I'm impressed by your fast workflow as I can tell you've done this as long as I have and are able to pump something out as quick as you did. From one 3d artist to another, I'm extremely proud of this.
@Learn-archViz9 ай бұрын
Some might call it cutting corners. Ha ha. But, yes, I am used to working at production speed with short deadlines and small budgets 🙁. Thanks for the kind words 👍
@iamski9 ай бұрын
@@Learn-archViz brother... most if not all that matters is executing the idea so the client understands what you're expressing. Nobody cares about the details (let alone notice them) unless you're being critiqued by your superiors or yourself. Just keep at it and it will improve your game.
@Learn-archViz9 ай бұрын
Yep, that's the trick. Good finished product regardless how you get there.
@VictorMan2899 ай бұрын
The thing that keeps it from being absolute top notch is it looks like an empty shell with nothing on the inside. It needs depth to feel like an actual building. Also, interior light intensity, temperature, placement and direction needs to be randomized. No building has all the light on all the time.
@Learn-archViz9 ай бұрын
Good feedback, and I totally agree. I can spend more time on it, but I needed my life back for a little bit first :) I hope to keep developing it and making some more videos.
@gu98389 ай бұрын
not bad though i cant say i could do better lol
@Learn-archViz9 ай бұрын
@@gu9838 Always room for improvement. I could spend WAY more time on a model this big. But, I thought it was at a good point to post.
@spectresimshorts14999 ай бұрын
Simply gorgeous! Love everything about it tbh.
@HLR4th9 ай бұрын
Amazing skill and dedication! I can envision seasonal/holiday versions (students arriving by boats, pumpkins aglow, dementors patrolling, Christmas trees alight, spring trees a’blooming, etc). And then, of course, destroying it all in the Battle of Hogwarts. It is wonderful the franchise gives such fertile ground for imagination but even better when creative people like you can bring parts of the world to life.
@ellion08157 ай бұрын
I landed here rather by accident, haven't been doing 3D in 15 years, but it warms my heart to hear that 3DS Max FINALLY fixed Booleans :)
@Learn-archViz7 ай бұрын
LOLOLOL. Glad I could bring some brightness to your day 😂
@thomasscottwilliams66729 ай бұрын
I am in awe of the amount of work and dedication to create anything on the modelling and other formatting , I’m not a computer guy but I love to see architecture fleshed out.well done, keep going
@Di-Ferr9 ай бұрын
As someone who doesn't 3D model at all (but would love to learn it one day), this looks impressive for 30 hours of work! I'm interested in seeing more time put into this project. The cinematic at 30:23 is my favorite and it feels a lot like the establishing shots from the movies. For me, capturing the essence and beauty of a "thousand year old" setting like this one is what makes it special, and you did well on that. If I could work on three areas, they would be the color grading, the landscape around the castle (flora, geography, weather) and adding a touch of life to make it feel less like a render. Something like birds flying over the castle, a flag fluttering in the wind, or a caravan traveling towards it.
@Learn-archViz9 ай бұрын
Really good feedback. Honestly, so much more time could be spent, and the things you mentioned would be really helpful. Thanks for watching
@RobH29 ай бұрын
Fantastic installment as always. It's always great to see someone else's workflow. I work alone in a vacuum and even after more than 20-years in 3d I often wonder if I'm doing it the way the big dogs do. It was really nice the way you recorded this to show your process. It wasn't too fast nor too slow. I know it took a lot of time to even assemble the video aside from the project work. Thank you.
@Learn-archViz9 ай бұрын
All true 😄 I've worked at a dedicated studio before with several artists and I learned A LOT about workflow there, but it's easy to get stuck there now that I am not in that environment.
@andrewedgerton9 ай бұрын
Incredible! The right tools for the right job!
@ceylanrebeccabenli93108 ай бұрын
Absolutely love this!! Both as a 3d artist and a Harry Potter fan! Love watching your content, I've learnt so much from watching your courses and tutorials!
@Learn-archViz8 ай бұрын
Thank you so much!
@btlnono_8 ай бұрын
not only the final result is STUNNING, but also the whole process of creation is incredibly well documented and it kept me fascinated from the very first to the very last minute! well done man!
@Learn-archViz8 ай бұрын
Awesome! That was the intent, so I'm glad you enjoyed it.
@ToddHillerich8 ай бұрын
This is outstanding work and attention to detail. My commendations on your steez and hard work. I hope to see more like this.
@Learn-archViz8 ай бұрын
more coming soon! Thanks
@jessereed81926 ай бұрын
“Know what would make this so easy” ad begins “fabuloso!” 😂
@ReynaldoAcevedo9 ай бұрын
Unbelievable journey, the final cinematic is Great!!💪💪
@Learn-archViz9 ай бұрын
Thanks!
@3dland1349 ай бұрын
You really gotta use Ultra Dynamic Sky (UDS) for Unreal Engine. It does all the heavy lifting for the day-night cycle, fog, sky, etc. I'm impressed by your efficiency and the fact that you were able to do modelling for that many hours.
@Learn-archViz9 ай бұрын
Okay, so I was really thinking about getting that. I might do that for the next one, on your recommendation, because that sounds super helpful.
@walterjohnson81928 ай бұрын
Super Amazing!!
@TullaRask8 ай бұрын
What a massive job, and inspiring to watch 😊
@Learn-archViz8 ай бұрын
Thanks!
@jamesyoungerdds79019 ай бұрын
That's really amazing! Wondering, would it work with Praydog's UEVR Injector, to step into it with immersive VR?
@Learn-archViz9 ай бұрын
I hadn't seen that before, but now I want to try it. I've definitely been thinking about making this VR capable
@feedeevit9 ай бұрын
Hats off to you, sir. Amazing work! Just two missing/incorrect details that I noticed: 1) instead of the gap on the left side of the grand staircase tower, (timestamp 30:09 ) there should be a "building" (halway/corridor) connecting it to the great hall 2) the last bridge in the back (timestamp 28:02 ) should be a suspension bridge made of wood Other than that I'd say your model is pretty accurate. 👌
@Learn-archViz9 ай бұрын
Nice! Good to hear some feedback on that. I think you picked out two areas where I did not have great reference.
@quietlyworking7 ай бұрын
👏So Much Fun🎉
@viktortoleski8 ай бұрын
This is great! A Few more vines and a good NUKE X comp this would be flawless...
@thevikingbear23436 ай бұрын
Fun fact: Hogwarts doesnt even match between movies. Each movie changes Hogwarts because each movie had a different director. The Standarized version of Hogwarts that most people remember is the one from the 6th movie, The Half Blood Prince. That is because the Hogwarts used in the 8th movie (7th movie had no Hogwarts) made some very unpopular changes to the design, specifically the bridge that joins Hogwarts to the main land. The movie that changes Hogwarts the most is the 3rd movie, the Prisoner of Azkaban. In movies 1 and 2 it was more Disney Castle and less Old Medieveal Castle, if you know what I mean. Movies 4 thru 8 kept Hogwarts mostly like in 3 but each one added more towers and buildings to it so the Hogwarts of the 6th movie is the most complete, as in has all the areas that had been used so far in the stories.
@keelfly7 ай бұрын
Great work. I think you should upgrade to the latest 3dsmax to get all the improvements and their refinements.
@ButterflHigh2K9 ай бұрын
This was FUN to watch! Thank you for sharing! 🤩👍 Looks Amazing & makes me want to dive into UE5 even more! You just earned one more sub! 💯
@Learn-archViz9 ай бұрын
Awesome! Thanks. UE5 is SUPER fun
@eddywaveeduardjaworek57057 ай бұрын
I love it!! 😍
@QuesoGr79 ай бұрын
For the past 4 (probably 5) years, I've been trying to create Ilvermorny Castle inside and out! So I feel yah, homie.
@Learn-archViz9 ай бұрын
Nice!
@callumfinaughty67798 ай бұрын
It makes you realise how long it must have taken the devs to make this in Hogwarts Legacy.
@Learn-archViz8 ай бұрын
Yes. Insane amount of work.
@happybiton8 ай бұрын
awesome work man! very inspiring! you got my sub
@jairferreira41779 ай бұрын
Awesome!
@marcesmack7 ай бұрын
Do you think Datasmith is the best way to send 3Ds max files into unreal engine 5?
@Learn-archViz7 ай бұрын
Totally! There are several workflow things it just makes easier.
@Fafmagic9 ай бұрын
Looks pretty cool! I love world building in UE. I would have locked in the framing and camera sequence a bit sooner to allow focus on the details in the view that the end user sees. I think the distracting thing about UE is that there’s a temptation to make it look good from every angle because it’s just so easy to iterate and re-frame stuff.
@Learn-archViz9 ай бұрын
You're totally right
@Gecco3d9 ай бұрын
I’ve just discovered your channel and subscribed. You mentioned you were having problems with the fog working the way you wanted. In other rendering software if you don’t have the scene and models set up correctly scale wise in real terms it affects the camera lens and lighting strength. So I wondered if that was happening here. As one of the views I saw in your video in unreal engine the camera tilted up and there was a huge shift in perspective. So maybe scale needs looking at?
@Learn-archViz9 ай бұрын
Definitely a possibility. My scale here was definitely a little too big overall. I considered changing it at one point but didn't, but we're talking 1.5 too big maybe. I didn't have a good scale reference when I started.
@ElioDeAngelis-76-8 ай бұрын
what amazing wip!!!
@animalfort31839 ай бұрын
this is wonderful Adam! HAIL YOU!
@bestbabyyoda95209 ай бұрын
This is incredible stuff! The bit with the dragon in photoshop was funny. 🤣
@Learn-archViz9 ай бұрын
Thanks! Glad you like it. Photoshop AI is hilariously bad sometimes 😄
@wlharr048 ай бұрын
It’s great! I wouldn’t be able to even begin to make something like this. My one humble critique is that geometrically, everything is too “perfect” with no imperfections. It’s too smooth and symmetrical and doesn’t look like it was built with human (or wizard) hands.
@Learn-archViz8 ай бұрын
Thanks! And yes, your critique is absolutely true. I just need more time and patience :) Frankly, a project this size could continue to be refined for a very long time. Thanks for watching!
@georgestuart73149 ай бұрын
I challenge you to hit up the REAL biggest group of nerds. Give us Minas Tirith overlooking a gorgeous Gondorian sunset ;)
@Learn-archViz9 ай бұрын
Ha ha! You're not the first to suggest this. Very tempting...
@Learn-archViz9 ай бұрын
So...I've started working on this actually. You talked me into it. LOL Actually, I took a look at it and realized it was both doable, and potentially epic. Stay tuned.
@georgestuart73149 ай бұрын
@@Learn-archViz A chance for Adam Z, Captain of Archviz, to show his quality
@redman27518 ай бұрын
Ok I’m new here. Love this video and would love to attempt to learn this program. Anyone have any recommendations on where to start? I’m a house flipper and would love to be able to do a model of houses I’m flipping so that I can truly get a real image of what I’m wanting to design in a house and be able to make changes digitally so I only have to do the real part once.
@Learn-archViz8 ай бұрын
Okay, so what I use here are professional tools, so they might a little bit too much for what you need. Steep learning curve, but very powerful. That said, I do have courses for learning these (3ds Max, V-Ray and UE4) in my links. But, for what you need (since I'm guessing photo realism and cinematics are not necessarily your ultimate goal) I would probably have different suggestions. For a beginning modeler I would probably recommend SketchUp because it is easy to learn and use for someone with no experience. Then, to actually render things, you can still use Unreal Engine like I do in the video, but there is actually a simpler version of it which is far more user friendly called Twinmotion. Twinmotion would probably do everything you would need. I have videos about it on my channel too. Datasmith is a software that can easily take your SketchUp model (or any other models) into Twinmotion or Unreal Engine to be rendered, apply materials, lighting, etc.
@redman27518 ай бұрын
@@Learn-archVizthank you so much. I’ll definitely check out twin motion. I currently model some stuff on my iPad on shapr3d since it’s easy and fast to do on site. I’ll check out twin motion and see if I can find your videos on it. Thanks again.
@archie50139 ай бұрын
nice! Turned out pretty cool! When you do the windows I would recomend using a plane with a bitmap of picture of a window, then you can just work ontop of that. Makes it way easier to get nice windows!
@Learn-archViz9 ай бұрын
For sure!
@dudagfx8 ай бұрын
Amazing work!!!
@tomahawk819 ай бұрын
So So Good!! Great Job man! Keep it up.
@Learn-archViz9 ай бұрын
Thanks! Glad you like it.
@adamz30909 ай бұрын
Man....im watching your video for 10 mins already when I just realized you are also Adam Z....lol...amazing work dude! Thanks for the inspiration!
@Learn-archViz9 ай бұрын
Ha ha! Total baller name 😎
@davefellows9 ай бұрын
Super impressive, well done! What does your son think of it? Bet he's impressed.
@Learn-archViz9 ай бұрын
He is, but he can't admit that cuz he's a teenager 😆
@DaveBjornRapp8 ай бұрын
thumbnail looks great
@o0olamiso0o7 ай бұрын
Wow wow wowwwww!!!!!
@akaFlaw9 ай бұрын
The last shot where it pans up looks amazing but it seems odd that none of the castle is reflected in the water except the boathouse?
@patino8519 ай бұрын
Stunning! GOT scene quality.
@Mxshiro9 ай бұрын
Nice work🎉😁😁
@Learn-archViz9 ай бұрын
Thanks
@nel.barroso839 ай бұрын
Wow! Amazing work Dude!
@Learn-archViz9 ай бұрын
Thanks, Broski 😄
@galacticbuilder7 ай бұрын
bro you did not done uv mapping then how the materials assigning properly ?
@gregw749 ай бұрын
Love it, looks incredible!! I was excited to hear you say that you were doing Minas Tirith next. Can't wait! lol
@Learn-archViz9 ай бұрын
😬 Would be so sick!
@Learn-archViz9 ай бұрын
Okay...I'm actually doing that. Good call! Stay tuned.
@gregw749 ай бұрын
@@Learn-archViz Say what!?!?! 😲 …well this is some sweet news!!! 😬 I will absolutely stay tuned! The Tolkien and LoTR community will absolutely love this!
@Learn-archViz9 ай бұрын
@gregw74 it's under way and already looks quite promising. Give me 3-4 weeks 👍
@gregw749 ай бұрын
@@Learn-archViz Absolutely incredible!! I am super geeked!! I don’t know if I should thank you or apologize for the suggestion, haha. Hopefully, it doesn’t break you, or your GPU 🥴
@TheElement2k78 ай бұрын
Looks amazing, beautiful, I imagine it must have take couple of hours or days to finish it
@Learn-archViz8 ай бұрын
I estimated about 30 hours
@amitbt699 ай бұрын
Amazing job!
@Learn-archViz9 ай бұрын
Thanks
@MTOcreations9 ай бұрын
Insaneeeee. Awesome work
@Learn-archViz9 ай бұрын
Thanks so much!
@nicolasmiebach9 ай бұрын
Looks great! Didn´t watch all the process... so do you know why the animation stutters a bit? Rendered at 24/25fps and exported at 30fps?
@Learn-archViz9 ай бұрын
that might be exactly it. Gotta be more careful about that
@T3DArtDesignSchool9 ай бұрын
Yes ideed, we can not wait for rendering, I completely understand that. Great work by the way mate !
@Learn-archViz9 ай бұрын
Thanks 👍
@Adrian-po8bm7 ай бұрын
1 nerd here, absolutely nice
@burakdemirci10049 ай бұрын
Hi Adam! I want to ask you an important question. Considering today's architectural workflow and presentation styles, do you think that instead of visuals (corona), animation or real-time presentations (ue5) by navigating through the project are more important? The reason I ask is that if revisions are frequent, I think I can provide much faster feedback with ue5 rather than corona, and I think that people will now want to interact with the project more than photography and to navigate with vr glasses or a short animation movie. What do you think is the future of this industry if you include vr technology? I want to make my time and investment accordingly, your ideas are very important to me. Love to you.
@Learn-archViz9 ай бұрын
This is a great question, and one that I think about a lot and discuss on my channel. The answer is that it will all be important. We have to think of ourselves as visual communicators, and there are many ways to do this. We should be trained in all of them so that, depending on project needs and budgets, we can always offer the best solution. Sometimes that solution will be simple VR walkthroughs. Other times, it might just be a still rendering for a billboard. I use various different techniques in my daily work. For example, VR is the MOST effective thing for communicating the basic massing and layout of a building. On the other hand, if you just have 30 seconds to make a quick impression on a client with your design concept, a really flashy rendering might be best.
@WhitewashStudio9 ай бұрын
Beautiful work
@Learn-archViz9 ай бұрын
Thank you!
@RomboutVersluijs9 ай бұрын
Very impressed already with that first test tender. I guess you did more, because the first frame we saw already had super nice lighting, perfect backdrop and haze. Stunning job man. Pretty rad you made this from that super with top view. Such project seem kinda nda difficulyperhaps because of the inagee availabel, but are they all the same in terms of peoportions and what not
@RomboutVersluijs9 ай бұрын
Must be awesome having none destructive booleans. Im a blender user and we have a boolean modifier, also none destructive. Wonder if they work about the same. I was wondering though. On all those small details like the windows in the slanted roofs, does it really matter if it's a boolean or not. I mean from your camera angle, no one will notice it
@RomboutVersluijs9 ай бұрын
Ps I'm not sure if I've seen videos from you before. But I love those renders on that wall behind you. Very impressive work?!!
@Learn-archViz9 ай бұрын
Yeah, I think they work pretty similar now. Took way too long for Max to improve theirs. I could Jace fit away with not using the boolean, but I want sure what views I was going to want in the end. Thanks for watching!
@RomboutVersluijs9 ай бұрын
@@Learn-archViz ps how does uv unwrapping work then. Do you explode everything and than do manual unwrap or does it have some kind of auto project method?
@RomboutVersluijs9 ай бұрын
@@Learn-archViz ps I was thinking this would have taken 60-90 hours in total. I mean very early on, with the modelling, you were already up to 15 hours. The unreal part felt like it was like tripple that. Then you also finished the modelling. Doing all those small details takes a lot of time. So does that mean the unreal part was just perhaps 5-10 hours or so?
@itzamedio54279 ай бұрын
Fun fact, the Hogwarts layout actually changes and shifts over time as a magical security measure. So if anyone gives you crap about it not being exactly right according to their favorite source, just give them the good ol deus ex machina: Magic! 😉
@Learn-archViz9 ай бұрын
👍
@baszero9 ай бұрын
Would be interesting to compare this with the model used in the movies. Can you not get their model?
@Learn-archViz9 ай бұрын
Not that I know of, but I did base it heavily off the miniature physical model used in the movies
@Redraw_Studio9 ай бұрын
This is incredible Adam. I really love your tutorials man and your courses. I have bought two of them and they have been really helpful. Could you do a tutorial on the new 3dsmax boolean tools?
@Learn-archViz9 ай бұрын
Thanks! I should do something about booleans! They are so much better now, and they helped a ton here.
@DarkEffectsStudios9 ай бұрын
Love it. Would love to see all this broken down in a step-by-step course. That would rock, and would also be one hell of a long lesson. Also, your tinyurl links are dead.
@Learn-archViz9 ай бұрын
Thanks for letting me know about the links. Regarding courses, I'm definitely going to be adding some things from this project into my Unreal course
@atasafarzadeh71109 ай бұрын
With this stunning 3D model, you could add some GothiC Elements to the castle like mega Flying buttresses, clusters of columns on the castle, which would look stunning in exterior renderings.
@Learn-archViz9 ай бұрын
Love this idea! I hadn't even thought of modifying Hogwarts more, but I'm a huge fan of the High Gothic architecture you're describing, and you're right, that would look really good.
@DeBaRe7 ай бұрын
Great work! I would recommend to not light every window/to black some out and get some variations for even more realism. :)
@Learn-archViz7 ай бұрын
Agree! Others have mentioned this and you're absolutely right.
@DeBaRe7 ай бұрын
@@Learn-archViz Great work anyways! (..modeling for UE myself. It's so much work but so rewarding at the end!) One more subscriber :D
@poppytales83474 ай бұрын
Holy moly! How about King's Landing from game of thrones?
@KaterinaGundar7 ай бұрын
I am an architect and Harry Potter fan... and then this video pops up in my feed 😄 just stunning))
@Learn-archViz7 ай бұрын
Awesome! Glad you like it.
@cgworld.online9 ай бұрын
Magical! great work Adam!
@Learn-archViz9 ай бұрын
Thank you!
@JDusala9 ай бұрын
Nice castle!
@Learn-archViz9 ай бұрын
Thanks! Not my design 😉 but very cool looking
@hearmenow9099 ай бұрын
Epic.
@Anthonydepp-zq5bv8 ай бұрын
How do I get my 3D scenes from 3ds Max (V-ray) to Unreal Engine with Lumen, considering I've used V-Ray for rendering?
@Learn-archViz8 ай бұрын
Datasmith will do it. I have videos about it. I just don't import the V-Ray lights and do them all in Unreal, but even if you did import them, they would still be using Lumen to render once they are in Unreal (assuming your scene is setup for Lumen)
@Anthonydepp-zq5bv8 ай бұрын
Can you Please Share link for that video@@Learn-archViz
@cgimadesimple9 ай бұрын
amazing!! admirations!
@Learn-archViz9 ай бұрын
Thank you
@Mark_51509 ай бұрын
@16:40 Sorry, I can't like and subscribe, I already liked before that point and I'm already subscribed. Nice video and a lot of work.
@Learn-archViz9 ай бұрын
Well, that will have to do :) Thanks!
@pedrorivera18927 ай бұрын
Great!!
@NMY039 ай бұрын
How was your performance inside Unreal? Is it using Lumen and Nanite?
@Learn-archViz9 ай бұрын
Not too many nanite objects, but some of the big stuff is. Yes to Lumen, with raytraced shadows on. Pretty high settings honestly, and performance was not an issue while building. Might be too slow if I made it interactive, though, not sure. Overall, it was super smooth and super fun to build out the environment in UE5
@immanueljenkins50369 ай бұрын
Did you make interior??? If not 😢
@Learn-archViz9 ай бұрын
Obviously, that would be awesome, but so much more work. In fact, there is a ton more I can do to this project in many areas. All I need now is time. So much time 🙂
@immanueljenkins50369 ай бұрын
@@Learn-archViz right I found doing interior is crazy but great good its looks awesome
@AlexKarimov-g5j9 ай бұрын
Прекрасная работа, приятно было наблюдать за процессом)
@Learn-archViz9 ай бұрын
Спасибо! Рад, что вам понравилось!
@johnathonvought74079 ай бұрын
I would like to see this made in standalone VR on the Quest 2 or something! It's ok if you can't go inside the doors, but I think seeing Hogwarts close up in real time would be nice. yeah some of the effects and higher quality settings you have to let go but the trade off is looking at it so big in VR. I am considering a similar kind of world experience for something else. If you don't do it, maybe I will :)
@Learn-archViz9 ай бұрын
Yes, VR of this would undoubtedly be cool. Have you played Hogwarts Legacy? It's a pretty awesome environment
@mayanksachar41888 ай бұрын
you could've added some decals on the building
@Learn-archViz8 ай бұрын
I added a few for weathering
@tbriceland9 ай бұрын
Looks Amazing!!! Question, Have your courses been removed? I had signed up back in December for the Unreal Engine course...whcih ius great so far...but Today when i try to go back to continue, I am getting a 404 error...page does not exist. Any help would be appreciated.
@Learn-archViz9 ай бұрын
I am working on this. I fee really bad, but I think I broke something about the website that hosts the courses. I am trying to get everything back up and running and I'm hopeful it will be back soon. Sorry for the inconvenience
@tbriceland9 ай бұрын
@@Learn-archViz don't feel bad. All good. I am just glad the courses are still there because they are great!! Looking forward to getting back at it. This UE is a real grind 🤪
@Learn-archViz9 ай бұрын
Thanks for understanding. I should be kept away from the web hosting part. I'll get it back up. UE5 is a grind, but so much fun when you start getting the hang of it.
@Learn-archViz9 ай бұрын
pro-courses.learnarchviz.com/ is working for me right now, but www.pro-courses.learnarchviz.com/ is not.
@tbriceland9 ай бұрын
@@Learn-archViz Got it. 👌 Thanks.
@IbrahimYounes8 ай бұрын
as a 10 years 3ds max professional artist, clicking from one menu to another using the mouse, felt too slow after i switched to blender. I am not saying blender is better, but I can my modeling time my 30% at least after moving to blender, I do miss 3Ds Max sometimes A LOT! but truth must be said.
@Learn-archViz8 ай бұрын
That's interesting. There are definitely some efficiencies that could be gained with some adjustment to the 3ds Max UI. I modify my UI significantly, that's for sure. I can't speak to the Blender comparison because I've never done any serious modeling there.
@glenn36469 ай бұрын
aha, bolean are great sometime when it work when it doesn't it will mess up the model or even worse crash 3dmax it look pretty awesome the final result
@Learn-archViz9 ай бұрын
Yeah, no kidding. In this case they were a total life saver, but yes, I have always avoided them in the past. They are definitely better now in 2024.
@02shawm9 ай бұрын
Great video, was really interesting to see how you approached this project. I am the CEO on EnvisionVR, it would be great to put your model on our platform if you would like to walk around in AR and VR. Keen to colab.
@TheRealPlato9 ай бұрын
thanks for the video, nice work, i'd like to see more variation in the lit windows and exterior lanterms: unlit, dim, bright, flickering
@TheRealPlato9 ай бұрын
a stormy scene with waves crashing from the lake and lots of dripping water from the eaves could be another take
@Learn-archViz9 ай бұрын
That would be awesome 👌
@Learn-archViz9 ай бұрын
Totally agree. Need to spend more time adding those kind of finer details
@yaqisthebest9 ай бұрын
Amazing stuff, Really loved it, as an inspiration for an interior shot, please check out jeremy pailottin's digital art of hogwarts.
@Katzenha2 ай бұрын
Sooo... any way to download/buy it or did I miss the link?
@Learn-archViz2 ай бұрын
I haven't made this one downloadable, but I might in the future. The model from my LOTR video is downloadable, though.
@RomboutVersluijs9 ай бұрын
I have never tried unreal, so don't shoot me. But can't you export camera views from 3dmax to unreal? I mean if you struggle in unreal, why not setup the views in the app you feel familiar with? I used to do this with a tender engine called Thea reander and I used blender to get shots. Blender was way more comfortable to move around. Cool thing was. The tender engine also had a backwards export function. So I could also move a camera back into blender and then tweak it a bit more
@Learn-archViz9 ай бұрын
You can do that, but Unreal is actually better for setting up cams. I just didn't know what shots I wanted until later.
@kingkal818 ай бұрын
I can't wait for the next Hogwarts Legacy game hopefully using unreal engine 5 or another new software.
@sb4photos9 ай бұрын
would u attempt to do the modelling in unreal??
@Learn-archViz9 ай бұрын
It's worth trying out for sure. I'm just already super comfortable modeling in Max. Unreal can do so much more than I use it for here, though
@quietlyworking9 ай бұрын
You won me over :) new sub and fan!
@Learn-archViz9 ай бұрын
Thank you!
@Leomerya129 ай бұрын
The first 6 seconds what we devs say to ourselves on a daily basis.
@Learn-archViz9 ай бұрын
😄 I bet!
@theoldandweakaredoomed9 ай бұрын
Hello... Sir can i please know your pc specs specially your graphic card pls?
@Learn-archViz9 ай бұрын
I talk about this at the end of the video
@theoldandweakaredoomed9 ай бұрын
Thank you dear adam... This video was truly helpful
@AceDeclan9 ай бұрын
Bro the Hogwarts legacy castle is non-canon. It’s not connected to the movies. It’s a complete re-interpretation. The full Hogwarts castle has a 3D model on Harry Potter and the half blood prince game.
@Learn-archViz9 ай бұрын
Yeah, I realized that while working on this. I thought I mentioned in the video how there are multiple interpretations. Most of my model is based off of the physical model used in the movies, but Hogwarts Legacy did provide some good inspiration too.
@tylergrow8 ай бұрын
Yeah you did say that
@NateRodger8 ай бұрын
I'm left wondering what it looks like in the sunlight.
@donaage63039 ай бұрын
I'm sea sick,, nice job though
@Learn-archViz9 ай бұрын
Ha! It's pretty hard to cram so much info into a short KZbin video without speeding it up a bit (maybe too much). Appreciate you checking it out!
@3d.ildar_mustafin9 ай бұрын
wow
@danielwilliams31618 ай бұрын
Was that hogwats 😮😮😮
@pirazel78587 ай бұрын
the limiting factor is time
@Learn-archViz7 ай бұрын
Correct
@Pasha82049 ай бұрын
No 4k, need 4k
@Learn-archViz9 ай бұрын
I agree, and I would love to. Just need a new monitor and camera first.
@richardcollis55769 ай бұрын
Not exactly MPC /frame store or Dneg quality…….
@Learn-archViz9 ай бұрын
I suppose I'd need quite a bit more time for that
@bradleywall22469 ай бұрын
Add interiors for walk-through, export to Meta Quest store, take my $40-$50.
@Learn-archViz9 ай бұрын
😄 That would take some serious time, but would be rad
@bradleywall22469 ай бұрын
You could do it in stages if you wanted to see if the financial benefit justifies the time. Hard to know for sure but there is a lot of Harry Potter fans out there