sound SubMix 6) Create empty slot for Submix Effect Chain and then add your SubmixEffectConvolutionalReverb in the new slot. 7) Create an attenuation file. 8) Enable "Enable Submix Send" and add your Sound Submix in an empty slot in Submix Send Settings (attenuation settings). 9) Apply the attenuation to your Sound Wave file. I had no luck hearing any differences between the origin sound and attenuation with IR applied sound. FYI I am just using the first person BP audio example. To hear a more obvious reverb, I used IR recorded from real world large halls. My expectation was to hear the FirstPersonBP example gunshot "echo", but nothing. Any other tips you can offer? Because this is new I can't find another decent tutorial other than yours. Ie) are there any IR file requirements? Am I applying the right settings?
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
hmm, in attenuation - for testing purposes, did you set your send level to 1 manually?
@csadams404
@csadams404 4 жыл бұрын
kind of a beginner to all things audio (and to a lesser extent game dev), could this method be used to take really cool space-y / cathedral-y reverb presets I have in Reaper like used in synthwave or ambient drones and stuff and apply it to the in-engine UE4 modular synth?
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
yes of course. :)
@WubbBass
@WubbBass 4 жыл бұрын
Hey, I'm pretty late to the comments but hopefully you can help me. I'm following the video, but when it gets to the part where you turn the .wav into an IR in Unreal, I don't have the option. I right click the .wav and "create impulse response" simply isn't there. Great video btw, thanks! edit: figured it out, had an old version of unreal. thanks again!
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
Happy it works for you!
@nikharrison
@nikharrison 4 жыл бұрын
Thanks!
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
hey nik! thanks man! :)
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