🔉 Unreal Engine 4 - Sound Design Tutorial - A Few Sexy Ways To Get Footstep Sounds

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The Vay - AADS

The Vay - AADS

Күн бұрын

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@MichaelKLee-jf7qs
@MichaelKLee-jf7qs 2 жыл бұрын
This is so damn helpful. I started learning three days ago and finally have gotten to sound design, this is great content friend.
@brunofragamoraes2363
@brunofragamoraes2363 4 жыл бұрын
Awesome tutorial, on point! Not trying to be pretentious, but I think improving the workflow never hurts. The first thing is that you do not need a map "Phys Surf Type", because this is an Enum, and enums are, more or less, arrays of integers with names, so you could just plugin the phys surf directly and it will convert to int. Unless, of course, you want to manipulate the values. The second thing, and this is more of a preference, to be even more organized, you can create an AnimNotify BP, that you can create logic inside, like the one you just did for footsteps, and call this notify like an normal notify on animation. The good thing with this is that it does not require to make a call in the animBP and then send to the CharacterBP, you can do everything inside this one AnimNotifyBP and every other character you create, like an AI, Monster, Etc, it only need this notify to be in it's animation. I think it can speed up the workflow. But this are just details, you explained very well. Love your tuts!
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
hey bruno! thanks a lot for your detailed comment! thanks for your points! i'm no blueprint expert and better workflow is always good! i decided going for the map just because i "like how it looks", if it makes sense... as usual there are many ways to do stuff. cool tip with the anim notify! i didnt know you can just call a BP from that! thanks! how did you stumble upon this video and in what ways are you interested in game audio? :) curious!
@brunofragamoraes2363
@brunofragamoraes2363 4 жыл бұрын
@@The-Vay-AADS KZbin recommended your binaural cave video, since then I've been watching your other videos. I know how audio can shape an experience, and how you demystifies audio not just in games, but with this focus on mind, I think this is a gold mine haha I'm interested in how can audio improve the experience. I'm hoping that ue5 let us put this new audio features in volumes and shapes, because messing with timelines to do this is not ideal haha.
@burnsy1993
@burnsy1993 4 жыл бұрын
Another amazing video 👏
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
hei nathan! :) thanks man. i think its rather basic but whatver helps, helps! ill do one more on footstep intensity tomorrow. :) just go get outside of UE4 into my DAW for a change, hehe. :)
4 жыл бұрын
Amazing channel!!!
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
thank you flijao!
@stormstudios1
@stormstudios1 2 жыл бұрын
after the line trace by channel in the footstep event, why do you set a footstep mat variable when you use it literally 1 node after. you can just plug the find right into the set integer param
@fransuatsn2364
@fransuatsn2364 4 жыл бұрын
Hey there, I am using Unreal Engine 4.25. There is no notifies bar in animation tab. So i cannot add new notify or skeleton notifies. I need help with that.
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
have you figured it out or do you need help? i missed your comment unfortunately. :(
4 жыл бұрын
And if i want o run instead of walk? how do i change the sound when i'm running and walking?
@take0ne
@take0ne 4 жыл бұрын
Need a answer as well, once he tells you please tell me
4 жыл бұрын
@@take0ne Good news buddy !! I figured out how to do it !! you will not need a blueprint in the animations. you need to put in place of the "new notification" (this in walk animation, buddy): "Play sound" And choose your Sound cue with random sounds of steps. in case of running you select the animation to run and put the audios you want! to make this all work, you must make this stamina blueprint: kzbin.info/www/bejne/q2W7m4GZg9SVm80 (I imagine you want one right?) after you build it just put the value of walking to 200.0 and the value of running to 1000. any questions are just ask buddy !!!
@take0ne
@take0ne 4 жыл бұрын
@ amazing! Thanks man
4 жыл бұрын
@@take0ne Any doubt come ask buddy.
@take0ne
@take0ne 4 жыл бұрын
@ thanks man, I want to recreate a Battlefield sort-of Multiplayer Shooter with Chaos to make destroyable Buildings and other stuff
@srgttamtam
@srgttamtam 4 жыл бұрын
hey bud. Great videos. I´ve got a question: How did you learn this stuff? I studied sounddesign and have more or less been sliding into a game dev project with more and more responsibilities that I COULD take. Do you have any tips on how to learn what I need to do sounddesign inside UE? Its definitely not epics documentation, as far as I am concerned xD
@The-Vay-AADS
@The-Vay-AADS 4 жыл бұрын
hey mate, thanks for your comment! i slid into being the "sound guy" for my band 12 years ago and kinda started learning sound design. arma modding helped me a ton, because there i could learn what happens when i exchange sounds in a working game. and from there on, the internet was my friend. :) you learn over time. if i can help out in your project, hit me up! i wish you the best!
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