Рет қаралды 12,239
Topic: Unreal Engine 5.3 - Texture Bombing / Splatting (HLSL)
In this video we take a look at how to make repetition in tileable and repeated textures less noticeable in Unreal.
We will also take a look at how to use Custom Nodes and HLSL to create our own material node to Place a Texture a Number of Times in a Loop while also Randomizing its Scale, Rotation, Offset and Color.
This gives us a way to create many different types of Patterns, Animations, and Complex Effects within our Materials in Unreal Engine or any Game Engine using HLSL Code.
This Video Covers
HLSL in Unreal
Loops in HLSL
Texture Sampling in HLSL
Texture Bombing Node in Unreal
HLSL Learning Series:
• Unreal Engine 5 - Tech...
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/ renderbucket
Discord:
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Tags:
Computer Graphics, Splatting, UVs, HLSL, Loops, Technical Shading in Unreal, Pseudo Random, Random Values, Seeds, Seamless Tileables, Seamless Textures